Deltarune (Chapter 1) script viewer

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gml_Object_obj_readable_room1_Other_10

(view raw script w/o annotations or w/e)
1
myinteract = 3;
2
global.msc = 0;
3
global.typer = 5;
4
if (global.darkzone == 1)
5
    global.typer = 6;
6
global.fe = 0;
7
global.fc = 0;
8
global.interact = 1;
9
with (obj_darkcontroller)
10
    charcon = 0;
11
global.msg[0] = 
* Suddenly,Delay 11 your body seizes up.Delay 11
* What are you looking at?Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_11_0")
;
12
if (room == room_krisroom)
13
{
14
    if (y < 150)
15
    {
16
        global.msg[0] = 
* There are CDs under the bed.Delay 11
* Classical,Delay 11 jazz,Delay 11 religious ska...Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_17_0")
;
17
        global.msg[1] = 
* There's also a game console.Delay 11
* It has one normal controller,Delay 11 and one knock-off one.Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_18_0")
;
18
    }
19
    else
20
    {
21
        global.msg[0] = 
* It's a computer desk.Delay 11
* There are many boxes under it filled with old books.Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_22_0")
;
22
    }
23
    if (x > 100)
24
    {
25
        global.msg[0] = 
* The drawer is mostly empty,Delay 11 except for...Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_28_0")
;
26
        global.msg[1] = 
* A school cross country shirt with a tear in it.Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_29_0")
;
27
        if (global.filechoice == 1)
28
            global.msg[1] = 
* A very old school ID with an embarrassing haircut.Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_30_0")
;
29
        if (global.filechoice == 2)
30
        {
31
            global.msg[1] = 
* A coupon book.Delay 11
* Every coupon is for half-off a large pizza.Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_33_0")
;
32
            global.msg[2] = 
* All the coupons expired before the book's print date.Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_34_0")
;
33
        }
34
        if (read > 0)
35
            global.msg[0] = 
* There's nothing useful in the drawer.Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_38_0")
;
36
    }
37
    if (x > 136)
38
        global.msg[0] = 
* It's a beautiful day outside.Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_45_0")
;
39
    if (x > 192)
40
        global.msg[0] = 
* Clothes drawer.Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_50_0")
;
41
    if (x > 220)
42
    {
43
        global.msg[0] = 
* Your bed.Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_55_0")
;
44
        if (global.tempflag[10] == 1 && global.plot < 10)
45
        {
46
            global.msc = 402;
47
            
scr_text
scr_text

function
scr_text(arg0)
{ switch (arg0) { case 0: break; case 10: global.choicemsg[1] =
#Yes
scr_84_get_lang_string("scr_text_slash_scr_text_gml_7_0")
;
global.choicemsg[0] =
#No
scr_84_get_lang_string("scr_text_slash_scr_text_gml_8_0")
;
global.choicemsg[2] = " "; global.choicemsg[3] = " "; global.msg[0] =
* You really didn't want to throw it away.Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_11_0")
;
global.msg[1] =
* Throw it away anyway?Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_12_0")
;
global.msg[2] =
Choice type 2
scr_84_get_lang_string("scr_text_slash_scr_text_gml_13_0")
;
break; case 11: if (global.choice == 0) { global.msg[0] =
* You felt a feeling of relief.Wait for inputClose Message
scr_84_get_lang_string("scr_text_slash_scr_text_gml_19_0")
;
} else { global.msg[0] =
* Hand shaking,Delay 11 you dropped the ball of junk on the ground.Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_23_0")
;
global.msg[1] =
* It broke into pieces.Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_24_0")
;
global.msg[2] =
* You felt bitter.Wait for inputClose Message
scr_84_get_lang_string("scr_text_slash_scr_text_gml_25_0")
;
script_execute(scr_litemshift, global.menucoord[1], 0); for (i = 0; i < 12; i += 1) { global.item[i] = 0; global.weapon[i] = 0; global.armor[i] = 0; } } break; case 100: global.msg[0] =
* Hey, Kris!Delay 11 What's up?Delay 11
* Didja lose your pencil again?Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_38_0")
;
global.msg[1] =
Face 4* Here,Delay 11 you want the candy-cane one or the one with lights on it?Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_39_0")
;
global.msg[2] =
Face 1* Huh?Delay 11
* You want to be partners?Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_40_0")
;
global.msg[3] =
Face 4* Ummm...Delay 11 Sorry...Delay 11
* Berdly already asked me...Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_41_0")
;
global.msg[4] =
Face 0* But I could ask Ms. Alphys if we could make a group of 3!Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_42_0")
;
global.msg[5] =
Face 4* I'll ask if you're sure!

Not yet Yes. Ask.Choice type 1
scr_84_get_lang_string("scr_text_slash_scr_text_gml_43_0")
;
global.msg[6] = " "; break; case 101: if (global.choice == 1) { global.msg[0] =
Face 0* OK,Delay 11 I'll ask!Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_50_0")
;
global.msg[1] =
* Miss Alphys!Delay 11
* Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message
scr_84_get_lang_string("scr_text_slash_scr_text_gml_51_0")
;
with (obj_classscene) con = 20; } if (global.choice == 0) global.msg[0] =
Face 4* Yeah,Delay 11 I'm sure there's someone else you can ask!Wait for inputClose Message
scr_84_get_lang_string("scr_text_slash_scr_text_gml_56_0")
;
break; case 102: global.msg[0] =
Face 0* Do you wanna be partners?
Not yet YesChoice type 1
scr_84_get_lang_string("scr_text_slash_scr_text_gml_61_0")
;
global.msg[1] = " "; break; case 103: if (global.choice == 1) { global.msg[0] =
Face 0* OK,Delay 11 I'll ask!Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_68_0")
;
global.msg[1] =
* Miss Alphys!Delay 11
* Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message
scr_84_get_lang_string("scr_text_slash_scr_text_gml_69_0")
;
with (obj_classscene) con = 20; } if (global.choice == 0) global.msg[0] =
Face 4* Umm,Delay 11 OK.Delay 11
* You just keep doing your thing,Delay 11 Kris.Wait for inputClose Message
scr_84_get_lang_string("scr_text_slash_scr_text_gml_74_0")
;
break; case 104: global.msg[0] =
Face 0* Alright.Delay 11
* Let's get this over with.Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_79_0")
;
global.msg[1] =
* We'll get more chalk.Delay 11
* Mosey back to class.Delay 11
* And then,Delay 11 Kris...Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_80_0")
;
global.msg[2] =
Face 2* YOU'LL do our project.Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_81_0")
;
global.msg[3] =
* How's that sound?

Good BadChoice type 1
scr_84_get_lang_string("scr_text_slash_scr_text_gml_82_0")
;
global.msg[4] = " "; break; case 105: global.msg[0] = " %%"; break; case 110: global.choicemsg[0] =
#Yes
scr_84_get_lang_string("scr_text_slash_scr_text_gml_91_0")
;
global.choicemsg[1] =
#No
scr_84_get_lang_string("scr_text_slash_scr_text_gml_92_0")
;
global.choicemsg[2] = " "; global.choicemsg[3] = " "; if (global.flag[100 got_glowshard] == 0) { global.msg[0] =
* (There's something glowing inside.)Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_97_0")
;
global.msg[1] =
* (Take it?)Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_98_0")
;
global.msg[2] =
Choice type 2
scr_84_get_lang_string("scr_text_slash_scr_text_gml_99_0")
;
} else { global.msg[0] =
* (It's dark inside.)Wait for inputClose Message
scr_84_get_lang_string("scr_text_slash_scr_text_gml_103_0")
;
} break; case 111: if (global.choice == 0) { global.msg[0] =
* (You got the Glowshard.)Wait for inputClose Message
scr_84_get_lang_string("scr_text_slash_scr_text_gml_111_0")
;
global.flag[100 got_glowshard] = 1;
scr_itemget(3);
...
(global.msc);
48
        }
49
        if (global.plot >= 250)
50
        {
51
            global.msc = 400;
52
            
