Deltarune (Chapter 2) script viewer

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gml_Object_obj_ch2_city01_Step_0

(view raw script w/o annotations or w/e)
1
if (obj_mainchara.x > x && con == -1)
2
{
3
    con = 1;
4
    global.interact = 1;
5
    global.facing = 1;
6
    
scr_losechar
scr_losechar

function
scr_losechar()
{ global.char[2] = 0; global.char[1] = 0; with (obj_darkcontroller) { chartotal = 0; havechar[0] = 0; havechar[1] = 0; havechar[2] = 0; havechar[3] = 0; for (i = 0; i < 3; i += 1) { global.faceaction[i] = 0; if (global.char[i] != 0) chartotal += 1; if (global.char[i] == 1) { havechar[0] = 1; charpos[0] = i; } if (global.char[i] == 2) { havechar[1] = 1; charpos[1] = i; } if (global.char[i] == 3) { havechar[2] = 1; charpos[2] = i; } if (global.char[i] == 4) { havechar[3] = 1; charpos[3] = i; } } } global.submenu = 0; global.charselect = -1; for (i = 0; i < 36; i += 1) global.submenucoord[i] = 0; }
();
7
    
scr_getchar
scr_getchar

function
scr_getchar(arg0)
{ getchar = 0; if (global.char[0] == 0) { global.char[0] = arg0; getchar = 1; } if (global.char[1] == 0 && getchar == 0) { global.char[1] = arg0; getchar = 1; } if (global.char[2] == 0 && getchar == 0) { global.char[2] = arg0; getchar = 1; } with (obj_darkcontroller) { chartotal = 0; havechar[0] = 0; havechar[1] = 0; havechar[2] = 0; havechar[3] = 0; for (i = 0; i < 3; i += 1) { global.faceaction[i] = 0; if (global.char[i] != 0) chartotal += 1; if (global.char[i] == 1) { havechar[0] = 1; charpos[0] = i; } if (global.char[i] == 2) { havechar[1] = 1; charpos[1] = i; } if (global.char[i] == 3) { havechar[2] = 1; charpos[2] = i; } if (global.char[i] == 4) { havechar[3] = 1; charpos[3] = i; } } } }
(4);
8
    
scr_makecaterpillar
scr_makecaterpillar

function
scr_makecaterpillar(arg0, arg1, arg2, arg3)
{ global.cinstance[arg3] = instance_create(arg0, arg1, obj_caterpillarchara); global.cinstance[arg3].target = 12 + (arg3 * 12); if (arg2 == 3) { with (global.cinstance[arg3]) { usprite = spr_ralseiu; dsprite = spr_ralseid; rsprite = spr_ralseir; lsprite = spr_ralseil; if (global.chapter >= 2) { name = "ralsei"; usprite = spr_ralsei_walk_up; dsprite = spr_ralsei_walk_down; rsprite = spr_ralsei_walk_right; lsprite = spr_ralsei_walk_left; } } } if (arg2 == 4) { with (global.cinstance[arg3]) { name = "noelle"; usprite = spr_noelle_walk_up_dw; dsprite = spr_noelle_walk_down_dw; rsprite = spr_noelle_walk_right_dw; lsprite = spr_noelle_walk_left_dw; if (global.chapter == 2 && global.plot == 95) { dsprite = spr_noelle_walk_down_blush_dw; rsprite = spr_noelle_walk_right_blush_dw; lsprite = spr_noelle_walk_left_blush_dw; } } } if (arg2 == 5) { with (global.cinstance[arg3]) { name = "berdly"; usprite = spr_berdly_walk_up_dw; dsprite = spr_berdly_walk_down_dw; rsprite = spr_berdly_walk_right_dw; lsprite = spr_berdly_walk_left_dw; } } if (arg2 == 6) { with (global.cinstance[arg3]) { name = "starwalker"; usprite = spr_npc_originalstarwalker; dsprite = spr_npc_originalstarwalker; rsprite = spr_npc_originalstarwalker; lsprite = spr_npc_originalstarwalker; } } return global.cinstance[arg3]; }
(0, -100, 4, 0);
9
    with (obj_caterpillarchara)
10
        visible = 0;
11
    cutscene_master = 
scr_cutscene_make
scr_cutscene_make

function
scr_cutscene_make()
{ _cutscene_master = instance_create(0, 0, obj_cutscene_master); _cutscene_master.master_object = id; return _cutscene_master; }
();
12
    
scr_maincharacters_actors
scr_maincharacters_actors

function
scr_maincharacters_actors()
{ actor_count = 0; kr = 0; kr_actor = instance_create(obj_mainchara.x, obj_mainchara.y, obj_actor);
scr_actor_setup(kr, kr_actor, "kris");
kr_actor.sprite_index = obj_mainchara.sprite_index; kr_actor.depth = obj_mainchara.depth; with (obj_mainchara) visible = 0; for (__jj = 0; __jj < array_length_1d(global.cinstance); __jj++) { if (i_ex(global.cinstance[__jj])) { if (global.cinstance[__jj].name == "susie") { actor_count++; su = __jj + 1; su_actor = instance_create(global.cinstance[__jj].x, global.cinstance[__jj].y, obj_actor);
scr_actor_setup(su, su_actor, "susie");
su_actor.sprite_index = global.cinstance[__jj].sprite_index; su_actor.depth = global.cinstance[__jj].depth; with (global.cinstance[__jj]) visible = 0; } if (global.cinstance[__jj].name == "ralsei") { actor_count++; ra = __jj + 1; ra_actor = instance_create(global.cinstance[__jj].x, global.cinstance[__jj].y, obj_actor);
scr_actor_setup(ra, ra_actor, "ralsei");
ra_actor.sprite_index = global.cinstance[__jj].sprite_index; ra_actor.depth = global.cinstance[__jj].depth; with (global.cinstance[__jj]) visible = 0; } if (global.cinstance[__jj].name == "noelle") { actor_count++; no = __jj + 1; no_actor = instance_create(global.cinstance[__jj].x, global.cinstance[__jj].y, obj_actor);
scr_actor_setup(no, no_actor, "noelle");
no_actor.sprite_index = global.cinstance[__jj].sprite_index; no_actor.depth = global.cinstance[__jj].depth; with (global.cinstance[__jj]) visible = 0; } } } }
();
13
    qu = 4;
14
    qu_actor = instance_create(camerax() + 645, cameray() + view_hport[0] + 200, obj_actor);
15
    
