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gml_Object_o_charge_ring_controller_Alarm_1

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1
instance_create(x, y, o_charge_ring);
2
frequency = frequencyD + irandom_range(-frequencyD / 3, frequencyD / 3);
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alarm[1] = frequency;
gml_Object_o_charge_ring_controller_Alarm_1.gml

instance_create(x, y, o_charge_ring); frequency = frequencyD + irandom_range(-frequencyD / 3, frequencyD / 3); alarm[1] = frequency; var snd = snd_play(snd_boost); snd_pitch(snd, 0.7 + (ringcount / 5)); snd_volume(snd, 0.5, 0); ringcount++;
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var snd = snd_play(snd_boost);
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snd_pitch(snd, 0.7 + (ringcount / 5));
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snd_volume(snd, 0.5, 0);
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ringcount++;