Deltarune (Chapter 2) script viewer

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gml_Object_obj_actor_Create_0

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1
scr_depth
scr_depth

function scr_depth() { depth = 100000 - ((y * 10) + (sprite_height * 10)); }
();
2
image_speed = 0;
3
walk = 1;
4
auto_walk = 1;
5
auto_facing = 1;
6
auto_depth = 1;
7
stopped = 0;
8
depthbonus = 0;
9
active = 0;
10
facing = "d";
11
usprite = spr_susieu_dark;
12
rsprite = spr_susier_dark;
13
dsprite = spr_susied_dark;
14
lsprite = spr_susiel_dark;
15
name = "susie";
16
number = -1;
17
spinspeed = 0;
18
spintimer = 0;
19
dz = 1;
20
if (global.darkzone == 1)
21
{
22
    dz = 2;
23
    image_xscale = 2;
24
    image_yscale = 2;
25
}
26
fake_speed = 0;
27
fake_direction = 0;
28
debug_killtimer = -1;
29
specialspriteno = 0;
30
for (i = 0; i < 10; i++)
31
    specialsprite[i] = dsprite;
32
sprite_palette = -1;
33
current_pal = 0;
34
color_blend = c_white;
35
siner0 = 0;
36
siner_add0 = 0;
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siner_amplitude0 = 0;
38
siner_direction0 = 0;
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siner_type0 = "sin";
40
siner_visual0 = 1;
41
siner1 = 0;
42
siner_add1 = 0;
43
siner_amplitude1 = 0;
44
siner_direction1 = 270;
45
siner_type1 = "cos";
46
siner_visual1 = 1;
47
siner2 = 0;
48
siner_add2 = 0;
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siner_amplitude2 = 0;
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siner_direction2 = 0;
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siner_type2 = "sin";
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siner_visual2 = 1;
53
sinerx = 0;
54
sinery = 0;
55
shakeamt = 0;
56
shaketime = 1;
57
shaketimer = 0;
58
shakex = 0;
59
shakey = 0;
60
stepsound = 0;
61
stepsound_count = 0;