Deltarune (Chapter 2) script viewer

← back to main script listing

gml_GlobalScript_scr_shakeobj

(view raw script w/o annotations or w/e)
1
function 
scr_shakeobj
scr_shakeobj

function
scr_shakeobj()
{ shakeobj = instance_create(x, y, obj_shakeobj); shakeobj.target = id; with (shakeobj) event_user(0); }
()
2
{
3
    shakeobj = instance_create(x, y, obj_shakeobj);
4
    shakeobj.target = id;
5
    with (shakeobj)
6
        event_user(0);
7
}