|
1
|
myinteract = 3;
|
|
2
|
global.msc = 0;
|
|
3
|
global.typer = 5;
|
|
4
|
if (global.darkzone == 1)
|
|
5
|
global.typer = 6;
|
|
6
|
global.fe = 0;
|
|
7
|
global.fc = 0;
|
|
8
|
global.interact = 1;
|
|
9
|
with (obj_darkcontroller)
|
|
10
|
charcon = 0;
|
|
11
|
global.msg[0] = * Suddenly,Delay 11 your body seizes up.Delay 11 * What are you looking at?Wait for inputClose Message ;
|
|
12
|
if (room == room_krisroom)
|
|
13
|
{
|
|
14
|
if (y < 150)
|
|
15
|
{
|
|
16
|
global.msg[0] = * There are CDs under the bed.Delay 11 * Classical,Delay 11 jazz,Delay 11 religious ska...Wait for input ;
|
|
17
|
global.msg[1] = * There's also a game console.Delay 11 * It has one normal controller,Delay 11 and one knock-off one.Wait for inputClose Message ;
|
|
18
|
}
|
|
19
|
else
|
|
20
|
{
|
|
21
|
global.msg[0] = * It's a computer desk.Delay 11 * There are many boxes under it filled with old books.Wait for inputClose Message ;
|
|
22
|
}
|
|
23
|
if (x > 100)
|
|
24
|
{
|
|
25
|
global.msg[0] = * The drawer is mostly empty,Delay 11 except for...Wait for input ;
|
|
26
|
global.msg[1] = * A school cross country shirt with a tear in it.Wait for inputClose Message ;
|
|
27
|
if (global.filechoice == 1)
|
|
28
|
global.msg[1] = * A very old school ID with an embarrassing haircut.Wait for inputClose Message ;
|
|
29
|
if (global.filechoice == 2)
|
|
30
|
{
|
|
31
|
global.msg[1] = * A coupon book.Delay 11 * Every coupon is for half-off a large pizza.Wait for input ;
|
|
32
|
global.msg[2] = * All the coupons expired before the book's print date.Wait for inputClose Message ;
|
|
33
|
}
|
|
34
|
if (read > 0)
|
|
35
|
global.msg[0] = * There's nothing useful in the drawer.Wait for inputClose Message ;
|
|
36
|
}
|
|
37
|
if (x > 136)
|
|
38
|
global.msg[0] = * It's a beautiful day outside.Wait for inputClose Message ;
|
|
39
|
if (x > 192)
|
|
40
|
global.msg[0] = * Clothes drawer.Wait for inputClose Message ;
|
|
41
|
if (x > 220)
|
|
42
|
{
|
|
43
|
global.msg[0] = * Your bed.Wait for inputClose Message ;
|
|
44
|
if (global.tempflag[10] == 1 && global.plot < 10)
|
|
45
|
{
|
|
46
|
global.msc = 402;
|
|
47
|
scr_textscr_text
function scr_text(arg0)
{
switch (arg0)
{
case 0:
break;
case 10:
global.choicemsg[1] = ;
global.choicemsg[0] = ;
global.choicemsg[2] = " ";
global.choicemsg[3] = " ";
global.msg[0] = * You really didn't want to throw it away.Wait for input ;
global.msg[1] = * Throw it away anyway?Wait for input ;
global.msg[2] = ;
break;
case 11:
if (global.choice == 0)
{
global.msg[0] = * You felt a feeling of relief.Wait for inputClose Message ;
}
else
{
global.msg[0] = * Hand shaking,Delay 11 you dropped the ball of junk on the ground.Wait for input ;
global.msg[1] = * It broke into pieces.Wait for input ;
global.msg[2] = * You felt bitter.Wait for inputClose Message ;
script_execute(scr_litemshift, global.menucoord[1], 0);
for (i = 0; i < 12; i += 1)
{
global.item[i] = 0;
global.weapon[i] = 0;
global.armor[i] = 0;
}
}
break;
case 100:
global.msg[0] = * Hey, Kris!Delay 11 What's up?Delay 11 * Didja lose your pencil again?Wait for input ;
global.msg[1] = Face 4* Here,Delay 11 you want the candy-cane one or the one with lights on it?Wait for input ;
global.msg[2] = Face 1* Huh?Delay 11 * You want to be partners?Wait for input ;
global.msg[3] = Face 4* Ummm...Delay 11 Sorry...Delay 11 * Berdly already asked me...Wait for input ;
global.msg[4] = Face 0* But I could ask Ms. Alphys if we could make a group of 3!Wait for input ;
global.msg[5] = Face 4* I'll ask if you're sure!
Not yet Yes. Ask.Choice type 1 ;
global.msg[6] = " ";
break;
case 101:
if (global.choice == 1)
{
global.msg[0] = Face 0* OK,Delay 11 I'll ask!Wait for input ;
global.msg[1] = * Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message ;
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = Face 4* Yeah,Delay 11 I'm sure there's someone else you can ask!Wait for inputClose Message ;
break;
case 102:
global.msg[0] = Face 0* Do you wanna be partners? Not yet YesChoice type 1 ;
global.msg[1] = " ";
break;
case 103:
if (global.choice == 1)
{
global.msg[0] = Face 0* OK,Delay 11 I'll ask!Wait for input ;
global.msg[1] = * Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message ;
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = Face 4* Umm,Delay 11 OK.Delay 11 * You just keep doing your thing,Delay 11 Kris.Wait for inputClose Message ;
break;
case 104:
global.msg[0] = Face 0* Alright.Delay 11 * Let's get this over with.Wait for input ;
global.msg[1] = * We'll get more chalk.Delay 11 * Mosey back to class.Delay 11 * And then,Delay 11 Kris...Wait for input ;
global.msg[2] = Face 2* YOU'LL do our project.Wait for input ;
global.msg[3] = * How's that sound?
Good BadChoice type 1 ;
global.msg[4] = " ";
break;
case 105:
global.msg[0] = " %%";
break;
case 110:
global.choicemsg[0] = ;
global.choicemsg[1] = ;
global.choicemsg[2] = " ";
global.choicemsg[3] = " ";
if (global.flag[100 got_glowshard] == 0)
{
global.msg[0] = * (There's something glowing inside.)Wait for input ;
global.msg[1] = * (Take it?)Wait for input ;
global.msg[2] = ;
}
else
{
global.msg[0] = * (It's dark inside.)Wait for inputClose Message ;
}
break;
case 111:
if (global.choice == 0)
{
global.msg[0] = * (You got the Glowshard.)Wait for inputClose Message ;
global.flag[100 got_glowshard] = 1;
scr_itemget(3);
... (global.msc);
|
|
48
|
}
|
|
49
|
if (global.plot >= 250)
|
|
50
|
{
|
|
51
|
global.msc = 400;
|
|
52
|
scr_textscr_text
function scr_text(arg0)
{
switch (arg0)
{
case 0:
break;
case 10:
global.choicemsg[1] = ;
global.choicemsg[0] = ;
global.choicemsg[2] = " ";
global.choicemsg[3] = " ";
global.msg[0] = * You really didn't want to throw it away.Wait for input ;
global.msg[1] = * Throw it away anyway?Wait for input ;
global.msg[2] = ;
break;
case 11:
if (global.choice == 0)
{
global.msg[0] = * You felt a feeling of relief.Wait for inputClose Message ;
}
else
{
global.msg[0] = * Hand shaking,Delay 11 you dropped the ball of junk on the ground.Wait for input ;
global.msg[1] = * It broke into pieces.Wait for input ;
global.msg[2] = * You felt bitter.Wait for inputClose Message ;
script_execute(scr_litemshift, global.menucoord[1], 0);
for (i = 0; i < 12; i += 1)
{
global.item[i] = 0;
global.weapon[i] = 0;
global.armor[i] = 0;
}
}
break;
case 100:
global.msg[0] = * Hey, Kris!Delay 11 What's up?Delay 11 * Didja lose your pencil again?Wait for input ;
global.msg[1] = Face 4* Here,Delay 11 you want the candy-cane one or the one with lights on it?Wait for input ;
global.msg[2] = Face 1* Huh?Delay 11 * You want to be partners?Wait for input ;
global.msg[3] = Face 4* Ummm...Delay 11 Sorry...Delay 11 * Berdly already asked me...Wait for input ;
global.msg[4] = Face 0* But I could ask Ms. Alphys if we could make a group of 3!Wait for input ;
global.msg[5] = Face 4* I'll ask if you're sure!
Not yet Yes. Ask.Choice type 1 ;
global.msg[6] = " ";
break;
case 101:
if (global.choice == 1)
{
global.msg[0] = Face 0* OK,Delay 11 I'll ask!Wait for input ;
global.msg[1] = * Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message ;
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = Face 4* Yeah,Delay 11 I'm sure there's someone else you can ask!Wait for inputClose Message ;
break;
case 102:
global.msg[0] = Face 0* Do you wanna be partners? Not yet YesChoice type 1 ;
global.msg[1] = " ";
break;
case 103:
if (global.choice == 1)
{
global.msg[0] = Face 0* OK,Delay 11 I'll ask!Wait for input ;
global.msg[1] = * Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message ;
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = Face 4* Umm,Delay 11 OK.Delay 11 * You just keep doing your thing,Delay 11 Kris.Wait for inputClose Message ;
break;
case 104:
global.msg[0] = Face 0* Alright.Delay 11 * Let's get this over with.Wait for input ;
global.msg[1] = * We'll get more chalk.Delay 11 * Mosey back to class.Delay 11 * And then,Delay 11 Kris...Wait for input ;
global.msg[2] = Face 2* YOU'LL do our project.Wait for input ;
global.msg[3] = * How's that sound?
Good BadChoice type 1 ;
global.msg[4] = " ";
break;
case 105:
global.msg[0] = " %%";
break;
case 110:
global.choicemsg[0] = ;
global.choicemsg[1] = ;
global.choicemsg[2] = " ";
global.choicemsg[3] = " ";
if (global.flag[100 got_glowshard] == 0)
{
global.msg[0] = * (There's something glowing inside.)Wait for input ;
global.msg[1] = * (Take it?)Wait for input ;
global.msg[2] = ;
}
else
{
global.msg[0] = * (It's dark inside.)Wait for inputClose Message ;
}
break;
case 111:
if (global.choice == 0)
{
global.msg[0] = * (You got the Glowshard.)Wait for inputClose Message ;
global.flag[100 got_glowshard] = 1;
scr_itemget(3);
... (global.msc);
|
|
53
|
}
|
|
54
|
}
|
|
55
|
if (x > 250)
|
|
56
|
global.msg[0] = * It's stained.Wait for inputClose Message ;
|
|
57
|
}
|
|
58
|
if (room == room_krishallway)
|
|
59
|
{
|
|
60
|
global.msg[0] = * The door is locked.Wait for inputClose Message ;
|
|
61
|
if (x > 120)
|
|
62
|
global.msg[0] = * It's only you.Wait for inputClose Message ;
|
|
63
|
if (x > 120 && x < 160)
|
|
64
|
{
|
|
65
|
with (obj_event_manager)
|
|
66
|
trigger_event(UnknownEnum.Value_0, UnknownEnum.Value_28);
|
|
67
|
}
|
|
68
|
if (x > 160)
|
|
69
|
global.msg[0] = * There are crayons in the drawer.Delay 11 Their labels have long faded,Delay 11 and there's no green.Wait for inputClose Message ;
|
|
70
|
if (x > 220)
|
|
71
|
global.msg[0] = * A cactus.Delay 11 * There's not much to say about it.Wait for inputClose Message ;
|
|
72
|
if (x > 320)
|
|
73
|
{
|
|
74
|
global.msg[0] = * There are many books.Wait for input ;
|
|
75
|
global.msg[1] = * Tales of Snails - A Story Book.Wait for input ;
|
|
76
|
global.msg[2] = * Snails Do Not Have Tails - A Scientific Refutation.Wait for input ;
|
|
77
|
global.msg[3] = * Can Snails Help Your Garden? Um, Not Really.Wait for input ;
|
|
78
|
global.msg[4] = * And a signed copy of The History of Humans and Monsters, by Gerson Boom.Wait for inputClose Message ;
|
|
79
|
if (read > 0)
|
|
80
|
global.msg[0] = * There's no time to read anything right now.Wait for inputClose Message ;
|
|
81
|
}
|
|
82
|
}
|
|
83
|
if (room == room_torhouse)
|
|
84
|
{
|
|
85
|
if (x > 190)
|
|
86
|
global.msg[0] = * There's a photo on the fridge.Delay 11 It's of you,Delay 11 your mother, and your brother.Wait for inputClose Message ;
|
|
87
|
if (x > 220)
|
|
88
|
global.msg[0] = * There is some white fur stuck in the drain.Wait for inputClose Message ;
|
|
89
|
if (x > 260)
|
|
90
|
{
|
|
91
|
global.msg[0] = * There's some cinnamony batter caked on the stovetop.Wait for inputClose Message ;
|
|
92
|
if (global.plot >= 250)
|
|
93
|
global.msg[0] = * (It's a butterscotch-cinnamon pie.)Delay 11 * (It's still cooling.)Wait for inputClose Message ;
|
|
94
|
}
|
|
95
|
if (x > 300)
|
|
96
|
global.msg[0] = * (Cookie cutters for gingerbread monsters and gingerbread humans.)Wait for inputClose Message ;
|
|
97
|
if (x > 340)
|
|
98
|
{
|
|
99
|
global.msg[0] = * It's a trashcan.Delay 11 * Somehow,Delay 11 it's emitting a pleasant floral scent.Wait for inputClose Message ;
|
|
100
|
if (global.flag[262 bouquet_quest_stage] >= 4)
|
|
101
|
global.msg[0] = * It's a trashcan.Delay 11 * Somehow,Delay 11 its floral scent has increased.Wait for inputClose Message ;
|
|
102
|
}
|
|
103
|
if (x > 369)
|
|
104
|
global.msg[0] = * It's a landline phone.Delay 11 * But you already have a cell phone.Wait for inputClose Message ;
|
|
105
|
if (x > 440)
|
|
106
|
global.msg[0] = * It's the TV.Delay 11 * Doesn't seem to even be plugged in anymore.Wait for inputClose Message ;
|
|
107
|
if (x > 560)
|
|
108
|
global.msg[0] = * It's a book of hymns.Wait for inputClose Message ;
|
|
109
|
}
|
|
110
|
if (room == room_torbathroom)
|
|
111
|
{
|
|
112
|
if (x >= 100)
|
|
113
|
{
|
|
114
|
global.msg[0] = * On the shower ledge,Delay 11 there's a small container of apple-scented shampoo.Wait for input ;
|
|
115
|
global.msg[1] = * ... and a gallon-sized container of pet shampoo.Wait for inputClose Message ;
|
|
116
|
}
|
|
117
|
if (x >= 160 && x <= 190)
|
|
118
|
{
|
|
119
|
global.msc = 355;
|
|
120
|
scr_textscr_text
function scr_text(arg0)
{
switch (arg0)
{
case 0:
break;
case 10:
global.choicemsg[1] = ;
global.choicemsg[0] = ;
global.choicemsg[2] = " ";
global.choicemsg[3] = " ";
global.msg[0] = * You really didn't want to throw it away.Wait for input ;
global.msg[1] = * Throw it away anyway?Wait for input ;
global.msg[2] = ;
break;
case 11:
if (global.choice == 0)
{
global.msg[0] = * You felt a feeling of relief.Wait for inputClose Message ;
}
else
{
global.msg[0] = * Hand shaking,Delay 11 you dropped the ball of junk on the ground.Wait for input ;
global.msg[1] = * It broke into pieces.Wait for input ;
global.msg[2] = * You felt bitter.Wait for inputClose Message ;
script_execute(scr_litemshift, global.menucoord[1], 0);
for (i = 0; i < 12; i += 1)
{
global.item[i] = 0;
global.weapon[i] = 0;
global.armor[i] = 0;
}
}
break;
case 100:
global.msg[0] = * Hey, Kris!Delay 11 What's up?Delay 11 * Didja lose your pencil again?Wait for input ;
global.msg[1] = Face 4* Here,Delay 11 you want the candy-cane one or the one with lights on it?Wait for input ;
global.msg[2] = Face 1* Huh?Delay 11 * You want to be partners?Wait for input ;
global.msg[3] = Face 4* Ummm...Delay 11 Sorry...Delay 11 * Berdly already asked me...Wait for input ;
global.msg[4] = Face 0* But I could ask Ms. Alphys if we could make a group of 3!Wait for input ;
global.msg[5] = Face 4* I'll ask if you're sure!