scr_actor_setup
scr_actor_setup

function
scr_actor_setup(arg0, arg1, arg2)
{ _actorid = arg0; _actorinstance = arg1; _actorname = arg2; obj_cutscene_master.actor_id[_actorid] = _actorinstance; obj_cutscene_master.actor_name[_actorid] = _actorname; with (_actorinstance) { number = arg0;
scr_set_facing_sprites(arg2);
} }
(qu, qu_actor, "queen");
16
    qu_actor.sprite_index = spr_queen_walk_up;
17
    be = 5;
18
    be_actor = instance_create(camerax() + 666, cameray() + view_hport[0] + 200, obj_actor);
19
    
scr_actor_setup
scr_actor_setup

function
scr_actor_setup(arg0, arg1, arg2)
{ _actorid = arg0; _actorinstance = arg1; _actorname = arg2; obj_cutscene_master.actor_id[_actorid] = _actorinstance; obj_cutscene_master.actor_name[_actorid] = _actorname; with (_actorinstance) { number = arg0;
scr_set_facing_sprites(arg2);
} }
(be, be_actor, "berdly");
20
    be_actor.sprite_index = spr_berdly_walk_up_dw;
21
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(no);
22
    no_actor.sprite_index = noellemarker.sprite_index;
23
    
c_setxy
c_setxy

function
c_setxy(arg0, arg1)
{
c_cmd("setxy", arg0, arg1, 0, 0);
}
(noellemarker.x, noellemarker.y);
24
}
25
if (con == 1)
26
{
27
    con = 2;
28
    
c_mus2
c_mus2

function
c_mus2(arg0, arg1, arg2)
{
c_cmd("mus", arg0, arg1, arg2, 0);
}
("volume", 0, 30);
29
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(kr);
30
    
c_walkdirect
c_walkdirect

function
c_walkdirect(arg0, arg1, arg2)
{
c_cmd("walkdirect", arg0, arg1, arg2, 0);
}
(210, 222, 15);
31
    
c_delayfacing
c_delayfacing

function
c_delayfacing(arg0, arg1)
{
c_cmd_x("delaycmd", arg0, "facing", arg1, 0, 0, 0);
}
(16, "r");
32
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(no);
33
    
c_pannable
c_pannable

function
c_pannable(arg0)
{
c_cmd("pannable", arg0, 0, 0, 0);
}
(1);
34
    
c_panspeed_wait
c_panspeed_wait

function
c_panspeed_wait(arg0, arg1, arg2)
{
c_cmd("panspeed", arg0, arg1, arg2, 0);
c_wait(arg2);
}
(5, 0, 18);
35
    
c_var_instance
c_var_instance

function
c_var_instance(arg0, arg1, arg2)
{
c_cmd_x("var", arg0, arg1, arg2, 0, 0, 0);
}
(noellemarker, "visible", 0);
36
    
c_mus
c_mus

function
c_mus(arg0)
{
c_cmd("mus", arg0, 0, 0, 0);
}
("free_all");
37
    
c_facing
c_facing

function
c_facing(arg0)
{
c_cmd("facing", arg0, 0, 0, 0);
}
("l");
38
    
c_emote
c_emote

function
c_emote()
{ if (argument_count == 0)
c_cmd("emote", "!", 30, 0, 0);
else if (argument_count == 1)
c_cmd("emote", argument[0], 30, 0, 0);
else if (argument_count == 2)
c_cmd("emote", argument[0], argument[1], 0, 0);
else if (argument_count == 3)
c_cmd("emote", argument[0], argument[1], argument[2], 0);
}
("!", 30, 15);
39
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(30);
40
    
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("noelle");
41
    
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
Face F* K-Kris!!Delay 11 What are you---Wait for input
"\\EF* K-Kris!^1! What are you---/", "obj_ch2_city01_slash_Step_0_gml_58_0"
);
42
    
c_facenext
c_facenext

function
c_facenext(arg0, arg1)
{
c_cmd("msgfacenext", arg0, arg1, 0, 0);
}
("queen", 1);
43
    
c_msgnextloc
c_msgnextloc

function
c_msgnextloc(arg0, arg1)
{ var str = arg0; var localized_string_id = arg1; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
}
(
Face 1* Oh Noelle SweetieWait for inputClose Message
"\\E1* Oh Noelle Sweetie/%", "obj_ch2_city01_slash_Step_0_gml_60_0"
);
44
    