scr_text
scr_text

function
scr_text(arg0)
{ switch (arg0) { case 0: break; case 10: global.choicemsg[1] =
#Yes
scr_84_get_lang_string("scr_text_slash_scr_text_gml_7_0")
;
global.choicemsg[0] =
#No
scr_84_get_lang_string("scr_text_slash_scr_text_gml_8_0")
;
global.choicemsg[2] = " "; global.choicemsg[3] = " "; global.msg[0] =
* You really didn't want to throw it away.Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_11_0")
;
global.msg[1] =
* Throw it away anyway?Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_12_0")
;
global.msg[2] =
Choice type 2
scr_84_get_lang_string("scr_text_slash_scr_text_gml_13_0")
;
break; case 11: if (global.choice == 0) { global.msg[0] =
* You felt a feeling of relief.Wait for inputClose Message
scr_84_get_lang_string("scr_text_slash_scr_text_gml_19_0")
;
} else { global.msg[0] =
* Hand shaking,Delay 11 you dropped the ball of junk on the ground.Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_23_0")
;
global.msg[1] =
* It broke into pieces.Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_24_0")
;
global.msg[2] =
* You felt bitter.Wait for inputClose Message
scr_84_get_lang_string("scr_text_slash_scr_text_gml_25_0")
;
script_execute(scr_litemshift, global.menucoord[1], 0); for (i = 0; i < 12; i += 1) { global.item[i] = 0; global.weapon[i] = 0; global.armor[i] = 0; } } break; case 100: global.msg[0] =
* Hey, Kris!Delay 11 What's up?Delay 11
* Didja lose your pencil again?Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_38_0")
;
global.msg[1] =
Face 4* Here,Delay 11 you want the candy-cane one or the one with lights on it?Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_39_0")
;
global.msg[2] =
Face 1* Huh?Delay 11
* You want to be partners?Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_40_0")
;
global.msg[3] =
Face 4* Ummm...Delay 11 Sorry...Delay 11
* Berdly already asked me...Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_41_0")
;
global.msg[4] =
Face 0* But I could ask Ms. Alphys if we could make a group of 3!Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_42_0")
;
global.msg[5] =
Face 4* I'll ask if you're sure!

Not yet Yes. Ask.Choice type 1
scr_84_get_lang_string("scr_text_slash_scr_text_gml_43_0")
;
global.msg[6] = " "; break; case 101: if (global.choice == 1) { global.msg[0] =
Face 0* OK,Delay 11 I'll ask!Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_50_0")
;
global.msg[1] =
* Miss Alphys!Delay 11
* Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message
scr_84_get_lang_string("scr_text_slash_scr_text_gml_51_0")
;
with (obj_classscene) con = 20; } if (global.choice == 0) global.msg[0] =
Face 4* Yeah,Delay 11 I'm sure there's someone else you can ask!Wait for inputClose Message
scr_84_get_lang_string("scr_text_slash_scr_text_gml_56_0")
;
break; case 102: global.msg[0] =
Face 0* Do you wanna be partners?
Not yet YesChoice type 1
scr_84_get_lang_string("scr_text_slash_scr_text_gml_61_0")
;
global.msg[1] = " "; break; case 103: if (global.choice == 1) { global.msg[0] =
Face 0* OK,Delay 11 I'll ask!Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_68_0")
;
global.msg[1] =
* Miss Alphys!Delay 11
* Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message
scr_84_get_lang_string("scr_text_slash_scr_text_gml_69_0")
;
with (obj_classscene) con = 20; } if (global.choice == 0) global.msg[0] =
Face 4* Umm,Delay 11 OK.Delay 11
* You just keep doing your thing,Delay 11 Kris.Wait for inputClose Message
scr_84_get_lang_string("scr_text_slash_scr_text_gml_74_0")
;
break; case 104: global.msg[0] =
Face 0* Alright.Delay 11
* Let's get this over with.Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_79_0")
;
global.msg[1] =
* We'll get more chalk.Delay 11
* Mosey back to class.Delay 11
* And then,Delay 11 Kris...Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_80_0")
;
global.msg[2] =
Face 2* YOU'LL do our project.Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_81_0")
;
global.msg[3] =
* How's that sound?

Good BadChoice type 1
scr_84_get_lang_string("scr_text_slash_scr_text_gml_82_0")
;
global.msg[4] = " "; break; case 105: global.msg[0] = " %%"; break; case 110: global.choicemsg[0] =
#Yes
scr_84_get_lang_string("scr_text_slash_scr_text_gml_91_0")
;
global.choicemsg[1] =
#No
scr_84_get_lang_string("scr_text_slash_scr_text_gml_92_0")
;
global.choicemsg[2] = " "; global.choicemsg[3] = " "; if (global.flag[100 got_glowshard] == 0) { global.msg[0] =
* (There's something glowing inside.)Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_97_0")
;
global.msg[1] =
* (Take it?)Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_98_0")
;
global.msg[2] =
Choice type 2
scr_84_get_lang_string("scr_text_slash_scr_text_gml_99_0")
;
} else { global.msg[0] =
* (It's dark inside.)Wait for inputClose Message
scr_84_get_lang_string("scr_text_slash_scr_text_gml_103_0")
;
} break; case 111: if (global.choice == 0) { global.msg[0] =
* (You got the Glowshard.)Wait for inputClose Message
scr_84_get_lang_string("scr_text_slash_scr_text_gml_111_0")
;
global.flag[100 got_glowshard] = 1;
scr_itemget(3);
...
(global.msc);
53
        }
54
    }
55
    if (x > 250)
56
        global.msg[0] = 
* It's stained.Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_71_0")
;
57
}
58
if (room == room_krishallway)
59
{
60
    global.msg[0] = 
* The door is locked.Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_79_0")
;
61
    if (x > 120)
62
        global.msg[0] = 
* It's only you.Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_83_0")
;
63
    if (x > 120 && x < 160)
64
    {
65
        with (obj_event_manager)
66
            trigger_event(UnknownEnum.Value_0, UnknownEnum.Value_28);
67
    }
68
    if (x > 160)
69
        global.msg[0] = 
* There are crayons in the drawer.Delay 11 Their labels have long faded,Delay 11 and there's no green.Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_87_0")
;
70
    if (x > 220)
71
        global.msg[0] = 
* A cactus.Delay 11
* There's not much to say about it.Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_91_0")
;
72
    if (x > 320)
73
    {
74
        global.msg[0] = 
* There are many books.Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_96_0")
;
75
        global.msg[1] = 
* Tales of Snails - A Story Book.Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_97_0")
;
76
        global.msg[2] = 
* Snails Do Not Have Tails -
A Scientific Refutation.Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_98_0")
;
77
        global.msg[3] = 
* Can Snails Help Your Garden? Um, Not Really.Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_99_0")
;
78
        global.msg[4] = 
* And a signed copy of The History of Humans and Monsters, by Gerson Boom.Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_100_0")
;
79
        if (read > 0)
80
            global.msg[0] = 
* There's no time to read anything right now.Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_103_0")
;
81
    }
82
}
83
if (room == room_torhouse)
84
{
85
    if (x > 190)
86
        global.msg[0] = 
* There's a photo on the fridge.Delay 11 It's of you,Delay 11 your mother, and your brother.Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_113_0")
;
87
    if (x > 220)
88
        global.msg[0] = 
* There is some white fur stuck in the drain.Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_118_0")
;
89
    if (x > 260)
90
    {
91
        global.msg[0] = 
* There's some cinnamony batter caked on the stovetop.Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_123_0")
;
92
        if (global.plot >= 250)
93
            global.msg[0] = 
* (It's a butterscotch-cinnamon pie.)Delay 11
* (It's still cooling.)Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_126_0")
;
94
    }
95
    if (x > 300)
96
        global.msg[0] = 
* (Cookie cutters for gingerbread monsters and gingerbread humans.)Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_132_0")
;
97
    if (x > 340)
98
    {
99
        global.msg[0] = 
* It's a trashcan.Delay 11
* Somehow,Delay 11 it's emitting a pleasant floral scent.Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_137_0")
;
100
        if (global.flag[262 bouquet_quest_stage] >= 4)
101
            global.msg[0] = 
* It's a trashcan.Delay 11
* Somehow,Delay 11 its floral scent has increased.Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_140_0")
;
102
    }
103
    if (x > 369)
104
        global.msg[0] = 
* It's a landline phone.Delay 11
* But you already have a cell phone.Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_146_0")
;
105
    if (x > 440)
106
        global.msg[0] = 
* It's the TV.Delay 11
* Doesn't seem to even be plugged in anymore.Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_151_0")
;
107
    if (x > 560)
108
        global.msg[0] = 
* It's a book of hymns.Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_157_0")
;
109
}
110
if (room == room_torbathroom)
111
{
112
    if (x >= 100)
113
    {
114
        global.msg[0] = 
* On the shower ledge,Delay 11 there's a small container of apple-scented shampoo.Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_167_0")
;
115
        global.msg[1] = 
* ... and a gallon-sized container of pet shampoo.Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_168_0")
;
116
    }
117
    if (x >= 160 && x <= 190)
118
    {
119
        global.msc = 355;
120
        
