Deltarune (Chapter 2) script viewer

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gml_Object_obj_berdlyb_enemy_Create_0

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1
scr_enemy_object_init
scr_enemy_object_init

function scr_enemy_object_init() { becomeflash = 0; flash = 0; turnt = 0; turns = 0; talktimer = 0; state = 0; siner = 0; fsiner = 0; talked = 0; attacked = 0; hurt = 0; hurttimer = 0; hurtshake = 0; shakex = 0; acting = 0; actcon = 0; mywriter = 343249823; acttimer = 0; con = 0; dodgetimer = 0; fatal = 0; candodge = 0; mytarget = 0; ambushed = 0; firststrike = 0; damage = -1; grazepoints = -1; timepoints = -1; inv = -1; target = -1; grazed = -1; grazetimer = -1; element = "none"; acting = 0; actingsus = 0; actingnoe = 0; actingral = 0; actconsus = 0; actconral = 0; actconnoe = 0; simulorderkri = -1; simulordersus = -1; simulorderral = -1; simulordernoe = -1; simultotal = 0; simulboss = -1; talkmax = 90; mercymod = 0; maxmercy = 100; recruitable = 1; freezable = 1; recruitcount = 1; sactionboxx = 0; sactionboxy = 0; hurtspriteoffx = 0; hurtspriteoffy = 0; image_xscale = 2; image_yscale = 2; image_speed = 0.2; idlesprite = spr_diamond_knight_overworld; hurtsprite = spr_diamond_knight_hurt; sparedsprite = spr_diamond_knight_spared; custombody = 0; for (i = 0; i < 10; i++) _charactsprite[i] = 382938298329; depth = 90 - ((y - cameray()) / 50); }
();
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sactionboxx = -60;
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talkmax = 90;
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image_speed = 0.16666666666666666;
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visible = false;
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idlesprite = spr_berdlyb_idle;
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hurtsprite = spr_berdlyb_shocked_battle;
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sparedsprite = spr_berdlyb_shocked_battle;
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difficulty = 0;
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kriscoaster = 0;
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suscoaster = 0;
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ralcoaster = 0;
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nitro = 0;
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premonition = 0;
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mrboneswildride = 0;
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bumpactstarted = 0;
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init = 0;
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attackorder = 0;
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with (obj_battleback)
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    instance_destroy();
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recruitable = 0;
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with (obj_herokris)
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    x = camerax() - 200;
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with (obj_herosusie)
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    x = camerax() - 200;
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with (obj_heroralsei)
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    x = camerax() - 200;
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tornadocount = 0;
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spearblastcount = 0;
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chirchicount = 0;
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recruitable = 0;
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rideactgo = 0;
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dialoguecon = 0;
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bumpedfirsttime = 0;
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bumpedpast50percent = 0;
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ballooncon = 0;
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balloonorder = 0;
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talkedcon = 0;
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bumpwait = 0;
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krisgo = 0;
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susiego = 0;
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ralseigo = 0;
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forcedefaultballoon = 0;
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bumpactfast = 0;
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endcon = 0;
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endtime = 0;