Deltarune (Chapter 2) script viewer

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gml_GlobalScript_scr_save

(view raw script w/o annotations or w/e)
1
function scr_save
scr_save

function scr_save() { scr_saveprocess(global.filechoice); filechoicebk2 = global.filechoice; global.filechoice = 9; scr_saveprocess(9); global.filechoice = filechoicebk2; iniwrite = ossafe_ini_open("dr.ini"); ini_write_string(scr_ini_chapter(global.chapter, global.filechoice), "Name", global.truename); ini_write_real(scr_ini_chapter(global.chapter, global.filechoice), "Level", global.lv); ini_write_real(scr_ini_chapter(global.chapter, global.filechoice), "Love", global.llv); ini_write_real(scr_ini_chapter(global.chapter, global.filechoice), "Time", global.time); ini_write_real(scr_ini_chapter(global.chapter, global.filechoice), "Date", date_current_datetime()); ini_write_real(scr_ini_chapter(global.chapter, global.filechoice), "Room", scr_get_id_by_room_index(room)); ini_write_real(scr_ini_chapter(global.chapter, global.filechoice), "InitLang", global.flag[912 language]); var uraboss = 0; if (global.chapter == 1) { if (global.flag[241 JEVIL_plot] == 6) uraboss = 1; else if (global.flag[241 JEVIL_plot] == 7) uraboss = 2; } if (global.chapter == 2) { if (global.flag[571 encount_spamton_neo] == 1) uraboss = 1; else if (global.flag[571 encount_spamton_neo] == 2) uraboss = 2; } ini_write_real(scr_ini_chapter(global.chapter, global.filechoice), "UraBoss", uraboss); ini_write_string(scr_ini_chapter(global.chapter, global.filechoice), "Version", global.version); ossafe_ini_close(); scr_store_ura_result(global.chapter, global.filechoice, uraboss); ossafe_ini_open("keyconfig_" + string(global.filechoice) + ".ini"); for (i = 0; i < 10; i += 1) ini_write_real("KEYBOARD_CONTROLS", string(i), global.input_k[i]); for (i = 0; i < 10; i += 1) ini_write_real("GAMEPAD_CONTROLS", string(i), global.input_g[i]); ini_write_real("SHOULDERLB_REASSIGN", "SHOULDERLB_REASSIGN", obj_gamecontroller.gamepad_shoulderlb_reassign); ossafe_ini_close(); ossafe_savedata_save(); }
()
2
{
3
    scr_saveprocess
scr_saveprocess