scr_text
scr_text

function
scr_text(arg0)
{ switch (arg0) { case 0: break; case 10: global.choicemsg[1] =
#Yes
scr_84_get_lang_string("scr_text_slash_scr_text_gml_7_0")
;
global.choicemsg[0] =
#No
scr_84_get_lang_string("scr_text_slash_scr_text_gml_8_0")
;
global.choicemsg[2] = " "; global.choicemsg[3] = " "; global.msg[0] =
* You really didn't want to throw it away.Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_11_0")
;
global.msg[1] =
* Throw it away anyway?Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_12_0")
;
global.msg[2] =
Choice type 2
scr_84_get_lang_string("scr_text_slash_scr_text_gml_13_0")
;
break; case 11: if (global.choice == 0) { global.msg[0] =
* You felt a feeling of relief.Wait for inputClose Message
scr_84_get_lang_string("scr_text_slash_scr_text_gml_19_0")
;
} else { global.msg[0] =
* Hand shaking,Delay 11 you dropped the ball of junk on the ground.Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_23_0")
;
global.msg[1] =
* It broke into pieces.Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_24_0")
;
global.msg[2] =
* You felt bitter.Wait for inputClose Message
scr_84_get_lang_string("scr_text_slash_scr_text_gml_25_0")
;
script_execute(scr_litemshift, global.menucoord[1], 0); for (i = 0; i < 12; i += 1) { global.item[i] = 0; global.weapon[i] = 0; global.armor[i] = 0; } } break; case 100: global.msg[0] =
* Hey, Kris!Delay 11 What's up?Delay 11
* Didja lose your pencil again?Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_38_0")
;
global.msg[1] =
Face 4* Here,Delay 11 you want the candy-cane one or the one with lights on it?Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_39_0")
;
global.msg[2] =
Face 1* Huh?Delay 11
* You want to be partners?Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_40_0")
;
global.msg[3] =
Face 4* Ummm...Delay 11 Sorry...Delay 11
* Berdly already asked me...Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_41_0")
;
global.msg[4] =
Face 0* But I could ask Ms. Alphys if we could make a group of 3!Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_42_0")
;
global.msg[5] =
Face 4* I'll ask if you're sure!

Not yet Yes. Ask.Choice type 1
scr_84_get_lang_string("scr_text_slash_scr_text_gml_43_0")
;
global.msg[6] = " "; break; case 101: if (global.choice == 1) { global.msg[0] =
Face 0* OK,Delay 11 I'll ask!Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_50_0")
;
global.msg[1] =
* Miss Alphys!Delay 11
* Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message
scr_84_get_lang_string("scr_text_slash_scr_text_gml_51_0")
;
with (obj_classscene) con = 20; } if (global.choice == 0) global.msg[0] =
Face 4* Yeah,Delay 11 I'm sure there's someone else you can ask!Wait for inputClose Message
scr_84_get_lang_string("scr_text_slash_scr_text_gml_56_0")
;
break; case 102: global.msg[0] =
Face 0* Do you wanna be partners?
Not yet YesChoice type 1
scr_84_get_lang_string("scr_text_slash_scr_text_gml_61_0")
;
global.msg[1] = " "; break; case 103: if (global.choice == 1) { global.msg[0] =
Face 0* OK,Delay 11 I'll ask!Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_68_0")
;
global.msg[1] =
* Miss Alphys!Delay 11
* Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message
scr_84_get_lang_string("scr_text_slash_scr_text_gml_69_0")
;
with (obj_classscene) con = 20; } if (global.choice == 0) global.msg[0] =
Face 4* Umm,Delay 11 OK.Delay 11
* You just keep doing your thing,Delay 11 Kris.Wait for inputClose Message
scr_84_get_lang_string("scr_text_slash_scr_text_gml_74_0")
;
break; case 104: global.msg[0] =
Face 0* Alright.Delay 11
* Let's get this over with.Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_79_0")
;
global.msg[1] =
* We'll get more chalk.Delay 11
* Mosey back to class.Delay 11
* And then,Delay 11 Kris...Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_80_0")
;
global.msg[2] =
Face 2* YOU'LL do our project.Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_81_0")
;
global.msg[3] =
* How's that sound?

Good BadChoice type 1
scr_84_get_lang_string("scr_text_slash_scr_text_gml_82_0")
;
global.msg[4] = " "; break; case 105: global.msg[0] = " %%"; break; case 110: global.choicemsg[0] =
#Yes
scr_84_get_lang_string("scr_text_slash_scr_text_gml_91_0")
;
global.choicemsg[1] =
#No
scr_84_get_lang_string("scr_text_slash_scr_text_gml_92_0")
;
global.choicemsg[2] = " "; global.choicemsg[3] = " "; if (global.flag[100 got_glowshard] == 0) { global.msg[0] =
* (There's something glowing inside.)Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_97_0")
;
global.msg[1] =
* (Take it?)Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_98_0")
;
global.msg[2] =
Choice type 2
scr_84_get_lang_string("scr_text_slash_scr_text_gml_99_0")
;
} else { global.msg[0] =
* (It's dark inside.)Wait for inputClose Message
scr_84_get_lang_string("scr_text_slash_scr_text_gml_103_0")
;
} break; case 111: if (global.choice == 0) { global.msg[0] =
* (You got the Glowshard.)Wait for inputClose Message
scr_84_get_lang_string("scr_text_slash_scr_text_gml_111_0")
;
global.flag[100 got_glowshard] = 1;
scr_itemget(3);
...
(global.msc);
121
        with (obj_event_manager)
122
            trigger_event(UnknownEnum.Value_0, UnknownEnum.Value_25);
123
    }
124
    if (x >= 190)
125
    {
126
        global.msg[0] = 
* You looked inside the sink cupboard.Delay 11
* There's...Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_177_0")
;
127
        global.msg[1] = 
* A can of Ice-E's Cool Boys Body Spray "Spray For The Boys," Flamin' Hot Pizza Flavor.Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_178_0")
;
128
        global.msg[2] = 
* It seems to be almost entirely full.Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_179_0")
;
129
    }
130
}
131
if (room == room_schoollobby)
132
{
133
    if (x >= 140 && x < 240)
134
    {
135
        if (tempvar == 0)
136
            global.msg[0] = 
* The locker is locked.Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_190_0")
;
137
        if (tempvar == 1)
138
            global.msg[0] = 
* The locker's lock is locked.Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_191_0")
;
139
        if (tempvar == 2)
140
            global.msg[0] = 
* The lock's locker is locked.Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_192_0")
;
141
        if (tempvar == 3)
142
            global.msg[0] = 
* The locker's lock's locker is locked.Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_193_0")
;
143
        if (tempvar >= 4)
144
            global.msg[0] = 
* The locker is locked.Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_194_0")
;
145
        with (obj_readable_room1)
146
            tempvar += 1;
147
    }
148
    if (x == 240)
149
        global.msg[0] = 
* (The locker is covered in Jockington memorabilia.)Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_199_0")
;
150
    if (x >= 280)
151
    {
152
        global.msg[0] = 
* (Are you ready for the Sadie Hawkman's dance?)Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_204_0")
;
153
        global.msg[1] = 
* (At this dance,Delay 11 all the chaperones wear giant hawk heads...)Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_205_0")
;
154
        global.msg[2] = 
* (... and screech at any students that make contact while dancing.)Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_206_0")
;
155
    }
156
    if (x < 140)
157
    {
158
        global.msg[0] = 
* (You look through the frosted window.)Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_211_0")
;
159
        global.msg[1] = 
* (A blurry yellow object is teaching a bunch of blurry bored-looking objects.)Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_212_0")
;
160
    }
161
    if (x >= 520)
162
    {
163
        global.msg[0] = 
* (You ran the water fountain.)Delay 11
* (It's lukewarm.)Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_217_0")
;
164
        if (read == 1)
165
            global.msg[0] = 
* (You ran the water fountain.)Delay 11
* (It's tepid.)Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_218_0")
;
166
        if (read >= 2)
167
            global.msg[0] = 
* (You ran the water fountain.)Delay 11
* (It's refreshingly cool.)Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_219_0")
;
168
        if (global.plot < 10)
169
        {
170
            global.msg[0] = 
* (You drank from the water fountain.)Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_223_0")
;
171
            
