|
1
|
if (obj_mainchara.x > x && con == -1)
|
|
2
|
{
|
|
3
|
con = 1;
|
|
4
|
global.interact = 1;
|
|
5
|
global.facing = 1;
|
|
6
|
cutscene_master = scr_cutscene_makescr_cutscene_make
function scr_cutscene_make()
{
_cutscene_master = instance_create(0, 0, obj_cutscene_master);
_cutscene_master.master_object = id;
return _cutscene_master;
} ();
|
|
7
|
scr_maincharacters_actorsscr_maincharacters_actors
function scr_maincharacters_actors()
{
actor_count = 0;
kr = 0;
kr_actor = instance_create(obj_mainchara.x, obj_mainchara.y, obj_actor);
scr_actor_setup(kr, kr_actor, "kris");
kr_actor.sprite_index = obj_mainchara.sprite_index;
kr_actor.depth = obj_mainchara.depth;
with (obj_mainchara)
visible = 0;
for (__jj = 0; __jj < array_length_1d(global.cinstance); __jj++)
{
if (i_ex(global.cinstance[__jj]))
{
if (global.cinstance[__jj].name == "susie")
{
actor_count++;
su = __jj + 1;
su_actor = instance_create(global.cinstance[__jj].x, global.cinstance[__jj].y, obj_actor);
scr_actor_setup(su, su_actor, "susie");
su_actor.sprite_index = global.cinstance[__jj].sprite_index;
su_actor.depth = global.cinstance[__jj].depth;
with (global.cinstance[__jj])
visible = 0;
}
if (global.cinstance[__jj].name == "ralsei")
{
actor_count++;
ra = __jj + 1;
ra_actor = instance_create(global.cinstance[__jj].x, global.cinstance[__jj].y, obj_actor);
scr_actor_setup(ra, ra_actor, "ralsei");
ra_actor.sprite_index = global.cinstance[__jj].sprite_index;
ra_actor.depth = global.cinstance[__jj].depth;
with (global.cinstance[__jj])
visible = 0;
}
if (global.cinstance[__jj].name == "noelle")
{
actor_count++;
no = __jj + 1;
no_actor = instance_create(global.cinstance[__jj].x, global.cinstance[__jj].y, obj_actor);
scr_actor_setup(no, no_actor, "noelle");
no_actor.sprite_index = global.cinstance[__jj].sprite_index;
no_actor.depth = global.cinstance[__jj].depth;
with (global.cinstance[__jj])
visible = 0;
}
}
}
} ();
|
|
8
|
be = 4;
|
|
9
|
be_actor = instance_create(berdlynpc.x, berdlynpc.y, obj_actor);
|
|
10
|
scr_actor_setupscr_actor_setup
function scr_actor_setup(arg0, arg1, arg2)
{
_actorid = arg0;
_actorinstance = arg1;
_actorname = arg2;
obj_cutscene_master.actor_id[_actorid] = _actorinstance;
obj_cutscene_master.actor_name[_actorid] = _actorname;
with (_actorinstance)
{
number = arg0;
scr_set_facing_sprites(arg2);
}
} (be, be_actor, "berdly");
|
|
11
|
be_actor.sprite_index = spr_berdly_walk_down_dw;
|
|
12
|
berdlynpc.visible = 0;
|
|
13
|
}
|
|
14
|
if (con == 1)
|
|
15
|
{
|
|
16
|
con = 10;
|
|
17
|
c_selc_sel
function c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
} (kr);
|
|
18
|
c_walkc_walk
function c_walk(arg0, arg1, arg2)
{
c_cmd("walk", arg0, arg1, arg2, 0);
} ("r", 4, 20);
|
|
19
|
c_pannablec_pannable
function c_pannable(arg0)
{
c_cmd("pannable", arg0, 0, 0, 0);
} (1);
|
|
20
|
c_panspeed_waitc_panspeed_wait
function c_panspeed_wait(arg0, arg1, arg2)
{
c_cmd("panspeed", arg0, arg1, arg2, 0);
c_wait(arg2);
} (5, 0, 20);
|
|
21
|
c_selc_sel
function c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
} (be);
|
|
22
|
c_emotec_emote
function c_emote()
{
if (argument_count == 0)
c_cmd("emote", "!", 30, 0, 0);
else if (argument_count == 1)
