Deltarune (Chapter 2) script viewer

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gml_Object_obj_ch2_scene26_Alarm_2

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1
var explosion_a = instance_create(1780 - (20 * explosions), 220 + (15 * explosions), obj_animation_dx);
2
explosion_a.sprite_index = spr_explosion_round;
3
explosion_a.image_xscale = 2;
4
explosion_a.image_yscale = 2;
5
explosion_a.image_speed = 0.75;
6
explosion_a.depth = 890000;
7
var explosion_b = instance_create(1780 + (20 * explosions), 220 + (15 * explosions), obj_animation_dx);
8
explosion_b.sprite_index = spr_explosion_round;
9
explosion_b.image_xscale = 2;
10
explosion_b.image_yscale = 2;
11
explosion_b.image_speed = 0.75;
12
explosion_b.depth = 890000;
13
explosions++;
14
if (explosions < 3)
15
    alarm[2]
 = 3;
gml_Object_obj_ch2_scene26_Alarm_2.gml

var explosion_a = instance_create(1780 - (20 * explosions), 220 + (15 * explosions), obj_animation_dx); explosion_a.sprite_index = spr_explosion_round; explosion_a.image_xscale = 2; explosion_a.image_yscale = 2; explosion_a.image_speed = 0.75; explosion_a.depth = 890000; var explosion_b = instance_create(1780 + (20 * explosions), 220 + (15 * explosions), obj_animation_dx); explosion_b.sprite_index = spr_explosion_round; explosion_b.image_xscale = 2; explosion_b.image_yscale = 2; explosion_b.image_speed = 0.75; explosion_b.depth = 890000; explosions++; if (explosions < 3) alarm[2]
 = 3;