scr_susface
scr_susface

function
scr_susface(arg0, arg1)
{ global.msg[arg0] =
scr_84_get_subst_string(
Sound X Char 0 Face ~1 Char S Sound S Close Message
scr_84_get_lang_string("scr_susface_slash_scr_susface_gml_1_0")
, string(arg1));
}
(1, 1);
172
            global.msg[2] = 
* Heheh,Delay 11 people put their mouth on that,Delay 11 ya know.Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_225_0")
;
173
            if (read >= 1)
174
            {
175
                
scr_susface
scr_susface

function
scr_susface(arg0, arg1)
{ global.msg[arg0] =
scr_84_get_subst_string(
Sound X Char 0 Face ~1 Char S Sound S Close Message
scr_84_get_lang_string("scr_susface_slash_scr_susface_gml_1_0")
, string(arg1));
}
(0, 9);
176
                global.msg[1] = 
* That wasn't ENCOURAGEMENT,Delay 11 dumbass!Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_230_0")
;
177
            }
178
        }
179
    }
180
    if (x >= 560)
181
    {
182
        global.msg[0] = 
* Do you like,Delay 11 breathing?Delay 11 Moving fast,Delay 11 with or without,Delay 11 legs?Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_237_0")
;
183
        global.msg[1] = 
* But usually,Delay 11 with legs?Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_238_0")
;
184
        global.msg[2] = 
* Join the Cross Country Team with Jockington,Delay 11 and Noelle!Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_239_0")
;
185
    }
186
    if (x >= 690)
187
        global.msg[0] = 
* (Locker.Delay 11 It's locked.)Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_245_0")
;
188
    if (x == 760)
189
        global.msg[0] = 
* (This used to be your brother's locker.)Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_251_0")
;
190
    if (x == 780)
191
        global.msg[0] = 
* (It's your locker.)Delay 11
* (It's empty.)Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_255_0")
;
192
}
193
if (room == room_alphysclass)
194
{
195
    global.msg[0] = 
* (You checked the time.)Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_264_0")
;
196
    global.msg[1] = 
* (... It seems to be time for class.)Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_265_0")
;
197
    if (global.plot >= 250)
198
    {
199
        global.msg[0] = 
* (You checked the time.)Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_269_0")
;
200
        global.msg[1] = 
* (... It seems to not be time for class.)Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_270_0")
;
201
    }
202
    if (x > 240)
203
    {
204
        global.fe = 1;
205
        global.fc = 11;
206
        global.typer = 20;
207
        global.msg[0] = 
* Um,Delay 11 Kris,Delay 11 the hope is that you...Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_278_0")
;
208
        global.msg[1] = 
Face 0* ... choose someone in the class?Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_279_0")
;
209
    }
210
    if (x < 200)
211
    {
212
        global.msg[0] = 
* (The computer's wallpaper is a rotating slideshow of nature images.)Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_284_0")
;
213
        global.msg[1] = 
* (... and,Delay 11 rarely, an image of two buff superheroes embracing,Delay 11 blushing.)Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_285_0")
;
214
        if (global.plot >= 250)
215
        {
216
            global.msg[0] = 
* (The computer is turned off.)Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_289_0")
;
217
            global.msg[1] = 
* (Everything felt peaceful for a moment.)Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_290_0")
;
218
        }
219
    }
220
    if (x < 150)
221
        global.msg[0] = 
* (It's a bunch of roses.)Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_298_0")
;
222
    if (x < 80)
223
    {
224
        global.msg[0] = 
* (Looks like motivational quotes from various literature.)Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_304_0")
;
225
        global.msg[1] = 
* "Try your best,Delay 11 Astral Wolf!Delay 11"
* "Even in your darkest hour...!"Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_305_0")
;
226
        global.msg[2] = 
* (... that one seems to be from a video game.)Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_306_0")
;
227
    }
228
}
229
if (room == room_torielclass)
230
{
231
    if (y <= (room_height / 2))
232
    {
233
        if (x >= 100)
234
        {
235
            global.msg[0] = 
* ("Ms. Toriel" is written in cursive on the dry-erase board.)Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_318_0")
;
236
            global.msg[1] = 
* (Seems like it hasn't been erased in a very long time.)Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_319_0")
;
237
        }
238
        if (x >= 130)
239
        {
240
            global.msg[0] = 
* (It's a computer.)Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_323_0")
;
241
            global.msg[1] = 
* (Its desktop wallpaper is you and your brother dressed up for Halloween 8 years ago.)Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_324_0")
;
242
        }
243
        if (x >= 170)
244
        {
245
            global.msc = 350;
246
            
scr_text
scr_text

function
scr_text(arg0)
{ switch (arg0) { case 0: break; case 10: global.choicemsg[1] =
#Yes
scr_84_get_lang_string("scr_text_slash_scr_text_gml_7_0")
;
global.choicemsg[0] =
#No
scr_84_get_lang_string("scr_text_slash_scr_text_gml_8_0")
;
global.choicemsg[2] = " "; global.choicemsg[3] = " "; global.msg[0] =
* You really didn't want to throw it away.Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_11_0")
;
global.msg[1] =
* Throw it away anyway?Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_12_0")
;
global.msg[2] =
Choice type 2
scr_84_get_lang_string("scr_text_slash_scr_text_gml_13_0")
;
break; case 11: if (global.choice == 0) { global.msg[0] =
* You felt a feeling of relief.Wait for inputClose Message
scr_84_get_lang_string("scr_text_slash_scr_text_gml_19_0")
;
} else { global.msg[0] =
* Hand shaking,Delay 11 you dropped the ball of junk on the ground.Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_23_0")
;
global.msg[1] =
* It broke into pieces.Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_24_0")
;
global.msg[2] =
* You felt bitter.Wait for inputClose Message
scr_84_get_lang_string("scr_text_slash_scr_text_gml_25_0")
;
script_execute(scr_litemshift, global.menucoord[1], 0); for (i = 0; i < 12; i += 1) { global.item[i] = 0; global.weapon[i] = 0; global.armor[i] = 0; } } break; case 100: global.msg[0] =
* Hey, Kris!Delay 11 What's up?Delay 11
* Didja lose your pencil again?Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_38_0")
;
global.msg[1] =
Face 4* Here,Delay 11 you want the candy-cane one or the one with lights on it?Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_39_0")
;
global.msg[2] =
Face 1* Huh?Delay 11
* You want to be partners?Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_40_0")
;
global.msg[3] =
Face 4* Ummm...Delay 11 Sorry...Delay 11
* Berdly already asked me...Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_41_0")
;
global.msg[4] =
Face 0* But I could ask Ms. Alphys if we could make a group of 3!Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_42_0")
;
global.msg[5] =
Face 4* I'll ask if you're sure!