Not yet Yes. Ask.Choice type 1 ;
global.msg[6] = " ";
break;
case 101:
if (global.choice == 1)
{
global.msg[0] = Face 0* OK,Delay 11 I'll ask!Wait for input ;
global.msg[1] = * Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message ;
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = Face 4* Yeah,Delay 11 I'm sure there's someone else you can ask!Wait for inputClose Message ;
break;
case 102:
global.msg[0] = Face 0* Do you wanna be partners? Not yet YesChoice type 1 ;
global.msg[1] = " ";
break;
case 103:
if (global.choice == 1)
{
global.msg[0] = Face 0* OK,Delay 11 I'll ask!Wait for input ;
global.msg[1] = * Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message ;
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = Face 4* Umm,Delay 11 OK.Delay 11 * You just keep doing your thing,Delay 11 Kris.Wait for inputClose Message ;
break;
case 104:
global.msg[0] = Face 0* Alright.Delay 11 * Let's get this over with.Wait for input ;
global.msg[1] = * We'll get more chalk.Delay 11 * Mosey back to class.Delay 11 * And then,Delay 11 Kris...Wait for input ;
global.msg[2] = Face 2* YOU'LL do our project.Wait for input ;
global.msg[3] = * How's that sound?
Good BadChoice type 1 ;
global.msg[4] = " ";
break;
case 105:
global.msg[0] = " %%";
break;
case 110:
global.choicemsg[0] = ;
global.choicemsg[1] = ;
global.choicemsg[2] = " ";
global.choicemsg[3] = " ";
if (global.flag[100 got_glowshard] == 0)
{
global.msg[0] = * (There's something glowing inside.)Wait for input ;
global.msg[1] = * (Take it?)Wait for input ;
global.msg[2] = ;
}
else
{
global.msg[0] = * (It's dark inside.)Wait for inputClose Message ;
}
break;
case 111:
if (global.choice == 0)
{
global.msg[0] = * (You got the Glowshard.)Wait for inputClose Message ;
global.flag[100 got_glowshard] = 1;
scr_itemget(3);
... (global.msc);
|
|
121
|
with (obj_event_manager)
|
|
122
|
trigger_event(UnknownEnum.Value_0, UnknownEnum.Value_25);
|
|
123
|
}
|
|
124
|
if (x >= 190)
|
|
125
|
{
|
|
126
|
global.msg[0] = * You looked inside the sink cupboard.Delay 11 * There's...Wait for input ;
|
|
127
|
global.msg[1] = * A can of Ice-E's Cool Boys Body Spray "Spray For The Boys," Flamin' Hot Pizza Flavor.Wait for input ;
|
|
128
|
global.msg[2] = * It seems to be almost entirely full.Wait for inputClose Message ;
|
|
129
|
}
|
|
130
|
}
|
|
131
|
if (room == room_schoollobby)
|
|
132
|
{
|
|
133
|
if (x >= 140 && x < 240)
|
|
134
|
{
|
|
135
|
if (tempvar == 0)
|
|
136
|
global.msg[0] = * The locker is locked.Wait for inputClose Message ;
|
|
137
|
if (tempvar == 1)
|
|
138
|
global.msg[0] = * The locker's lock is locked.Wait for inputClose Message ;
|
|
139
|
if (tempvar == 2)
|
|
140
|
global.msg[0] = * The lock's locker is locked.Wait for inputClose Message ;
|
|
141
|
if (tempvar == 3)
|
|
142
|
global.msg[0] = * The locker's lock's locker is locked.Wait for inputClose Message ;
|
|
143
|
if (tempvar >= 4)
|
|
144
|
global.msg[0] = * The locker is locked.Wait for inputClose Message ;
|
|
145
|
with (obj_readable_room1)
|
|
146
|
tempvar += 1;
|
|
147
|
}
|
|
148
|
if (x == 240)
|
|
149
|
global.msg[0] = * (The locker is covered in Jockington memorabilia.)Wait for inputClose Message ;
|
|
150
|
if (x >= 280)
|
|
151
|
{
|
|
152
|
global.msg[0] = * (Are you ready for the Sadie Hawkman's dance?)Wait for input ;
|
|
153
|
global.msg[1] = * (At this dance,Delay 11 all the chaperones wear giant hawk heads...)Wait for input ;
|
|
154
|
global.msg[2] = * (... and screech at any students that make contact while dancing.)Wait for inputClose Message ;
|
|
155
|
}
|
|
156
|
if (x < 140)
|
|
157
|
{
|
|
158
|
global.msg[0] = * (You look through the frosted window.)Wait for input ;
|
|
159
|
global.msg[1] = * (A blurry yellow object is teaching a bunch of blurry bored-looking objects.)Wait for inputClose Message ;
|
|
160
|
}
|
|
161
|
if (x >= 520)
|
|
162
|
{
|
|
163
|
global.msg[0] = * (You ran the water fountain.)Delay 11 * (It's lukewarm.)Wait for inputClose Message ;
|
|
164
|
if (read == 1)
|
|
165
|
global.msg[0] = * (You ran the water fountain.)Delay 11 * (It's tepid.)Wait for inputClose Message ;
|
|
166
|
if (read >= 2)
|
|
167
|
global.msg[0] = * (You ran the water fountain.)Delay 11 * (It's refreshingly cool.)Wait for inputClose Message ;
|
|
168
|
if (global.plot < 10)
|
|
169
|
{
|
|
170
|
global.msg[0] = * (You drank from the water fountain.)Wait for input ;
|
|
171
|
scr_susfacescr_susface
function scr_susface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char S Sound S Close Message , string(arg1));
} (1, 1);
|
|
172
|
global.msg[2] = * Heheh,Delay 11 people put their mouth on that,Delay 11 ya know.Wait for inputClose Message ;
|
|
173
|
if (read >= 1)
|
|
174
|
{
|
|
175
|
scr_susfacescr_susface
function scr_susface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char S Sound S Close Message , string(arg1));
} (0, 9);
|
|
176
|
global.msg[1] = * That wasn't ENCOURAGEMENT,Delay 11 dumbass!Wait for inputClose Message ;
|
|
177
|
}
|
|
178
|
}
|
|
179
|
}
|
|
180
|
if (x >= 560)
|
|
181
|
{
|
|
182
|
global.msg[0] = * Do you like,Delay 11 breathing?Delay 11 Moving fast,Delay 11 with or without,Delay 11 legs?Wait for input ;
|
|
183
|
global.msg[1] = * But usually,Delay 11 with legs?Wait for input ;
|
|
184
|
global.msg[2] = * Join the Cross Country Team with Jockington,Delay 11 and Noelle!Wait for inputClose Message ;
|
|
185
|
}
|
|
186
|
if (x >= 690)
|
|
187
|
global.msg[0] = * (Locker.Delay 11 It's locked.)Wait for inputClose Message ;
|
|
188
|
if (x == 760)
|
|
189
|
global.msg[0] = * (This used to be your brother's locker.)Wait for inputClose Message ;
|
|
190
|
if (x == 780)
|
|
191
|
global.msg[0] = * (It's your locker.)Delay 11 * (It's empty.)Wait for inputClose Message ;
|
|
192
|
}
|
|
193
|
if (room == room_alphysclass)
|
|
194
|
{
|
|
195
|
global.msg[0] = * (You checked the time.)Wait for input ;
|
|
196
|
global.msg[1] = * (... It seems to be time for class.)Wait for inputClose Message ;
|
|
197
|
if (global.plot >= 250)
|
|
198
|
{
|
|
199
|
global.msg[0] = * (You checked the time.)Wait for input ;
|
|
200
|
global.msg[1] = * (... It seems to not be time for class.)Wait for inputClose Message ;
|
|
201
|
}
|
|
202
|
if (x > 240)
|
|
203
|
{
|
|
204
|
global.fe = 1;
|
|
205
|
global.fc = 11;
|
|
206
|
global.typer = 20;
|
|
207
|
global.msg[0] = * Um,Delay 11 Kris,Delay 11 the hope is that you...Wait for input ;
|
|
208
|
global.msg[1] = Face 0* ... choose someone in the class?Wait for inputClose Message ;
|
|
209
|
}
|
|
210
|
if (x < 200)
|
|
211
|
{
|
|
212
|
global.msg[0] = * (The computer's wallpaper is a rotating slideshow of nature images.)Wait for input ;
|
|
213
|
global.msg[1] = * (... and,Delay 11 rarely, an image of two buff superheroes embracing,Delay 11 blushing.)Wait for inputClose Message ;
|
|
214
|
if (global.plot >= 250)
|
|
215
|
{
|
|
216
|
global.msg[0] = * (The computer is turned off.)Wait for input ;
|
|
217
|
global.msg[1] = * (Everything felt peaceful for a moment.)Wait for inputClose Message ;
|
|
218
|
}
|
|
219
|
}
|
|
220
|
if (x < 150)
|
|
221
|
global.msg[0] = * (It's a bunch of roses.)Wait for inputClose Message ;
|
|
222
|
if (x < 80)
|
|
223
|
{
|
|
224
|
global.msg[0] = * (Looks like motivational quotes from various literature.)Wait for input ;
|
|
225
|
global.msg[1] = * "Try your best,Delay 11 Astral Wolf!Delay 11" * "Even in your darkest hour...!"Wait for input ;
|
|
226
|
global.msg[2] = * (... that one seems to be from a video game.)Wait for inputClose Message ;
|
|
227
|
}
|
|
228
|
}
|
|
229
|
if (room == room_torielclass)
|
|
230
|
{
|
|
231
|
if (y <= (room_height / 2))
|
|
232
|
{
|
|
233
|
if (x >= 100)
|
|
234
|
{
|
|
235
|
global.msg[0] = * ("Ms. Toriel" is written in cursive on the dry-erase board.)Wait for input ;
|
|
236
|
global.msg[1] = * (Seems like it hasn't been erased in a very long time.)Wait for inputClose Message ;
|
|
237
|
}
|
|
238
|
if (x >= 130)
|
|
239
|
{
|
|
240
|
global.msg[0] = * (It's a computer.)Wait for input ;
|
|
241
|
global.msg[1] = * (Its desktop wallpaper is you and your brother dressed up for Halloween 8 years ago.)Wait for inputClose Message ;
|
|
242
|
}
|
|
243
|
if (x >= 170)
|
|
244
|
{
|
|
245
|
global.msc = 350;
|
|
246
|
scr_textscr_text
function scr_text(arg0)
{
switch (arg0)
{
case 0:
break;
case 10:
global.choicemsg[1] = ;
global.choicemsg[0] = ;
global.choicemsg[2] = " ";
global.choicemsg[3] = " ";
global.msg[0] = * You really didn't want to throw it away.Wait for input ;
global.msg[1] = * Throw it away anyway?Wait for input ;
global.msg[2] = ;
break;
case 11:
if (global.choice == 0)
{
global.msg[0] = * You felt a feeling of relief.Wait for inputClose Message ;
}
else
{
global.msg[0] = * Hand shaking,Delay 11 you dropped the ball of junk on the ground.Wait for input ;
global.msg[1] = * It broke into pieces.Wait for input ;
global.msg[2] = * You felt bitter.Wait for inputClose Message ;
script_execute(scr_litemshift, global.menucoord[1], 0);
for (i = 0; i < 12; i += 1)
{
global.item[i] = 0;
global.weapon[i] = 0;
global.armor[i] = 0;
}
}
break;
case 100:
global.msg[0] = * Hey, Kris!Delay 11 What's up?Delay 11 * Didja lose your pencil again?Wait for input ;
global.msg[1] = Face 4* Here,Delay 11 you want the candy-cane one or the one with lights on it?Wait for input ;
global.msg[2] = Face 1* Huh?Delay 11 * You want to be partners?Wait for input ;
global.msg[3] = Face 4* Ummm...Delay 11 Sorry...Delay 11 * Berdly already asked me...Wait for input ;
global.msg[4] = Face 0* But I could ask Ms. Alphys if we could make a group of 3!Wait for input ;
global.msg[5] = Face 4* I'll ask if you're sure!
Not yet Yes. Ask.Choice type 1 ;
global.msg[6] = " ";
break;
case 101:
if (global.choice == 1)
{
global.msg[0] = Face 0* OK,Delay 11 I'll ask!Wait for input ;
global.msg[1] = * Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message ;
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = Face 4* Yeah,Delay 11 I'm sure there's someone else you can ask!Wait for inputClose Message ;
break;
case 102:
global.msg[0] = Face 0* Do you wanna be partners? Not yet YesChoice type 1 ;
global.msg[1] = " ";
break;
case 103:
if (global.choice == 1)
{
global.msg[0] = Face 0* OK,Delay 11 I'll ask!Wait for input ;
global.msg[1] = * Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message ;
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = Face 4* Umm,Delay 11 OK.Delay 11 * You just keep doing your thing,Delay 11 Kris.Wait for inputClose Message ;
break;
case 104:
global.msg[0] = Face 0* Alright.Delay 11 * Let's get this over with.Wait for input ;
global.msg[1] = * We'll get more chalk.Delay 11 * Mosey back to class.Delay 11 * And then,Delay 11 Kris...Wait for input ;
global.msg[2] = Face 2* YOU'LL do our project.Wait for input ;
global.msg[3] = * How's that sound?
Good BadChoice type 1 ;
global.msg[4] = " ";
break;
case 105:
global.msg[0] = " %%";
break;
case 110:
global.choicemsg[0] = ;
global.choicemsg[1] = ;
global.choicemsg[2] = " ";
global.choicemsg[3] = " ";
if (global.flag[100 got_glowshard] == 0)
{
global.msg[0] = * (There's something glowing inside.)Wait for input ;
global.msg[1] = * (Take it?)Wait for input ;
global.msg[2] = ;
}
else
{
global.msg[0] = * (It's dark inside.)Wait for inputClose Message ;
}
break;
case 111:
if (global.choice == 0)
{
global.msg[0] = * (You got the Glowshard.)Wait for inputClose Message ;
global.flag[100 got_glowshard] = 1;
scr_itemget(3);
... (global.msc);
|
|
247
|
}
|
|
248
|
if (x >= 198)
|
|
249
|
global.msg[0] = * (Some kind of teacher food.)Wait for inputClose Message ;
|
|
250
|
if (x >= 204)
|
|
251
|
{
|
|
252
|
global.msg[0] = * (It's a poster of several basic shapes.)Delay 11 * (Circle, Oval, Square...)Wait for input ;
|
|
253
|
global.msg[1] = * (Hyperdodecahedron...)Wait for inputClose Message ;
|
|
254
|
}
|
|
255
|
if (x >= 230)
|
|
256
|
global.msg[0] = * (Kids' books.)Delay 11 * (Some of them used to be yours.)Wait for inputClose Message ;
|
|
257
|
if (x >= 256)
|
|
258
|
global.msg[0] = * (It's a primitive drawing of your mom.)Wait for inputClose Message ;
|
|
259
|
}
|
|
260
|
else if (x <= (room_width / 2))
|
|
261
|
{
|
|
262
|
global.msg[0] = * (Some kind of primitive sculpture.) * (Who knows what it represents?)Wait for inputClose Message ;
|
|
263
|
}
|
|
264
|
else
|
|
265
|
{
|
|
266
|
global.msg[0] = * (The Throne of the Gods.)Wait for inputClose Message ;
|
|
267
|
}
|
|
268
|
}
|
|
269
|
if (room == room_schooldoor)
|
|
270
|
global.msg[0] = * (The door is locked.)Wait for inputClose Message ;
|
|
271
|
if (room == room_school_unusedroom)
|
|
272
|
{
|
|
273
|
if (x < 80)
|
|
274
|
global.msg[0] = * (The door is locked.)Wait for inputClose Message ;
|
|
275
|
if (x > 100)
|
|
276
|
global.msg[0] = * (It's a worn-down stuffed animal.)Wait for inputClose Message ;
|
|
277
|
if (x > 160 && y < 100)
|
|
278
|
global.msg[0] = * (It's a lightswitch.)Wait for inputClose Message ;
|
|
279
|
if (x > 160 && y > 100)
|
|
280
|
global.msg[0] = * (It's a checkerboard.)Delay 11 * (There are pawns strewn on it.)Wait for inputClose Message ;
|
|
281
|
if (x > 220)
|
|
282
|
global.msg[0] = * (Playing cards spill out of a deck in the closet.)Wait for inputClose Message ;
|
|
283
|
if (x > 250)
|
|
284
|
{
|
|
285
|
global.msg[0] = * (It's a yellowed, poorly-drawn picture of a green turtle.)Wait for input ;
|
|
286
|
global.msg[1] = * (It's signed 'Alvin.')Wait for inputClose Message ;
|
|
287
|
}
|
|
288
|
}
|
|
289
|
if (room == room_hospital_lobby)
|
|
290
|
{
|
|
291
|
if (x <= 160)
|
|
292
|
{
|
|
293
|
global.msg[0] = * (It's one of those sliding bead toys that naturally spawns inside doctors' offices.)Wait for input ;
|
|
294
|
global.msg[1] = * (The beads march grimly along their set path.)Wait for inputClose Message ;
|
|
295
|
}
|
|
296
|
if (x >= 160)
|
|
297
|
{
|
|
298
|
global.msc = 360;
|
|
299
|
scr_textscr_text
function scr_text(arg0)
{
switch (arg0)
{
case 0:
break;
case 10:
global.choicemsg[1] = ;
global.choicemsg[0] = ;
global.choicemsg[2] = " ";
global.choicemsg[3] = " ";
global.msg[0] = * You really didn't want to throw it away.Wait for input ;
global.msg[1] = * Throw it away anyway?Wait for input ;
global.msg[2] = ;
break;
case 11:
if (global.choice == 0)
{
global.msg[0] = * You felt a feeling of relief.Wait for inputClose Message ;
}
else
{
global.msg[0] = * Hand shaking,Delay 11 you dropped the ball of junk on the ground.Wait for input ;
global.msg[1] = * It broke into pieces.Wait for input ;
global.msg[2] = * You felt bitter.Wait for inputClose Message ;
script_execute(scr_litemshift, global.menucoord[1], 0);
for (i = 0; i < 12; i += 1)
{
global.item[i] = 0;
global.weapon[i] = 0;
global.armor[i] = 0;
}
}
break;
case 100:
global.msg[0] = * Hey, Kris!Delay 11 What's up?Delay 11 * Didja lose your pencil again?Wait for input ;
global.msg[1] = Face 4* Here,Delay 11 you want the candy-cane one or the one with lights on it?Wait for input ;
global.msg[2] = Face 1* Huh?Delay 11 * You want to be partners?Wait for input ;
global.msg[3] = Face 4* Ummm...Delay 11 Sorry...Delay 11 * Berdly already asked me...Wait for input ;
global.msg[4] = Face 0* But I could ask Ms. Alphys if we could make a group of 3!Wait for input ;
global.msg[5] = Face 4* I'll ask if you're sure!
