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gml_GlobalScript_scr_damage_sneo_final_attack

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1
function 
scr_damage_sneo_final_attack
scr_damage_sneo_final_attack

function
scr_damage_sneo_final_attack()
{ if (global.inv < 0) {
scr_damage_cache();
var __element = 0; if (variable_instance_exists(id, "element")) { if (is_real(element)) __element = element; } if (target < 3) { if (global.hp[global.char[target]] <= 0) {
scr_randomtarget_old();
target = mytarget; with (global.charinstance[target]) { image_blend = c_white; darkify = 0; } } } var __remtarget = -1; if (target == 4) { __remtarget = 4;
scr_randomtarget_old();
target = mytarget; if ((global.hp[global.char[target]] / global.maxhp[global.char[target]]) < (
scr_party_hpaverage() / 2))
{
scr_randomtarget_old();
target = mytarget; } if ((global.hp[global.char[target]] / global.maxhp[global.char[target]]) < (
scr_party_hpaverage() / 2))
{
scr_randomtarget_old();
target = mytarget; } if (target == 0 && (global.hp[global.char[target]] / global.maxhp[global.char[target]]) < 0.35) {
scr_randomtarget_old();
target = mytarget; } with (global.charinstance[target]) { image_blend = c_white; darkify = 0; } } chartarget = 3; tdamage = damage; var oldcalculation = 0; if (target < 3) { chartarget = global.char[target]; if (global.charaction[target] == 10) tdamage = ceil((2 * tdamage) / 2); tdamage = ceil(tdamage *
scr_element_damage_reduction(__element, global.char[target]));
if (tdamage < 1) tdamage = 1; } if (!instance_exists(obj_shake)) instance_create(0, 0, obj_shake); with (global.charinstance[target]) { hurt = 1; hurttimer = 0; } hpdiff = tdamage; with (obj_dmgwriter) { if (delaytimer >= 1) killactive = 1; } doomtype = -1; with (obj_heart) dmgnoise = 1; if (target < 3) { if (global.hp[chartarget] <= 0) { doomtype = 4; global.hp[chartarget] -= round(tdamage / 4); hpdiff = round(tdamage / 4); } else { global.hp[chartarget] -= tdamage; if (global.hp[chartarget] <= 0) { hpdiff = abs(global.hp[chartarget] - (global.maxhp[chartarget] / 2)); doomtype = 4; global.hp[chartarget] = round(-global.maxhp[chartarget] / 2);
scr_dead(target);
} } dmgwriter = instance_create(global.charinstance[target].x, (global.charinstance[target].y + global.charinstance[target].myheight) - 24, obj_dmgwriter); dmgwriter.damage = hpdiff; dmgwriter.type = doomtype; ...
()
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{
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    if (global.inv < 0)
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    {
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scr_damage_cache
scr_damage_cache

function
scr_damage_cache()
{ global.damage_cache = []; for (var i = 0; i < 3; i++) global.damage_cache[array_length(global.damage_cache)] = global.hp[global.char[i]]; } function scr_damage_check() { if (!variable_global_exists("damage_cache")) global.damage_cache = []; var took_damage = false; for (var i = 0; i < array_length(global.damage_cache); i++) { var hp_cache = global.damage_cache[i]; if (global.hp[global.char[i]] < hp_cache) { took_damage = true; break; } } if (took_damage) { with (obj_event_manager) trigger_event(UnknownEnum.Value_1); } } enum UnknownEnum { Value_1 = 1 }
();
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        var __element = 0;
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        if (variable_instance_exists(id, "element"))
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        {
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            if (is_real(element))
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                __element = element;
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        }
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        if (target < 3)
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        {
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            if (global.hp[global.char[target]] <= 0)
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            {
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scr_randomtarget_old
scr_randomtarget_old

