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1
|
var explosion_a = instance_create(1780 - (20 * explosions), 220 + (15 * explosions), obj_animation_dx);
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|
2
|
explosion_a.sprite_index = spr_explosion_round;
|
|
3
|
explosion_a.image_xscale = 2;
|
|
4
|
explosion_a.image_yscale = 2;
|
|
5
|
explosion_a.image_speed = 0.75;
|
|
6
|
explosion_a.depth = 890000;
|
|
7
|
var explosion_b = instance_create(1780 + (20 * explosions), 220 + (15 * explosions), obj_animation_dx);
|
|
8
|
explosion_b.sprite_index = spr_explosion_round;
|
|
9
|
explosion_b.image_xscale = 2;
|
|
10
|
explosion_b.image_yscale = 2;
|
|
11
|
explosion_b.image_speed = 0.75;
|
|
12
|
explosion_b.depth = 890000;
|
|
13
|
explosions++;
|
|
14
|
if (explosions < 3)
|
|
15
|
alarm[2] = 3; gml_Object_obj_ch2_scene26_Alarm_2.gml
var explosion_a = instance_create(1780 - (20 * explosions), 220 + (15 * explosions), obj_animation_dx);
explosion_a.sprite_index = spr_explosion_round;
explosion_a.image_xscale = 2;
explosion_a.image_yscale = 2;
explosion_a.image_speed = 0.75;
explosion_a.depth = 890000;
var explosion_b = instance_create(1780 + (20 * explosions), 220 + (15 * explosions), obj_animation_dx);
explosion_b.sprite_index = spr_explosion_round;
explosion_b.image_xscale = 2;
explosion_b.image_yscale = 2;
explosion_b.image_speed = 0.75;
explosion_b.depth = 890000;
explosions++;
if (explosions < 3)
alarm[2] = 3;
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