|
1
|
if (con == 0 && !d_ex())
|
|
2
|
{
|
|
3
|
con = 7;
|
|
4
|
alarm[0] = 30; gml_Object_obj_ch2_room_city_moss_Alarm_0.gml
con++;
|
|
5
|
global.interact = 1;
|
|
6
|
cutscene_master = scr_cutscene_makescr_cutscene_make
function scr_cutscene_make()
{
_cutscene_master = instance_create(0, 0, obj_cutscene_master);
_cutscene_master.master_object = id;
return _cutscene_master;
} ();
|
|
7
|
scr_maincharacters_actorsscr_maincharacters_actors
function scr_maincharacters_actors()
{
actor_count = 0;
kr = 0;
kr_actor = instance_create(obj_mainchara.x, obj_mainchara.y, obj_actor);
scr_actor_setup(kr, kr_actor, "kris");
kr_actor.sprite_index = obj_mainchara.sprite_index;
kr_actor.depth = obj_mainchara.depth;
with (obj_mainchara)
visible = 0;
for (__jj = 0; __jj < array_length_1d(global.cinstance); __jj++)
{
if (i_ex(global.cinstance[__jj]))
{
if (global.cinstance[__jj].name == "susie")
{
actor_count++;
su = __jj + 1;
su_actor = instance_create(global.cinstance[__jj].x, global.cinstance[__jj].y, obj_actor);
scr_actor_setup(su, su_actor, "susie");
su_actor.sprite_index = global.cinstance[__jj].sprite_index;
su_actor.depth = global.cinstance[__jj].depth;
with (global.cinstance[__jj])
visible = 0;
}
if (global.cinstance[__jj].name == "ralsei")
{
actor_count++;
ra = __jj + 1;
ra_actor = instance_create(global.cinstance[__jj].x, global.cinstance[__jj].y, obj_actor);
scr_actor_setup(ra, ra_actor, "ralsei");
ra_actor.sprite_index = global.cinstance[__jj].sprite_index;
ra_actor.depth = global.cinstance[__jj].depth;
with (global.cinstance[__jj])
visible = 0;
}
if (global.cinstance[__jj].name == "noelle")
{
actor_count++;
no = __jj + 1;
no_actor = instance_create(global.cinstance[__jj].x, global.cinstance[__jj].y, obj_actor);
scr_actor_setup(no, no_actor, "noelle");
no_actor.sprite_index = global.cinstance[__jj].sprite_index;
no_actor.depth = global.cinstance[__jj].depth;
with (global.cinstance[__jj])
visible = 0;
}
}
}
} ();
|
|
8
|
c_speakerc_speaker
function c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
} ("susie");
|
|
9
|
c_msgsetlocc_msgsetloc
function c_msgsetloc(arg0, arg1, arg2)
{
var msg_index = arg0;
var english = arg1;
var localized_string_id = arg2;
var str = english;
if (!is_english())
str = scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
} (0, Face 7* Heck yeah,Delay 11 I didn't know there was moss here!Wait for input"\\E7* Heck yeah^1, I didn't know there was moss here!/", "obj_ch2_room_city_moss_slash_Step_0_gml_9_0" );
|
|
10
|
c_msgnextlocc_msgnextloc
function c_msgnextloc(arg0, arg1)
{
var str = arg0;
var localized_string_id = arg1;
if (!is_english())
str = scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
} (Face A* It's totally uneaten,Delay 11 too...Wait for input"\\EA* It's totally uneaten^1, too.../", "obj_ch2_room_city_moss_slash_Step_0_gml_10_0" );
|
|
11
|
c_msgnextlocc_msgnextloc
function c_msgnextloc(arg0, arg1)
{
var str = arg0;
var localized_string_id = arg1;
if (!is_english())
str = scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
} (Face 1* ...Delay 11 wait a sec.Wait for input"\\E1* ..^1. wait a sec./", "obj_ch2_room_city_moss_slash_Step_0_gml_11_0" );
|
|
12
|
c_msgnextlocc_msgnextloc
function c_msgnextloc(arg0, arg1)
{
var str = arg0;
var localized_string_id = arg1;
if (!is_english())
str = scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
} (Face 0* ...Delay 11 Kris...Wait for inputClose Message"\\E0* ..^1. Kris.../%", "obj_ch2_room_city_moss_slash_Step_0_gml_12_0" );
|
|
13
|
c_talk_waitc_talk_wait
function c_talk_wait()
{
c_talk();
c_waittalk();
} ();
|
|
14
|
c_var_instancec_var_instance
function c_var_instance(arg0, arg1, arg2)
{
c_cmd_x("var", arg0, arg1, arg2, 0, 0, 0);
} (id, "play_song", true);
|
|
15
|
c_speakerc_speaker
function c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
} ("susie");
|
|
16
|
c_msgsetlocc_msgsetloc
function c_msgsetloc(arg0, arg1, arg2)
{
var msg_index = arg0;
var english = arg1;
var localized_string_id = arg2;
var str = english;
if (!is_english())
str = scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
