1 |
if (auto_walk == 1) |
2 |
{ |
3 |
if (walk == 1) |
4 |
{ |
5 |
v_speed = 0; |
6 |
if (fake_speed != 0) |
7 |
v_speed = fake_speed; |
8 |
if (speed != 0) |
9 |
v_speed = speed; |
10 |
if (v_speed > 0) |
11 |
{ |
12 |
new_image_speed = v_speed / (10 * dz); |
13 |
image_speed = new_image_speed; |
14 |
if (new_image_speed <= 0.25) |
15 |
image_speed = 0.25; |
16 |
if (new_image_speed >= 1) |
17 |
image_speed = 0.5; |
18 |
if (stopped == 1) |
19 |
{ |
20 |
image_index = 1; |
21 |
stopped = 0; |
22 |
} |
23 |
} |
24 |
if (v_speed == 0) |
25 |
{ |
26 |
stopped = 1; |
27 |
image_index = 0; |
28 |
image_speed = 0; |
29 |
} |
30 |
} |
31 |
} |
32 |
if (auto_facing == 1) |
33 |
{ |
34 |
v_vspeed = 0; |
35 |
v_hspeed = 0; |
36 |
if (fake_speed != 0) |
37 |
{ |
38 |
v_vspeed = lengthdir_y(fake_speed, fake_direction); |
39 |
v_hspeed = lengthdir_x(fake_speed, fake_direction); |
40 |
} |
41 |
if (hspeed != 0) |
42 |
v_hspeed = hspeed; |
43 |
if (vspeed != 0) |
44 |
v_vspeed = vspeed; |
45 |
if (v_vspeed > 0.05) |
46 |
sprite_index = dsprite; |
47 |
if (v_vspeed < -0.05) |
48 |
sprite_index = usprite; |
49 |
if (abs(v_hspeed) > abs(v_vspeed) && v_hspeed > 0.05) |
50 |
sprite_index = rsprite; |
51 |
if (abs(v_hspeed) > abs(v_vspeed) && v_hspeed < -0.05) |
52 |
sprite_index = lsprite; |
53 |
} |
54 |
if (spinspeed != 0) |
55 |
{ |
56 |
spintimer += (1 / spinspeed); |
57 |
if (spintimer >= 1) |
58 |
{ |
59 |
if (facing == "d") |
60 |
facing = "l"; |
61 |
else if (facing == "l") |
62 |
facing = "u"; |
63 |
else if (facing == "u") |
64 |
facing = "r"; |
65 |
else if (facing == "r") |
66 |
facing = "d"; |
67 |
spintimer = 0; |
68 |
} |
69 |
if (spintimer <= -1) |
70 |
{ |
71 |
if (facing == "d") |
72 |
facing = "r"; |
73 |
else if (facing == "l") |
74 |
facing = "d"; |
75 |
else if (facing == "u") |
76 |
facing = "l"; |
77 |
else if (facing == "r") |
78 |
facing = "u"; |
79 |
spintimer = 0; |
80 |
} |
81 |
if (facing == "d") |
82 |
sprite_index = dsprite; |
83 |
if (facing == "r") |
84 |
sprite_index = rsprite; |
85 |
if (facing == "u") |
86 |
sprite_index = usprite; |
87 |
if (facing == "l") |
88 |
sprite_index = lsprite; |
89 |
} |
90 |
else |
91 |
{ |
92 |
spintimer = 0; |
93 |
} |
94 |
if (debug_killtimer > 0) |
95 |
{ |
96 |
debug_killtimer--; |
97 |
if (debug_killtimer <= 0) |
98 |
instance_destroy(); |
99 |
} |
100 |
if (auto_depth == 1) |
101 |
{ |
102 |
scr_depth(); |
103 |
depth += depthbonus; |
104 |
} |
105 |
sinerx = 0; |
106 |
sinery = 0; |
107 |
if (siner_add0 != 0) |
108 |
{ |
109 |
siner0 += siner_add0; |
110 |
if (siner_type0 == "sin") |
111 |
sinmove = sin(siner0) * siner_amplitude0; |
112 |
else |
113 |
sinmove = cos(siner0) * siner_amplitude0; |
114 |
if (siner_visual0 == 1) |
115 |
{ |
116 |
sinerx += lengthdir_x(sinmove, siner_direction0); |
117 |
sinery += lengthdir_y(sinmove, siner_direction0); |
118 |
} |
119 |
else |
120 |
{ |
121 |
x += lengthdir_x(sinmove, siner_direction0); |
122 |
y += lengthdir_y(sinmove, siner_direction0); |
123 |
} |
124 |
} |
125 |
if (siner_add1 != 0) |
126 |
{ |
127 |
siner1 += siner_add1; |
128 |
if (siner_type1 == "sin") |
129 |
sinmove = sin(siner1) * siner_amplitude1; |
130 |
else |
131 |
sinmove = cos(siner1) * siner_amplitude1; |
132 |
if (siner_visual1 == 1) |
133 |
{ |
134 |
sinerx += lengthdir_x(sinmove, siner_direction1); |
135 |
sinery += lengthdir_y(sinmove, siner_direction1); |
136 |
} |
137 |
else |
138 |
{ |
139 |
x += lengthdir_x(sinmove, siner_direction1); |
140 |
y += lengthdir_y(sinmove, siner_direction1); |
141 |
} |
142 |
} |
143 |
if (shakeamt > 0) |
144 |
{ |
145 |
shaketimer--; |
146 |
if (shaketimer <= 0) |
147 |
{ |
148 |
shakex = random_range(-shakeamt, shakeamt); |
149 |
shakey = random_range(-shakeamt, shakeamt); |
150 |
shaketimer = shaketime; |
151 |
} |
152 |
} |
153 |
else |
154 |
{ |
155 |
shakex = 0; |
156 |
shakey = 0; |
157 |
} |
158 |
if (stepsound == 1) |
159 |
{ |
160 |
if (stepsound_count == 0) |
161 |
{ |
162 |
snd_play(snd_step1); |
163 |
stepsound_count = 1; |
164 |
} |
165 |
else if (stepsound_count == 1) |
166 |
{ |
167 |
snd_play(snd_step2); |
168 |
stepsound_count = 0; |
169 |
} |
170 |
stepsound = 0; |
171 |
} |