Deltarune (Chapter 2) script viewer

← back to main script listing

gml_Object_obj_battleLayerHighlight_CleanUp_0

(view raw script w/o annotations or w/e)
1
if (surface_exists(surf))
2
    surface_free(surf);
3
if (sprite_exists(spr_battleborder))
4
    sprite_delete(spr_battleborder);
5
if (room == room_dw_mansion_east_2f_transformed_new)
6
{
7
    if (sprite_exists(spr_border_none))
8
        sprite_delete(spr_border_none);
9
    if (sprite_exists(spr_border_left))
10
        sprite_delete(spr_border_left);
11
    if (sprite_exists(spr_border_right))
12
        sprite_delete(spr_border_right);
13
    if (sprite_exists(spr_border_both))
14
        sprite_delete(spr_border_both);
15
}