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
}
();
45
    
c_emote
c_emote

function
c_emote()
{ if (argument_count == 0)
c_cmd("emote", "!", 30, 0, 0);
else if (argument_count == 1)
c_cmd("emote", argument[0], 30, 0, 0);
else if (argument_count == 2)
c_cmd("emote", argument[0], argument[1], 0, 0);
else if (argument_count == 3)
c_cmd("emote", argument[0], argument[1], argument[2], 0);
}
("!", 30, 15);
46
    
c_facing
c_facing

function
c_facing(arg0)
{
c_cmd("facing", arg0, 0, 0, 0);
}
("r");
47
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(30);
48
    
c_walk_wait
c_walk_wait

function
c_walk_wait(arg0, arg1, arg2)
{
c_walk(arg0, arg1, arg2);
c_wait(arg2);
}
("u", 10, 10);
49
    
c_sprite
c_sprite

function
c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
}
(spr_cutscene_city01_noelle_mouth_cover);
50
    
c_autodepth
c_autodepth

function
c_autodepth(arg0)
{
c_cmd("autodepth", arg0, 0, 0, 0);
}
(0);
51
    
c_depth
c_depth

function
c_depth(arg0)
{
c_cmd("depth", arg0, 0, 0, 0);
}
(950000);
52
    
c_msgside
c_msgside

function
c_msgside(arg0)
{
c_cmd("msgside", arg0, 0, 0, 0);
}
("bottom");
53
    
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("noelle");
54
    
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
Face E* (Don't let her find me...)Wait for inputClose Message
"\\EE* (Don't let her find me...)/%", "obj_ch2_city01_slash_Step_0_gml_76_0"
);
55
    
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
}
();
56
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(qu);
57
    
c_walkdirect_wait
c_walkdirect_wait

function
c_walkdirect_wait(arg0, arg1, arg2)
{
c_walkdirect(arg0, arg1, arg2);
c_wait(arg2);
}
(645, 173, 40);
58
    
c_mus2
c_mus2

function
c_mus2(arg0, arg1, arg2)
{
c_cmd("mus", arg0, arg1, arg2, 0);
}
("initloop", "queen.ogg", 0);
59
    
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("queen");
60
    
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
Face I* Noelle Sweetie Darling Honey Where Are YouWait for inputClose Message
"\\EI* Noelle Sweetie Darling Honey Where Are You/%", "obj_ch2_city01_slash_Step_0_gml_85_0"
);
61
    
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
}
();
62
    
c_soundplay
c_soundplay

function
c_soundplay(arg0)
{
c_cmd("soundplay", arg0, 0, 0, 0);
}
(snd_queen_laugh_0);
63
    
c_sprite
c_sprite

function
c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
}
(spr_cutscene_10_queen_ohoho_standing);
64
    
c_autowalk
c_autowalk

function
c_autowalk(arg0)
{
c_cmd("autowalk", arg0, 0, 0, 0);
}
(0);
65
    
c_imagespeed
c_imagespeed

function
c_imagespeed(arg0)
{
c_cmd("imagespeed", arg0, 0, 0, 0);
}
(0.25);
66
    
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("queen");
67
    
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
Face C* We're A Team Now RememberWait for input
"\\EC* We're A Team Now Remember/", "obj_ch2_city01_slash_Step_0_gml_94_0"
);
68
    
c_msgnextloc
c_msgnextloc

function
c_msgnextloc(arg0, arg1)
{ var str = arg0; var localized_string_id = arg1; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
}
(
* You Still Have To Be My Willing MinionWait for inputClose Message
"* You Still Have To Be My Willing Minion/%", "obj_ch2_city01_slash_Step_0_gml_95_0"
);
69
    
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
}
();
70
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(10);
71
    
c_autowalk
c_autowalk

function
c_autowalk(arg0)
{
c_cmd("autowalk", arg0, 0, 0, 0);
}
(1);
72
    
c_walk_wait
c_walk_wait

function
c_walk_wait(arg0, arg1, arg2)
{
c_walk(arg0, arg1, arg2);
c_wait(arg2);
}
("l", 10, 8);
73
    
c_emote
c_emote

function
c_emote()
{ if (argument_count == 0)
c_cmd("emote", "!", 30, 0, 0);
else if (argument_count == 1)
c_cmd("emote", argument[0], 30, 0, 0);
else if (argument_count == 2)
c_cmd("emote", argument[0], argument[1], 0, 0);
else if (argument_count == 3)
c_cmd("emote", argument[0], argument[1], argument[2], 0);
}
("!", 30, 20);
74
    
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("queen");
75
    
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
Face D* ...Delay 11 KrisWait for input
"\\ED* ..^1. Kris/", "obj_ch2_city01_slash_Step_0_gml_107_0"
);
76
    
c_msgnextloc
c_msgnextloc

function
c_msgnextloc(arg0, arg1)
{ var str = arg0; var localized_string_id = arg1; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
}
(
Face 1* It AppearsWait for input
"\\E1* It Appears/", "obj_ch2_city01_slash_Step_0_gml_108_0"
);
77
    
c_msgnextloc
c_msgnextloc

function
c_msgnextloc(arg0, arg1)
{ var str = arg0; var localized_string_id = arg1; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
}
(
Face B* Our Comrades Have Pressed The Escape Key On UsWait for input
"\\EB* Our Comrades Have Pressed The Escape Key On Us/", "obj_ch2_city01_slash_Step_0_gml_109_0"
);
78
    
c_msgnextloc
c_msgnextloc

function
c_msgnextloc(arg0, arg1)
{ var str = arg0; var localized_string_id = arg1; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
}
(
Face 5* ....Delay 11 So It Has Come To This...Wait for input
"\\E5* ...^1. So It Has Come To This.../", "obj_ch2_city01_slash_Step_0_gml_110_0"
);
79
    
c_msgnextloc
c_msgnextloc

function
c_msgnextloc(arg0, arg1)
{ var str = arg0; var localized_string_id = arg1; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
}
(
Face 5* In Order To Find Our TeamsWait for input
"\\E5* In Order To Find Our Teams/", "obj_ch2_city01_slash_Step_0_gml_111_0"
);
80
    
c_msgnextloc
c_msgnextloc

function
c_msgnextloc(arg0, arg1)
{ var str = arg0; var localized_string_id = arg1; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
}
(
Face 4* ...Wait for input
"\\E4* .../", "obj_ch2_city01_slash_Step_0_gml_112_0"
);
81
    
c_msgnextloc
c_msgnextloc

function
c_msgnextloc(arg0, arg1)
{ var str = arg0; var localized_string_id = arg1; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
}
(
Face 9* We Must Form An Uneasy Truce...Wait for inputClose Message
"\\E9* We Must Form An Uneasy Truce.../%", "obj_ch2_city01_slash_Step_0_gml_113_0"
);
82
    
