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gml_Object_obj_boxing_hit_fx_Other_10

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1
if (o_boxingcontroller.drawflip == 1)
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{
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    direction = 155 - irandom(50);
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    x = (o_boxingcontroller.x + 20) - irandom(40);
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    y = o_boxingcontroller.y - 80 - irandom(40);
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}
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else
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{
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    direction = 25 + irandom(50);
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    x = (o_boxingcontroller.x - 20) + irandom(40);
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    y = o_boxingcontroller.y - 80 - irandom(40);
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}