function scr_saveprocess(arg0) { global.lastsavedtime = global.time; global.lastsavedlv = global.lv; file = "filech" + string(global.chapter) + "_" + string(arg0); myfileid = ossafe_file_text_open_write(file); ossafe_file_text_write_string(myfileid, global.truename); ossafe_file_text_writeln(myfileid); if (global.is_console) { scr_ds_list_write(global.othername, 6); ossafe_file_text_writeln(myfileid); } else { for (i = 0; i < 6; i += 1) { ossafe_file_text_write_string(myfileid, global.othername[i]); ossafe_file_text_writeln(myfileid); } } ossafe_file_text_write_real(myfileid, global.char[0]); ossafe_file_text_writeln(myfileid); ossafe_file_text_write_real(myfileid, global.char[1]); ossafe_file_text_writeln(myfileid); ossafe_file_text_write_real(myfileid, global.char[2]); ossafe_file_text_writeln(myfileid); ossafe_file_text_write_real(myfileid, global.gold); ossafe_file_text_writeln(myfileid); ossafe_file_text_write_real(myfileid, global.xp); ossafe_file_text_writeln(myfileid); ossafe_file_text_write_real(myfileid, global.lv); ossafe_file_text_writeln(myfileid); ossafe_file_text_write_real(myfileid, global.inv); ossafe_file_text_writeln(myfileid); ossafe_file_text_write_real(myfileid, global.invc); ossafe_file_text_writeln(myfileid); ossafe_file_text_write_real(myfileid, global.darkzone); ossafe_file_text_writeln(myfileid); if (global.is_console) { var stats_amount = 5; scr_ds_list_write(global.hp, stats_amount); ossafe_file_text_writeln(myfileid); scr_ds_list_write(global.maxhp, stats_amount); ossafe_file_text_writeln(myfileid); scr_ds_list_write(global.at, stats_amount); ossafe_file_text_writeln(myfileid); scr_ds_list_write(global.df, stats_amount); ossafe_file_text_writeln(myfileid); scr_ds_list_write(global.mag, stats_amount); ossafe_file_text_writeln(myfileid); scr_ds_list_write(global.guts, stats_amount); ossafe_file_text_writeln(myfileid); scr_ds_list_write(global.charweapon, stats_amount); ossafe_file_text_writeln(myfileid); scr_ds_list_write(global.chararmor1, stats_amount); ossafe_file_text_writeln(myfileid); scr_ds_list_write(global.chararmor2, stats_amount); ossafe_file_text_writeln(myfileid); scr_ds_list_write(global.weaponstyle, stats_amount); ossafe_file_text_writeln(myfileid); } for (i = 0; i < 5; i += 1) { if (!global.is_console) { ossafe_file_text_write_real(myfileid, global.hp[i]); ossafe_file_text_writeln(myfileid); ossafe_file_text_write_real(myfileid, global.maxhp[i]); ossafe_file_text_writeln(myfileid); ossafe_file_text_write_real(myfileid, global.at[i]); ossafe_file_text_writeln(myfileid); ossafe_file_text_write_real(myfileid, global.df[i]); ossafe_file_text_writeln(myfileid); ossafe_file_text_write_real(myfileid, global.mag[i]); ossafe_file_text_writeln(myfileid); ossafe_file_text_write_real(myfileid, global.guts[i]); ossafe_file_text_writeln(myfileid); ossafe_file_text_write_real(myfileid, global.charweapon[i]); ossafe_file_text_writeln(myfileid); ossafe_file_text_write_real(myfileid, global.chararmor1[i]); ossafe_file_text_writeln(myfileid); ossafe_file_text_write_real(myfileid, global.chararmor2[i]); ossafe_file_text_writeln(myfileid); ossafe_file_text_write_real(myfileid, global.weaponstyle[i]); ossafe_file_text_writeln(myfileid); } for (q = 0; q < 4; q += 1) { ossafe_file_text_write_real(myfileid, global.itemat[i][q]); ossafe_file_text_writeln(myfileid); ossafe_file_text_write_real(myfileid, global.itemdf[i][q]); ossafe_file_text_writeln(myfileid); ossafe_file_text_write_real(myfileid, global.itemmag[i][q]); ossafe_file_text_writeln(myfileid); ossafe_file_text_write_real(myfileid, global.itembolts[i][q]); ossafe_file_text_writeln(myfileid); ossafe_file_text_write_real(myfileid, global.itemgrazeamt[i][q]); ossafe_file_text_writeln(myfileid); ossafe_file_text_write_real(myfileid, global.itemgrazesize[i][q]); ...
(global.filechoice);
4
    filechoicebk2 = global.filechoice;
5
    global.filechoice = 9;
6
    scr_saveprocess
scr_saveprocess