function
scr_randomtarget_old()
{ abletotarget = 1; if (global.charcantarget[0] == 0 && global.charcantarget[1] == 0 && global.charcantarget[2] == 0) abletotarget = 0; mytarget = choose(0, 1, 2); if (abletotarget == 1) { while (global.charcantarget[mytarget] == 0) mytarget = choose(0, 1, 2); } else { mytarget = 3; } global.targeted[mytarget] = 1; }
();
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                target = mytarget;
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                with (global.charinstance[target])
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                {
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                    image_blend = c_white;
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                    darkify = 0;
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                }
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            }
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        }
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        var __remtarget = -1;
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        if (target == 4)
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        {
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            __remtarget = 4;
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scr_randomtarget_old
scr_randomtarget_old

function
scr_randomtarget_old()
{ abletotarget = 1; if (global.charcantarget[0] == 0 && global.charcantarget[1] == 0 && global.charcantarget[2] == 0) abletotarget = 0; mytarget = choose(0, 1, 2); if (abletotarget == 1) { while (global.charcantarget[mytarget] == 0) mytarget = choose(0, 1, 2); } else { mytarget = 3; } global.targeted[mytarget] = 1; }
();
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            target = mytarget;
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            if ((global.hp[global.char[target]] / global.maxhp[global.char[target]]) < (
scr_party_hpaverage
scr_party_hpaverage

function
scr_party_hpaverage()
{ var _totalhp = 0; var _totalmaxhp = 0; var _members = 0; for (var _hpi = 0; _hpi < 3; _hpi++) { if (global.char[_hpi] > 0) { _members++; _totalhp += global.hp[global.char[_hpi]]; _totalmaxhp += global.maxhp[global.char[_hpi]]; } } if (_totalhp > 0) return floor(_totalhp / _totalmaxhp); else return 0; }
() / 2))
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            {
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scr_randomtarget_old
scr_randomtarget_old

function
scr_randomtarget_old()
{ abletotarget = 1; if (global.charcantarget[0] == 0 && global.charcantarget[1] == 0 && global.charcantarget[2] == 0) abletotarget = 0; mytarget = choose(0, 1, 2); if (abletotarget == 1) { while (global.charcantarget[mytarget] == 0) mytarget = choose(0, 1, 2); } else { mytarget = 3; } global.targeted[mytarget] = 1; }
();
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                target = mytarget;
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            }
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            if ((global.hp[global.char[target]] / global.maxhp[global.char[target]]) < (
scr_party_hpaverage
scr_party_hpaverage

function
scr_party_hpaverage()
{ var _totalhp = 0; var _totalmaxhp = 0; var _members = 0; for (var _hpi = 0; _hpi < 3; _hpi++) { if (global.char[_hpi] > 0) { _members++; _totalhp += global.hp[global.char[_hpi]]; _totalmaxhp += global.maxhp[global.char[_hpi]]; } } if (_totalhp > 0) return floor(_totalhp / _totalmaxhp); else return 0; }
() / 2))
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            {
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scr_randomtarget_old
scr_randomtarget_old

function
scr_randomtarget_old()
{ abletotarget = 1; if (global.charcantarget[0] == 0 && global.charcantarget[1] == 0 && global.charcantarget[2] == 0) abletotarget = 0; mytarget = choose(0, 1, 2); if (abletotarget == 1) { while (global.charcantarget[mytarget] == 0) mytarget = choose(0, 1, 2); } else { mytarget = 3; } global.targeted[mytarget] = 1; }
();
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                target = mytarget;
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            }
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            if (target == 0 && (global.hp[global.char[target]] / global.maxhp[global.char[target]]) < 0.35)
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            {
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scr_randomtarget_old
scr_randomtarget_old

