|
1
|
con = -1;
|
|
2
|
customcon = 0;
|
|
3
|
auto_text = false;
|
|
4
|
auto_con = -1;
|
|
5
|
shortened = false;
|
|
6
|
tempcon = -1;
|
|
7
|
smoketimer = 0;
|
|
8
|
smokecon = 0;
|
|
9
|
var tiled_wall = instance_create(-10, 437, obj_cyber_wall_lights);
|
|
10
|
with (tiled_wall)
|
|
11
|
{
|
|
12
|
total_width = sprite_get_width(sprite_index) * 16;
|
|
13
|
depth = 5000;
|
|
14
|
}
|
|
15
|
var tiled_wall_end = instance_create(591, 437, obj_cyber_wall_lights_right);
|
|
16
|
with (tiled_wall_end)
|
|
17
|
depth = 4900;
|
|
18
|
coaster_entry_shadow = scr_dark_markerscr_dark_marker
function scr_dark_marker(arg0, arg1, arg2)
{
thismarker = instance_create(arg0, arg1, obj_marker);
with (thismarker)
{
sprite_index = arg2;
image_speed = 0;
image_xscale = 2;
image_yscale = 2;
}
return thismarker;
} (-35, -22, bg_dw_city_coaster_entry_shadow);
|
|
19
|
coaster_entry_shadow.depth = 100000;
|
|
20
|
coaster_entry = scr_dark_markerscr_dark_marker
function scr_dark_marker(arg0, arg1, arg2)
{
thismarker = instance_create(arg0, arg1, obj_marker);
with (thismarker)
{
sprite_index = arg2;
image_speed = 0;
image_xscale = 2;
image_yscale = 2;
}
return thismarker;
} (-39, -5, bg_dw_city_coaster_entry);
|
|
21
|
coaster_entry.depth = coaster_entry_shadow.depth - 100;
|
|
22
|
coaster_entry_hood = scr_dark_markerscr_dark_marker
function scr_dark_marker(arg0, arg1, arg2)
{
thismarker = instance_create(arg0, arg1, obj_marker);
with (thismarker)
{
sprite_index = arg2;
image_speed = 0;
image_xscale = 2;
image_yscale = 2;
}
return thismarker;
} (-39, -5, bg_dw_city_coaster_entry_hood);
|
|
23
|
coaster_entry_hood.depth = coaster_entry.depth - 100;
|
|
24
|
coaster_ramp = scr_dark_markerscr_dark_marker
function scr_dark_marker(arg0, arg1, arg2)
{
thismarker = instance_create(arg0, arg1, obj_marker);
with (thismarker)
{
sprite_index = arg2;
image_speed = 0;
image_xscale = 2;
image_yscale = 2;
}
return thismarker;
} (1800, 28, bg_dw_city_coaster_ramp);
|
|
25
|
coaster_ramp.depth = 90000;
|
|
26
|
coaster_ramp.visible = 1;
|
|
27
|
coaster_kris = instance_create(800, 72, obj_coaster);
|
|
28
|
with (coaster_kris)
|
|
29
|
scr_depthscr_depth
function scr_depth()
{
depth = 100000 - ((y * 10) + (sprite_height * 10));
} ();
|
|
30
|
coaster_kris.visible = 0;
|
|
31
|
coaster_susie = instance_create(800, 118, obj_coaster);
|
|
32
|
coaster_susie.type = 1;
|
|
33
|
with (coaster_susie)
|
|
34
|
scr_depthscr_depth
function scr_depth()
{
depth = 100000 - ((y * 10) + (sprite_height * 10));
} ();
|
|
35
|
coaster_susie.visible = 0;
|
|
36
|
coaster_ralsei = instance_create(800, 181, obj_coaster);
|
|
37
|
coaster_ralsei.type = 2;
|
|
38
|
with (coaster_ralsei)
|
|
39
|
scr_depthscr_depth
function scr_depth()
{
depth = 100000 - ((y * 10) + (sprite_height * 10));
} ();
|
|
