Deltarune (Chapter 2) script viewer

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gml_Object_obj_actor_Draw_0

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1
if (sprite_palette != -1)
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{
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    pal_swap_set(sprite_palette, current_pal, false);
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    draw_sprite_ext(sprite_index, image_index, x + sinerx + shakex, y + sinery + shakey, image_xscale, image_yscale, image_angle, image_blend, image_alpha);
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    pal_swap_reset();
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}
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else
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{
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    draw_sprite_ext(sprite_index, image_index, x + sinerx + shakex, y + sinery + shakey, image_xscale, image_yscale, image_angle, color_blend, image_alpha);
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}