Not yet Yes. Ask.Choice type 1
scr_84_get_lang_string("scr_text_slash_scr_text_gml_43_0")
;
global.msg[6] = " "; break; case 101: if (global.choice == 1) { global.msg[0] =
Face 0* OK,Delay 11 I'll ask!Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_50_0")
;
global.msg[1] =
* Miss Alphys!Delay 11
* Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message
scr_84_get_lang_string("scr_text_slash_scr_text_gml_51_0")
;
with (obj_classscene) con = 20; } if (global.choice == 0) global.msg[0] =
Face 4* Yeah,Delay 11 I'm sure there's someone else you can ask!Wait for inputClose Message
scr_84_get_lang_string("scr_text_slash_scr_text_gml_56_0")
;
break; case 102: global.msg[0] =
Face 0* Do you wanna be partners?
Not yet YesChoice type 1
scr_84_get_lang_string("scr_text_slash_scr_text_gml_61_0")
;
global.msg[1] = " "; break; case 103: if (global.choice == 1) { global.msg[0] =
Face 0* OK,Delay 11 I'll ask!Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_68_0")
;
global.msg[1] =
* Miss Alphys!Delay 11
* Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message
scr_84_get_lang_string("scr_text_slash_scr_text_gml_69_0")
;
with (obj_classscene) con = 20; } if (global.choice == 0) global.msg[0] =
Face 4* Umm,Delay 11 OK.Delay 11
* You just keep doing your thing,Delay 11 Kris.Wait for inputClose Message
scr_84_get_lang_string("scr_text_slash_scr_text_gml_74_0")
;
break; case 104: global.msg[0] =
Face 0* Alright.Delay 11
* Let's get this over with.Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_79_0")
;
global.msg[1] =
* We'll get more chalk.Delay 11
* Mosey back to class.Delay 11
* And then,Delay 11 Kris...Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_80_0")
;
global.msg[2] =
Face 2* YOU'LL do our project.Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_81_0")
;
global.msg[3] =
* How's that sound?

Good BadChoice type 1
scr_84_get_lang_string("scr_text_slash_scr_text_gml_82_0")
;
global.msg[4] = " "; break; case 105: global.msg[0] = " %%"; break; case 110: global.choicemsg[0] =
#Yes
scr_84_get_lang_string("scr_text_slash_scr_text_gml_91_0")
;
global.choicemsg[1] =
#No
scr_84_get_lang_string("scr_text_slash_scr_text_gml_92_0")
;
global.choicemsg[2] = " "; global.choicemsg[3] = " "; if (global.flag[100 got_glowshard] == 0) { global.msg[0] =
* (There's something glowing inside.)Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_97_0")
;
global.msg[1] =
* (Take it?)Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_98_0")
;
global.msg[2] =
Choice type 2
scr_84_get_lang_string("scr_text_slash_scr_text_gml_99_0")
;
} else { global.msg[0] =
* (It's dark inside.)Wait for inputClose Message
scr_84_get_lang_string("scr_text_slash_scr_text_gml_103_0")
;
} break; case 111: if (global.choice == 0) { global.msg[0] =
* (You got the Glowshard.)Wait for inputClose Message
scr_84_get_lang_string("scr_text_slash_scr_text_gml_111_0")
;
global.flag[100 got_glowshard] = 1;
scr_itemget(3);
...
(global.msc);
247
        }
248
        if (x >= 198)
249
            global.msg[0] = 
* (Some kind of teacher food.)Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_333_0")
;
250
        if (x >= 204)
251
        {
252
            global.msg[0] = 
* (It's a poster of several basic shapes.)Delay 11
* (Circle, Oval, Square...)Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_338_0")
;
253
            global.msg[1] = 
* (Hyperdodecahedron...)Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_339_0")
;
254
        }
255
        if (x >= 230)
256
            global.msg[0] = 
* (Kids' books.)Delay 11
* (Some of them used to be yours.)Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_343_0")
;
257
        if (x >= 256)
258
            global.msg[0] = 
* (It's a primitive drawing of your mom.)Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_347_0")
;
259
    }
260
    else if (x <= (room_width / 2))
261
    {
262
        global.msg[0] = 
* (Some kind of primitive sculpture.)
* (Who knows what it represents?)Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_354_0")
;
263
    }
264
    else
265
    {
266
        global.msg[0] = 
* (The Throne of the Gods.)Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_358_0")
;
267
    }
268
}
269
if (room == room_schooldoor)
270
    global.msg[0] = 
* (The door is locked.)Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_366_0")
;
271
if (room == room_school_unusedroom)
272
{
273
    if (x < 80)
274
        global.msg[0] = 
* (The door is locked.)Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_371_0")
;
275
    if (x > 100)
276
        global.msg[0] = 
* (It's a worn-down stuffed animal.)Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_372_0")
;
277
    if (x > 160 && y < 100)
278
        global.msg[0] = 
* (It's a lightswitch.)Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_373_0")
;
279
    if (x > 160 && y > 100)
280
        global.msg[0] = 
* (It's a checkerboard.)Delay 11
* (There are pawns strewn on it.)Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_374_0")
;
281
    if (x > 220)
282
        global.msg[0] = 
* (Playing cards spill out of a deck in the closet.)Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_375_0")
;
283
    if (x > 250)
284
    {
285
        global.msg[0] = 
* (It's a yellowed, poorly-drawn picture of a green turtle.)Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_378_0")
;
286
        global.msg[1] = 
* (It's signed 'Alvin.')Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_379_0")
;
287
    }
288
}
289
if (room == room_hospital_lobby)
290
{
291
    if (x <= 160)
292
    {
293
        global.msg[0] = 
* (It's one of those sliding bead toys that naturally spawns inside doctors' offices.)Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_388_0")
;
294
        global.msg[1] = 
* (The beads march grimly along their set path.)Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_389_0")
;
295
    }
296
    if (x >= 160)
297
    {
298
        global.msc = 360;
299
        
scr_text
scr_text

function
scr_text(arg0)
{ switch (arg0) { case 0: break; case 10: global.choicemsg[1] =
#Yes
scr_84_get_lang_string("scr_text_slash_scr_text_gml_7_0")
;
global.choicemsg[0] =
#No
scr_84_get_lang_string("scr_text_slash_scr_text_gml_8_0")
;
global.choicemsg[2] = " "; global.choicemsg[3] = " "; global.msg[0] =
* You really didn't want to throw it away.Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_11_0")
;
global.msg[1] =
* Throw it away anyway?Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_12_0")
;
global.msg[2] =
Choice type 2
scr_84_get_lang_string("scr_text_slash_scr_text_gml_13_0")
;
break; case 11: if (global.choice == 0) { global.msg[0] =
* You felt a feeling of relief.Wait for inputClose Message
scr_84_get_lang_string("scr_text_slash_scr_text_gml_19_0")
;
} else { global.msg[0] =
* Hand shaking,Delay 11 you dropped the ball of junk on the ground.Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_23_0")
;
global.msg[1] =
* It broke into pieces.Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_24_0")
;
global.msg[2] =
* You felt bitter.Wait for inputClose Message
scr_84_get_lang_string("scr_text_slash_scr_text_gml_25_0")
;
script_execute(scr_litemshift, global.menucoord[1], 0); for (i = 0; i < 12; i += 1) { global.item[i] = 0; global.weapon[i] = 0; global.armor[i] = 0; } } break; case 100: global.msg[0] =
* Hey, Kris!Delay 11 What's up?Delay 11
* Didja lose your pencil again?Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_38_0")
;
global.msg[1] =
Face 4* Here,Delay 11 you want the candy-cane one or the one with lights on it?Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_39_0")
;
global.msg[2] =
Face 1* Huh?Delay 11
* You want to be partners?Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_40_0")
;
global.msg[3] =
Face 4* Ummm...Delay 11 Sorry...Delay 11
* Berdly already asked me...Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_41_0")
;
global.msg[4] =
Face 0* But I could ask Ms. Alphys if we could make a group of 3!Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_42_0")
;
global.msg[5] =
Face 4* I'll ask if you're sure!