} (0, Face K* Were you...Delay 11 saving this for me?Wait for input"\\EK* Were you..^1. saving this for me?/", "obj_ch2_room_city_moss_slash_Step_0_gml_28_0" );
|
|
17
|
c_msgnextlocc_msgnextloc
function c_msgnextloc(arg0, arg1)
{
var str = arg0;
var localized_string_id = arg1;
if (!is_english())
str = scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
} (Face Q* ...Delay 11 Heh.Wait for input"\\EQ* ..^1. Heh./", "obj_ch2_room_city_moss_slash_Step_0_gml_29_0" );
|
|
18
|
c_msgnextlocc_msgnextloc
function c_msgnextloc(arg0, arg1)
{
var str = arg0;
var localized_string_id = arg1;
if (!is_english())
str = scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
} (Face 2* Guess even you've got your good moments...Wait for inputClose Message"\\E2* Guess even you've got your good moments.../%", "obj_ch2_room_city_moss_slash_Step_0_gml_30_0" );
|
|
19
|
c_talk_waitc_talk_wait
function c_talk_wait()
{
c_talk();
c_waittalk();
} ();
|
|
20
|
c_var_instancec_var_instance
function c_var_instance(arg0, arg1, arg2)
{
c_cmd_x("var", arg0, arg1, arg2, 0, 0, 0);
} (id, "play_power", true);
|
|
21
|
c_speakerc_speaker
function c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
} ("no_name");
|
|
22
|
c_msgsetlocc_msgsetloc
function c_msgsetloc(arg0, arg1, arg2)
{
var msg_index = arg0;
var english = arg1;
var localized_string_id = arg2;
var str = english;
if (!is_english())
str = scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
} (0, * (You ate the moss...Delay 11 together.)Wait for inputClose Message"* (You ate the moss..^1. together.)/%", "obj_ch2_room_city_moss_slash_Step_0_gml_43_0" );
|
|
23
|
c_talk_waitc_talk_wait
function c_talk_wait()
{
c_talk();
c_waittalk();
} ();
|
|
24
|
c_var_instancec_var_instance
function c_var_instance(arg0, arg1, arg2)
{
c_cmd_x("var", arg0, arg1, arg2, 0, 0, 0);
} (id, "play_stop", true);
|
|
25
|
c_speakerc_speaker
function c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
} ("ralsei");
|
|
26
|
c_msgsetlocc_msgsetloc
function c_msgsetloc(arg0, arg1, arg2)
{
var msg_index = arg0;
var english = arg1;
var localized_string_id = arg2;
var str = english;
if (!is_english())
str = scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
} (0, Face X* (...Delay 11 uh?)Wait for inputClose Message"\\EX* (..^1. uh?)/%", "obj_ch2_room_city_moss_slash_Step_0_gml_56_0" );
|
|
27
|
c_talk_waitc_talk_wait
function c_talk_wait()
{
c_talk();
c_waittalk();
} ();
|
|
28
|
c_actortokrisc_actortokris
function c_actortokris()
{
c_cmd("actortokris", 0, 0, 0, 0);
} ();
|
|
29
|
c_actortocaterpillarc_actortocaterpillar
function c_actortocaterpillar()
{
c_cmd("actortocaterpillar", 0, 0, 0, 0);
} ();
|
|
30
|
c_terminatekillactorsc_terminatekillactors
function c_terminatekillactors()
{
c_cmd("terminatekillactors", 0, 0, 0, 0);
} ();
|
|
31
|
}
|
|
32
|
if (play_song)
|
|
33
|
{
|
|
34
|
play_song = false;
|
|
35
|
snd_pause(global.currentsong[1]);
|
|
36
|
if (global.is_console)
|
|
37
|
snd_volume(global.currentsong[1], 0, 0);
|
|
38
|
coolsong[0] = snd_init("noelle_school.ogg");
|
|
39
|
coolsong[1] = mus_loop(coolsong[0]);
|
|
40
|
}
|
|
41
|
if (play_power)
|
|
42
|
{
|
|
43
|
play_power = false;
|
|
44
|
snd_play(snd_power);
|
|
45
|
}
|
|
46
|
if (play_stop)
|
|
47
|
{
|
|
48
|
play_power = false;
|
|
49
|
snd_free(coolsong[0]);
|
|
50
|
}
|
|
51
|
if (con == 8 && !instance_exists(obj_cutscene_master))
|
|
52
|
{
|
|
53
|
con = 99;
|
|
54
|
if (global.is_console)
|
|
55
|
snd_volume(global.currentsong[1], 1, 0);
|
|
56
|
snd_resume(global.currentsong[1]);
|
|
57
|
instance_activate_object(obj_readable_room1);
|
|
58
|
global.interact = 0;
|
|
59
|
global.facing = 0;
|
|
60
|
with (obj_event_manager)
|
|
61
|
trigger_event(UnknownEnum.Value_0, UnknownEnum.Value_10);
|
|
62
|
}
|
|
63
|
if (dumpster_con == 10 && !d_ex())
|
|
64
|
{
|
|
65
|
dumpster_con = 99;
|
|
66
|
alarm[1] = 120; gml_Object_obj_ch2_room_city_moss_Alarm_1.gml
dumpster_con = 10;
|
|
67
|
with (dumpster)
|
|
68
|
scr_shakeobjscr_shakeobj
function scr_shakeobj()
{
shakeobj = instance_create(x, y, obj_shakeobj);
shakeobj.target = id;
with (shakeobj)
event_user(0);
} ();
|
|
69
|
}
|
|
70
|
|
|
71
|
enum UnknownEnum
|
|
72
|
{
|
|
73
|
Value_0,
|
|
74
|
Value_10 = 10
|
|
75
|
}
|