c_cmd("emote", argument[0], 30, 0, 0);
else if (argument_count == 2)
c_cmd("emote", argument[0], argument[1], 0, 0);
else if (argument_count == 3)
c_cmd("emote", argument[0], argument[1], argument[2], 0);
} ("!", 30);
|
|
23
|
c_facingc_facing
function c_facing(arg0)
{
c_cmd("facing", arg0, 0, 0, 0);
} ("l");
|
|
24
|
c_speakerc_speaker
function c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
} ("berdly");
|
|
25
|
c_msgsetlocc_msgsetloc
function c_msgsetloc(arg0, arg1, arg2)
{
var msg_index = arg0;
var english = arg1;
var localized_string_id = arg2;
var str = english;
if (!is_english())
str = scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
} (0, Face 3* Kris!Delay 11 Where were you!Wait for input"\\E3* Kris^1! Where were you!/", "obj_ch2_city04_slash_Step_0_gml_38_0" );
|
|
26
|
c_msgnextlocc_msgnextloc
function c_msgnextloc(arg0, arg1)
{
var str = arg0;
var localized_string_id = arg1;
if (!is_english())
str = scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
} (Face 1* Tut tut...Delay 11 even late for your own truce.Wait for input"\\E1* Tut tut..^1. even late for your own truce./", "obj_ch2_city04_slash_Step_0_gml_39_0" );
|
|
27
|
c_msgnextlocc_msgnextloc
function c_msgnextloc(arg0, arg1)
{
var str = arg0;
var localized_string_id = arg1;
if (!is_english())
str = scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
} (Face 6* Well,Delay 11 not as if your presence even matters.Wait for input"\\E6* Well^1, not as if your presence even matters./", "obj_ch2_city04_slash_Step_0_gml_40_0" );
|
|
28
|
c_msgnextlocc_msgnextloc
function c_msgnextloc(arg0, arg1)
{
var str = arg0;
var localized_string_id = arg1;
if (!is_english())
str = scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
} (Face 7* Ahead of us is a mind meltingly difficult puzzle.Wait for input"\\E7* Ahead of us is a mind meltingly difficult puzzle./", "obj_ch2_city04_slash_Step_0_gml_41_0" );
|
|
29
|
c_msgnextlocc_msgnextloc
function c_msgnextloc(arg0, arg1)
{
var str = arg0;
var localized_string_id = arg1;
if (!is_english())
str = scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
} (Face J* So just take your nap time,Delay 11 Kris. I'll handle it.Wait for inputClose Message"\\EJ* So just take your nap time^1, Kris. I'll handle it./%", "obj_ch2_city04_slash_Step_0_gml_42_0" );
|
|
30
|
c_talk_waitc_talk_wait
function c_talk_wait()
{
c_talk();
c_waittalk();
} ();
|
|
31
|
c_facingc_facing
function c_facing(arg0)
{
c_cmd("facing", arg0, 0, 0, 0);
} ("r");
|
|
32
|
c_speakerc_speaker
function c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
} ("berdly");
|
|
33
|
c_msgsetlocc_msgsetloc
function c_msgsetloc(arg0, arg1, arg2)
{
var msg_index = arg0;
var english = arg1;
var localized_string_id = arg2;
var str = english;
if (!is_english())
str = scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
} (0, Face D* (I...Delay 11 only have to figure out how it works...)Wait for inputClose Message"\\ED* (I..^1. only have to figure out how it works...)/%", "obj_ch2_city04_slash_Step_0_gml_48_0" );
|
|
34
|
c_talk_waitc_talk_wait
function c_talk_wait()
{
c_talk();
c_waittalk();
} ();
|
|
35
|
c_facingc_facing
function c_facing(arg0)
{
c_cmd("facing", arg0, 0, 0, 0);