Not yet Yes. Ask.Choice type 1
scr_84_get_lang_string("scr_text_slash_scr_text_gml_43_0")
;
global.msg[6] = " "; break; case 101: if (global.choice == 1) { global.msg[0] =
Face 0* OK,Delay 11 I'll ask!Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_50_0")
;
global.msg[1] =
* Miss Alphys!Delay 11
* Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message
scr_84_get_lang_string("scr_text_slash_scr_text_gml_51_0")
;
with (obj_classscene) con = 20; } if (global.choice == 0) global.msg[0] =
Face 4* Yeah,Delay 11 I'm sure there's someone else you can ask!Wait for inputClose Message
scr_84_get_lang_string("scr_text_slash_scr_text_gml_56_0")
;
break; case 102: global.msg[0] =
Face 0* Do you wanna be partners?
Not yet YesChoice type 1
scr_84_get_lang_string("scr_text_slash_scr_text_gml_61_0")
;
global.msg[1] = " "; break; case 103: if (global.choice == 1) { global.msg[0] =
Face 0* OK,Delay 11 I'll ask!Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_68_0")
;
global.msg[1] =
* Miss Alphys!Delay 11
* Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message
scr_84_get_lang_string("scr_text_slash_scr_text_gml_69_0")
;
with (obj_classscene) con = 20; } if (global.choice == 0) global.msg[0] =
Face 4* Umm,Delay 11 OK.Delay 11
* You just keep doing your thing,Delay 11 Kris.Wait for inputClose Message
scr_84_get_lang_string("scr_text_slash_scr_text_gml_74_0")
;
break; case 104: global.msg[0] =
Face 0* Alright.Delay 11
* Let's get this over with.Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_79_0")
;
global.msg[1] =
* We'll get more chalk.Delay 11
* Mosey back to class.Delay 11
* And then,Delay 11 Kris...Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_80_0")
;
global.msg[2] =
Face 2* YOU'LL do our project.Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_81_0")
;
global.msg[3] =
* How's that sound?

Good BadChoice type 1
scr_84_get_lang_string("scr_text_slash_scr_text_gml_82_0")
;
global.msg[4] = " "; break; case 105: global.msg[0] = " %%"; break; case 110: global.choicemsg[0] =
#Yes
scr_84_get_lang_string("scr_text_slash_scr_text_gml_91_0")
;
global.choicemsg[1] =
#No
scr_84_get_lang_string("scr_text_slash_scr_text_gml_92_0")
;
global.choicemsg[2] = " "; global.choicemsg[3] = " "; if (global.flag[100 got_glowshard] == 0) { global.msg[0] =
* (There's something glowing inside.)Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_97_0")
;
global.msg[1] =
* (Take it?)Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_98_0")
;
global.msg[2] =
Choice type 2
scr_84_get_lang_string("scr_text_slash_scr_text_gml_99_0")
;
} else { global.msg[0] =
* (It's dark inside.)Wait for inputClose Message
scr_84_get_lang_string("scr_text_slash_scr_text_gml_103_0")
;
} break; case 111: if (global.choice == 0) { global.msg[0] =
* (You got the Glowshard.)Wait for inputClose Message
scr_84_get_lang_string("scr_text_slash_scr_text_gml_111_0")
;
global.flag[100 got_glowshard] = 1;
scr_itemget(3);
...
(global.msc);
300
    }
301
}
302
if (room == room_dark2 || room == room_dark3 || room == room_dark7)
303
    global.msg[0] = 
* (It's too dark to see anything.)Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_400_0")
;
304
if (room == room_dark3a)
305
{
306
    global.msc = 110;
307
    
scr_text
scr_text

function
scr_text(arg0)
{ switch (arg0) { case 0: break; case 10: global.choicemsg[1] =
#Yes
scr_84_get_lang_string("scr_text_slash_scr_text_gml_7_0")
;
global.choicemsg[0] =
#No
scr_84_get_lang_string("scr_text_slash_scr_text_gml_8_0")
;
global.choicemsg[2] = " "; global.choicemsg[3] = " "; global.msg[0] =
* You really didn't want to throw it away.Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_11_0")
;
global.msg[1] =
* Throw it away anyway?Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_12_0")
;
global.msg[2] =
Choice type 2
scr_84_get_lang_string("scr_text_slash_scr_text_gml_13_0")
;
break; case 11: if (global.choice == 0) { global.msg[0] =
* You felt a feeling of relief.Wait for inputClose Message
scr_84_get_lang_string("scr_text_slash_scr_text_gml_19_0")
;
} else { global.msg[0] =
* Hand shaking,Delay 11 you dropped the ball of junk on the ground.Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_23_0")
;
global.msg[1] =
* It broke into pieces.Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_24_0")
;
global.msg[2] =
* You felt bitter.Wait for inputClose Message
scr_84_get_lang_string("scr_text_slash_scr_text_gml_25_0")
;
script_execute(scr_litemshift, global.menucoord[1], 0); for (i = 0; i < 12; i += 1) { global.item[i] = 0; global.weapon[i] = 0; global.armor[i] = 0; } } break; case 100: global.msg[0] =
* Hey, Kris!Delay 11 What's up?Delay 11
* Didja lose your pencil again?Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_38_0")
;
global.msg[1] =
Face 4* Here,Delay 11 you want the candy-cane one or the one with lights on it?Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_39_0")
;
global.msg[2] =
Face 1* Huh?Delay 11
* You want to be partners?Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_40_0")
;
global.msg[3] =
Face 4* Ummm...Delay 11 Sorry...Delay 11
* Berdly already asked me...Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_41_0")
;
global.msg[4] =
Face 0* But I could ask Ms. Alphys if we could make a group of 3!Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_42_0")
;
global.msg[5] =
Face 4* I'll ask if you're sure!

Not yet Yes. Ask.Choice type 1
scr_84_get_lang_string("scr_text_slash_scr_text_gml_43_0")
;
global.msg[6] = " "; break; case 101: if (global.choice == 1) { global.msg[0] =
Face 0* OK,Delay 11 I'll ask!Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_50_0")
;
global.msg[1] =
* Miss Alphys!Delay 11
* Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message
scr_84_get_lang_string("scr_text_slash_scr_text_gml_51_0")
;
with (obj_classscene) con = 20; } if (global.choice == 0) global.msg[0] =
Face 4* Yeah,Delay 11 I'm sure there's someone else you can ask!Wait for inputClose Message
scr_84_get_lang_string("scr_text_slash_scr_text_gml_56_0")
;
break; case 102: global.msg[0] =
Face 0* Do you wanna be partners?
Not yet YesChoice type 1
scr_84_get_lang_string("scr_text_slash_scr_text_gml_61_0")
;
global.msg[1] = " "; break; case 103: if (global.choice == 1) { global.msg[0] =
Face 0* OK,Delay 11 I'll ask!Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_68_0")
;
global.msg[1] =
* Miss Alphys!Delay 11
* Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message
scr_84_get_lang_string("scr_text_slash_scr_text_gml_69_0")
;
with (obj_classscene) con = 20; } if (global.choice == 0) global.msg[0] =
Face 4* Umm,Delay 11 OK.Delay 11
* You just keep doing your thing,Delay 11 Kris.Wait for inputClose Message
scr_84_get_lang_string("scr_text_slash_scr_text_gml_74_0")
;
break; case 104: global.msg[0] =
Face 0* Alright.Delay 11
* Let's get this over with.Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_79_0")
;
global.msg[1] =
* We'll get more chalk.Delay 11
* Mosey back to class.Delay 11
* And then,Delay 11 Kris...Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_80_0")
;
global.msg[2] =
Face 2* YOU'LL do our project.Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_81_0")
;
global.msg[3] =
* How's that sound?

