con = -1; customcon = 0; auto_text = false; auto_con = -1; shortened = false; tempcon = -1; smoketimer = 0; smokecon = 0; var tiled_wall = instance_create(-10, 437, obj_cyber_wall_lights); with (tiled_wall) { total_width = sprite_get_width(sprite_index) * 16; depth = 5000; } var tiled_wall_end = instance_create(591, 437, obj_cyber_wall_lights_right); with (tiled_wall_end) depth = 4900; coaster_entry_shadow = scr_dark_marker(-35, -22, bg_dw_city_coaster_entry_shadow); coaster_entry_shadow.depth = 100000; coaster_entry = scr_dark_marker(-39, -5, bg_dw_city_coaster_entry); coaster_entry.depth = coaster_entry_shadow.depth - 100; coaster_entry_hood = scr_dark_marker(-39, -5, bg_dw_city_coaster_entry_hood); coaster_entry_hood.depth = coaster_entry.depth - 100; coaster_ramp = scr_dark_marker(1800, 28, bg_dw_city_coaster_ramp); coaster_ramp.depth = 90000; coaster_ramp.visible = 1; coaster_kris = instance_create(800, 72, obj_coaster); with (coaster_kris) scr_depth(); coaster_kris.visible = 0; coaster_susie = instance_create(800, 118, obj_coaster); coaster_susie.type = 1; with (coaster_susie) scr_depth(); coaster_susie.visible = 0; coaster_ralsei = instance_create(800, 181, obj_coaster); coaster_ralsei.type = 2; with (coaster_ralsei) scr_depth(); coaster_ralsei.visible = 0; coaster_berdly = instance_create(1890, 126, obj_coaster); coaster_berdly.type = 3; with (coaster_berdly) scr_depth(); coaster_noelle = instance_create(1890, 105, obj_coaster); coaster_noelle.type = 4; coaster_noelle.depth = 95000; nise_berdly = scr_dark_marker(-100, 0, spr_cutscene_17_berdly_shocked); with (nise_berdly) scr_depth(); parallax = true; loopcity = false; looptrack = false; tiletrack = false; stoplooptrack = false; hide_border = false; if (global.chapter != 2 || global.plot >= 64) { instance_destroy(); } else { if (global.tempflag[28] == 1) shortened = true; doorway = scr_dark_marker(458, 205, spr_pixel_white); doorway.image_xscale = 22; doorway.image_yscale = 22; doorway.depth = 0; doorway.image_blend = c_black; doorway.image_alpha = 0.75; whiteall = scr_dark_marker(-10, -10, spr_pixel_white); whiteall.image_xscale = 999; whiteall.image_yscale = 999; whiteall.depth = 100; whiteall.image_alpha = 0; blackall = scr_dark_marker(-10, -10, spr_pixel_white); blackall.image_xscale = 999; blackall.image_yscale = 999; blackall.depth = 50; blackall.image_blend = c_black; blackall.image_alpha = 0; explode = false; explosion = -1; explodetimer = -1; explosion_marker = -1; noise_con = -2; pan_timer = 0; }