40
|
coaster_ralsei.visible = 0;
|
|
41
|
coaster_berdly = instance_create(1890, 126, obj_coaster);
|
|
42
|
coaster_berdly.type = 3;
|
|
43
|
with (coaster_berdly)
|
|
44
|
scr_depthscr_depth
function scr_depth()
{
depth = 100000 - ((y * 10) + (sprite_height * 10));
} ();
|
|
45
|
coaster_noelle = instance_create(1890, 105, obj_coaster);
|
|
46
|
coaster_noelle.type = 4;
|
|
47
|
coaster_noelle.depth = 95000;
|
|
48
|
nise_berdly = scr_dark_markerscr_dark_marker
function scr_dark_marker(arg0, arg1, arg2)
{
thismarker = instance_create(arg0, arg1, obj_marker);
with (thismarker)
{
sprite_index = arg2;
image_speed = 0;
image_xscale = 2;
image_yscale = 2;
}
return thismarker;
} (-100, 0, spr_cutscene_17_berdly_shocked);
|
|
49
|
with (nise_berdly)
|
|
50
|
scr_depthscr_depth
function scr_depth()
{
depth = 100000 - ((y * 10) + (sprite_height * 10));
} ();
|
|
51
|
parallax = true;
|
|
52
|
loopcity = false;
|
|
53
|
looptrack = false;
|
|
54
|
tiletrack = false;
|
|
55
|
stoplooptrack = false;
|
|
56
|
hide_border = false;
|
|
57
|
if (global.chapter != 2 || global.plot >= 64)
|
|
58
|
{
|
|
59
|
instance_destroy();
|
|
60
|
}
|
|
61
|
else
|
|
62
|
{
|
|
63
|
if (global.tempflag[28] == 1)
|
|
64
|
shortened = true;
|
|
65
|
doorway = scr_dark_markerscr_dark_marker
function scr_dark_marker(arg0, arg1, arg2)
{
thismarker = instance_create(arg0, arg1, obj_marker);
with (thismarker)
{
sprite_index = arg2;
image_speed = 0;
image_xscale = 2;
image_yscale = 2;
}
return thismarker;
} (458, 205, spr_pixel_white);
|
|
66
|
doorway.image_xscale = 22;
|
|
67
|
doorway.image_yscale = 22;
|
|
68
|
doorway.depth = 0;
|
|
69
|
doorway.image_blend = c_black;
|
|
70
|
doorway.image_alpha = 0.75;
|
|
71
|
whiteall = scr_dark_markerscr_dark_marker
function scr_dark_marker(arg0, arg1, arg2)
{
thismarker = instance_create(arg0, arg1, obj_marker);
with (thismarker)
{
sprite_index = arg2;
image_speed = 0;
image_xscale = 2;
image_yscale = 2;
}
return thismarker;
} (-10, -10, spr_pixel_white);
|
|
72
|
whiteall.image_xscale = 999;
|
|
73
|
whiteall.image_yscale = 999;
|
|
74
|
whiteall.depth = 100;
|
|
75
|
whiteall.image_alpha = 0;
|
|
76
|
blackall = scr_dark_markerscr_dark_marker
function scr_dark_marker(arg0, arg1, arg2)
{
thismarker = instance_create(arg0, arg1, obj_marker);
with (thismarker)
{
sprite_index = arg2;
image_speed = 0;
image_xscale = 2;
image_yscale = 2;
}
return thismarker;
} (-10, -10, spr_pixel_white);
|
|
77
|
blackall.image_xscale = 999;
|
|
78
|
blackall.image_yscale = 999;
|
|
79
|
blackall.depth = 50;
|
|
80
|
blackall.image_blend = c_black;
|
|
81
|
blackall.image_alpha = 0;
|
|
82
|
explode = false;
|
|
83
|
explosion = -1;
|
|
84
|
explodetimer = -1;
|
|
85
|
explosion_marker = -1;
|
|
86
|
noise_con = -2;
|
|
87
|
pan_timer = 0;
|
|
88
|
}
|