Good BadChoice type 1
scr_84_get_lang_string("scr_text_slash_scr_text_gml_82_0")
;
global.msg[4] = " "; break; case 105: global.msg[0] = " %%"; break; case 110: global.choicemsg[0] =
#Yes
scr_84_get_lang_string("scr_text_slash_scr_text_gml_91_0")
;
global.choicemsg[1] =
#No
scr_84_get_lang_string("scr_text_slash_scr_text_gml_92_0")
;
global.choicemsg[2] = " "; global.choicemsg[3] = " "; if (global.flag[100 got_glowshard] == 0) { global.msg[0] =
* (There's something glowing inside.)Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_97_0")
;
global.msg[1] =
* (Take it?)Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_98_0")
;
global.msg[2] =
Choice type 2
scr_84_get_lang_string("scr_text_slash_scr_text_gml_99_0")
;
} else { global.msg[0] =
* (It's dark inside.)Wait for inputClose Message
scr_84_get_lang_string("scr_text_slash_scr_text_gml_103_0")
;
} break; case 111: if (global.choice == 0) { global.msg[0] =
* (You got the Glowshard.)Wait for inputClose Message
scr_84_get_lang_string("scr_text_slash_scr_text_gml_111_0")
;
global.flag[100 got_glowshard] = 1;
scr_itemget(3);
...
(110);
308
}
309
if (room == room_dark_eyepuzzle)
310
    global.msg[0] = 
* In this land,Delay 11 only eyes blinded by darkness can see the way...Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_411_0")
;
311
if (room == room_castle_town)
312
{
313
    global.msg[0] = 
* (It looks like a shop,Delay 11 but the door is locked,Delay 11 and no one's inside...)Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_416_0")
;
314
    if (read >= 1)
315
        global.msg[0] = 
* (It's locked.)Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_419_0")
;
316
    with (obj_readable_room1)
317
        read += 1;
318
}
319
if (room == room_castle_front)
320
{
321
    global.typer = 31;
322
    global.fc = 2;
323
    global.fe = 0;
324
    global.msg[0] = 
* Hey,Delay 11 Kris,Delay 11 I really think we should catch up with Susie.Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_429_0")
;
325
    global.msg[1] = 
Face 1* We can come back here after our adventure is over...Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_430_0")
;
326
    global.msg[2] = 
Face 8* ... and then I can bake you a yummy cake!Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_431_0")
;
327
    if (read > 0)
328
    {
329
        global.fe = 1;
330
        global.msg[0] = 
* Kris,Delay 11 perhaps we should save the world first...?Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_435_0")
;
331
        global.msg[1] = 
Face 0* It seems a bit important.Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_436_0")
;
332
    }
333
}
334
if (room == room_castle_outskirts)
335
{
336
    global.typer = 31;
337
    global.fc = 2;
338
    global.fe = 1;
339
    global.msg[0] = 
* Come to think of it,Delay 11 how did Lancer get up there...?Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_446_0")
;
340
    global.msg[1] = 
Face 6* I suppose he rode his bike up the side of the cliff...?Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_447_0")
;
341
}
342
if (room == room_field_puzzle1)
343
    global.msg[0] = 
* Check the clock.Delay 11
* In order to solve this puzzle,Delay 11 you'll have to hurry.Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_452_0")
;
344
if (room == room_field_shop1)
345
{
346
    global.msg[0] = 
* (Store to the left.)
* (Come on in and buy something...)Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_457_0")
;
347
    global.msg[1] = 
* (Or don't.)Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_458_0")
;
348
}
349
if (room == room_field_checkers1 || room == room_field_checkers4 || room == room_field_checkers6)
350
    global.msg[0] = 
* (When you step into the light,Delay 11 you'll return to where you were before.)Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_465_0")
;
351
if (room == room_field_puzzletutorial)
352
{
353
    global.msc = 250;
354
    
scr_text
scr_text

function
scr_text(arg0)
{ switch (arg0) { case 0: break; case 10: global.choicemsg[1] =
#Yes
scr_84_get_lang_string("scr_text_slash_scr_text_gml_7_0")
;
global.choicemsg[0] =
#No
scr_84_get_lang_string("scr_text_slash_scr_text_gml_8_0")
;
global.choicemsg[2] = " "; global.choicemsg[3] = " "; global.msg[0] =
* You really didn't want to throw it away.Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_11_0")
;
global.msg[1] =
* Throw it away anyway?Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_12_0")
;
global.msg[2] =
Choice type 2
scr_84_get_lang_string("scr_text_slash_scr_text_gml_13_0")
;
break; case 11: if (global.choice == 0) { global.msg[0] =
* You felt a feeling of relief.Wait for inputClose Message
scr_84_get_lang_string("scr_text_slash_scr_text_gml_19_0")
;
} else { global.msg[0] =
* Hand shaking,Delay 11 you dropped the ball of junk on the ground.Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_23_0")
;
global.msg[1] =
* It broke into pieces.Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_24_0")
;
global.msg[2] =
* You felt bitter.Wait for inputClose Message
scr_84_get_lang_string("scr_text_slash_scr_text_gml_25_0")
;
script_execute(scr_litemshift, global.menucoord[1], 0); for (i = 0; i < 12; i += 1) { global.item[i] = 0; global.weapon[i] = 0; global.armor[i] = 0; } } break; case 100: global.msg[0] =
* Hey, Kris!Delay 11 What's up?Delay 11
* Didja lose your pencil again?Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_38_0")
;
global.msg[1] =
Face 4* Here,Delay 11 you want the candy-cane one or the one with lights on it?Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_39_0")
;
global.msg[2] =
Face 1* Huh?Delay 11
* You want to be partners?Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_40_0")
;
global.msg[3] =
Face 4* Ummm...Delay 11 Sorry...Delay 11
* Berdly already asked me...Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_41_0")
;
global.msg[4] =
Face 0* But I could ask Ms. Alphys if we could make a group of 3!Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_42_0")
;
global.msg[5] =
Face 4* I'll ask if you're sure!

Not yet Yes. Ask.Choice type 1
scr_84_get_lang_string("scr_text_slash_scr_text_gml_43_0")
;
global.msg[6] = " "; break; case 101: if (global.choice == 1) { global.msg[0] =
Face 0* OK,Delay 11 I'll ask!Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_50_0")
;
global.msg[1] =
* Miss Alphys!Delay 11
* Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message
scr_84_get_lang_string("scr_text_slash_scr_text_gml_51_0")
;
with (obj_classscene) con = 20; } if (global.choice == 0) global.msg[0] =
Face 4* Yeah,Delay 11 I'm sure there's someone else you can ask!Wait for inputClose Message
scr_84_get_lang_string("scr_text_slash_scr_text_gml_56_0")
;
break; case 102: global.msg[0] =
Face 0* Do you wanna be partners?
Not yet YesChoice type 1
scr_84_get_lang_string("scr_text_slash_scr_text_gml_61_0")
;
global.msg[1] = " "; break; case 103: if (global.choice == 1) { global.msg[0] =
Face 0* OK,Delay 11 I'll ask!Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_68_0")
;
global.msg[1] =
* Miss Alphys!Delay 11
* Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message
scr_84_get_lang_string("scr_text_slash_scr_text_gml_69_0")
;
with (obj_classscene) con = 20; } if (global.choice == 0) global.msg[0] =
Face 4* Umm,Delay 11 OK.Delay 11
* You just keep doing your thing,Delay 11 Kris.Wait for inputClose Message
scr_84_get_lang_string("scr_text_slash_scr_text_gml_74_0")
;
break; case 104: global.msg[0] =
Face 0* Alright.Delay 11
* Let's get this over with.Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_79_0")
;
global.msg[1] =
* We'll get more chalk.Delay 11
* Mosey back to class.Delay 11
* And then,Delay 11 Kris...Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_80_0")
;
global.msg[2] =
Face 2* YOU'LL do our project.Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_81_0")
;
global.msg[3] =
* How's that sound?