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
}
();
83
    
c_emote
c_emote

function
c_emote()
{ if (argument_count == 0)
c_cmd("emote", "!", 30, 0, 0);
else if (argument_count == 1)
c_cmd("emote", argument[0], 30, 0, 0);
else if (argument_count == 2)
c_cmd("emote", argument[0], argument[1], 0, 0);
else if (argument_count == 3)
c_cmd("emote", argument[0], argument[1], argument[2], 0);
}
("!", 30, 25);
84
    
c_sprite
c_sprite

function
c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
}
(spr_cutscene_city01_queen_shocked);
85
    
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("berdly");
86
    
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
Face 6* Queen!!Delay 11 My splendid Queen!!Delay 11 Where are you!!Wait for input
"\\E6* Queen!^1! My splendid Queen!^1! Where are you!!/", "obj_ch2_city01_slash_Step_0_gml_120_0"
);
87
    
c_facenext
c_facenext

function
c_facenext(arg0, arg1)
{
c_cmd("msgfacenext", arg0, arg1, 0, 0);
}
("queen", 8);
88
    
c_msgnextloc
c_msgnextloc

function
c_msgnextloc(arg0, arg1)
{ var str = arg0; var localized_string_id = arg1; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
}
(
Face 8* Oh No Don't Let Him Find MeWait for inputClose Message
"\\E8* Oh No Don't Let Him Find Me/%", "obj_ch2_city01_slash_Step_0_gml_122_0"
);
89
    
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
}
();
90
    
c_walkdirect_wait
c_walkdirect_wait

function
c_walkdirect_wait(arg0, arg1, arg2)
{
c_walkdirect(arg0, arg1, arg2);
c_wait(arg2);
}
(300, 173, 15);
91
    
c_autowalk
c_autowalk

function
c_autowalk(arg0)
{
c_cmd("autowalk", arg0, 0, 0, 0);
}
(0);
92
    
c_sprite
c_sprite

function
c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
}
(spr_cutscene_city01_queen_stealth);
93
    
c_soundplay
c_soundplay

function
c_soundplay(arg0)
{
c_cmd("soundplay", arg0, 0, 0, 0);
}
(snd_jump);
94
    
c_jump
c_jump

function
c_jump(arg0, arg1, arg2, arg3)
{
c_cmd("jump", arg0, arg1, arg2, arg3);
}
(320, 48, 20, 15);
95
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(13);
96
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(no);
97
    
c_sprite
c_sprite

function
c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
}
(spr_cutscene_city01_noelle_shocked);
98
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(be);
99
    
c_walkdirect_wait
c_walkdirect_wait

function
c_walkdirect_wait(arg0, arg1, arg2)
{
c_walkdirect(arg0, arg1, arg2);
c_wait(arg2);
}
(666, 215, 48);
100
    
c_walkdirect_wait
c_walkdirect_wait

function
c_walkdirect_wait(arg0, arg1, arg2)
{
c_walkdirect(arg0, arg1, arg2);
c_wait(arg2);
}
(535, 215, 20);
101
    
c_facing
c_facing

function
c_facing(arg0)
{
c_cmd("facing", arg0, 0, 0, 0);
}
("l");
102
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(10);
103
    
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("berdly");
104
    
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
Face 0* Ah,Delay 11 Kris...Delay 11 NOT the lifeform I was looking for.Wait for input
"\\E0* Ah^1, Kris..^1. NOT the lifeform I was looking for./", "obj_ch2_city01_slash_Step_0_gml_146_0"
);
105
    
c_msgnextloc
c_msgnextloc

function
c_msgnextloc(arg0, arg1)
{ var str = arg0; var localized_string_id = arg1; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
}
(
Face 3* ...Delay 11 Hmm? Where's the rest of the C+ Squad?Wait for input
"\\E3* ..^1. Hmm? Where's the rest of the C+ Squad?/", "obj_ch2_city01_slash_Step_0_gml_147_0"
);
106
    
c_msgnextloc
c_msgnextloc

function
c_msgnextloc(arg0, arg1)
{ var str = arg0; var localized_string_id = arg1; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
}
(
Face 7* Don't tell me you got abandoned!? HA!!Wait for input
"\\E7* Don't tell me you got abandoned!? HA!!/", "obj_ch2_city01_slash_Step_0_gml_148_0"
);
107
    
c_msgnextloc
c_msgnextloc

function
c_msgnextloc(arg0, arg1)
{ var str = arg0; var localized_string_id = arg1; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
}
(
Face 2* HAHA!!Delay 11 That's what you get for trusting Susie!!Delay 11 HA!!Wait for inputClose Message
"\\E2* HAHA!^1! That's what you get for trusting Susie!^1! HA!!/%", "obj_ch2_city01_slash_Step_0_gml_149_0"
);
108
    
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
}
();
109
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(be);
110
    
c_sprite
c_sprite

function
c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
}
(spr_cutscene_17_berdly_shocked);
111
    
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("berdly");
112
    
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
Face 3* H...Delay 11 Huh? Noelle? Queen?Wait for inputClose Message
"\\E3* H..^1. Huh? Noelle? Queen?/%", "obj_ch2_city01_slash_Step_0_gml_157_0"
);
113
    