} ("d");
|
|
36
|
c_panobjc_panobj
function c_panobj(arg0, arg1)
{
c_cmd("panobj", arg0, arg1, 0, 0);
} (kr_actor, 15);
|
|
37
|
c_waitc_wait
function c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
} (15);
|
|
38
|
c_pannablec_pannable
function c_pannable(arg0)
{
c_cmd("pannable", arg0, 0, 0, 0);
} (0);
|
|
39
|
}
|
|
40
|
if (con == 10 && !d_ex())
|
|
41
|
{
|
|
42
|
con = 11;
|
|
43
|
c_actortokrisc_actortokris
function c_actortokris()
{
c_cmd("actortokris", 0, 0, 0, 0);
} ();
|
|
44
|
c_terminatekillactorsc_terminatekillactors
function c_terminatekillactors()
{
c_cmd("terminatekillactors", 0, 0, 0, 0);
} ();
|
|
45
|
}
|
|
46
|
if (con == 11 && !i_ex(obj_cutscene_master))
|
|
47
|
{
|
|
48
|
con = 20;
|
|
49
|
global.interact = 0;
|
|
50
|
global.facing = 0;
|
|
51
|
berdlynpc.visible = 1;
|
|
52
|
global.plot = 82;
|
|
53
|
}
|
|
54
|
if (con == 20 && obj_mainchara.x > 1440)
|
|
55
|
{
|
|
56
|
con = 50;
|
|
57
|
global.interact = 1;
|
|
58
|
global.facing = 3;
|
|
59
|
global.plot = 83;
|
|
60
|
berdlynpc.visible = 0;
|
|
61
|
cutscene_master = scr_cutscene_makescr_cutscene_make
function scr_cutscene_make()
{
_cutscene_master = instance_create(0, 0, obj_cutscene_master);
_cutscene_master.master_object = id;
return _cutscene_master;
} ();
|
|
62
|
scr_maincharacters_actorsscr_maincharacters_actors
function scr_maincharacters_actors()
{
actor_count = 0;
kr = 0;
kr_actor = instance_create(obj_mainchara.x, obj_mainchara.y, obj_actor);
scr_actor_setup(kr, kr_actor, "kris");
kr_actor.sprite_index = obj_mainchara.sprite_index;
kr_actor.depth = obj_mainchara.depth;
with (obj_mainchara)
visible = 0;
for (__jj = 0; __jj < array_length_1d(global.cinstance); __jj++)
{
if (i_ex(global.cinstance[__jj]))
{
if (global.cinstance[__jj].name == "susie")
{
actor_count++;
su = __jj + 1;
su_actor = instance_create(global.cinstance[__jj].x, global.cinstance[__jj].y, obj_actor);
scr_actor_setup(su, su_actor, "susie");
su_actor.sprite_index = global.cinstance[__jj].sprite_index;
su_actor.depth = global.cinstance[__jj].depth;
with (global.cinstance[__jj])
visible = 0;
}
if (global.cinstance[__jj].name == "ralsei")
{
actor_count++;
ra = __jj + 1;
ra_actor = instance_create(global.cinstance[__jj].x, global.cinstance[__jj].y, obj_actor);
scr_actor_setup(ra, ra_actor, "ralsei");
ra_actor.sprite_index = global.cinstance[__jj].sprite_index;
ra_actor.depth = global.cinstance[__jj].depth;
with (global.cinstance[__jj])
visible = 0;
}
if (global.cinstance[__jj].name == "noelle")
{
actor_count++;
no = __jj + 1;
no_actor = instance_create(global.cinstance[__jj].x, global.cinstance[__jj].y, obj_actor);
scr_actor_setup(no, no_actor, "noelle");
no_actor.sprite_index = global.cinstance[__jj].sprite_index;
no_actor.depth = global.cinstance[__jj].depth;
with (global.cinstance[__jj])
visible = 0;
}
}
}
} ();
|
|
63
|
qu = 3;
|
|
64
|
qu_actor = instance_create(950, 250, obj_actor);
|
|
65
|
scr_actor_setupscr_actor_setup
function scr_actor_setup(arg0, arg1, arg2)
{
_actorid = arg0;
_actorinstance = arg1;
_actorname = arg2;
obj_cutscene_master.actor_id[_actorid] = _actorinstance;
obj_cutscene_master.actor_name[_actorid] = _actorname;
with (_actorinstance)
{