Not yet Yes. Ask.Choice type 1 ;
global.msg[6] = " ";
break;
case 101:
if (global.choice == 1)
{
global.msg[0] = Face 0* OK,Delay 11 I'll ask!Wait for input ;
global.msg[1] = * Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message ;
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = Face 4* Yeah,Delay 11 I'm sure there's someone else you can ask!Wait for inputClose Message ;
break;
case 102:
global.msg[0] = Face 0* Do you wanna be partners? Not yet YesChoice type 1 ;
global.msg[1] = " ";
break;
case 103:
if (global.choice == 1)
{
global.msg[0] = Face 0* OK,Delay 11 I'll ask!Wait for input ;
global.msg[1] = * Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message ;
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = Face 4* Umm,Delay 11 OK.Delay 11 * You just keep doing your thing,Delay 11 Kris.Wait for inputClose Message ;
break;
case 104:
global.msg[0] = Face 0* Alright.Delay 11 * Let's get this over with.Wait for input ;
global.msg[1] = * We'll get more chalk.Delay 11 * Mosey back to class.Delay 11 * And then,Delay 11 Kris...Wait for input ;
global.msg[2] = Face 2* YOU'LL do our project.Wait for input ;
global.msg[3] = * How's that sound?
Good BadChoice type 1 ;
global.msg[4] = " ";
break;
case 105:
global.msg[0] = " %%";
break;
case 110:
global.choicemsg[0] = ;
global.choicemsg[1] = ;
global.choicemsg[2] = " ";
global.choicemsg[3] = " ";
if (global.flag[100 got_glowshard] == 0)
{
global.msg[0] = * (There's something glowing inside.)Wait for input ;
global.msg[1] = * (Take it?)Wait for input ;
global.msg[2] = ;
}
else
{
global.msg[0] = * (It's dark inside.)Wait for inputClose Message ;
}
break;
case 111:
if (global.choice == 0)
{
global.msg[0] = * (You got the Glowshard.)Wait for inputClose Message ;
global.flag[100 got_glowshard] = 1;
scr_itemget(3);
... (global.msc);
|
|
300
|
}
|
|
301
|
}
|
|
302
|
if (room == room_dark2 || room == room_dark3 || room == room_dark7)
|
|
303
|
global.msg[0] = * (It's too dark to see anything.)Wait for inputClose Message ;
|
|
304
|
if (room == room_dark3a)
|
|
305
|
{
|
|
306
|
global.msc = 110;
|
|
307
|
scr_textscr_text
function scr_text(arg0)
{
switch (arg0)
{
case 0:
break;
case 10:
global.choicemsg[1] = ;
global.choicemsg[0] = ;
global.choicemsg[2] = " ";
global.choicemsg[3] = " ";
global.msg[0] = * You really didn't want to throw it away.Wait for input ;
global.msg[1] = * Throw it away anyway?Wait for input ;
global.msg[2] = ;
break;
case 11:
if (global.choice == 0)
{
global.msg[0] = * You felt a feeling of relief.Wait for inputClose Message ;
}
else
{
global.msg[0] = * Hand shaking,Delay 11 you dropped the ball of junk on the ground.Wait for input ;
global.msg[1] = * It broke into pieces.Wait for input ;
global.msg[2] = * You felt bitter.Wait for inputClose Message ;
script_execute(scr_litemshift, global.menucoord[1], 0);
for (i = 0; i < 12; i += 1)
{
global.item[i] = 0;
global.weapon[i] = 0;
global.armor[i] = 0;
}
}
break;
case 100:
global.msg[0] = * Hey, Kris!Delay 11 What's up?Delay 11 * Didja lose your pencil again?Wait for input ;
global.msg[1] = Face 4* Here,Delay 11 you want the candy-cane one or the one with lights on it?Wait for input ;
global.msg[2] = Face 1* Huh?Delay 11 * You want to be partners?Wait for input ;
global.msg[3] = Face 4* Ummm...Delay 11 Sorry...Delay 11 * Berdly already asked me...Wait for input ;
global.msg[4] = Face 0* But I could ask Ms. Alphys if we could make a group of 3!Wait for input ;
global.msg[5] = Face 4* I'll ask if you're sure!
Not yet Yes. Ask.Choice type 1 ;
global.msg[6] = " ";
break;
case 101:
if (global.choice == 1)
{
global.msg[0] = Face 0* OK,Delay 11 I'll ask!Wait for input ;
global.msg[1] = * Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message ;
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = Face 4* Yeah,Delay 11 I'm sure there's someone else you can ask!Wait for inputClose Message ;
break;
case 102:
global.msg[0] = Face 0* Do you wanna be partners? Not yet YesChoice type 1 ;
global.msg[1] = " ";
break;
case 103:
if (global.choice == 1)
{
global.msg[0] = Face 0* OK,Delay 11 I'll ask!Wait for input ;
global.msg[1] = * Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message ;
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = Face 4* Umm,Delay 11 OK.Delay 11 * You just keep doing your thing,Delay 11 Kris.Wait for inputClose Message ;
break;
case 104:
global.msg[0] = Face 0* Alright.Delay 11 * Let's get this over with.Wait for input ;
global.msg[1] = * We'll get more chalk.Delay 11 * Mosey back to class.Delay 11 * And then,Delay 11 Kris...Wait for input ;
global.msg[2] = Face 2* YOU'LL do our project.Wait for input ;
global.msg[3] = * How's that sound?
Good BadChoice type 1 ;
global.msg[4] = " ";
break;
case 105:
global.msg[0] = " %%";
break;
case 110:
global.choicemsg[0] = ;
global.choicemsg[1] = ;
global.choicemsg[2] = " ";
global.choicemsg[3] = " ";
if (global.flag[100 got_glowshard] == 0)
{
global.msg[0] = * (There's something glowing inside.)Wait for input ;
global.msg[1] = * (Take it?)Wait for input ;
global.msg[2] = ;
}
else
{
global.msg[0] = * (It's dark inside.)Wait for inputClose Message ;
}
break;
case 111:
if (global.choice == 0)
{
global.msg[0] = * (You got the Glowshard.)Wait for inputClose Message ;
global.flag[100 got_glowshard] = 1;
scr_itemget(3);
... (110);
|
|
308
|
}
|
|
309
|
if (room == room_dark_eyepuzzle)
|
|
310
|
global.msg[0] = * In this land,Delay 11 only eyes blinded by darkness can see the way...Wait for inputClose Message ;
|
|
311
|
if (room == room_castle_town)
|
|
312
|
{
|
|
313
|
global.msg[0] = * (It looks like a shop,Delay 11 but the door is locked,Delay 11 and no one's inside...)Wait for inputClose Message ;
|
|
314
|
if (read >= 1)
|
|
315
|
global.msg[0] = * (It's locked.)Wait for inputClose Message ;
|
|
316
|
with (obj_readable_room1)
|
|
317
|
read += 1;
|
|
318
|
}
|
|
319
|
if (room == room_castle_front)
|
|
320
|
{
|
|
321
|
global.typer = 31;
|
|
322
|
global.fc = 2;
|
|
323
|
global.fe = 0;
|
|
324
|
global.msg[0] = * Hey,Delay 11 Kris,Delay 11 I really think we should catch up with Susie.Wait for input ;
|
|
325
|
global.msg[1] = Face 1* We can come back here after our adventure is over...Wait for input ;
|
|
326
|
global.msg[2] = Face 8* ... and then I can bake you a yummy cake!Wait for inputClose Message ;
|
|
327
|
if (read > 0)
|
|
328
|
{
|
|
329
|
global.fe = 1;
|
|
330
|
global.msg[0] = * Kris,Delay 11 perhaps we should save the world first...?Wait for input ;
|
|
331
|
global.msg[1] = Face 0* It seems a bit important.Wait for inputClose Message ;
|
|
332
|
}
|
|
333
|
}
|
|
334
|
if (room == room_castle_outskirts)
|
|
335
|
{
|
|
336
|
global.typer = 31;
|
|
337
|
global.fc = 2;
|
|
338
|
global.fe = 1;
|
|
339
|
global.msg[0] = * Come to think of it,Delay 11 how did Lancer get up there...?Wait for input ;
|
|
340
|
global.msg[1] = Face 6* I suppose he rode his bike up the side of the cliff...?Wait for inputClose Message ;
|
|
341
|
}
|
|
342
|
if (room == room_field_puzzle1)
|
|
343
|
global.msg[0] = * Check the clock.Delay 11 * In order to solve this puzzle,Delay 11 you'll have to hurry.Wait for inputClose Message ;
|
|
344
|
if (room == room_field_shop1)
|
|
345
|
{
|
|
346
|
global.msg[0] = * (Store to the left.) * (Come on in and buy something...)Wait for input ;
|
|
347
|
global.msg[1] = * (Or don't.)Wait for inputClose Message ;
|
|
348
|
}
|
|
349
|
if (room == room_field_checkers1 || room == room_field_checkers4 || room == room_field_checkers6)
|
|
350
|
global.msg[0] = * (When you step into the light,Delay 11 you'll return to where you were before.)Wait for inputClose Message ;
|
|
351
|
if (room == room_field_puzzletutorial)
|
|
352
|
{
|
|
353
|
global.msc = 250;
|
|
354
|
scr_textscr_text
function scr_text(arg0)
{
switch (arg0)
{
case 0:
break;
case 10:
global.choicemsg[1] = ;
global.choicemsg[0] = ;
global.choicemsg[2] = " ";
global.choicemsg[3] = " ";
global.msg[0] = * You really didn't want to throw it away.Wait for input ;
global.msg[1] = * Throw it away anyway?Wait for input ;
global.msg[2] = ;
break;
case 11:
if (global.choice == 0)
{
global.msg[0] = * You felt a feeling of relief.Wait for inputClose Message ;
}
else
{
global.msg[0] = * Hand shaking,Delay 11 you dropped the ball of junk on the ground.Wait for input ;
global.msg[1] = * It broke into pieces.Wait for input ;
global.msg[2] = * You felt bitter.Wait for inputClose Message ;
script_execute(scr_litemshift, global.menucoord[1], 0);
for (i = 0; i < 12; i += 1)
{
global.item[i] = 0;
global.weapon[i] = 0;
global.armor[i] = 0;
}
}
break;
case 100:
global.msg[0] = * Hey, Kris!Delay 11 What's up?Delay 11 * Didja lose your pencil again?Wait for input ;
global.msg[1] = Face 4* Here,Delay 11 you want the candy-cane one or the one with lights on it?Wait for input ;
global.msg[2] = Face 1* Huh?Delay 11 * You want to be partners?Wait for input ;
global.msg[3] = Face 4* Ummm...Delay 11 Sorry...Delay 11 * Berdly already asked me...Wait for input ;
global.msg[4] = Face 0* But I could ask Ms. Alphys if we could make a group of 3!Wait for input ;
global.msg[5] = Face 4* I'll ask if you're sure!
Not yet Yes. Ask.Choice type 1 ;
global.msg[6] = " ";
break;
case 101:
if (global.choice == 1)
{
global.msg[0] = Face 0* OK,Delay 11 I'll ask!Wait for input ;
global.msg[1] = * Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message ;
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = Face 4* Yeah,Delay 11 I'm sure there's someone else you can ask!Wait for inputClose Message ;
break;
case 102:
global.msg[0] = Face 0* Do you wanna be partners? Not yet YesChoice type 1 ;
global.msg[1] = " ";
break;
case 103:
if (global.choice == 1)
{
global.msg[0] = Face 0* OK,Delay 11 I'll ask!Wait for input ;
global.msg[1] = * Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message ;
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = Face 4* Umm,Delay 11 OK.Delay 11 * You just keep doing your thing,Delay 11 Kris.Wait for inputClose Message ;
break;
case 104:
global.msg[0] = Face 0* Alright.Delay 11 * Let's get this over with.Wait for input ;
global.msg[1] = * We'll get more chalk.Delay 11 * Mosey back to class.Delay 11 * And then,Delay 11 Kris...Wait for input ;
global.msg[2] = Face 2* YOU'LL do our project.Wait for input ;
global.msg[3] = * How's that sound?