function scr_saveprocess(arg0) { global.lastsavedtime = global.time; global.lastsavedlv = global.lv; file = "filech" + string(global.chapter) + "_" + string(arg0); myfileid = ossafe_file_text_open_write(file); ossafe_file_text_write_string(myfileid, global.truename); ossafe_file_text_writeln(myfileid); if (global.is_console) { scr_ds_list_write(global.othername, 6); ossafe_file_text_writeln(myfileid); } else { for (i = 0; i < 6; i += 1) { ossafe_file_text_write_string(myfileid, global.othername[i]); ossafe_file_text_writeln(myfileid); } } ossafe_file_text_write_real(myfileid, global.char[0]); ossafe_file_text_writeln(myfileid); ossafe_file_text_write_real(myfileid, global.char[1]); ossafe_file_text_writeln(myfileid); ossafe_file_text_write_real(myfileid, global.char[2]); ossafe_file_text_writeln(myfileid); ossafe_file_text_write_real(myfileid, global.gold); ossafe_file_text_writeln(myfileid); ossafe_file_text_write_real(myfileid, global.xp); ossafe_file_text_writeln(myfileid); ossafe_file_text_write_real(myfileid, global.lv); ossafe_file_text_writeln(myfileid); ossafe_file_text_write_real(myfileid, global.inv); ossafe_file_text_writeln(myfileid); ossafe_file_text_write_real(myfileid, global.invc); ossafe_file_text_writeln(myfileid); ossafe_file_text_write_real(myfileid, global.darkzone); ossafe_file_text_writeln(myfileid); if (global.is_console) { var stats_amount = 5; scr_ds_list_write(global.hp, stats_amount); ossafe_file_text_writeln(myfileid); scr_ds_list_write(global.maxhp, stats_amount); ossafe_file_text_writeln(myfileid); scr_ds_list_write(global.at, stats_amount); ossafe_file_text_writeln(myfileid); scr_ds_list_write(global.df, stats_amount); ossafe_file_text_writeln(myfileid); scr_ds_list_write(global.mag, stats_amount); ossafe_file_text_writeln(myfileid); scr_ds_list_write(global.guts, stats_amount); ossafe_file_text_writeln(myfileid); scr_ds_list_write(global.charweapon, stats_amount); ossafe_file_text_writeln(myfileid); scr_ds_list_write(global.chararmor1, stats_amount); ossafe_file_text_writeln(myfileid); scr_ds_list_write(global.chararmor2, stats_amount); ossafe_file_text_writeln(myfileid); scr_ds_list_write(global.weaponstyle, stats_amount); ossafe_file_text_writeln(myfileid); } for (i = 0; i < 5; i += 1) { if (!global.is_console) { ossafe_file_text_write_real(myfileid, global.hp[i]); ossafe_file_text_writeln(myfileid); ossafe_file_text_write_real(myfileid, global.maxhp[i]); ossafe_file_text_writeln(myfileid); ossafe_file_text_write_real(myfileid, global.at[i]); ossafe_file_text_writeln(myfileid); ossafe_file_text_write_real(myfileid, global.df[i]); ossafe_file_text_writeln(myfileid); ossafe_file_text_write_real(myfileid, global.mag[i]); ossafe_file_text_writeln(myfileid); ossafe_file_text_write_real(myfileid, global.guts[i]); ossafe_file_text_writeln(myfileid); ossafe_file_text_write_real(myfileid, global.charweapon[i]); ossafe_file_text_writeln(myfileid); ossafe_file_text_write_real(myfileid, global.chararmor1[i]); ossafe_file_text_writeln(myfileid); ossafe_file_text_write_real(myfileid, global.chararmor2[i]); ossafe_file_text_writeln(myfileid); ossafe_file_text_write_real(myfileid, global.weaponstyle[i]); ossafe_file_text_writeln(myfileid); } for (q = 0; q < 4; q += 1) { ossafe_file_text_write_real(myfileid, global.itemat[i][q]); ossafe_file_text_writeln(myfileid); ossafe_file_text_write_real(myfileid, global.itemdf[i][q]); ossafe_file_text_writeln(myfileid); ossafe_file_text_write_real(myfileid, global.itemmag[i][q]); ossafe_file_text_writeln(myfileid); ossafe_file_text_write_real(myfileid, global.itembolts[i][q]); ossafe_file_text_writeln(myfileid); ossafe_file_text_write_real(myfileid, global.itemgrazeamt[i][q]); ossafe_file_text_writeln(myfileid); ossafe_file_text_write_real(myfileid, global.itemgrazesize[i][q]); ...
(9);
7
    global.filechoice = filechoicebk2;
8
    iniwrite = ossafe_ini_open("dr.ini");
9
    ini_write_string(scr_ini_chapter
scr_ini_chapter

