Deltarune (Chapter 2) script viewer

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gml_Object_obj_boxing_hit_fx_Step_0

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1
timer++;
2
if (spin == -1)
3
    image_angle -= 4;
4
if (spin == 1)
5
    image_angle += 4;
6
if (timer > 11)
7
{
8
    image_alpha -= 0.1;
9
    if (image_alpha < 0)
10
        instance_destroy();
11
}