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1
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function scr_damage_calculationscr_damage_calculation
function scr_damage_calculation(arg0, arg1)
{
var _tdamage = arg0;
var _tdef = global.battledf[arg1];
var _tmaxhp = global.maxhp[global.char[arg1]];
var _finaldamage = 1;
var _hpthresholda = _tmaxhp / 5;
var _hpthresholdb = _tmaxhp / 8;
for (var _di = 0; _di < _tdef; _di++)
{
if (_tdamage > _hpthresholda)
_tdamage -= 3;
else if (_tdamage > _hpthresholdb)
_tdamage -= 2;
else
_tdamage -= 1;
}
return max(_tdamage, _finaldamage);
} (arg0, arg1)
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2
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{
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3
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var _tdamage = arg0;
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4
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var _tdef = global.battledf[arg1];
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5
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var _tmaxhp = global.maxhp[global.char[arg1]];
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6
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var _finaldamage = 1;
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7
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var _hpthresholda = _tmaxhp / 5;
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8
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var _hpthresholdb = _tmaxhp / 8;
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9
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for (var _di = 0; _di < _tdef; _di++)
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10
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{
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11
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if (_tdamage > _hpthresholda)
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12
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_tdamage -= 3;
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13
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else if (_tdamage > _hpthresholdb)
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14
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_tdamage -= 2;
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15
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else
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16
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_tdamage -= 1;
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17
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}
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18
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return max(_tdamage, _finaldamage);
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19
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}
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