function scr_ini_chapter(arg0, arg1) { if (arg0 >= 2) return "G_" + string(arg0) + "_" + string(arg1); else return "G" + string(arg1); }
(global.chapter, global.filechoice), "Name", global.truename);
10
    ini_write_real(scr_ini_chapter
scr_ini_chapter

function scr_ini_chapter(arg0, arg1) { if (arg0 >= 2) return "G_" + string(arg0) + "_" + string(arg1); else return "G" + string(arg1); }
(global.chapter, global.filechoice), "Level", global.lv);
11
    ini_write_real(scr_ini_chapter
scr_ini_chapter

function scr_ini_chapter(arg0, arg1) { if (arg0 >= 2) return "G_" + string(arg0) + "_" + string(arg1); else return "G" + string(arg1); }
(global.chapter, global.filechoice), "Love", global.llv);
12
    ini_write_real(scr_ini_chapter
scr_ini_chapter

function scr_ini_chapter(arg0, arg1) { if (arg0 >= 2) return "G_" + string(arg0) + "_" + string(arg1); else return "G" + string(arg1); }
(global.chapter, global.filechoice), "Time", global.time);
13
    ini_write_real(scr_ini_chapter
scr_ini_chapter

function scr_ini_chapter(arg0, arg1) { if (arg0 >= 2) return "G_" + string(arg0) + "_" + string(arg1); else return "G" + string(arg1); }
(global.chapter, global.filechoice), "Date", date_current_datetime());
14
    ini_write_real(scr_ini_chapter
scr_ini_chapter

function scr_ini_chapter(arg0, arg1) { if (arg0 >= 2) return "G_" + string(arg0) + "_" + string(arg1); else return "G" + string(arg1); }
(global.chapter, global.filechoice), "Room", scr_get_id_by_room_index(room));
15
    ini_write_real(scr_ini_chapter
scr_ini_chapter

function scr_ini_chapter(arg0, arg1) { if (arg0 >= 2) return "G_" + string(arg0) + "_" + string(arg1); else return "G" + string(arg1); }
(global.chapter, global.filechoice), "InitLang", global.flag[912 language]);
16
    var uraboss = 0;
17
    if (global.chapter == 1)
18
    {
19
        if (global.flag[241 JEVIL_plot] == 6)
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            uraboss = 1;
21
        else if (global.flag[241 JEVIL_plot] == 7)
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            uraboss = 2;
23
    }
24
    if (global.chapter == 2)
25
    {
26
        if (global.flag[571 encount_spamton_neo] == 1)
27
            uraboss = 1;
28
        else if (global.flag[571 encount_spamton_neo] == 2)
29
            uraboss = 2;
30
    }
31
    ini_write_real(scr_ini_chapter
scr_ini_chapter

function scr_ini_chapter(arg0, arg1) { if (arg0 >= 2) return "G_" + string(arg0) + "_" + string(arg1); else return "G" + string(arg1); }
(global.chapter, global.filechoice), "UraBoss", uraboss);
32
    ini_write_string(scr_ini_chapter
scr_ini_chapter

function scr_ini_chapter(arg0, arg1) { if (arg0 >= 2) return "G_" + string(arg0) + "_" + string(arg1); else return "G" + string(arg1); }
(global.chapter, global.filechoice), "Version", global.version);
33
    ossafe_ini_close();
34
    scr_store_ura_result(global.chapter, global.filechoice, uraboss);
35
    ossafe_ini_open("keyconfig_" + string(global.filechoice) + ".ini");
36
    for (i = 0; i < 10; i += 1)
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        ini_write_real("KEYBOARD_CONTROLS", string(i), global.input_k[i]);
38
    for (i = 0; i < 10; i += 1)
39
        ini_write_real("GAMEPAD_CONTROLS", string(i), global.input_g[i]);
40
    ini_write_real("SHOULDERLB_REASSIGN", "SHOULDERLB_REASSIGN", obj_gamecontroller.gamepad_shoulderlb_reassign);
41
    ossafe_ini_close();
42
    ossafe_savedata_save();
43
}