Deltarune (Chapter 2) script viewer

← back to main script listing

gml_Object_obj_ch2_scene26_Draw_0

(view raw script w/o annotations or w/e)
1
if (specialDraw == 1)
2
{
3
    glowValue = clamp(glowValue + 0.05, 0, 1);
4
    draw_sprite_ext_flash(ra_actor.sprite_index, ra_actor.image_index, ra_actor.x, ra_actor.y, ra_actor.image_xscale, ra_actor.image_yscale, ra_actor.image_angle, ra_actor.image_blend, glowValue);
5
}
6
if (specialDraw == 2)
7
{
8
    draw_sprite_ext_flash(ra_actor.sprite_index, ra_actor.image_index, ra_actor.x, ra_actor.y, ra_actor.image_xscale, ra_actor.image_yscale, ra_actor.image_angle, ra_actor.image_blend, 0);
9
    specialDraw = 3;
10
}