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
}
();
114
    
c_sprite
c_sprite

function
c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
}
(spr_cutscene_17_berdly_angry);
115
    
c_flip
c_flip

function
c_flip(arg0)
{
c_cmd("flip", arg0, 0, 0, 0);
}
("x");
116
    
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("berdly");
117
    
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
Face B* They're just...Delay 11 busy retro gaming somewhere!!Wait for inputClose Message
"\\EB* They're just..^1. busy retro gaming somewhere!!/%", "obj_ch2_city01_slash_Step_0_gml_165_0"
);
118
    
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
}
();
119
    
c_flip
c_flip

function
c_flip(arg0)
{
c_cmd("flip", arg0, 0, 0, 0);
}
("x");
120
    
c_autowalk
c_autowalk

function
c_autowalk(arg0)
{
c_cmd("autowalk", arg0, 0, 0, 0);
}
(0);
121
    
c_sprite
c_sprite

function
c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
}
(spr_berdly_smug_point_animated);
122
    
c_imageindex
c_imageindex

function
c_imageindex(arg0)
{
c_cmd("imageindex", arg0, 0, 0, 0);
}
(0);
123
    
c_imagespeed
c_imagespeed

function
c_imagespeed(arg0)
{
c_cmd("imagespeed", arg0, 0, 0, 0);
}
(0.1);
124
    
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("berdly");
125
    
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
Face 6* I bet they're waiting for me on the player select screen!!Wait for input
"\\E6* I bet they're waiting for me on the player select screen!!/", "obj_ch2_city01_slash_Step_0_gml_176_0"
);
126
    
c_msgnextloc
c_msgnextloc

function
c_msgnextloc(arg0, arg1)
{ var str = arg0; var localized_string_id = arg1; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
}
(
Face 2* Listening to strangely groovy music!!Delay 11 HAHA!Delay 11 HA!!Delay 11 HA!!Wait for input
"\\E2* Listening to strangely groovy music!^1! HAHA^1! HA!^1! HA!!/", "obj_ch2_city01_slash_Step_0_gml_177_0"
);
127
    
c_msgnextloc
c_msgnextloc

function
c_msgnextloc(arg0, arg1)
{ var str = arg0; var localized_string_id = arg1; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
}
(
Face 8* ...Wait for inputClose Message
"\\E8* .../%", "obj_ch2_city01_slash_Step_0_gml_178_0"
);
128
    
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
}
();
129
    
c_autowalk
c_autowalk

function
c_autowalk(arg0)
{
c_cmd("autowalk", arg0, 0, 0, 0);
}
(1);
130
    
c_facing
c_facing

function
c_facing(arg0)
{
c_cmd("facing", arg0, 0, 0, 0);
}
("u");
131
    
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("berdly");
132
    
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
Face 9* ...Sigh.Wait for inputClose Message
"\\E9* ...Sigh./%", "obj_ch2_city01_slash_Step_0_gml_186_0"
);
133
    
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
}
();
134
    
c_facing
c_facing

function
c_facing(arg0)
{
c_cmd("facing", arg0, 0, 0, 0);
}
("l");
135
    
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("berdly");
136
    
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
Face A* So it's come to this.Wait for input
"\\EA* So it's come to this./", "obj_ch2_city01_slash_Step_0_gml_193_0"
);
137
    
c_msgnextloc
c_msgnextloc

function
c_msgnextloc(arg0, arg1)
{ var str = arg0; var localized_string_id = arg1; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
}
(
Face 9* In order to find our respective teams...Wait for input
"\\E9* In order to find our respective teams.../", "obj_ch2_city01_slash_Step_0_gml_194_0"
);
138
    
c_msgnextloc
c_msgnextloc

function
c_msgnextloc(arg0, arg1)
{ var str = arg0; var localized_string_id = arg1; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
}
(
Face 0* It APPEARS...Wait for input
"\\E0* It APPEARS.../", "obj_ch2_city01_slash_Step_0_gml_195_0"
);
139
    
c_msgnextloc
c_msgnextloc

function
c_msgnextloc(arg0, arg1)
{ var str = arg0; var localized_string_id = arg1; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
}
(
Face J* We must form an uneasy truce...Wait for inputClose Message
"\\EJ* We must form an uneasy truce.../%", "obj_ch2_city01_slash_Step_0_gml_196_0"
);
140
    
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
}
();
141
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(qu);
142
    
c_sprite
c_sprite

function
c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
}
(spr_cutscene_city01_queen_stealth_mad);
143
    
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("queen");
144
    
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
Face 8* What TheWait for input
"\\E8* What The/", "obj_ch2_city01_slash_Step_0_gml_204_0"
);
145
    
c_msgnextloc
c_msgnextloc

function
c_msgnextloc(arg0, arg1)
{ var str = arg0; var localized_string_id = arg1; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
}
(
Face H* Who The Beep Said You Could Double TruciesWait for inputClose Message
"\\EH* Who The Beep Said You Could Double Trucies/%", "obj_ch2_city01_slash_Step_0_gml_205_0"
);
146
    
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
}
();
147
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(30);
148
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(be);
149
    
c_facing
c_facing

function
c_facing(arg0)
{
c_cmd("facing", arg0, 0, 0, 0);
}
("u");
150
    
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("berdly");
151
    
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
Face 3* Huh? Did you hear something?Wait for inputClose Message
"\\E3* Huh? Did you hear something?/%", "obj_ch2_city01_slash_Step_0_gml_216_0"
);
152
    
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
}
();
153
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(30);
154
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(qu);
155
    
c_sprite
c_sprite

function
c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
}
(spr_cutscene_city01_queen_stealth);
156
    