Good BadChoice type 1 ;
global.msg[4] = " ";
break;
case 105:
global.msg[0] = " %%";
break;
case 110:
global.choicemsg[0] = ;
global.choicemsg[1] = ;
global.choicemsg[2] = " ";
global.choicemsg[3] = " ";
if (global.flag[100 got_glowshard] == 0)
{
global.msg[0] = * (There's something glowing inside.)Wait for input ;
global.msg[1] = * (Take it?)Wait for input ;
global.msg[2] = ;
}
else
{
global.msg[0] = * (It's dark inside.)Wait for inputClose Message ;
}
break;
case 111:
if (global.choice == 0)
{
global.msg[0] = * (You got the Glowshard.)Wait for inputClose Message ;
global.flag[100 got_glowshard] = 1;
scr_itemget(3);
... (global.msc);
|
|
355
|
}
|
|
356
|
if (room == room_field_checkers5)
|
|
357
|
global.msg[0] = * (Touching a wall slows your run.)Wait for inputClose Message ;
|
|
358
|
if (room == room_forest_area3)
|
|
359
|
{
|
|
360
|
global.msg[0] = * (It looks like it's supposed to be the solution to a puzzle...)Wait for input ;
|
|
361
|
global.msg[1] = * (But,Delay 11 it's been vandalized with a calligraphy pen.)Wait for input ;
|
|
362
|
global.msg[2] = * (Looks like the order of symbols was RED-BLACK-RED.)Wait for inputClose Message ;
|
|
363
|
if (read >= 1)
|
|
364
|
global.msg[0] = * (Looks like the order of symbols was RED-BLACK-RED.)Wait for inputClose Message ;
|
|
365
|
if (y >= 400)
|
|
366
|
{
|
|
367
|
if (x < 600)
|
|
368
|
{
|
|
369
|
global.msg[0] = * RK came by...Delay 11 What a hunk!Wait for input ;
|
|
370
|
global.msg[1] = * He vandalized the puzzle to stop the Lightners...Delay 11 * But WE know the answers!Delay 11Wait for input ;
|
|
371
|
global.msg[2] = * Oh, you wanna get through!?Delay 11 * Of course we'll tell you!!!Wait for input ;
|
|
372
|
global.msg[3] = * Ummm...Delay 11 The first symbol is a HEART!Delay 11 Haha, just like LOVE!Delay 11 Does that help!?Wait for inputClose Message ;
|
|
373
|
if (read >= 1)
|
|
374
|
global.msg[0] = * Ummm...Delay 11 The first symbol is a HEART!Delay 11 Haha, just like LOVE!Delay 11 Does that help!?Wait for inputClose Message ;
|
|
375
|
}
|
|
376
|
else
|
|
377
|
{
|
|
378
|
global.msg[0] = * Um,Delay 11 symbol puzzle...?Delay 11 * All the symbols were different...Delay 11 I think.Wait for input ;
|
|
379
|
global.msg[1] = * You can,Delay 11 um...Delay 11 still see the colors they were,Delay 11 too...Wait for input ;
|
|
380
|
global.msg[2] = * Sorry I can't be any more help...Wait for inputClose Message ;
|
|
381
|
if (x >= 1100)
|
|
382
|
{
|
|
383
|
global.msg[0] = * Huh!?Delay 11 Symbol puzzle...!?Delay 11 * Why should --WE-- care!?Wait for input ;
|
|
384
|
global.msg[1] = * NONE of the symbols are CLUBs!Wait for input ;
|
|
385
|
global.msg[2] = * ARRRGH,Delay 11 it's downright insulting!Wait for inputClose Message ;
|
|
386
|
}
|
|
387
|
}
|
|
388
|
if (global.plot >= 75)
|
|
389
|
{
|
|
390
|
holecon = 999;
|
|
391
|
global.msg[0] = * (Just a regular hole...)Wait for inputClose Message ;
|
|
392
|
}
|
|
393
|
}
|
|
394
|
}
|
|
395
|
if (room == room_forest_area5)
|
|
396
|
{
|
|
397
|
if (x <= 340)
|
|
398
|
{
|
|
399
|
global.msg[0] = * (Revolve around the center,Delay 11 and look carefully.)Wait for input ;
|
|
400
|
global.msg[1] = * (The darker it gets,Delay 11 the more you can see.)Wait for inputClose Message ;
|
|
401
|
}
|
|
402
|
if (x >= 600 && x <= 1300)
|
|
403
|
{
|
|
404
|
if (global.flag[237 solved_dark_puzzle] == 0)
|
|
405
|
{
|
|
406
|
global.flag[237 solved_dark_puzzle] = 1;
|
|
407
|
snd_play(snd_screenshake);
|
|
408
|
instance_create(0, 0, obj_shake);
|
|
409
|
global.msg[0] = ;
|
|
410
|
global.msg[1] = * (Though hard to see,Delay 11 there was a switch in the tree...!)Wait for inputClose Message ;
|
|
411
|
if (obj_mainchara.becamebattle == 0)
|
|
412
|
{
|
|
413
|
global.msg[0] = ;
|
|
414
|
global.msg[1] = * (Though hard to see,Delay 11 there was a switch in the tree...!)Wait for input ;
|
|
415
|
scr_ralfacescr_ralface
function scr_ralface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char R Sound R Close Message , string(arg1));
} (2, 1);
|
|
416
|
global.msg[3] = * ...?Delay 11 * How'd you know that was there,Delay 11 Kris?Wait for input ;
|
|
417
|
global.msg[4] = Face 6* You're really amazing,Delay 11 you know that,Delay 11 Kris...?Wait for inputClose Message ;
|
|
418
|
}
|
|
419
|
with (obj_tempblock_room)
|
|
420
|
{
|
|
421
|
with (tree)
|
|
422
|
instance_destroy();
|
|
423
|
with (block)
|
|
424
|
instance_destroy();
|
|
425
|
with (talkto)
|
|
426
|
instance_destroy();
|
|
427
|
}
|
|
428
|
}
|
|
429
|
else
|
|
430
|
{
|
|
431
|
global.msg[0] = * (Doesn't seem to be anything else interesting in the tree.)Wait for inputClose Message ;
|
|
432
|
}
|
|
433
|
}
|
|
434
|
if (x >= 1350)
|
|
435
|
{
|
|
436
|
global.msg[0] = * (There's a tree blocking the way.)Wait for input ;
|
|
437
|
global.msg[1] = * (Might look like you can walk around it,Delay 11 but that's definitely not the case.)Wait for inputClose Message ;
|
|
438
|
}
|
|
439
|
}
|
|
440
|
if (room == room_forest_starwalker)
|
|
441
|
{
|
|
442
|
global.msg[0] = * (Can't get any more.)Wait for inputClose Message ;
|
|
443
|
if (read == 0)
|
|
444
|
{
|
|
445
|
snd_play(snd_item);
|
|
446
|
global.msg[0] = * (Got $40 from Starwalker's ambient luster.)Wait for inputClose Message ;
|
|
447
|
global.gold += 40;
|
|
448
|
}
|
|
449
|
read += 1;
|
|
450
|
}
|
|
451
|
if (room == room_cc_prison_cells)
|
|
452
|
{
|
|
453
|
global.flag[231 jail_interacts] += 1;
|
|
454
|
if (x < 400)
|
|
455
|
{
|
|
456
|
global.fc = 2;
|
|
457
|
global.typer = 31;
|
|
458
|
global.fe = 0;
|
|
459
|
global.msg[0] = * Susie's first solo puzzle...Delay 11 what a nice memory.Wait for input ;
|
|
460
|
scr_susfacescr_susface
function scr_susface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char S Sound S Close Message , string(arg1));
} (1, 7);
|
|
461
|
global.msg[2] = * Stop remembering me fondly!!!Wait for inputClose Message ;
|
|
462
|
}
|
|
463
|
if (x >= 600 && y < 200)
|
|
464
|
{
|
|
465
|
global.msg[0] = * (There's a crack in the wall...)Delay 11 * (What could be inside...?)Wait for input ;
|
|
466
|
global.msg[1] = * (... it's more wall.)Wait for inputClose Message ;
|
|
467
|
if (read >= 1)
|
|
468
|
global.msg[0] = * (Nothing here except for poor architectural engineering.)Wait for inputClose Message ;
|
|
469
|
}
|
|
470
|
if (x >= 600 && y > 200)
|
|
471
|
{
|
|
472
|
global.msg[0] = * (It's a metal door.)Delay 11 * (You rattle the bars...)Wait for input ;
|
|
473
|
global.msg[1] = * (It's no use...)Wait for inputClose Message ;
|
|
474
|
if (read >= 1)
|
|
475
|
global.msg[0] = * (It's a metal door.)Delay 11 * (It's locked.)Wait for inputClose Message ;
|
|
476
|
if (global.plot >= 155)
|
|
477
|
global.msg[0] = * (There's a conspicuous absence of a metal door here.)Wait for inputClose Message ;
|
|
478
|
}
|
|
479
|
if (x >= 720)
|
|
480
|
{
|
|
481
|
global.msc = 295;
|
|
482
|
scr_textscr_text
function scr_text(arg0)
{
switch (arg0)
{
case 0:
break;
case 10:
global.choicemsg[1] = ;
global.choicemsg[0] = ;
global.choicemsg[2] = " ";
global.choicemsg[3] = " ";
global.msg[0] = * You really didn't want to throw it away.Wait for input ;
global.msg[1] = * Throw it away anyway?Wait for input ;
global.msg[2] = ;
break;
case 11:
if (global.choice == 0)
{
global.msg[0] = * You felt a feeling of relief.Wait for inputClose Message ;
}
else
{
global.msg[0] = * Hand shaking,Delay 11 you dropped the ball of junk on the ground.Wait for input ;
global.msg[1] = * It broke into pieces.Wait for input ;
global.msg[2] = * You felt bitter.Wait for inputClose Message ;
script_execute(scr_litemshift, global.menucoord[1], 0);
for (i = 0; i < 12; i += 1)
{
global.item[i] = 0;
global.weapon[i] = 0;
global.armor[i] = 0;
}
}
break;
case 100:
global.msg[0] = * Hey, Kris!Delay 11 What's up?Delay 11 * Didja lose your pencil again?Wait for input ;
global.msg[1] = Face 4* Here,Delay 11 you want the candy-cane one or the one with lights on it?Wait for input ;
global.msg[2] = Face 1* Huh?Delay 11 * You want to be partners?Wait for input ;
global.msg[3] = Face 4* Ummm...Delay 11 Sorry...Delay 11 * Berdly already asked me...Wait for input ;
global.msg[4] = Face 0* But I could ask Ms. Alphys if we could make a group of 3!Wait for input ;
global.msg[5] = Face 4* I'll ask if you're sure!
Not yet Yes. Ask.Choice type 1 ;
global.msg[6] = " ";
break;
case 101:
if (global.choice == 1)
{
global.msg[0] = Face 0* OK,Delay 11 I'll ask!Wait for input ;
global.msg[1] = * Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message ;
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = Face 4* Yeah,Delay 11 I'm sure there's someone else you can ask!Wait for inputClose Message ;
break;
case 102:
global.msg[0] = Face 0* Do you wanna be partners? Not yet YesChoice type 1 ;
global.msg[1] = " ";
break;
case 103:
if (global.choice == 1)
{
global.msg[0] = Face 0* OK,Delay 11 I'll ask!Wait for input ;
global.msg[1] = * Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message ;
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = Face 4* Umm,Delay 11 OK.Delay 11 * You just keep doing your thing,Delay 11 Kris.Wait for inputClose Message ;
break;
case 104:
global.msg[0] = Face 0* Alright.Delay 11 * Let's get this over with.Wait for input ;
global.msg[1] = * We'll get more chalk.Delay 11 * Mosey back to class.Delay 11 * And then,Delay 11 Kris...Wait for input ;
global.msg[2] = Face 2* YOU'LL do our project.Wait for input ;
global.msg[3] = * How's that sound?
Good BadChoice type 1 ;
global.msg[4] = " ";
break;
case 105:
global.msg[0] = " %%";
break;
case 110:
global.choicemsg[0] = ;
global.choicemsg[1] = ;
global.choicemsg[2] = " ";
global.choicemsg[3] = " ";
if (global.flag[100 got_glowshard] == 0)
{
global.msg[0] = * (There's something glowing inside.)Wait for input ;
global.msg[1] = * (Take it?)Wait for input ;
global.msg[2] = ;
}
else
{
global.msg[0] = * (It's dark inside.)Wait for inputClose Message ;
}
break;
case 111:
if (global.choice == 0)
{
global.msg[0] = * (You got the Glowshard.)Wait for inputClose Message ;
global.flag[100 got_glowshard] = 1;
scr_itemget(3);
... (global.msc);
|
|
483
|
if (scr_havecharscr_havechar
function scr_havechar(arg0)
{
_rreturn = 0;
if (global.char[0] == arg0)
_rreturn = 1;
if (global.char[1] == arg0)
_rreturn = 1;
if (global.char[2] == arg0)
_rreturn = 1;
return _rreturn;
} (2))
|
|
484
|
{
|
|
485
|
global.typer = 30;
|
|
486
|
global.fc = 1;
|
|
487
|
global.fe = 6;
|
|
488
|
global.msg[0] = * What the hell?Delay 11 Your prison cell gets MOSS!?Wait for input ;
|
|
489
|
global.msg[1] = Face 0* (That's unfair...)Wait for inputClose Message ;
|
|
490
|
if (global.flag[106 ate_ch1_moss] == 1)
|
|
491
|
global.msg[1] = Face 0* (Didn't even save any for me...)Wait for inputClose Message ;
|
|
492
|
}
|
|
493
|
}
|
|
494
|
}
|
|
495
|
if (room == room_field_boxpuzzle)
|
|
496
|
{
|
|
497
|
global.msg[0] = * (The puzzle description has been smashed and graffiti'd.)Wait for input ;
|
|
498
|
global.msg[1] = * (... but the graffiti is written in overwrought gothic calligraphy...)Wait for inputClose Message ;
|
|
499
|
}
|
|
500
|
if (room == room_forest_thrashmaker)
|
|
501
|
{
|
|
502
|
global.fc = 2;
|
|
503
|
global.fe = 5;
|
|
504
|
global.typer = 31;
|
|
505
|
global.msg[0] = * It's nice Susie finally found a place she fits in...Wait for input ;
|
|
506
|
global.msg[1] = Face 8* ... and she's getting along with Lancer,Delay 11 too!Wait for inputClose Message ;
|
|
507
|
if (scr_havecharscr_havechar
function scr_havechar(arg0)
{
_rreturn = 0;
if (global.char[0] == arg0)
_rreturn = 1;
if (global.char[1] == arg0)
_rreturn = 1;
if (global.char[2] == arg0)
_rreturn = 1;
return _rreturn;
} (2))
|
|
508
|
{
|
|
509
|
global.fc = 1;
|
|
510
|
global.fe = 0;
|
|
511
|
global.typer = 30;
|
|
512
|
global.msg[0] = * Hey,Delay 11 you two didn't mess with my hideout,Delay 11 did ya?Wait for input ;
|
|
513
|
scr_ralfacescr_ralface
function scr_ralface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char R Sound R Close Message , string(arg1));
} (1, 1);
|
|
514
|
global.msg[2] = * I wonder if "hideout" might be overselling it a bit?Wait for input ;
|
|
515
|
scr_susfacescr_susface
function scr_susface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char S Sound S Close Message , string(arg1));
} (3, 2);
|
|
516
|
global.msg[4] = * Nah,Delay 11 I took a nap in there so it's basically my house now.Wait for inputClose Message ;
|
|
517
|
}
|
|
518
|
}
|
|
519
|
if (room == room_forest_area1)
|
|
520
|
global.msg[0] = * (It's a stump with some kind of dinner hole in it.)Wait for inputClose Message ;
|
|
521
|
if (room == room_man)
|
|
522
|
{
|
|
523
|
if (y >= 220)
|
|
524
|
{
|
|
525
|
if (global.flag[910 ch1_egg_room] < 2)
|
|
526
|
global.msg[0] = * (He is behind the tree.)Wait for inputClose Message ;
|
|
527
|
else
|
|
528
|
global.msg[0] = * (It is a tree.)Wait for inputClose Message ;
|
|
529
|
}
|
|
530
|
else if (global.flag[910 ch1_egg_room] >= 2)
|
|
531
|
{
|
|
532
|
global.msg[0] = * (Well,Delay 11 there is not a man here.)Wait for inputClose Message ;
|
|
533
|
}
|
|
534
|
else
|
|
535
|
{
|
|
536
|
global.msc = 600;
|
|
537
|
scr_textscr_text
function scr_text(arg0)
{
switch (arg0)
{
case 0:
break;
case 10:
global.choicemsg[1] = ;
global.choicemsg[0] = ;
global.choicemsg[2] = " ";
global.choicemsg[3] = " ";
global.msg[0] = * You really didn't want to throw it away.Wait for input ;
global.msg[1] = * Throw it away anyway?Wait for input ;
global.msg[2] = ;
break;
case 11:
if (global.choice == 0)
{
global.msg[0] = * You felt a feeling of relief.Wait for inputClose Message ;
}
else
{
global.msg[0] = * Hand shaking,Delay 11 you dropped the ball of junk on the ground.Wait for input ;
global.msg[1] = * It broke into pieces.Wait for input ;
global.msg[2] = * You felt bitter.Wait for inputClose Message ;
script_execute(scr_litemshift, global.menucoord[1], 0);
for (i = 0; i < 12; i += 1)
{
global.item[i] = 0;
global.weapon[i] = 0;
global.armor[i] = 0;
}
}
break;
case 100:
global.msg[0] = * Hey, Kris!Delay 11 What's up?Delay 11 * Didja lose your pencil again?Wait for input ;
global.msg[1] = Face 4* Here,Delay 11 you want the candy-cane one or the one with lights on it?Wait for input ;
global.msg[2] = Face 1* Huh?Delay 11 * You want to be partners?Wait for input ;
global.msg[3] = Face 4* Ummm...Delay 11 Sorry...Delay 11 * Berdly already asked me...Wait for input ;
global.msg[4] = Face 0* But I could ask Ms. Alphys if we could make a group of 3!Wait for input ;
global.msg[5] = Face 4* I'll ask if you're sure!
