Deltarune (Chapter 2) script viewer

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gml_Object_obj_battleLayerHighlight_Create_0

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1
layer_set_visible("TILES_BATTLEBORDER", 0);
2
surf = -1;
3
spr_battleborder = -1;
4
myalpha = 0;
5
state = 0;
6
if (room == room_dw_mansion_east_2f_transformed_new)
7
{
8
    spr_border_none = -1;
9
    spr_border_left = -1;
10
    spr_border_right = -1;
11
    spr_border_both = -1;
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    state = 10;
13
}