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("queen");
157
    
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
Face C* Honk Honk No It's Just The Sounds Of The CityWait for input
"\\EC* Honk Honk No It's Just The Sounds Of The City/", "obj_ch2_city01_slash_Step_0_gml_227_0"
);
158
    
c_facenext
c_facenext

function
c_facenext(arg0, arg1)
{
c_cmd("msgfacenext", arg0, arg1, 0, 0);
}
("berdly", "I");
159
    
c_msgnextloc
c_msgnextloc

function
c_msgnextloc(arg0, arg1)
{ var str = arg0; var localized_string_id = arg1; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
}
(
Face I* Oh okay.Wait for inputClose Message
"\\EI* Oh okay./%", "obj_ch2_city01_slash_Step_0_gml_229_0"
);
160
    
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
}
();
161
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(be);
162
    
c_facing
c_facing

function
c_facing(arg0)
{
c_cmd("facing", arg0, 0, 0, 0);
}
("l");
163
    
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("berdly");
164
    
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
Face 7* Hmph. Well I'll be ahead. Don't be LATE!!!Wait for inputClose Message
"\\E7* Hmph. Well I'll be ahead. Don't be LATE!!!/%", "obj_ch2_city01_slash_Step_0_gml_237_0"
);
165
    
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
}
();
166
    
c_walkdirect_wait
c_walkdirect_wait

function
c_walkdirect_wait(arg0, arg1, arg2)
{
c_walkdirect(arg0, arg1, arg2);
c_wait(arg2);
}
(666, 215, 15);
167
    
c_walkdirect_wait
c_walkdirect_wait

function
c_walkdirect_wait(arg0, arg1, arg2)
{
c_walkdirect(arg0, arg1, arg2);
c_wait(arg2);
}
(666, cameray() + view_hport[0] + 200, 30);
168
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(15);
169
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(no);
170
    
c_sprite
c_sprite

function
c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
}
(spr_cutscene_city01_noelle_mouth_cover);
171
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(qu);
172
    
c_autowalk
c_autowalk

function
c_autowalk(arg0)
{
c_cmd("autowalk", arg0, 0, 0, 0);
}
(0);
173
    
c_jump
c_jump

function
c_jump(arg0, arg1, arg2, arg3)
{
c_cmd("jump", arg0, arg1, arg2, arg3);
}
(470, 171, 20, 10);
174
    
c_soundplay
c_soundplay

function
c_soundplay(arg0)
{
c_cmd("soundplay", arg0, 0, 0, 0);
}
(snd_jump);
175
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(10);
176
    
c_autowalk
c_autowalk

function
c_autowalk(arg0)
{
c_cmd("autowalk", arg0, 0, 0, 0);
}
(1);
177
    
c_facing
c_facing

function
c_facing(arg0)
{
c_cmd("facing", arg0, 0, 0, 0);
}
("l");
178
    
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("queen");
179
    
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
Face 1* Kris As Part Of Our Truce (The Better One)Wait for input
"\\E1* Kris As Part Of Our Truce (The Better One)/", "obj_ch2_city01_slash_Step_0_gml_258_0"
);
180
    
c_msgnextloc
c_msgnextloc

function
c_msgnextloc(arg0, arg1)
{ var str = arg0; var localized_string_id = arg1; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
}
(
Face D* Keep Distracting Berdly And Find NoelleWait for input
"\\ED* Keep Distracting Berdly And Find Noelle/", "obj_ch2_city01_slash_Step_0_gml_259_0"
);
181
    
c_msgnextloc
c_msgnextloc

function
c_msgnextloc(arg0, arg1)
{ var str = arg0; var localized_string_id = arg1; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
}
(
Face 4* For You See...Wait for inputClose Message
"\\E4* For You See.../%", "obj_ch2_city01_slash_Step_0_gml_260_0"
);
182
    
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
}
();
183
    
c_autowalk
c_autowalk

function
c_autowalk(arg0)
{
c_cmd("autowalk", arg0, 0, 0, 0);
}
(1);
184
    
c_walk_wait
c_walk_wait

function
c_walk_wait(arg0, arg1, arg2)
{
c_walk(arg0, arg1, arg2);
c_wait(arg2);
}
("r", 8, 5);
185
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(30);
186
    
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("queen");
187
    
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
Face 5* Berdly...Delay 11 He's...Wait for inputClose Message
"\\E5* Berdly..^1. He's.../%", "obj_ch2_city01_slash_Step_0_gml_269_0"
);
188
    
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
}
();
189
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(30);
190
    
c_facing
c_facing

function
c_facing(arg0)
{
c_cmd("facing", arg0, 0, 0, 0);
}
("l");
191
    
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("queen");
192
    
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
Face 1* OK There's Nothing Wrong With Him He's Just AnnoyingWait for inputClose Message
"\\E1* OK There's Nothing Wrong With Him He's Just Annoying/%", "obj_ch2_city01_slash_Step_0_gml_279_0"
);
193
    
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
}
();
194
    
c_walk
c_walk

function
c_walk(arg0, arg1, arg2)
{
c_cmd("walk", arg0, arg1, arg2, 0);
}
("r", 14, 10);
195
    
c_delaywalk
c_delaywalk

function
c_delaywalk(arg0, arg1, arg2, arg3)
{
c_cmd_x("delaycmd", arg0, "walk", arg1, arg2, arg3, 0);
}
(11, "d", 15, 30);
196
    
c_mus2
c_mus2

function
c_mus2(arg0, arg1, arg2)
{
c_cmd("mus", arg0, arg1, arg2, 0);
}
("volume", 0, 40);
197
    
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("queen");
198
    
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
Face D* ToodlesWait for inputClose Message
"\\ED* Toodles/%", "obj_ch2_city01_slash_Step_0_gml_289_0"
);
199
    
