1 | if (becomeflash == 0) |
2 | flash = 0; |
3 | becomeflash = 0; |
4 | fsiner++; |
5 | if (instance_exists(o_coaster_berdly) && !instance_exists(obj_berdlyb_spearblaster) && state != 3) |
6 | exit; |
7 | if (state == 3) |
8 | { |
9 | scr_enemyhurt_tired_after_damage |
10 | scr_enemy_drawhurt_generic |
11 | } |