Not yet Yes. Ask.Choice type 1 ;
global.msg[6] = " ";
break;
case 101:
if (global.choice == 1)
{
global.msg[0] = Face 0* OK,Delay 11 I'll ask!Wait for input ;
global.msg[1] = * Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message ;
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = Face 4* Yeah,Delay 11 I'm sure there's someone else you can ask!Wait for inputClose Message ;
break;
case 102:
global.msg[0] = Face 0* Do you wanna be partners? Not yet YesChoice type 1 ;
global.msg[1] = " ";
break;
case 103:
if (global.choice == 1)
{
global.msg[0] = Face 0* OK,Delay 11 I'll ask!Wait for input ;
global.msg[1] = * Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message ;
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = Face 4* Umm,Delay 11 OK.Delay 11 * You just keep doing your thing,Delay 11 Kris.Wait for inputClose Message ;
break;
case 104:
global.msg[0] = Face 0* Alright.Delay 11 * Let's get this over with.Wait for input ;
global.msg[1] = * We'll get more chalk.Delay 11 * Mosey back to class.Delay 11 * And then,Delay 11 Kris...Wait for input ;
global.msg[2] = Face 2* YOU'LL do our project.Wait for input ;
global.msg[3] = * How's that sound?
Good BadChoice type 1 ;
global.msg[4] = " ";
break;
case 105:
global.msg[0] = " %%";
break;
case 110:
global.choicemsg[0] = ;
global.choicemsg[1] = ;
global.choicemsg[2] = " ";
global.choicemsg[3] = " ";
if (global.flag[100 got_glowshard] == 0)
{
global.msg[0] = * (There's something glowing inside.)Wait for input ;
global.msg[1] = * (Take it?)Wait for input ;
global.msg[2] = ;
}
else
{
global.msg[0] = * (It's dark inside.)Wait for inputClose Message ;
}
break;
case 111:
if (global.choice == 0)
{
global.msg[0] = * (You got the Glowshard.)Wait for inputClose Message ;
global.flag[100 got_glowshard] = 1;
scr_itemget(3);
... (global.msc);
|
|
538
|
}
|
|
539
|
}
|
|
540
|
if (room == room_cc_throneroom)
|
|
541
|
{
|
|
542
|
global.msg[0] = * (Wall banners.Delay 11 They seem to have been through some kind of struggle...)Wait for inputClose Message ;
|
|
543
|
if (y >= 260)
|
|
544
|
global.msg[0] = * (Riches.)Delay 11 * (They shine with avarice.)Wait for inputClose Message ;
|
|
545
|
}
|
|
546
|
if (room == room_cc_prison_prejoker)
|
|
547
|
{
|
|
548
|
global.facing = 1;
|
|
549
|
with (obj_caterpillarchara)
|
|
550
|
sprite_index = rsprite;
|
|
551
|
global.typer = 35;
|
|
552
|
global.fc = 0;
|
|
553
|
global.msc = 405;
|
|
554
|
if (scr_keyitemcheckscr_keyitemcheck
function scr_keyitemcheck(arg0)
{
haveit = 0;
itemcount = 0;
for (i = 0; i < 12; i += 1)
{
if (global.keyitem[i] == arg0)
haveit = 1;
if (global.keyitem[i] == arg0)
itemcount += 1;
}
return haveit;
} (5) == 1)
|
|
555
|
global.msc = 410;
|
|
556
|
if (global.flag[241 JEVIL_plot] >= 5)
|
|
557
|
global.msc = 415;
|
|
558
|
scr_textscr_text
function scr_text(arg0)
{
switch (arg0)
{
case 0:
break;
case 10:
global.choicemsg[1] = ;
global.choicemsg[0] = ;
global.choicemsg[2] = " ";
global.choicemsg[3] = " ";
global.msg[0] = * You really didn't want to throw it away.Wait for input ;
global.msg[1] = * Throw it away anyway?Wait for input ;
global.msg[2] = ;
break;
case 11:
if (global.choice == 0)
{
global.msg[0] = * You felt a feeling of relief.Wait for inputClose Message ;
}
else
{
global.msg[0] = * Hand shaking,Delay 11 you dropped the ball of junk on the ground.Wait for input ;
global.msg[1] = * It broke into pieces.Wait for input ;
global.msg[2] = * You felt bitter.Wait for inputClose Message ;
script_execute(scr_litemshift, global.menucoord[1], 0);
for (i = 0; i < 12; i += 1)
{
global.item[i] = 0;
global.weapon[i] = 0;
global.armor[i] = 0;
}
}
break;
case 100:
global.msg[0] = * Hey, Kris!Delay 11 What's up?Delay 11 * Didja lose your pencil again?Wait for input ;
global.msg[1] = Face 4* Here,Delay 11 you want the candy-cane one or the one with lights on it?Wait for input ;
global.msg[2] = Face 1* Huh?Delay 11 * You want to be partners?Wait for input ;
global.msg[3] = Face 4* Ummm...Delay 11 Sorry...Delay 11 * Berdly already asked me...Wait for input ;
global.msg[4] = Face 0* But I could ask Ms. Alphys if we could make a group of 3!Wait for input ;
global.msg[5] = Face 4* I'll ask if you're sure!
Not yet Yes. Ask.Choice type 1 ;
global.msg[6] = " ";
break;
case 101:
if (global.choice == 1)
{
global.msg[0] = Face 0* OK,Delay 11 I'll ask!Wait for input ;
global.msg[1] = * Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message ;
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = Face 4* Yeah,Delay 11 I'm sure there's someone else you can ask!Wait for inputClose Message ;
break;
case 102:
global.msg[0] = Face 0* Do you wanna be partners? Not yet YesChoice type 1 ;
global.msg[1] = " ";
break;
case 103:
if (global.choice == 1)
{
global.msg[0] = Face 0* OK,Delay 11 I'll ask!Wait for input ;
global.msg[1] = * Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message ;
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = Face 4* Umm,Delay 11 OK.Delay 11 * You just keep doing your thing,Delay 11 Kris.Wait for inputClose Message ;
break;
case 104:
global.msg[0] = Face 0* Alright.Delay 11 * Let's get this over with.Wait for input ;
global.msg[1] = * We'll get more chalk.Delay 11 * Mosey back to class.Delay 11 * And then,Delay 11 Kris...Wait for input ;
global.msg[2] = Face 2* YOU'LL do our project.Wait for input ;
global.msg[3] = * How's that sound?
Good BadChoice type 1 ;
global.msg[4] = " ";
break;
case 105:
global.msg[0] = " %%";
break;
case 110:
global.choicemsg[0] = ;
global.choicemsg[1] = ;
global.choicemsg[2] = " ";
global.choicemsg[3] = " ";
if (global.flag[100 got_glowshard] == 0)
{
global.msg[0] = * (There's something glowing inside.)Wait for input ;
global.msg[1] = * (Take it?)Wait for input ;
global.msg[2] = ;
}
else
{
global.msg[0] = * (It's dark inside.)Wait for inputClose Message ;
}
break;
case 111:
if (global.choice == 0)
{
global.msg[0] = * (You got the Glowshard.)Wait for inputClose Message ;
global.flag[100 got_glowshard] = 1;
scr_itemget(3);
... (global.msc);
|
|
559
|
}
|
|
560
|
if (room == room_cc_1f)
|
|
561
|
{
|
|
562
|
if (x < 500)
|
|
563
|
global.msg[0] = * (Rudinn's Room.) * (Yes, that's a door!)Wait for inputClose Message ;
|
|
564
|
if (x < 1300 && x > 500)
|
|
565
|
{
|
|
566
|
global.msg[0] = * (Elevator to Top Floor.)Wait for input ;
|
|
567
|
global.msg[1] = * (Currently stuck at the top floor until someone rides it down.)Wait for inputClose Message ;
|
|
568
|
if (global.flag[240 elevator_unlocked] == 1)
|
|
569
|
{
|
|
570
|
global.msg[0] = * (Elevator to Top Floor.)Wait for input ;
|
|
571
|
global.msg[1] = * (No longer stuck at the top floor.)Wait for inputClose Message ;
|
|
572
|
}
|
|
573
|
}
|
|
574
|
if (x > 1300)
|
|
575
|
{
|
|
576
|
global.msg[0] = * (Elevator to Prison.)Wait for input ;
|
|
577
|
global.msg[1] = * (Formerly known as Elevator to Basement,Delay 11 Which Just Happened to Have A Lot Of Cages.)Wait for inputClose Message ;
|
|
578
|
}
|
|
579
|
}
|
|
580
|
if (room == room_cc_rudinn)
|
|
581
|
{
|
|
582
|
global.msg[0] = * (Normal everyday riches,Delay 11 acquired from a legitimate source.)Wait for inputClose Message ;
|
|
583
|
if (y < 130)
|
|
584
|
global.msg[0] = * (Looks like a family photograph.)Wait for inputClose Message ;
|
|
585
|
}
|
|
586
|
if (room == room_cc_2f)
|
|
587
|
{
|
|
588
|
global.msg[0] = * (Castle Bathroom "Royal Flush") * (Currently occupied.)Wait for inputClose Message ;
|
|
589
|
if (y < 250)
|
|
590
|
global.msg[0] = * (It's the number 2.)Delay 11 * (It's reputed to be a pretty good number.)Wait for inputClose Message ;
|
|
591
|
}
|
|
592
|
if (room == room_cc_rurus1)
|
|
593
|
{
|
|
594
|
global.fc = 18;
|
|
595
|
global.msg[0] = Face 4* Lost...?Delay 11 * Frightened...?Delay 11 * Confused...?Wait for input ;
|
|
596
|
global.msg[1] = Face 2* GOOD!!Delay 11 HA HA HA!!!Wait for input ;
|
|
597
|
global.msg[2] = Face 0* Toileth in despair at the Worlde's strongest puzzle...!!!Wait for inputClose Message ;
|
|
598
|
if (read >= 1)
|
|
599
|
{
|
|
600
|
global.msg[0] = Face 3* My,Delay 11 art thou still stucketh upon my Puzzle...?Wait for input ;
|
|
601
|
global.msg[1] = Face 2* Trappedeth,Delay 11 hopelessly,Delay 11 like an Insecte in a Roach's Inn...Wait for input ;
|
|
602
|
global.msg[2] = Face 4* Ah...Delay 11 Perhaps I COULD find it in my heart to spare you...Wait for input ;
|
|
603
|
global.msg[3] = Face 2* Should you GROVEL for One-Hundred-Years!!!Delay 11 Ha ha ha!!!Wait for inputClose Message ;
|
|
604
|
}
|
|
605
|
}
|
|
606
|
if (room == room_cc_rurus2)
|
|
607
|
{
|
|
608
|
global.fc = 18;
|
|
609
|
global.msg[0] = Face 2* Gehahaha...Delay 11 Face the TRUE strongest puzzle,Delay 11 Worms!Wait for input ;
|
|
610
|
global.msg[1] = Face 3* This time,Delay 11 the difficulty art MAGNITUDES grander!Wait for input ;
|
|
611
|
global.msg[2] = Face 1* See thou in 100 years,Delay 11 thou feeble insects!Wait for inputClose Message ;
|
|
612
|
if (read >= 1)
|
|
613
|
{
|
|
614
|
global.msg[0] = Face 4* Oh!Delay 11 Such despair!Delay 11 Oh,Delay 11 such sweet despair!Wait for input ;
|
|
615
|
global.msg[1] = Face 2* Squirmst!Delay 11 Squirmst upon the Earth,Delay 11 like a Moiste Noodle!Wait for inputClose Message ;
|
|
616
|
}
|
|
617
|
}
|
|
618
|
if (room == room_cc_6f)
|
|
619
|
{
|
|
620
|
global.msg[0] = * (Thar she blows...)Wait for inputClose Message ;
|
|
621
|
if (read >= 1)
|
|
622
|
global.msg[0] = * (It's going off to live a better life now...)Wait for inputClose Message ;
|
|
623
|
}
|
|
624
|
if (room == room_cc_hathy)
|
|
625
|
{
|
|
626
|
global.msg[0] = * (Looks like a bed.)Delay 11 * (Will you rest here?)Wait for input ;
|
|
627
|
global.msg[1] = * (... No,Delay 11 you won't.)Delay 11 * (It's not your bed.)Wait for inputClose Message ;
|
|
628
|
if (read == 0)
|
|
629
|
{
|
|
630
|
with (obj_readable_room1)
|
|
631
|
{
|
|
632
|
if (global.flag[252 inspected_beds_ch1] == 0)
|
|
633
|
tempvar += 1;
|
|
634
|
}
|
|
635
|
}
|
|
636
|
if (tempvar == 4 && global.flag[252 inspected_beds_ch1] == 0)
|
|
637
|
{
|
|
638
|
global.msg[0] = * (You thoroughly investigated all of the beds.)Wait for input ;
|
|
639
|
global.msg[1] = * (Your rank was upgraded to "Bed Inspector.")Wait for inputClose Message ;
|
|
640
|
global.flag[252 inspected_beds_ch1] = 1;
|
|
641
|
with (obj_readable_room1)
|
|
642
|
tempvar = 99;
|
|
643
|
}
|
|
644
|
}
|
|
645
|
if (room == room_cc_clover)
|
|
646
|
{
|
|
647
|
global.msg[0] = * (It's a bed for three people,Delay 11 or one three-headed person.)Wait for inputClose Message ;
|
|
648
|
if (x > (room_width / 2))
|
|
649
|
{
|
|
650
|
if (y < (room_height / 2))
|
|
651
|
{
|
|
652
|
global.msg[0] = * (It's a giant baseball.)Delay 11 * (For parties.)Wait for inputClose Message ;
|
|
653
|
if (read >= 1)
|
|
654
|
{
|
|
655
|
global.msg[0] = * (Actually,Delay 11 seems the giant baseball is a soccer ball that's been painted over.)Wait for input ;
|
|
656
|
global.msg[1] = * (It would be easier to draw that way.)Wait for inputClose Message ;
|
|
657
|
}
|
|
658
|
}
|
|
659
|
else
|
|
660
|
{
|
|
661
|
global.msg[0] = * (It's a tree.)Delay 11 * (For parties.)Wait for inputClose Message ;
|
|
662
|
}
|
|
663
|
}
|
|
664
|
}
|
|
665
|
if (room == room_cc_lancer)
|
|
666
|
{
|
|
667
|
if (y <= 220)
|
|
668
|
{
|
|
669
|
if (x < 200)
|
|
670
|
global.msg[0] = * (A bicycle is lovingly tucked into bed.)Wait for inputClose Message ;
|
|
671
|
if (x > 300 && x < 350)
|
|
672
|
global.msg[0] = * (It's a hole.Delay 11 Presumably dug for fun.)Wait for inputClose Message ;
|
|
673
|
if (x > 350 && x < 400)
|
|
674
|
{
|
|
675
|
global.msc = 430;
|
|
676
|
scr_textscr_text
function scr_text(arg0)
{
switch (arg0)
{
case 0:
break;
case 10:
global.choicemsg[1] = ;
global.choicemsg[0] = ;
global.choicemsg[2] = " ";
global.choicemsg[3] = " ";
global.msg[0] = * You really didn't want to throw it away.Wait for input ;
global.msg[1] = * Throw it away anyway?Wait for input ;
global.msg[2] = ;
break;
case 11:
if (global.choice == 0)
{
global.msg[0] = * You felt a feeling of relief.Wait for inputClose Message ;
}
else
{
global.msg[0] = * Hand shaking,Delay 11 you dropped the ball of junk on the ground.Wait for input ;
global.msg[1] = * It broke into pieces.Wait for input ;
global.msg[2] = * You felt bitter.Wait for inputClose Message ;
script_execute(scr_litemshift, global.menucoord[1], 0);
for (i = 0; i < 12; i += 1)
{
global.item[i] = 0;
global.weapon[i] = 0;
global.armor[i] = 0;
}
}
break;
case 100:
global.msg[0] = * Hey, Kris!Delay 11 What's up?Delay 11 * Didja lose your pencil again?Wait for input ;
global.msg[1] = Face 4* Here,Delay 11 you want the candy-cane one or the one with lights on it?Wait for input ;
global.msg[2] = Face 1* Huh?Delay 11 * You want to be partners?Wait for input ;
global.msg[3] = Face 4* Ummm...Delay 11 Sorry...Delay 11 * Berdly already asked me...Wait for input ;
global.msg[4] = Face 0* But I could ask Ms. Alphys if we could make a group of 3!Wait for input ;
global.msg[5] = Face 4* I'll ask if you're sure!