function
scr_randomtarget_old()
{ abletotarget = 1; if (global.charcantarget[0] == 0 && global.charcantarget[1] == 0 && global.charcantarget[2] == 0) abletotarget = 0; mytarget = choose(0, 1, 2); if (abletotarget == 1) { while (global.charcantarget[mytarget] == 0) mytarget = choose(0, 1, 2); } else { mytarget = 3; } global.targeted[mytarget] = 1; }
();
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                target = mytarget;
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            }
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            with (global.charinstance[target])
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            {
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                image_blend = c_white;
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                darkify = 0;
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            }
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        }
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        chartarget = 3;
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        tdamage = damage;
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        var oldcalculation = 0;
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        if (target < 3)
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        {
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            chartarget = global.char[target];
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            if (global.charaction[target] == 10)
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                tdamage = ceil((2 * tdamage) / 2);
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            tdamage = ceil(tdamage * 
scr_element_damage_reduction
scr_element_damage_reduction

function
scr_element_damage_reduction(arg0, arg1)
{ var ___element = arg0; var ___char = arg1; var ___reduction = 1; if (___element != 0) { for (var ___itemi = 0; ___itemi < 2; ___itemi++) { if (global.itemelement[___char][___itemi + 1] != 0) { if (global.itemelement[___char][___itemi + 1] == ___element) ___reduction -= global.itemelementamount[___char][___itemi + 1]; if (global.itemelement[___char][___itemi + 1] == 9) { if (___element == 2 || ___element == 8) ___reduction -= global.itemelementamount[___char][___itemi + 1]; } if (global.itemelement[___char][___itemi + 1] == 10) ___reduction -= global.itemelementamount[___char][___itemi + 1]; } } } if (___reduction < 0.25) ___reduction = 0.25; return ___reduction; }
(__element, global.char[target]));
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            if (tdamage < 1)
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                tdamage = 1;
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        }
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        if (!instance_exists(obj_shake))
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            instance_create(0, 0, obj_shake);
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        with (global.charinstance[target])
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        {
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            hurt = 1;
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            hurttimer = 0;
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        }
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        hpdiff = tdamage;
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        with (obj_dmgwriter)
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        {
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            if (delaytimer >= 1)
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                killactive = 1;
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        }
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        doomtype = -1;
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        with (obj_heart)
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            dmgnoise = 1;
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        if (target < 3)
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        {
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            if (global.hp[chartarget] <= 0)
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            {
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                doomtype = 4;
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                global.hp[chartarget] -= round(tdamage / 4);
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                hpdiff = round(tdamage / 4);
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            }
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            else
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            {
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                global.hp[chartarget] -= tdamage;
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                if (global.hp[chartarget] <= 0)
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                {
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                    hpdiff = abs(global.hp[chartarget] - (global.maxhp[chartarget] / 2));
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                    doomtype = 4;
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                    global.hp[chartarget] = round(-global.maxhp[chartarget] / 2);
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scr_dead
scr_dead

function
scr_dead(arg0)
{ global.charmove[arg0] = 0; global.charcantarget[arg0] = 0; global.chardead[arg0] = 1; global.charaction[arg0] = 0; global.charspecial[arg0] = 0; }
(target);
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                }
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            }
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            dmgwriter = instance_create(global.charinstance[target].x, (global.charinstance[target].y + global.charinstance[target].myheight) - 24, obj_dmgwriter);
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            dmgwriter.damage = hpdiff;
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            dmgwriter.type = doomtype;
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        }
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        if (target == 3)
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        {
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            for (hpi = 0; hpi < 3; hpi += 1)
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            {
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                chartarget = global.char[hpi];
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                if (global.hp[chartarget] >= 0)
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                {
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                    if (oldcalculation)
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                        tdamage = ceil(tdamage - (global.battledf[hpi] * 3));
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                    else
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                        tdamage = 
scr_damage_calculation
scr_damage_calculation