number = arg0;
scr_set_facing_sprites(arg2);
}
} (qu, qu_actor, "queen");
|
|
66
|
qu_actor.sprite_index = spr_queen_walk_left;
|
|
67
|
c_selc_sel
function c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
} (qu);
|
|
68
|
c_visiblec_visible
function c_visible(arg0)
{
c_cmd("visible", arg0, 0, 0, 0);
} (0);
|
|
69
|
be = 4;
|
|
70
|
be_actor = instance_create(berdlynpc.x, berdlynpc.y, obj_actor);
|
|
71
|
scr_actor_setupscr_actor_setup
function scr_actor_setup(arg0, arg1, arg2)
{
_actorid = arg0;
_actorinstance = arg1;
_actorname = arg2;
obj_cutscene_master.actor_id[_actorid] = _actorinstance;
obj_cutscene_master.actor_name[_actorid] = _actorname;
with (_actorinstance)
{
number = arg0;
scr_set_facing_sprites(arg2);
}
} (be, be_actor, "berdly");
|
|
72
|
be_actor.sprite_index = spr_berdly_walk_left_dw;
|
|
73
|
c_selc_sel
function c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
} (be);
|
|
74
|
c_facingc_facing
function c_facing(arg0)
{
c_cmd("facing", arg0, 0, 0, 0);
} ("l");
|
|
75
|
c_selc_sel
function c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
} (kr);
|
|
76
|
c_walkdirect_waitc_walkdirect_wait
function c_walkdirect_wait(arg0, arg1, arg2)
{
c_walkdirect(arg0, arg1, arg2);
c_wait(arg2);
} (1477, 266, 15);
|
|
77
|
c_facingc_facing
function c_facing(arg0)
{
c_cmd("facing", arg0, 0, 0, 0);
} ("l");
|
|
78
|
c_pannablec_pannable
function c_pannable(arg0)
{
c_cmd("pannable", arg0, 0, 0, 0);
} (1);
|
|
79
|
c_panspeed_waitc_panspeed_wait
function c_panspeed_wait(arg0, arg1, arg2)
{
c_cmd("panspeed", arg0, arg1, arg2, 0);
c_wait(arg2);
} (-10, 0, 50);
|
|
80
|
c_speakerc_speaker
function c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
} ("berdly");
|
|
81
|
c_msgsetlocc_msgsetloc
function c_msgsetloc(arg0, arg1, arg2)
{
var msg_index = arg0;
var english = arg1;
var localized_string_id = arg2;
var str = english;
if (!is_english())
str = scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
} (0, Face 7* Just a moment,Delay 11 Kris,Delay 11 I...Wait for inputClose Message"\\E7* Just a moment^1, Kris^1, I.../%", "obj_ch2_city04_slash_Step_0_gml_112_0" );
|
|
82
|
c_talk_waitc_talk_wait
function c_talk_wait()
{
c_talk();
c_waittalk();
} ();
|
|
83
|
c_selc_sel
function c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
} (be);
|
|
84
|
c_facingc_facing
function c_facing(arg0)
{
c_cmd("facing", arg0, 0, 0, 0);
} ("r");
|
|
85
|
c_waitc_wait
function c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
} (30);
|
|
86
|
c_spritec_sprite
function c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
} (spr_berdly_shocked_right);
|
|
87
|
c_speakerc_speaker
function c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
} ("berdly");
|
|
88
|
c_msgsetlocc_msgsetloc
function c_msgsetloc(arg0, arg1, arg2)
{
var msg_index = arg0;
var english = arg1;
var localized_string_id = arg2;
var str = english;
if (!is_english())
str = scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
} (0, Face 3* You...Delay 11 How'd you do that!? I...Delay 11 I...Wait for inputClose Message"\\E3* You..^1. How'd you do that!? I..^1. I.../%", "obj_ch2_city04_slash_Step_0_gml_124_0" );
|
|
89
|
c_talk_waitc_talk_wait
function c_talk_wait()