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
}
();
200
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(30);
201
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(no);
202
    
c_autodepth
c_autodepth

function
c_autodepth(arg0)
{
c_cmd("autodepth", arg0, 0, 0, 0);
}
(1);
203
    
c_walk_wait
c_walk_wait

function
c_walk_wait(arg0, arg1, arg2)
{
c_walk(arg0, arg1, arg2);
c_wait(arg2);
}
("d", 5, 20);
204
    
c_walk
c_walk

function
c_walk(arg0, arg1, arg2)
{
c_cmd("walk", arg0, arg1, arg2, 0);
}
("l", 3, 33);
205
    
c_panobj
c_panobj

function
c_panobj(arg0, arg1)
{
c_cmd("panobj", arg0, arg1, 0, 0);
}
(kr_actor, 33);
206
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(50);
207
    
c_pannable
c_pannable

function
c_pannable(arg0)
{
c_cmd("pannable", arg0, 0, 0, 0);
}
(0);
208
    
c_msc
c_msc

function
c_msc(arg0)
{
c_cmd("msc", arg0, 0, 0, 0);
}
(1065);
209
    
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
}
();
210
}
211
if (con == 20)
212
{
213
    con = 21;
214
    
c_mus2
c_mus2

function
c_mus2(arg0, arg1, arg2)
{
c_cmd("mus", arg0, arg1, arg2, 0);
}
("initplay", "charjoined.ogg", 0);
215
    
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("no_name");
216
    
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
* (Noelle joined the party!)Wait for inputClose Message
"* (Noelle joined the party!)/%", "obj_ch2_city01_slash_Step_0_gml_313_0"
);
217
    
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
}
();
218
}
219
if (con == 21 && !d_ex())
220
{
221
    con = 50;
222
    
c_mus
c_mus

function
c_mus(arg0)
{
c_cmd("mus", arg0, 0, 0, 0);
}
("free_all");
223
    
c_actortokris
c_actortokris

function
c_actortokris()
{
c_cmd("actortokris", 0, 0, 0, 0);
}
();
224
    
c_actortocaterpillar
c_actortocaterpillar

function
c_actortocaterpillar()
{
c_cmd("actortocaterpillar", 0, 0, 0, 0);
}
();
225
    
c_terminatekillactors
c_terminatekillactors

function
c_terminatekillactors()
{
c_cmd("terminatekillactors", 0, 0, 0, 0);
}
();
226
}
227
if (con == 50 && !i_ex(obj_cutscene_master))
228
{
229
    con = 0;
230
    global.plot = 70;
231
    global.interact = 0;
232
    global.facing = 0;
233
    snd_free_all();
234
    var savepoint = instance_create(360, 185, obj_savepoint);
235
    savepoint.depth = alleyoverlay.depth - 100;
236
    
scr_tempsave
scr_tempsave

function
scr_tempsave()
{ filechoicebk2 = global.filechoice; global.filechoice = 9;
scr_saveprocess(global.filechoice);
global.filechoice = filechoicebk2; }
();
237
    noellejoin = true;
238
}
239
if (noellejoin)
240
{
241
    if (leaveleftattempt == 0 && obj_mainchara.x < 40)
242
    {
243
        leavecon = 10;
244
        leaveleftattempt = 1;
245
    }
246
    if (leaverightattempt == 0 && obj_mainchara.x > 520)
247
    {
248
        leaverightattempt = 1;
249
        leavecon = 20;
250
    }
251
    if (leavecon == 10)
252
    {
253
        leavecon = 30;
254
        global.interact = 1;
255
        global.facing = 1;
256
        obj_mainchara.x += 4;
257
        with (obj_caterpillarchara)
258
            
scr_caterpillar_interpolate
scr_caterpillar_interpolate

function
scr_caterpillar_interpolate()
{ _newfacing =
scr_facing_letter_to_number(
scr_get_cardinal_direction(point_direction(x, y, obj_mainchara.x, obj_mainchara.y)));
remx[0] = obj_mainchara.x; remy[0] = obj_mainchara.y; facing[0] = _newfacing; for (_iaia = target; _iaia > 0; _iaia -= 1) { remx[_iaia] = lerp(obj_mainchara.x, x, _iaia / target); if (global.darkzone == 1) remy[_iaia] = lerp(obj_mainchara.y, y + 16, _iaia / target); else remy[_iaia] = lerp(obj_mainchara.y, y + 6, _iaia / target); facing[_iaia] = _newfacing; } }
();
259
        
