1 | instance_create(x, y, o_charge_ring); |
2 | frequency = frequencyD + irandom_range(-frequencyD / 3, frequencyD / 3); |
3 | alarm[1] = frequency; |
4 | var snd = snd_play(snd_boost); |
5 | snd_pitch(snd, 0.7 + (ringcount / 5)); |
6 | snd_volume(snd, 0.5, 0); |
7 | ringcount++; |