{
c_talk();
c_waittalk();
} ();
|
|
90
|
c_spritec_sprite
function c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
} (spr_berdly_walk_right_dw);
|
|
91
|
c_walkdirectc_walkdirect
function c_walkdirect(arg0, arg1, arg2)
{
c_cmd("walkdirect", arg0, arg1, arg2, 0);
} (1427, 261, 60);
|
|
92
|
c_panspeed_waitc_panspeed_wait
function c_panspeed_wait(arg0, arg1, arg2)
{
c_cmd("panspeed", arg0, arg1, arg2, 0);
c_wait(arg2);
} (8, 0, 60);
|
|
93
|
c_speakerc_speaker
function c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
} ("berdly");
|
|
94
|
c_msgsetlocc_msgsetloc
function c_msgsetloc(arg0, arg1, arg2)
{
var msg_index = arg0;
var english = arg1;
var localized_string_id = arg2;
var str = english;
if (!is_english())
str = scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
} (0, Face C* ...Wait for input"\\EC* .../", "obj_ch2_city04_slash_Step_0_gml_134_0" );
|
|
95
|
c_msgnextlocc_msgnextloc
function c_msgnextloc(arg0, arg1)
{
var str = arg0;
var localized_string_id = arg1;
if (!is_english())
str = scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
} (Face B* ...Delay 11 Kris. You c-can't tell anyone about this,Delay 11 okay!?Wait for input"\\EB* ..^1. Kris. You c-can't tell anyone about this^1, okay!?/", "obj_ch2_city04_slash_Step_0_gml_135_0" );
|
|
96
|
c_msgnextlocc_msgnextloc
function c_msgnextloc(arg0, arg1)
{
var str = arg0;
var localized_string_id = arg1;
if (!is_english())
str = scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
} (Face D* If anyone asks,Delay 11 I solved the puzzle!!Wait for inputClose Message"\\ED* If anyone asks^1, I solved the puzzle!!/%", "obj_ch2_city04_slash_Step_0_gml_136_0" );
|
|
97
|
c_talk_waitc_talk_wait
function c_talk_wait()
{
c_talk();
c_waittalk();
} ();
|
|
98
|
c_flipc_flip
function c_flip(arg0)
{
c_cmd("flip", arg0, 0, 0, 0);
} ("x");
|
|
99
|
c_spritec_sprite
function c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
} (spr_cutscene_17_berdly_angry);
|
|
100
|
c_speakerc_speaker
function c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
} ("berdly");
|
|
101
|
c_msgsetlocc_msgsetloc
function c_msgsetloc(arg0, arg1, arg2)
{
var msg_index = arg0;
var english = arg1;
var localized_string_id = arg2;
var str = english;
if (!is_english())
str = scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
} (0, Face B* Got it? Not a word to ANYONE!!Wait for input"\\EB* Got it? Not a word to ANYONE!!/", "obj_ch2_city04_slash_Step_0_gml_144_0" );
|
|
102
|
c_msgnextlocc_msgnextloc
function c_msgnextloc(arg0, arg1)
{
var str = arg0;
var localized_string_id = arg1;
if (!is_english())
str = scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
} (Face C* ESPECIALLY!!!Delay 11 SUSIE!!!Wait for input"\\EC* ESPECIALLY!!^1! SUSIE!!!/", "obj_ch2_city04_slash_Step_0_gml_145_0" );
|
|
103
|
c_msgnextlocc_msgnextloc
function c_msgnextloc(arg0, arg1)
{
var str = arg0;
var localized_string_id = arg1;
if (!is_english())
str = scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
} (Face A* You KNOW she'd just...Delay 11 lord it over me!!!Wait for inputClose Message"\\EA* You KNOW she'd just..^1. lord it over me!!!/%", "obj_ch2_city04_slash_Step_0_gml_146_0" );
|
|
104
|