function
scr_damage_calculation(arg0, arg1)
{ var _tdamage = arg0; var _tdef = global.battledf[arg1]; var _tmaxhp = global.maxhp[global.char[arg1]]; var _finaldamage = 1; var _hpthresholda = _tmaxhp / 5; var _hpthresholdb = _tmaxhp / 8; for (var _di = 0; _di < _tdef; _di++) { if (_tdamage > _hpthresholda) _tdamage -= 3; else if (_tdamage > _hpthresholdb) _tdamage -= 2; else _tdamage -= 1; } return max(_tdamage, _finaldamage); }
(tdamage, hpi);
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                    tdamage = ceil(tdamage * 
scr_element_damage_reduction
scr_element_damage_reduction

function
scr_element_damage_reduction(arg0, arg1)
{ var ___element = arg0; var ___char = arg1; var ___reduction = 1; if (___element != 0) { for (var ___itemi = 0; ___itemi < 2; ___itemi++) { if (global.itemelement[___char][___itemi + 1] != 0) { if (global.itemelement[___char][___itemi + 1] == ___element) ___reduction -= global.itemelementamount[___char][___itemi + 1]; if (global.itemelement[___char][___itemi + 1] == 9) { if (___element == 2 || ___element == 8) ___reduction -= global.itemelementamount[___char][___itemi + 1]; } if (global.itemelement[___char][___itemi + 1] == 10) ___reduction -= global.itemelementamount[___char][___itemi + 1]; } } } if (___reduction < 0.25) ___reduction = 0.25; return ___reduction; }
(__element, chartarget));
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                    if (global.charaction[hpi] == 10)
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                        global.hp[chartarget] -= ceil((3 * tdamage) / 4);
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                    else
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                        global.hp[chartarget] -= tdamage;
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                    if (global.hp[chartarget] <= 0)
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                        global.hp[chartarget] = round(-global.maxhp[0] / 2);
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                }
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            }
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        }
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        global.inv = global.invc * 40;
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        scr_damage_check();
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        gameover = 1;
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        if (global.char[0] != 0 && global.hp[global.char[0]] > 0)
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            gameover = 0;
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        if (global.char[1] != 0 && global.hp[global.char[1]] > 0)
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            gameover = 0;
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        if (global.char[2] != 0 && global.hp[global.char[2]] > 0)
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            gameover = 0;
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        if (gameover == 1)
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scr_gameover
scr_gameover

function
scr_gameover()
{ if (global.chapter == 2) { if (room == room_dw_mansion_b_west_2f) global.tempflag[33]++; if (room == room_dw_mansion_east_4f_d && i_ex(obj_queen_enemy)) { global.hp[1] = global.maxhp[1]; global.hp[2] = global.maxhp[2]; global.hp[3] = global.maxhp[3];
scr_tempsave();
} if (i_ex(obj_spamton_neo_enemy)) global.tempflag[37]++; } if (global.flag[35 gameover_mode] == 0) { audio_stop_all(); snd_play(snd_hurt1); global.screenshot = sprite_create_from_surface(application_surface, 0, 0, __view_get(e__VW.WView, 0), __view_get(e__VW.HView, 0), 0, 0, 0, 0); snd_free_all(); room_goto(room_gameover ); } if (global.flag[35 gameover_mode] == 1) { global.turntimer = -1; global.flag[36 dojo_failure] = 1; global.flag[39 dojo_abort?] = 1; } if (global.flag[35 gameover_mode] == 2) { audio_stop_all(); snd_play(snd_hurt1); snd_free_all(); global.entrance = 0; global.tempflag[9] = 1; global.fighting = 0; global.interact = 0; global.hp[0] = 1; global.hp[1] = 1; global.hp[2] = 1; global.hp[3] = 1; __room = room; if (global.chapter == 2) { with (instance_create(0, 0, obj_persistentfadein)) image_alpha = 1.2; } room_goto(__room); } } enum e__VW { XView, YView, WView, HView, Angle, HBorder, VBorder, HSpeed, VSpeed, Object, Visible, XPort, YPort, WPort, HPort, Camera, SurfaceID }
();
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        if (__remtarget != -1)
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            target = __remtarget;
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    }
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}