Deltarune (Chapter 2) script viewer

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gml_Object_obj_boxing_hit_fx_Other_11

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1
sprite_index = spr_boxing_bqueen_hurt_fx;
2
if (o_boxingcontroller.drawflip == 1)
3
{
4
    direction = 155 - irandom(50);
5
    y = o_boxingcontroller.y - 169;
6
    x = o_boxingcontroller.x;
7
    spin = -1;
8
}
9
else
10
{
11
    direction = 25 + irandom(50);
12
    y = o_boxingcontroller.y - 169;
13
    x = o_boxingcontroller.x;
14
    spin = 1;
15
}
16
image_angle = direction;