Not yet Yes. Ask.Choice type 1 ;
global.msg[6] = " ";
break;
case 101:
if (global.choice == 1)
{
global.msg[0] = Face 0* OK,Delay 11 I'll ask!Wait for input ;
global.msg[1] = * Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message ;
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = Face 4* Yeah,Delay 11 I'm sure there's someone else you can ask!Wait for inputClose Message ;
break;
case 102:
global.msg[0] = Face 0* Do you wanna be partners? Not yet YesChoice type 1 ;
global.msg[1] = " ";
break;
case 103:
if (global.choice == 1)
{
global.msg[0] = Face 0* OK,Delay 11 I'll ask!Wait for input ;
global.msg[1] = * Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message ;
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = Face 4* Umm,Delay 11 OK.Delay 11 * You just keep doing your thing,Delay 11 Kris.Wait for inputClose Message ;
break;
case 104:
global.msg[0] = Face 0* Alright.Delay 11 * Let's get this over with.Wait for input ;
global.msg[1] = * We'll get more chalk.Delay 11 * Mosey back to class.Delay 11 * And then,Delay 11 Kris...Wait for input ;
global.msg[2] = Face 2* YOU'LL do our project.Wait for input ;
global.msg[3] = * How's that sound?
Good BadChoice type 1 ;
global.msg[4] = " ";
break;
case 105:
global.msg[0] = " %%";
break;
case 110:
global.choicemsg[0] = ;
global.choicemsg[1] = ;
global.choicemsg[2] = " ";
global.choicemsg[3] = " ";
if (global.flag[100 got_glowshard] == 0)
{
global.msg[0] = * (There's something glowing inside.)Wait for input ;
global.msg[1] = * (Take it?)Wait for input ;
global.msg[2] = ;
}
else
{
global.msg[0] = * (It's dark inside.)Wait for inputClose Message ;
}
break;
case 111:
if (global.choice == 0)
{
global.msg[0] = * (You got the Glowshard.)Wait for inputClose Message ;
global.flag[100 got_glowshard] = 1;
scr_itemget(3);
... (global.msc);
|
|
677
|
}
|
|
678
|
if (x >= 400)
|
|
679
|
global.msg[0] = * (It's some kind of digging implement.)Wait for inputClose Message ;
|
|
680
|
}
|
|
681
|
else
|
|
682
|
{
|
|
683
|
if (x < 200)
|
|
684
|
{
|
|
685
|
global.msg[0] = * (You found 20 Rupys in the hole!)Wait for input ;
|
|
686
|
global.msg[1] = * (Unfortunately,Delay 11 that's not a useful currency here...)Wait for inputClose Message ;
|
|
687
|
}
|
|
688
|
if (x > 250 && x < 320)
|
|
689
|
global.msg[0] = * (It's a hole made recreationally.)Wait for inputClose Message ;
|
|
690
|
if (x > 320)
|
|
691
|
global.msg[0] = * (There's salsa buried in the ground here.)Wait for inputClose Message ;
|
|
692
|
}
|
|
693
|
}
|
|
694
|
if (room == room_cc_prisonelevator)
|
|
695
|
{
|
|
696
|
global.msc = 435;
|
|
697
|
scr_textscr_text
function scr_text(arg0)
{
switch (arg0)
{
case 0:
break;
case 10:
global.choicemsg[1] = ;
global.choicemsg[0] = ;
global.choicemsg[2] = " ";
global.choicemsg[3] = " ";
global.msg[0] = * You really didn't want to throw it away.Wait for input ;
global.msg[1] = * Throw it away anyway?Wait for input ;
global.msg[2] = ;
break;
case 11:
if (global.choice == 0)
{
global.msg[0] = * You felt a feeling of relief.Wait for inputClose Message ;
}
else
{
global.msg[0] = * Hand shaking,Delay 11 you dropped the ball of junk on the ground.Wait for input ;
global.msg[1] = * It broke into pieces.Wait for input ;
global.msg[2] = * You felt bitter.Wait for inputClose Message ;
script_execute(scr_litemshift, global.menucoord[1], 0);
for (i = 0; i < 12; i += 1)
{
global.item[i] = 0;
global.weapon[i] = 0;
global.armor[i] = 0;
}
}
break;
case 100:
global.msg[0] = * Hey, Kris!Delay 11 What's up?Delay 11 * Didja lose your pencil again?Wait for input ;
global.msg[1] = Face 4* Here,Delay 11 you want the candy-cane one or the one with lights on it?Wait for input ;
global.msg[2] = Face 1* Huh?Delay 11 * You want to be partners?Wait for input ;
global.msg[3] = Face 4* Ummm...Delay 11 Sorry...Delay 11 * Berdly already asked me...Wait for input ;
global.msg[4] = Face 0* But I could ask Ms. Alphys if we could make a group of 3!Wait for input ;
global.msg[5] = Face 4* I'll ask if you're sure!
Not yet Yes. Ask.Choice type 1 ;
global.msg[6] = " ";
break;
case 101:
if (global.choice == 1)
{
global.msg[0] = Face 0* OK,Delay 11 I'll ask!Wait for input ;
global.msg[1] = * Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message ;
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = Face 4* Yeah,Delay 11 I'm sure there's someone else you can ask!Wait for inputClose Message ;
break;
case 102:
global.msg[0] = Face 0* Do you wanna be partners? Not yet YesChoice type 1 ;
global.msg[1] = " ";
break;
case 103:
if (global.choice == 1)
{
global.msg[0] = Face 0* OK,Delay 11 I'll ask!Wait for input ;
global.msg[1] = * Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message ;
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = Face 4* Umm,Delay 11 OK.Delay 11 * You just keep doing your thing,Delay 11 Kris.Wait for inputClose Message ;
break;
case 104:
global.msg[0] = Face 0* Alright.Delay 11 * Let's get this over with.Wait for input ;
global.msg[1] = * We'll get more chalk.Delay 11 * Mosey back to class.Delay 11 * And then,Delay 11 Kris...Wait for input ;
global.msg[2] = Face 2* YOU'LL do our project.Wait for input ;
global.msg[3] = * How's that sound?
Good BadChoice type 1 ;
global.msg[4] = " ";
break;
case 105:
global.msg[0] = " %%";
break;
case 110:
global.choicemsg[0] = ;
global.choicemsg[1] = ;
global.choicemsg[2] = " ";
global.choicemsg[3] = " ";
if (global.flag[100 got_glowshard] == 0)
{
global.msg[0] = * (There's something glowing inside.)Wait for input ;
global.msg[1] = * (Take it?)Wait for input ;
global.msg[2] = ;
}
else
{
global.msg[0] = * (It's dark inside.)Wait for inputClose Message ;
}
break;
case 111:
if (global.choice == 0)
{
global.msg[0] = * (You got the Glowshard.)Wait for inputClose Message ;
global.flag[100 got_glowshard] = 1;
scr_itemget(3);
... (global.msc);
|
|
698
|
}
|
|
699
|
if (room == room_cc_elevator)
|
|
700
|
{
|
|
701
|
global.msc = 440;
|
|
702
|
scr_textscr_text
function scr_text(arg0)
{
switch (arg0)
{
case 0:
break;
case 10:
global.choicemsg[1] = ;
global.choicemsg[0] = ;
global.choicemsg[2] = " ";
global.choicemsg[3] = " ";
global.msg[0] = * You really didn't want to throw it away.Wait for input ;
global.msg[1] = * Throw it away anyway?Wait for input ;
global.msg[2] = ;
break;
case 11:
if (global.choice == 0)
{
global.msg[0] = * You felt a feeling of relief.Wait for inputClose Message ;
}
else
{
global.msg[0] = * Hand shaking,Delay 11 you dropped the ball of junk on the ground.Wait for input ;
global.msg[1] = * It broke into pieces.Wait for input ;
global.msg[2] = * You felt bitter.Wait for inputClose Message ;
script_execute(scr_litemshift, global.menucoord[1], 0);
for (i = 0; i < 12; i += 1)
{
global.item[i] = 0;
global.weapon[i] = 0;
global.armor[i] = 0;
}
}
break;
case 100:
global.msg[0] = * Hey, Kris!Delay 11 What's up?Delay 11 * Didja lose your pencil again?Wait for input ;
global.msg[1] = Face 4* Here,Delay 11 you want the candy-cane one or the one with lights on it?Wait for input ;
global.msg[2] = Face 1* Huh?Delay 11 * You want to be partners?Wait for input ;
global.msg[3] = Face 4* Ummm...Delay 11 Sorry...Delay 11 * Berdly already asked me...Wait for input ;
global.msg[4] = Face 0* But I could ask Ms. Alphys if we could make a group of 3!Wait for input ;
global.msg[5] = Face 4* I'll ask if you're sure!
Not yet Yes. Ask.Choice type 1 ;
global.msg[6] = " ";
break;
case 101:
if (global.choice == 1)
{
global.msg[0] = Face 0* OK,Delay 11 I'll ask!Wait for input ;
global.msg[1] = * Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message ;
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = Face 4* Yeah,Delay 11 I'm sure there's someone else you can ask!Wait for inputClose Message ;
break;
case 102:
global.msg[0] = Face 0* Do you wanna be partners? Not yet YesChoice type 1 ;
global.msg[1] = " ";
break;
case 103:
if (global.choice == 1)
{
global.msg[0] = Face 0* OK,Delay 11 I'll ask!Wait for input ;
global.msg[1] = * Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message ;
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = Face 4* Umm,Delay 11 OK.Delay 11 * You just keep doing your thing,Delay 11 Kris.Wait for inputClose Message ;
break;
case 104:
global.msg[0] = Face 0* Alright.Delay 11 * Let's get this over with.Wait for input ;
global.msg[1] = * We'll get more chalk.Delay 11 * Mosey back to class.Delay 11 * And then,Delay 11 Kris...Wait for input ;
global.msg[2] = Face 2* YOU'LL do our project.Wait for input ;
global.msg[3] = * How's that sound?
Good BadChoice type 1 ;
global.msg[4] = " ";
break;
case 105:
global.msg[0] = " %%";
break;
case 110:
global.choicemsg[0] = ;
global.choicemsg[1] = ;
global.choicemsg[2] = " ";
global.choicemsg[3] = " ";
if (global.flag[100 got_glowshard] == 0)
{
global.msg[0] = * (There's something glowing inside.)Wait for input ;
global.msg[1] = * (Take it?)Wait for input ;
global.msg[2] = ;
}
else
{
global.msg[0] = * (It's dark inside.)Wait for inputClose Message ;
}
break;
case 111:
if (global.choice == 0)
{
global.msg[0] = * (You got the Glowshard.)Wait for inputClose Message ;
global.flag[100 got_glowshard] = 1;
scr_itemget(3);
... (global.msc);
|
|
703
|
}
|
|
704
|
if (room == room_cc_prisonlancer)
|
|
705
|
{
|
|
706
|
global.msg[0] = * Yeah,Delay 11 even I got arrested...Wait for input ;
|
|
707
|
global.msg[1] = * And I'm just a pair of eyes!Delay 11 What's the world coming to!Wait for inputClose Message ;
|
|
708
|
if (x >= 560)
|
|
709
|
{
|
|
710
|
global.msg[0] = * (Solved puzzle.)Wait for inputClose Message ;
|
|
711
|
if (scr_havecharscr_havechar
function scr_havechar(arg0)
{
_rreturn = 0;
if (global.char[0] == arg0)
_rreturn = 1;
if (global.char[1] == arg0)
_rreturn = 1;
if (global.char[2] == arg0)
_rreturn = 1;
return _rreturn;
} (2) && scr_havecharscr_havechar
function scr_havechar(arg0)
{
_rreturn = 0;
if (global.char[0] == arg0)
_rreturn = 1;
if (global.char[1] == arg0)
_rreturn = 1;
if (global.char[2] == arg0)
_rreturn = 1;
return _rreturn;
} (3))
|
|
712
|
{
|
|
713
|
global.fe = 0;
|
|
714
|
global.fc = 2;
|
|
715
|
global.typer = 31;
|
|
716
|
global.msg[0] = * Aww,Delay 11 Susie,Delay 11 did you solve this puzzle all by yourself?Wait for input ;
|
|
717
|
global.msg[1] = Face 7* You must really have wanted to save us...Wait for input ;
|
|
718
|
scr_susfacescr_susface
function scr_susface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char S Sound S Close Message , string(arg1));
} (2, 7);
|
|
719
|
global.msg[3] = * Huh!?Delay 11 No way,Delay 11 I just...!Wait for input ;
|
|
720
|
global.msg[4] = Face 6* I just solved it... on accident.Wait for input ;
|
|
721
|
scr_ralfacescr_ralface
function scr_ralface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char R Sound R Close Message , string(arg1));
} (5, 6);
|
|
722
|
global.msg[6] = * On accident?Wait for input ;
|
|
723
|
scr_susfacescr_susface
function scr_susface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char S Sound S Close Message , string(arg1));
} (7, 2);
|
|
724
|
global.msg[8] = * I actually thought it was,Delay 11 uh,Delay 11 y'know,Delay 11 a slot machine.Wait for input ;
|
|
725
|
global.msg[9] = * But it turned out the prize was nerds.Wait for inputClose Message ;
|
|
726
|
if (read >= 1)
|
|
727
|
{
|
|
728
|
global.msg[0] = * Well,Delay 11 I'm proud of you,Delay 11 Susie.Wait for input ;
|
|
729
|
scr_susfacescr_susface
function scr_susface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char S Sound S Close Message , string(arg1));
} (1, 2);
|
|
730
|
global.msg[2] = * Yeah,Delay 11 whatever.Wait for inputClose Message ;
|
|
731
|
}
|
|
732
|
}
|
|
733
|
}
|
|
734
|
}
|
|
735
|
if (room == room_hospital_rudy)
|
|
736
|
{
|
|
737
|
if (x <= 75 && y < 160)
|
|
738
|
{
|
|
739
|
global.msg[0] = * (It's an angel doll.)Delay 11 * (Its lack of facial features is unsettling.)Wait for input ;
|
|
740
|
scr_rudfacescr_rudface
function scr_rudface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char r Sound r Close Message , string(arg1));
} (1, 0);
|
|
741
|
global.msg[2] = * That angel?Delay 11 * Noelle n' Dess made it in youth group.Wait for input ;
|
|
742
|
global.msg[3] = Face 2* It's kind of like a good luck charm to me now.Wait for input ;
|
|
743
|
global.msg[4] = Face 4* Oh,Delay 11 right,Delay 11 you and Azzy tried to make one too...Wait for input ;
|
|
744
|
global.msg[5] = Face 7* But you wasted the whole time making huge wings for it!Wait for inputClose Message ;
|
|
745
|
if (read >= 1)
|
|
746
|
global.msg[0] = * (It's an angel doll.)Delay 11 * (Its lack of facial features is unsettling.)Wait for inputClose Message ;
|
|
747
|
}
|
|
748
|
if (x <= 75 && y > 160)
|
|
749
|
{
|
|
750
|
if (global.flag[278 used_rudy_sink] == 0)
|
|
751
|
global.flag[278 used_rudy_sink] = 1;
|
|
752
|
if (global.flag[255 talk_rudy_ch1] < 2)
|
|
753
|
{
|
|
754
|
global.typer = 55;
|
|
755
|
global.fc = 15;
|
|
756
|
global.fe = 4;
|
|
757
|
global.msg[0] = * Oh,Delay 11 so you're just here to use the sink,Delay 11 huh?Wait for input ;
|
|
758
|
global.msg[1] = Face 7* Come on,Delay 11 Kris!Delay 11 * Be a little friendlier!Wait for inputClose Message ;
|
|
759
|
}
|
|
760
|
else
|
|
761
|
{
|
|
762
|
global.msg[0] = * (It's a sink.)Wait for input ;
|
|
763
|
scr_rudfacescr_rudface
function scr_rudface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char r Sound r Close Message , string(arg1));
} (1, 2);
|
|
764
|
global.msg[2] = * Hey,Delay 11 Kris,Delay 11 is that sink really more interesting than me?Wait for inputClose Message ;
|
|
765
|
}
|
|
766
|
}
|
|
767
|
if (x >= 95 && x <= 105)
|
|
768
|
{
|
|
769
|
global.msg[0] = * (Patient Name:) * (Rudolph "Rudy" Holiday)Wait for input ;
|
|
770
|
scr_rudfacescr_rudface
function scr_rudface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char r Sound r Close Message , string(arg1));
} (1, 2);
|
|
771
|
global.msg[2] = * Hey Kris,Delay 11 you forget my name or something!?Wait for inputClose Message ;
|
|
772
|
if (read >= 1)
|
|
773
|
