Deltarune (Chapter 2) script viewer

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gml_Object_obj_berdlyb_enemy_Alarm_5

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with (obj_ch2_scene11a)
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{
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    with (coaster_berdly)
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        visible = false;
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    with (coaster_kris)
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    {
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        con = 0;
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        actor.sprite_index = spr_krisr_dark;
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        character_sprite = spr_krisr_dark;
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        visible = false;
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    }
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    with (coaster_susie)
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    {
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        con = 0;
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        actor.sprite_index = spr_susie_walk_right_dw;
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        character_sprite = spr_susie_walk_right_dw;
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        visible = false;
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    }
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    with (coaster_ralsei)
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    {
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        con = 0;
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        actor.sprite_index = spr_ralsei_walk_right;
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        character_sprite = spr_ralsei_walk_right;
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        visible = false;
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    }
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}
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with (obj_heroparent)
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    visible = true;
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with (o_coaster_hero)
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    visible = true;
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with (o_coaster_hero_back)
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    visible = true;
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with (o_coaster_berdly)
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    visible = true;
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with (obj_berdlyb_enemy)
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    visible = true;
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with (obj_coaster)
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    stop_siner = 0;