c_talk_waitc_talk_wait
function c_talk_wait()
{
c_talk();
c_waittalk();
} ();
|
|
105
|
c_flipc_flip
function c_flip(arg0)
{
c_cmd("flip", arg0, 0, 0, 0);
} ("x");
|
|
106
|
c_facingc_facing
function c_facing(arg0)
{
c_cmd("facing", arg0, 0, 0, 0);
} ("u");
|
|
107
|
c_speakerc_speaker
function c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
} ("berdly");
|
|
108
|
c_msgsetlocc_msgsetloc
function c_msgsetloc(arg0, arg1, arg2)
{
var msg_index = arg0;
var english = arg1;
var localized_string_id = arg2;
var str = english;
if (!is_english())
str = scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
} (0, Face C* Ugh!!Wait for inputClose Message"\\EC* Ugh!!/%", "obj_ch2_city04_slash_Step_0_gml_154_0" );
|
|
109
|
c_talk_waitc_talk_wait
function c_talk_wait()
{
c_talk();
c_waittalk();
} ();
|
|
110
|
c_walkc_walk
function c_walk(arg0, arg1, arg2)
{
c_cmd("walk", arg0, arg1, arg2, 0);
} ("r", 6, 100);
|
|
111
|
c_waitc_wait
function c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
} (5);
|
|
112
|
c_selc_sel
function c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
} (kr);
|
|
113
|
c_walkc_walk
function c_walk(arg0, arg1, arg2)
{
c_cmd("walk", arg0, arg1, arg2, 0);
} ("u", 5, 5);
|
|
114
|
c_delayfacingc_delayfacing
function c_delayfacing(arg0, arg1)
{
c_cmd_x("delaycmd", arg0, "facing", arg1, 0, 0, 0);
} (6, "d");
|
|
115
|
c_waitc_wait
function c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
} (30);
|
|
116
|
c_selc_sel
function c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
} (qu);
|
|
117
|
c_visiblec_visible
function c_visible(arg0)
{
c_cmd("visible", arg0, 0, 0, 0);
} (1);
|
|
118
|
c_walk_waitc_walk_wait
function c_walk_wait(arg0, arg1, arg2)
{
c_walk(arg0, arg1, arg2);
c_wait(arg2);
} ("r", 12, 20);
|
|
119
|
c_speakerc_speaker
function c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
} ("queen");
|
|
120
|
c_msgsetlocc_msgsetloc
function c_msgsetloc(arg0, arg1, arg2)
{
var msg_index = arg0;
var english = arg1;
var localized_string_id = arg2;
var str = english;
if (!is_english())
str = scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
} (0, Face N* I'm Going To Tell SusieWait for inputClose Message"\\EN* I'm Going To Tell Susie/%", "obj_ch2_city04_slash_Step_0_gml_174_0" );
|
|
121
|
c_talk_waitc_talk_wait
function c_talk_wait()
{
c_talk();
c_waittalk();
} ();
|
|
122
|
c_walk_waitc_walk_wait
function c_walk_wait(arg0, arg1, arg2)
{
c_walk(arg0, arg1, arg2);
c_wait(arg2);
} ("l", 12, 20);
|
|
123
|
c_panobjc_panobj
function c_panobj(arg0, arg1)
{
c_cmd("panobj", arg0, arg1, 0, 0);
} (kr_actor, 30);
|
|
124
|
c_waitc_wait
function c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
} (31);
|
|
125
|
c_pannablec_pannable
function c_pannable(arg0)
{
c_cmd("pannable", arg0, 0, 0, 0);
} (0);
|
|
126
|
c_actortokrisc_actortokris
function c_actortokris()
{
c_cmd("actortokris", 0, 0, 0, 0);
} ();
|
|
127
|
c_terminatekillactorsc_terminatekillactors
function c_terminatekillactors()
{
c_cmd("terminatekillactors", 0, 0, 0, 0);
} ();
|
|
128
|
}
|
|
129
|
if (con == 50 && !i_ex(obj_cutscene_master))
|
|
130
|
{
|
|
131
|
con = 0;
|
|
132
|
global.interact = 0;
|
|
133
|
global.facing = 0;
|
|
134
|
}
|