{
|
|
774
|
scr_rudfacescr_rudface
function scr_rudface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char r Sound r Close Message , string(arg1));
} (1, 2);
|
|
775
|
global.msg[2] = * Kris,Delay 11 you jealous you don't have your own wall plaque?Wait for input ;
|
|
776
|
global.msg[3] = * Amazing what's being done with our taxpayer dollars,Delay 11 huh?Wait for inputClose Message ;
|
|
777
|
}
|
|
778
|
}
|
|
779
|
if (x == 205)
|
|
780
|
{
|
|
781
|
global.msg[0] = * (It's a bunch of roses in a glass container.)Wait for input ;
|
|
782
|
scr_rudfacescr_rudface
function scr_rudface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char r Sound r Close Message , string(arg1));
} (1, 4);
|
|
783
|
global.msg[2] = * Hey,Delay 11 I'm happy your dad brought me flowers,Delay 11 but...Wait for input ;
|
|
784
|
global.msg[3] = Face 2* Roses!?Delay 11 What is this,Delay 11 man?Delay 11 Beauty and the Beast?Wait for input ;
|
|
785
|
global.msg[4] = Face 7* That ain't gonna work,Delay 11 man!Delay 11 We're both beasts!Wait for inputClose Message ;
|
|
786
|
if (read >= 1)
|
|
787
|
{
|
|
788
|
global.msg[0] = * (It's a bunch of roses.)Delay 11 * (They seem healthy.)Wait for input ;
|
|
789
|
scr_rudfacescr_rudface
function scr_rudface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char r Sound r Close Message , string(arg1));
} (1, 0);
|
|
790
|
global.msg[2] = * Kris,Delay 11 I love your dad,Delay 11 but...Wait for input ;
|
|
791
|
global.msg[3] = Face 7* Asgore,Delay 11 if you wanna go to prom with me,Delay 11 just ask!Wait for inputClose Message ;
|
|
792
|
}
|
|
793
|
}
|
|
794
|
if (x > 215)
|
|
795
|
{
|
|
796
|
global.msg[0] = * (It's a get well soon card from your mom.)Delay 11 * (It's signed inside.)Wait for input ;
|
|
797
|
scr_rudfacescr_rudface
function scr_rudface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char r Sound r Close Message , string(arg1));
} (1, 0);
|
|
798
|
global.msg[2] = * Hey,Delay 11 Kris,Delay 11 you KNOW you signed the inside,Delay 11 right?Wait for input ;
|
|
799
|
global.msg[3] = Face 2* Why are you staring at it like you haven't seen it before?Wait for input ;
|
|
800
|
global.msg[4] = Face 7* Is your penmanship that good??? Was I not moved enough???Wait for inputClose Message ;
|
|
801
|
}
|
|
802
|
if (x > 230)
|
|
803
|
global.msg[0] = * (It's a chair.)Wait for inputClose Message ;
|
|
804
|
}
|
|
805
|
if (room == room_hospital_hallway)
|
|
806
|
global.msg[0] = * (It's a diagram showing a bunch of lines and a circle.)Wait for inputClose Message ;
|
|
807
|
if (room == room_hospital_room2)
|
|
808
|
{
|
|
809
|
if (y >= 160)
|
|
810
|
{
|
|
811
|
global.msg[0] = * (It's a regular sink.)Wait for inputClose Message ;
|
|
812
|
if (tempvar >= 1)
|
|
813
|
{
|
|
814
|
global.msg[0] = * (It's a clone of the other sink.)Wait for input ;
|
|
815
|
global.msg[1] = * (Perhaps there was originally one tall sink that was cut in half to create both of them.)Wait for inputClose Message ;
|
|
816
|
}
|
|
817
|
with (obj_readable_room1)
|
|
818
|
{
|
|
819
|
if (y >= 160)
|
|
820
|
tempvar += 1;
|
|
821
|
}
|
|
822
|
}
|
|
823
|
else
|
|
824
|
{
|
|
825
|
if (x <= 140)
|
|
826
|
{
|
|
827
|
global.msg[0] = * (You looked inside the cupboard.)Wait for input ;
|
|
828
|
global.msg[1] = * (... a very small obligatory piano is hiding inside.)Wait for inputClose Message ;
|
|
829
|
}
|
|
830
|
if (x >= 150)
|
|
831
|
{
|
|
832
|
global.msg[0] = * (It's a classic 1-to-10 pain scale,Delay 11 using ICE-E as a model.)Wait for input ;
|
|
833
|
global.msg[1] = * (At 0 pain,Delay 11 he's happy.)Delay 11 * (At 10 pain,Delay 11 he's happy and sweating.)Wait for inputClose Message ;
|
|
834
|
if (x < 200)
|
|
835
|
{
|
|
836
|
with (obj_event_manager)
|
|
837
|
trigger_event(UnknownEnum.Value_0, UnknownEnum.Value_5, UnknownEnum.Value_933);
|
|
838
|
}
|
|
839
|
}
|
|
840
|
if (x >= 200)
|
|
841
|
{
|
|
842
|
global.msg[0] = * This castle's WHITE WIZARDs relegated me to this HEALING CHAMBER...Wait for input ;
|
|
843
|
global.msg[1] = * But my BLOOD is BOILING FOR BATTLE!!!Wait for inputClose Message ;
|
|
844
|
}
|
|
845
|
}
|
|
846
|
}
|
|
847
|
if (room == room_library)
|
|
848
|
{
|
|
849
|
if (x < 80)
|
|
850
|
{
|
|
851
|
global.msg[0] = * "Lord of the Hammer"Wait for input ;
|
|
852
|
global.msg[1] = * (First in the award-winning fiction series by lauded historian Gerson Boom.)Wait for inputClose Message ;
|
|
853
|
if (y > 80)
|
|
854
|
{
|
|
855
|
global.msg[0] = * (It's an unlabelled book. You look inside...)Wait for input ;
|
|
856
|
global.msg[1] = * oh.... i accidentally returned my personal journal instead of my book...Wait for input ;
|
|
857
|
global.msg[2] = * oh no.... they're putting it into their catalogue...Wait for input ;
|
|
858
|
global.msg[3] = * oh no... i have to take it out every time i want to write a new entry...Wait for inputClose Message ;
|
|
859
|
}
|
|
860
|
}
|
|
861
|
if (x > 70)
|
|
862
|
{
|
|
863
|
global.msg[0] = * "Please remember my name. Please. I wrote a book to help you remember."Wait for input ;
|
|
864
|
global.msg[1] = * (By Hots Fireguy)Wait for inputClose Message ;
|
|
865
|
if (y > 80)
|
|
866
|
{
|
|
867
|
global.msg[0] = * (There's a book here.)Delay 11 * (You lick the page...)Delay 11 * (It's delicious!)Wait for input ;
|
|
868
|
global.msg[1] = * (This must be what they meant by flavor text.)Wait for inputClose Message ;
|
|
869
|
}
|
|
870
|
}
|
|
871
|
if (x > 110)
|
|
872
|
{
|
|
873
|
global.msg[0] = * (Computer Lab.)Delay 11 * (Please surf the web responsibly.)Wait for input ;
|
|
874
|
global.msg[1] = * (In fact,Delay 11 maybe don't do it at all.)Wait for inputClose Message ;
|
|
875
|
}
|
|
876
|
if (x > 140)
|
|
877
|
{
|
|
878
|
global.msg[0] = * (You looked through the window to the computer lab...)Wait for input ;
|
|
879
|
global.msg[1] = * (There seems to be a dog inside working at a computer...)Wait for input ;
|
|
880
|
global.msg[2] = * (Seems like it's making a game...)Wait for input ;
|
|
881
|
global.msg[3] = * (Seems like you shouldn't interrupt it...)Wait for input ;
|
|
882
|
global.msg[4] = * (Seems like when the game's finished,Delay 11 you can go in...)Wait for input ;
|
|
883
|
global.msg[5] = * (You just have to trust the dog...)Wait for inputClose Message ;
|
|
884
|
if (read >= 1)
|
|
885
|
{
|
|
886
|
global.msg[0] = * (You looked through the window to the computer lab...)Wait for input ;
|
|
887
|
global.msg[1] = * (Now the dog is just playing the maracas...)Wait for input ;
|
|
888
|
global.msg[2] = * (It's not doing any work...)Wait for input ;
|
|
889
|
global.msg[3] = * (This might take a while...)Wait for inputClose Message ;
|
|
890
|
}
|
|
891
|
}
|
|
892
|
if (x > 190)
|
|
893
|
{
|
|
894
|
global.msg[0] = * (There's a crude drawing of an ice-cube wearing a headband.)Wait for input ;
|
|
895
|
global.msg[1] = * ("The TeenZone: Where Teen's Can Be Kid's.")Wait for input ;
|
|
896
|
global.msg[2] = * (A feeling of immense relief washes over you.)Wait for inputClose Message ;
|
|
897
|
}
|
|
898
|
if (x > 220)
|
|
899
|
{
|
|
900
|
global.msc = 185;
|
|
901
|
scr_textscr_text
function scr_text(arg0)
{
switch (arg0)
{
case 0:
break;
case 10:
global.choicemsg[1] = ;
global.choicemsg[0] = ;
global.choicemsg[2] = " ";
global.choicemsg[3] = " ";
global.msg[0] = * You really didn't want to throw it away.Wait for input ;
global.msg[1] = * Throw it away anyway?Wait for input ;
global.msg[2] = ;
break;
case 11:
if (global.choice == 0)
{
global.msg[0] = * You felt a feeling of relief.Wait for inputClose Message ;
}
else
{
global.msg[0] = * Hand shaking,Delay 11 you dropped the ball of junk on the ground.Wait for input ;
global.msg[1] = * It broke into pieces.Wait for input ;
global.msg[2] = * You felt bitter.Wait for inputClose Message ;
script_execute(scr_litemshift, global.menucoord[1], 0);
for (i = 0; i < 12; i += 1)
{
global.item[i] = 0;
global.weapon[i] = 0;
global.armor[i] = 0;
}
}
break;
case 100:
global.msg[0] = * Hey, Kris!Delay 11 What's up?Delay 11 * Didja lose your pencil again?Wait for input ;
global.msg[1] = Face 4* Here,Delay 11 you want the candy-cane one or the one with lights on it?Wait for input ;
global.msg[2] = Face 1* Huh?Delay 11 * You want to be partners?Wait for input ;
global.msg[3] = Face 4* Ummm...Delay 11 Sorry...Delay 11 * Berdly already asked me...Wait for input ;
global.msg[4] = Face 0* But I could ask Ms. Alphys if we could make a group of 3!Wait for input ;
global.msg[5] = Face 4* I'll ask if you're sure!
Not yet Yes. Ask.Choice type 1 ;
global.msg[6] = " ";
break;
case 101:
if (global.choice == 1)
{
global.msg[0] = Face 0* OK,Delay 11 I'll ask!Wait for input ;
global.msg[1] = * Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message ;
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = Face 4* Yeah,Delay 11 I'm sure there's someone else you can ask!Wait for inputClose Message ;
break;
case 102:
global.msg[0] = Face 0* Do you wanna be partners? Not yet YesChoice type 1 ;
global.msg[1] = " ";
break;
case 103:
if (global.choice == 1)
{
global.msg[0] = Face 0* OK,Delay 11 I'll ask!Wait for input ;
global.msg[1] = * Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message ;
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = Face 4* Umm,Delay 11 OK.Delay 11 * You just keep doing your thing,Delay 11 Kris.Wait for inputClose Message ;
break;
case 104:
global.msg[0] = Face 0* Alright.Delay 11 * Let's get this over with.Wait for input ;
global.msg[1] = * We'll get more chalk.Delay 11 * Mosey back to class.Delay 11 * And then,Delay 11 Kris...Wait for input ;
global.msg[2] = Face 2* YOU'LL do our project.Wait for input ;
global.msg[3] = * How's that sound?
Good BadChoice type 1 ;
global.msg[4] = " ";
break;
case 105:
global.msg[0] = " %%";
break;
case 110:
global.choicemsg[0] = ;
global.choicemsg[1] = ;
global.choicemsg[2] = " ";
global.choicemsg[3] = " ";
if (global.flag[100 got_glowshard] == 0)
{
global.msg[0] = * (There's something glowing inside.)Wait for input ;
global.msg[1] = * (Take it?)Wait for input ;
global.msg[2] = ;
}
else
{
global.msg[0] = * (It's dark inside.)Wait for inputClose Message ;
}
break;
case 111:
if (global.choice == 0)
{
global.msg[0] = * (You got the Glowshard.)Wait for inputClose Message ;
global.flag[100 got_glowshard] = 1;
scr_itemget(3);
... (global.msc);
|
|
902
|
}
|
|
903
|
}
|
|
904
|
if (room == room_graveyard)
|
|
905
|
{
|
|
906
|
global.msg[0] = * GERSON * RENOWNED HISTORIAN, AUTHOR, AND TEACHERWait for inputClose Message ;
|
|
907
|
if (x >= 150)
|
|
908
|
global.msg[0] = * CRYSTAL * A SNOWY GEMSTONE FOR A PROUD MOTHERWait for inputClose Message ;
|
|
909
|
if (x >= 200)
|
|
910
|
global.msg[0] = * MUTTLER * A BIG BONE FOR THE LEADER OF THE PACKWait for inputClose Message ;
|
|
911
|
if (x >= 290)
|
|
912
|
global.msg[0] = * SHYRA * A KARAOKE MICROPHONE FOR A BRAVE SINGERWait for inputClose Message ;
|
|
913
|
}
|
|
914
|
if (room == room_townhall)
|
|
915
|
{
|
|
916
|
if (x >= 180)
|
|
917
|
global.msg[0] = * (It's a painting of the town.)Wait for inputClose Message ;
|
|
918
|
if (x >= 240)
|
|
919
|
global.msg[0] = * (It's a small pine tree.)Wait for inputClose Message ;
|
|
920
|
if (y >= 160)
|
|
921
|
global.msg[0] = * (It's a chair.)Delay 11 * (Maybe it's into politics.)Wait for inputClose Message ;
|
|
922
|
}
|
|
923
|
if (room == room_beach)
|
|
924
|
{
|
|
925
|
global.msc = 192;
|
|
926
|
scr_textscr_text
function scr_text(arg0)
{
switch (arg0)
{
case 0:
break;
case 10:
global.choicemsg[1] = ;
global.choicemsg[0] = ;
global.choicemsg[2] = " ";
global.choicemsg[3] = " ";
global.msg[0] = * You really didn't want to throw it away.Wait for input ;
global.msg[1] = * Throw it away anyway?Wait for input ;
global.msg[2] = ;
break;
case 11:
if (global.choice == 0)
{
global.msg[0] = * You felt a feeling of relief.Wait for inputClose Message ;
}
else
{
global.msg[0] = * Hand shaking,Delay 11 you dropped the ball of junk on the ground.Wait for input ;
global.msg[1] = * It broke into pieces.Wait for input ;
global.msg[2] = * You felt bitter.Wait for inputClose Message ;
script_execute(scr_litemshift, global.menucoord[1], 0);
for (i = 0; i < 12; i += 1)
{
global.item[i] = 0;
global.weapon[i] = 0;
global.armor[i] = 0;
}
}
break;
case 100:
global.msg[0] = * Hey, Kris!Delay 11 What's up?Delay 11 * Didja lose your pencil again?Wait for input ;
global.msg[1] = Face 4* Here,Delay 11 you want the candy-cane one or the one with lights on it?Wait for input ;
global.msg[2] = Face 1* Huh?Delay 11 * You want to be partners?Wait for input ;
global.msg[3] = Face 4* Ummm...Delay 11 Sorry...Delay 11 * Berdly already asked me...Wait for input ;
global.msg[4] = Face 0* But I could ask Ms. Alphys if we could make a group of 3!Wait for input ;
global.msg[5] = Face 4* I'll ask if you're sure!
Not yet Yes. Ask.Choice type 1 ;
global.msg[6] = " ";
break;
case 101:
if (global.choice == 1)
{
global.msg[0] = Face 0* OK,Delay 11 I'll ask!Wait for input ;
global.msg[1] = * Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message ;
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = Face 4* Yeah,Delay 11 I'm sure there's someone else you can ask!Wait for inputClose Message ;
break;
case 102:
global.msg[0] = Face 0* Do you wanna be partners? Not yet YesChoice type 1 ;
global.msg[1] = " ";
break;
case 103:
if (global.choice == 1)
{
global.msg[0] = Face 0* OK,Delay 11 I'll ask!Wait for input ;
global.msg[1] = * Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message ;
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = Face 4* Umm,Delay 11 OK.Delay 11 * You just keep doing your thing,Delay 11 Kris.Wait for inputClose Message ;
break;
case 104:
global.msg[0] = Face 0* Alright.Delay 11 * Let's get this over with.Wait for input ;
global.msg[1] = * We'll get more chalk.Delay 11 * Mosey back to class.Delay 11 * And then,Delay 11 Kris...Wait for input ;
global.msg[2] = Face 2* YOU'LL do our project.Wait for input ;
global.msg[3] = * How's that sound?
