1 | if (i_ex(obj_mainchara)) |
2 | { |
3 | if (obj_mainchara.battlemode == 1) |
4 | myalpha = lerp(myalpha, 1, 0.25); |
5 | else |
6 | myalpha = lerp(myalpha, 0, 0.35); |
7 | } |
8 | else |
9 | { |
10 | myalpha = lerp(myalpha, 0, 0.35); |
11 | } |