instance_create(x, y, o_charge_ring); frequency = frequencyD + irandom_range(-frequencyD / 3, frequencyD / 3); alarm[1] = frequency; var snd = snd_play(snd_boost); snd_pitch(snd, 0.7 + (ringcount / 5)); snd_volume(snd, 0.5, 0); ringcount++;