Good BadChoice type 1 ;
global.msg[4] = " ";
break;
case 105:
global.msg[0] = " %%";
break;
case 110:
global.choicemsg[0] = ;
global.choicemsg[1] = ;
global.choicemsg[2] = " ";
global.choicemsg[3] = " ";
if (global.flag[100 got_glowshard] == 0)
{
global.msg[0] = * (There's something glowing inside.)Wait for input ;
global.msg[1] = * (Take it?)Wait for input ;
global.msg[2] = ;
}
else
{
global.msg[0] = * (It's dark inside.)Wait for inputClose Message ;
}
break;
case 111:
if (global.choice == 0)
{
global.msg[0] = * (You got the Glowshard.)Wait for inputClose Message ;
global.flag[100 got_glowshard] = 1;
scr_itemget(3);
... (global.msc);
|
|
927
|
}
|
|
928
|
if (room == room_diner)
|
|
929
|
global.msg[0] = * (Rave reviews and autographs.)Delay 11 * (... from various normal townspeople.)Wait for inputClose Message ;
|
|
930
|
if (room == room_flowershop_1f)
|
|
931
|
{
|
|
932
|
if (y > 100)
|
|
933
|
{
|
|
934
|
if (x < 100)
|
|
935
|
global.msg[0] = * (It's a cash register.)Delay 11 * (There's not much change inside.)Wait for inputClose Message ;
|
|
936
|
if (x < 70)
|
|
937
|
global.msg[0] = * (It's a flower.)Wait for inputClose Message ;
|
|
938
|
if (x < 50)
|
|
939
|
global.msg[0] = * (It's some kind of catalogue...Delay 11 There's a car magazine underneath.)Wait for inputClose Message ;
|
|
940
|
}
|
|
941
|
if (y < 80)
|
|
942
|
{
|
|
943
|
if (x == 140)
|
|
944
|
global.msg[0] = * (It's an expertly trimmed arrangement.)Wait for inputClose Message ;
|
|
945
|
if (x != 140)
|
|
946
|
global.msg[0] = * (There are various flowers inside.)Wait for inputClose Message ;
|
|
947
|
}
|
|
948
|
}
|
|
949
|
if (room == room_flowershop_2f)
|
|
950
|
{
|
|
951
|
if (y < 50)
|
|
952
|
global.msg[0] = * (It's a door.)Delay 11 * (It's locked.)Wait for inputClose Message ;
|
|
953
|
if (y > 60)
|
|
954
|
{
|
|
955
|
global.msg[0] = * (Various bags of soil.)Wait for inputClose Message ;
|
|
956
|
if (x >= 60)
|
|
957
|
global.msg[0] = * (It's a dirty watering can.)Wait for inputClose Message ;
|
|
958
|
if (x >= 180)
|
|
959
|
global.msg[0] = * (There is some dirty fur stuck in the drain.)Wait for inputClose Message ;
|
|
960
|
if (x >= 260)
|
|
961
|
global.msg[0] = * (It's a small TV.) * (On top are some superhero comics.)Wait for inputClose Message ;
|
|
962
|
}
|
|
963
|
if (y > 120)
|
|
964
|
{
|
|
965
|
if (x < 160)
|
|
966
|
{
|
|
967
|
global.msg[0] = * (It's a note.) * (It says...)Wait for input ;
|
|
968
|
global.msg[1] = * No rent received. Again. * Stop giving away flowers. * Start selling them.Wait for input ;
|
|
969
|
global.msg[2] = * You have one month.
- CWait for inputClose Message ;
|
|
970
|
}
|
|
971
|
else
|
|
972
|
{
|
|
973
|
if (read == 0)
|
|
974
|
{
|
|
975
|
global.msg[0] = * (It's an air mattress.)Delay 11 * (It's certainly not king-sized...)Wait for input ;
|
|
976
|
scr_asgfacescr_asgface
function scr_asgface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char A Sound A Close Message , string(arg1));
} (1, 4);
|
|
977
|
global.msg[2] = * Kris,Delay 11 do you want to sleep over?Wait for input ;
|
|
978
|
global.msg[3] = Face 1* You could use that air mattress,Delay 11 and I could...Wait for input ;
|
|
979
|
global.msg[4] = Face 2* Er,Delay 11 use those bags of soil...Delay 11 * Perhaps not.Wait for inputClose Message ;
|
|
980
|
}
|
|
981
|
if (read >= 1)
|
|
982
|
global.msg[0] = * (It's an air mattress.)Delay 11 * (It's certainly not king-sized...)Wait for inputClose Message ;
|
|
983
|
}
|
|
984
|
}
|
|
985
|
if (x == 225)
|
|
986
|
{
|
|
987
|
global.msc = 210;
|
|
988
|
scr_textscr_text
function scr_text(arg0)
{
switch (arg0)
{
case 0:
break;
case 10:
global.choicemsg[1] = ;
global.choicemsg[0] = ;
global.choicemsg[2] = " ";
global.choicemsg[3] = " ";
global.msg[0] = * You really didn't want to throw it away.Wait for input ;
global.msg[1] = * Throw it away anyway?Wait for input ;
global.msg[2] = ;
break;
case 11:
if (global.choice == 0)
{
global.msg[0] = * You felt a feeling of relief.Wait for inputClose Message ;
}
else
{
global.msg[0] = * Hand shaking,Delay 11 you dropped the ball of junk on the ground.Wait for input ;
global.msg[1] = * It broke into pieces.Wait for input ;
global.msg[2] = * You felt bitter.Wait for inputClose Message ;
script_execute(scr_litemshift, global.menucoord[1], 0);
for (i = 0; i < 12; i += 1)
{
global.item[i] = 0;
global.weapon[i] = 0;
global.armor[i] = 0;
}
}
break;
case 100:
global.msg[0] = * Hey, Kris!Delay 11 What's up?Delay 11 * Didja lose your pencil again?Wait for input ;
global.msg[1] = Face 4* Here,Delay 11 you want the candy-cane one or the one with lights on it?Wait for input ;
global.msg[2] = Face 1* Huh?Delay 11 * You want to be partners?Wait for input ;
global.msg[3] = Face 4* Ummm...Delay 11 Sorry...Delay 11 * Berdly already asked me...Wait for input ;
global.msg[4] = Face 0* But I could ask Ms. Alphys if we could make a group of 3!Wait for input ;
global.msg[5] = Face 4* I'll ask if you're sure!
Not yet Yes. Ask.Choice type 1 ;
global.msg[6] = " ";
break;
case 101:
if (global.choice == 1)
{
global.msg[0] = Face 0* OK,Delay 11 I'll ask!Wait for input ;
global.msg[1] = * Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message ;
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = Face 4* Yeah,Delay 11 I'm sure there's someone else you can ask!Wait for inputClose Message ;
break;
case 102:
global.msg[0] = Face 0* Do you wanna be partners? Not yet YesChoice type 1 ;
global.msg[1] = " ";
break;
case 103:
if (global.choice == 1)
{
global.msg[0] = Face 0* OK,Delay 11 I'll ask!Wait for input ;
global.msg[1] = * Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message ;
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = Face 4* Umm,Delay 11 OK.Delay 11 * You just keep doing your thing,Delay 11 Kris.Wait for inputClose Message ;
break;
case 104:
global.msg[0] = Face 0* Alright.Delay 11 * Let's get this over with.Wait for input ;
global.msg[1] = * We'll get more chalk.Delay 11 * Mosey back to class.Delay 11 * And then,Delay 11 Kris...Wait for input ;
global.msg[2] = Face 2* YOU'LL do our project.Wait for input ;
global.msg[3] = * How's that sound?
Good BadChoice type 1 ;
global.msg[4] = " ";
break;
case 105:
global.msg[0] = " %%";
break;
case 110:
global.choicemsg[0] = ;
global.choicemsg[1] = ;
global.choicemsg[2] = " ";
global.choicemsg[3] = " ";
if (global.flag[100 got_glowshard] == 0)
{
global.msg[0] = * (There's something glowing inside.)Wait for input ;
global.msg[1] = * (Take it?)Wait for input ;
global.msg[2] = ;
}
else
{
global.msg[0] = * (It's dark inside.)Wait for inputClose Message ;
}
break;
case 111:
if (global.choice == 0)
{
global.msg[0] = * (You got the Glowshard.)Wait for inputClose Message ;
global.flag[100 got_glowshard] = 1;
scr_itemget(3);
... (global.msc);
|
|
989
|
}
|
|
990
|
}
|
|
991
|
if (room == room_alphysalley)
|
|
992
|
{
|
|
993
|
if (x <= 130)
|
|
994
|
{
|
|
995
|
global.msg[0] = * (It's a saucer of milk.)Wait for inputClose Message ;
|
|
996
|
}
|
|
997
|
else
|
|
998
|
{
|
|
999
|
global.msg[0] = * (It's a dirty trash can.)Wait for inputClose Message ;
|
|
1000
|
if (y <= 100)
|
|
1001
|
global.msg[0] = * (It's a trash can full of well-kept flowers.)Wait for inputClose Message ;
|
|
1002
|
}
|
|
1003
|
}
|
|
1004
|
if (room == room_town_south)
|
|
1005
|
{
|
|
1006
|
if (x <= 100)
|
|
1007
|
{
|
|
1008
|
global.msg[0] = * (Police tape is blocking the way.)Wait for input ;
|
|
1009
|
global.msg[1] = * (The tape simply reads "NGAHHHHH!!!")Wait for inputClose Message ;
|
|
1010
|
}
|
|
1011
|
if (x > 200 && x < 300)
|
|
1012
|
{
|
|
1013
|
if (read == 0)
|
|
1014
|
{
|
|
1015
|
snd_play(snd_knock);
|
|
1016
|
global.msg[0] = * (You knocked on the door to the Police Station.)Wait for input ;
|
|
1017
|
global.msg[1] = ;
|
|
1018
|
global.msg[2] = * (Someone's coming up to the window.)Wait for inputClose Message ;
|
|
1019
|
with (obj_town_event)
|
|
1020
|
con = 50;
|
|
1021
|
}
|
|
1022
|
else
|
|
1023
|
{
|
|
1024
|
global.msg[0] = * (Seems like the police aren't really feelin' it right now...)Wait for inputClose Message ;
|
|
1025
|
}
|
|
1026
|
}
|
|
1027
|
}
|
|
1028
|
if (room == room_town_mid)
|
|
1029
|
{
|
|
1030
|
if (x > 260)
|
|
1031
|
{
|
|
1032
|
global.msg[0] = * (Here at ICE-E'S PEZZA, You're Family.)Wait for input ;
|
|
1033
|
global.msg[1] = * (... Is Going to Love it!)Wait for inputClose Message ;
|
|
1034
|
}
|
|
1035
|
if (x >= 300)
|
|
1036
|
{
|
|
1037
|
global.msg[0] = * (The entrance is locked.)Delay 11 * (No one's inside.)Wait for input ;
|
|
1038
|
global.msg[1] = * (Seems like all of the employees are outside in costume.)Wait for inputClose Message ;
|
|
1039
|
}
|
|
1040
|
if (x >= 360)
|
|
1041
|
global.msg[0] = * (Ice E's P"E"ZZA, You're number "#1" Spot for a piping hot pe"E"ce of PEZZA.)Wait for inputClose Message ;
|
|
1042
|
if (x >= 1240)
|
|
1043
|
{
|
|
1044
|
snd_play(snd_knock);
|
|
1045
|
global.msg[0] = * (Knock knock knock...)Wait for input ;
|
|
1046
|
global.msg[1] = ;
|
|
1047
|
global.msg[2] = * (No response...)Delay 11 * (... but the distant trousle of bones.)Wait for inputClose Message ;
|
|
1048
|
if (x >= 1500)
|
|
1049
|
{
|
|
1050
|
global.msg[1] = * Ooo,Delay 11 are you the human that lives at the top of town?Wait for input ;
|
|
1051
|
global.msg[2] = * Wow,Delay 11 my mommy told me about you...Wait for input ;
|
|
1052
|
global.msg[3] = * Does it hurt to be made of blood???Wait for inputClose Message ;
|
|
1053
|
}
|
|
1054
|
if (x >= 1640)
|
|
1055
|
{
|
|
1056
|
global.msg[1] = * Huh...Delay 11 that sounds like the knock of a beginner.Wait for input ;
|
|
1057
|
global.msg[2] = * Come back when you've gotten better at knocking!Wait for inputClose Message ;
|
|
1058
|
}
|
|
1059
|
if (x >= 1860)
|
|
1060
|
{
|
|
1061
|
global.msg[1] = * OY,Delay 11 Snowy,Delay 11 whaddid I TELL YAH about knockin' the door so hahd!Wait for input ;
|
|
1062
|
global.msg[2] = * Don't!Delay 11 * Do!Delay 11 * It!Wait for input ;
|
|
1063
|
global.msg[3] = * It's REALLY gonna hurt yah face!Delay 11 We don't have arms,Delay 11 yah know!Wait for inputClose Message ;
|
|
1064
|
}
|
|
1065
|
}
|
|
1066
|
}
|
|
1067
|
if (room == room_town_north)
|
|
1068
|
{
|
|
1069
|
if (x <= 250)
|
|
1070
|
global.msg[0] = * (It's an ornate gate.)Delay 11 * (It appears to be locked.)Wait for inputClose Message ;
|
|
1071
|
if (x >= 500 && x <= 570)
|
|
1072
|
{
|
|
1073
|
global.fc = 16;
|
|
1074
|
global.typer = 5;
|
|
1075
|
global.fe = 6;
|
|
1076
|
global.msg[0] = * Aww,Delay 11 Kris,Delay 11 like,Delay 11 if you wanna come in...Wait for input ;
|
|
1077
|
global.msg[1] = Face 4* Our cat-flap,Delay 11 is like,Delay 11 always open to you...Wait for inputClose Message ;
|
|
1078
|
}
|
|
1079
|
if (x >= 580)
|
|
1080
|
{
|
|
1081
|
global.msg[0] = * (Various cat-themed junk is piled up inside the house.)Wait for input ;
|
|
1082
|
global.msg[1] = * (It seems to be a bit of a cat-sty...)Wait for inputClose Message ;
|
|
1083
|
}
|
|
1084
|
if (x >= 650)
|
|
1085
|
{
|
|
1086
|
global.msg[0] = * (It's a broken grill.)Wait for input ;
|
|
1087
|
global.msg[1] = * (... It smells like burnt cat food.)Wait for inputClose Message ;
|
|
1088
|
}
|
|
1089
|
if (x >= 800)
|
|
1090
|
global.msg[0] = * (There's some kind of scratching noise coming from inside...)Wait for inputClose Message ;
|
|
1091
|
if (x >= 1090 && x <= 1130)
|
|
1092
|
{
|
|
1093
|
snd_play(snd_knock);
|
|
1094
|
global.msg[0] = * (Knock knock knock...)Wait for input ;
|
|
1095
|
global.msg[1] = * Ah, I'm afraid no one's home right now,Delay 11 darling.Wait for input ;
|
|
1096
|
global.msg[2] = * Now,Delay 11 why don't you prance on home?Wait for inputClose Message ;
|
|
1097
|
if (read >= 1)
|
|
1098
|
{
|
|
1099
|
global.msg[1] = * I'm telling you,Delay 11 they're not home right now.Wait for input ;
|
|
1100
|
global.msg[2] = * ... Ah,Delay 11 you just wanted to talk to me...?Wait for input ;
|
|
1101
|
global.msg[3] = ;
|
|
1102
|
global.msg[4] = * My apologies,Delay 11 beautiful.Delay 11 * I'm afraid I'm a bit of a nobody.Wait for inputClose Message ;
|
|
1103
|
}
|
|
1104
|
}
|
|
1105
|
}
|
|
1106
|
if (room == room_town_shelter)
|
|
1107
|
global.msg[0] = * (It's locked.)Wait for inputClose Message ;
|
|
1108
|
mydialoguer = instance_create(0, 0, obj_dialoguer);
|
|
1109
|
read += 1;
|
|
1110
|
|
|
1111
|
enum UnknownEnum
|
|
1112
|
{
|
|
1113
|
Value_0,
|
|
1114
|
Value_5 = 5,
|
|
1115
|
Value_25 = 25,
|
|
1116
|
Value_28 = 28,
|
|
1117
|
Value_933 = 933
|
|
1118
|
}
|