scr_speaker
scr_speaker

function
scr_speaker(arg0)
{ _speaker = arg0; global.typer = 5; if (global.darkzone == 1) global.typer = 6; if (global.fighting == 1) global.typer = 4; global.fc = 0; global.fe = 0; if (_speaker == "silent" && global.darkzone == 0) global.typer = 2; if (_speaker == "silent" && global.darkzone == 1) global.typer = 36; if (_speaker == "balloon" || _speaker == "enemy") global.typer = 50; if (_speaker == "sans") { global.typer = 14; global.fc = 6; } if (_speaker == "undyne" || _speaker == "und") { global.typer = 17; global.fc = 9; } if (_speaker == "temmie" || _speaker == "tem") global.typer = 21; if (_speaker == "jevil") global.typer = 35; if (_speaker == "catti") global.fc = 13; if (_speaker == "jockington" || _speaker == "joc") global.fc = 14; if (_speaker == "catty" || _speaker == "caddy") global.fc = 16; if (_speaker == "bratty" || _speaker == "bra") global.fc = 17; if (_speaker == "rouxls" || _speaker == "rou") global.fc = 18; if (_speaker == "burgerpants" || _speaker == "bur") global.fc = 19; if (_speaker == "spamton") { if (global.fighting == 0) global.typer = 66; else global.typer = 68; } if (_speaker == "sneo") global.typer = 67; if (_speaker == "susie" || _speaker == "sus") { global.fc = 1; global.typer = 10; if (global.darkzone == 1) { global.typer = 30; if (global.fighting == 1) global.typer = 47; } } if (_speaker == "ralsei" || _speaker == "ral") { global.fc = 2; global.typer = 31; if (global.fighting == 1) global.typer = 45; if (global.flag[30 ralsei_hat_state] == 1) global.typer = 6; } if (_speaker == "noelle" || _speaker == "noe") { global.fc = 3; if (global.darkzone == 0) global.typer = 12; else global.typer = 56; if (global.fighting == 1) global.typer = 59; } if (_speaker == "toriel" || _speaker == "tor") { global.fc = 4; global.typer = 7; } if (_speaker == "asgore" || _speaker == "asg") { global.fc = 10; global.typer = 18; } if (_speaker == "king" || _speaker == "kin") { global.fc = 20; global.typer = 33; if (global.chapter == 1) { if (global.plot < 235) global.typer = 36; } if (global.fighting == 1) ...
("noelle");
260
        msgsetloc(0, 
Face 2* K...Delay 11 Kris...? Isn't that the wrong way...?Wait for input
"\\E2* K..^1. Kris...? Isn't that the wrong way...?/", "obj_ch2_city01_slash_Step_0_gml_375_0"
);
261
        msgnextloc(
Face 8* (Somehow I'm already regretting this...)Wait for inputClose Message
"\\E8* (Somehow I'm already regretting this...)/%", "obj_ch2_city01_slash_Step_0_gml_376_0"
);
262
        d_make();
263
    }
264
    if (leavecon == 20)
265
    {
266
        leavecon = 30;
267
        global.interact = 1;
268
        global.facing = 3;
269
        obj_mainchara.x -= 4;
270
        with (obj_caterpillarchara)
271
            
scr_caterpillar_interpolate
scr_caterpillar_interpolate

function
scr_caterpillar_interpolate()
{ _newfacing =
scr_facing_letter_to_number(
scr_get_cardinal_direction(point_direction(x, y, obj_mainchara.x, obj_mainchara.y)));
remx[0] = obj_mainchara.x; remy[0] = obj_mainchara.y; facing[0] = _newfacing; for (_iaia = target; _iaia > 0; _iaia -= 1) { remx[_iaia] = lerp(obj_mainchara.x, x, _iaia / target); if (global.darkzone == 1) remy[_iaia] = lerp(obj_mainchara.y, y + 16, _iaia / target); else remy[_iaia] = lerp(obj_mainchara.y, y + 6, _iaia / target); facing[_iaia] = _newfacing; } }
();
272
        
scr_speaker
scr_speaker

function
scr_speaker(arg0)
{ _speaker = arg0; global.typer = 5; if (global.darkzone == 1) global.typer = 6; if (global.fighting == 1) global.typer = 4; global.fc = 0; global.fe = 0; if (_speaker == "silent" && global.darkzone == 0) global.typer = 2; if (_speaker == "silent" && global.darkzone == 1) global.typer = 36; if (_speaker == "balloon" || _speaker == "enemy") global.typer = 50; if (_speaker == "sans") { global.typer = 14; global.fc = 6; } if (_speaker == "undyne" || _speaker == "und") { global.typer = 17; global.fc = 9; } if (_speaker == "temmie" || _speaker == "tem") global.typer = 21; if (_speaker == "jevil") global.typer = 35; if (_speaker == "catti") global.fc = 13; if (_speaker == "jockington" || _speaker == "joc") global.fc = 14; if (_speaker == "catty" || _speaker == "caddy") global.fc = 16; if (_speaker == "bratty" || _speaker == "bra") global.fc = 17; if (_speaker == "rouxls" || _speaker == "rou") global.fc = 18; if (_speaker == "burgerpants" || _speaker == "bur") global.fc = 19; if (_speaker == "spamton") { if (global.fighting == 0) global.typer = 66; else global.typer = 68; } if (_speaker == "sneo") global.typer = 67; if (_speaker == "susie" || _speaker == "sus") { global.fc = 1; global.typer = 10; if (global.darkzone == 1) { global.typer = 30; if (global.fighting == 1) global.typer = 47; } } if (_speaker == "ralsei" || _speaker == "ral") { global.fc = 2; global.typer = 31; if (global.fighting == 1) global.typer = 45; if (global.flag[30 ralsei_hat_state] == 1) global.typer = 6; } if (_speaker == "noelle" || _speaker == "noe") { global.fc = 3; if (global.darkzone == 0) global.typer = 12; else global.typer = 56; if (global.fighting == 1) global.typer = 59; } if (_speaker == "toriel" || _speaker == "tor") { global.fc = 4; global.typer = 7; } if (_speaker == "asgore" || _speaker == "asg") { global.fc = 10; global.typer = 18; } if (_speaker == "king" || _speaker == "kin") { global.fc = 20; global.typer = 33; if (global.chapter == 1) { if (global.plot < 235) global.typer = 36; } if (global.fighting == 1) ...
("noelle");
273
        msgsetloc(0, 
Face S* So,Delay 11 um,Delay 11 any idea where Susie is?Wait for input
"\\ES* So^1, um^1, any idea where Susie is?/", "obj_ch2_city01_slash_Step_0_gml_388_0"
);
274
        msgnextloc(
Face N* What!? WHAT!? I'm just asking!!Delay 11 It's a normal question!!Wait for inputClose Message
"\\EN* What!? WHAT!? I'm just asking!^1! It's a normal question!!/%", "obj_ch2_city01_slash_Step_0_gml_389_0"
);
275
        d_make();
276
    }
277
    if (leavecon == 30 && !d_ex())
278
    {
279
        leavecon = 0;
280
        global.interact = 0;
281
        global.facing = 0;
282
    }
283
}