Good BadChoice type 1
scr_84_get_lang_string("scr_text_slash_scr_text_gml_82_0")
;
global.msg[4] = " "; break; case 105: global.msg[0] = " %%"; break; case 110: global.choicemsg[0] =
#Yes
scr_84_get_lang_string("scr_text_slash_scr_text_gml_91_0")
;
global.choicemsg[1] =
#No
scr_84_get_lang_string("scr_text_slash_scr_text_gml_92_0")
;
global.choicemsg[2] = " "; global.choicemsg[3] = " "; if (global.flag[100 got_glowshard] == 0) { global.msg[0] =
* (There's something glowing inside.)Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_97_0")
;
global.msg[1] =
* (Take it?)Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_98_0")
;
global.msg[2] =
Choice type 2
scr_84_get_lang_string("scr_text_slash_scr_text_gml_99_0")
;
} else { global.msg[0] =
* (It's dark inside.)Wait for inputClose Message
scr_84_get_lang_string("scr_text_slash_scr_text_gml_103_0")
;
} break; case 111: if (global.choice == 0) { global.msg[0] =
* (You got the Glowshard.)Wait for inputClose Message
scr_84_get_lang_string("scr_text_slash_scr_text_gml_111_0")
;
global.flag[100 got_glowshard] = 1;
scr_itemget(3);
...
(global.msc);
355
}
356
if (room == room_field_checkers5)
357
    global.msg[0] = 
* (Touching a wall slows your run.)Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_476_0")
;
358
if (room == room_forest_area3)
359
{
360
    global.msg[0] = 
* (It looks like it's supposed to be the solution to a puzzle...)Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_481_0")
;
361
    global.msg[1] = 
* (But,Delay 11 it's been vandalized with a calligraphy pen.)Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_482_0")
;
362
    global.msg[2] = 
* (Looks like the order of symbols was RED-BLACK-RED.)Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_483_0")
;
363
    if (read >= 1)
364
        global.msg[0] = 
* (Looks like the order of symbols was RED-BLACK-RED.)Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_486_0")
;
365
    if (y >= 400)
366
    {
367
        if (x < 600)
368
        {
369
            global.msg[0] = 
* RK came by...Delay 11 What a hunk!Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_493_0")
;
370
            global.msg[1] = 
* He vandalized the puzzle to stop the Lightners...Delay 11
* But WE know the answers!Delay 11Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_494_0")
;
371
            global.msg[2] = 
* Oh, you wanna get through!?Delay 11
* Of course we'll tell you!!!Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_495_0")
;
372
            global.msg[3] = 
* Ummm...Delay 11 The first symbol is a HEART!Delay 11 Haha, just like LOVE!Delay 11 Does that help!?Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_496_0")
;
373
            if (read >= 1)
374
                global.msg[0] = 
* Ummm...Delay 11 The first symbol is a HEART!Delay 11 Haha, just like LOVE!Delay 11 Does that help!?Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_499_0")
;
375
        }
376
        else
377
        {
378
            global.msg[0] = 
* Um,Delay 11 symbol puzzle...?Delay 11
* All the symbols were different...Delay 11 I think.Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_504_0")
;
379
            global.msg[1] = 
* You can,Delay 11 um...Delay 11 still see the colors they were,Delay 11 too...Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_505_0")
;
380
            global.msg[2] = 
* Sorry I can't be any more help...Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_506_0")
;
381
            if (x >= 1100)
382
            {
383
                global.msg[0] = 
* Huh!?Delay 11 Symbol puzzle...!?Delay 11
* Why should --WE-- care!?Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_510_0")
;
384
                global.msg[1] = 
* NONE of the symbols are CLUBs!Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_511_0")
;
385
                global.msg[2] = 
* ARRRGH,Delay 11 it's downright insulting!Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_512_0")
;
386
            }
387
        }
388
        if (global.plot >= 75)
389
        {
390
            holecon = 999;
391
            global.msg[0] = 
* (Just a regular hole...)Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_519_0")
;
392
        }
393
    }
394
}
395
if (room == room_forest_area5)
396
{
397
    if (x <= 340)
398
    {
399
        global.msg[0] = 
* (Revolve around the center,Delay 11 and look carefully.)Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_530_0")
;
400
        global.msg[1] = 
* (The darker it gets,Delay 11 the more you can see.)Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_531_0")
;
401
    }
402
    if (x >= 600 && x <= 1300)
403
    {
404
        if (global.flag[237 solved_dark_puzzle] == 0)
405
        {
406
            global.flag[237 solved_dark_puzzle] = 1;
407
            snd_play(snd_screenshake);
408
            instance_create(0, 0, obj_shake);
409
            global.msg[0] = 
* ..!Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_540_0")
;
410
            global.msg[1] = 
* (Though hard to see,Delay 11 there was a switch in the tree...!)Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_541_0")
;
411
            if (obj_mainchara.becamebattle == 0)
412
            {
413
                global.msg[0] = 
* ..!Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_544_0")
;
414
                global.msg[1] = 
* (Though hard to see,Delay 11 there was a switch in the tree...!)Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_545_0")
;
415
                
scr_ralface
scr_ralface

function
scr_ralface(arg0, arg1)
{ global.msg[arg0] =
scr_84_get_subst_string(
Sound X Char 0 Face ~1 Char R Sound R Close Message
scr_84_get_lang_string("scr_ralface_slash_scr_ralface_gml_1_0")
, string(arg1));
}
(2, 1);
416
                global.msg[3] = 
* ...?Delay 11
* How'd you know that was there,Delay 11 Kris?Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_547_0")
;
417
                global.msg[4] = 
Face 6* You're really amazing,Delay 11 you know that,Delay 11 Kris...?Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_548_0")
;
418
            }
419
            with (obj_tempblock_room)
420
            {
421
                with (tree)
422
                    instance_destroy();
423
                with (block)
424
                    instance_destroy();
425
                with (talkto)
426
                    instance_destroy();
427
            }
428
        }
429
        else
430
        {
431
            global.msg[0] = 
* (Doesn't seem to be anything else interesting in the tree.)Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_559_0")
;
432
        }
433
    }
434
    if (x >= 1350)
435
    {
436
        global.msg[0] = 
* (There's a tree blocking the way.)Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_564_0")
;
437
        global.msg[1] = 
* (Might look like you can walk around it,Delay 11 but that's definitely not the case.)Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_565_0")
;
438
    }
439
}
440
if (room == room_forest_starwalker)
441
{
442
    global.msg[0] = 
* (Can't get any more.)Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_571_0")
;
443
    if (read == 0)
444
    {
445
        snd_play(snd_item);
446
        global.msg[0] = 
* (Got $40 from Starwalker's ambient luster.)Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_575_0")
;
447
        global.gold += 40;
448
    }
449
    read += 1;
450
}
451
if (room == room_cc_prison_cells)
452
{
453
    global.flag[231 jail_interacts] += 1;
454
    if (x < 400)
455
    {
456
        global.fc = 2;
457
        global.typer = 31;
458
        global.fe = 0;
459
        global.msg[0] = 
* Susie's first solo puzzle...Delay 11 what a nice memory.Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_591_0")
;
460
        
scr_susface
scr_susface

function
scr_susface(arg0, arg1)
{ global.msg[arg0] =
scr_84_get_subst_string(
Sound X Char 0 Face ~1 Char S Sound S Close Message
scr_84_get_lang_string("scr_susface_slash_scr_susface_gml_1_0")
, string(arg1));
}
(1, 7);
461
        global.msg[2] = 
* Stop remembering me fondly!!!Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_593_0")
;
462
    }
463
    if (x >= 600 && y < 200)
464
    {
465
        global.msg[0] = 
* (There's a crack in the wall...)Delay 11
* (What could be inside...?)Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_598_0")
;
466
        global.msg[1] = 
* (... it's more wall.)Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_599_0")
;
467
        if (read >= 1)
468
            global.msg[0] = 
* (Nothing here except for poor architectural engineering.)Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_602_0")
;
469
    }
470
    if (x >= 600 && y > 200)
471
    {
472
        global.msg[0] = 
* (It's a metal door.)Delay 11
* (You rattle the bars...)Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_608_0")
;
473
        global.msg[1] = 
* (It's no use...)Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_609_0")
;
474
        if (read >= 1)
475
            global.msg[0] = 
* (It's a metal door.)Delay 11
* (It's locked.)Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_610_0")
;
476
        if (global.plot >= 155)
477
            global.msg[0] = 
* (There's a conspicuous absence of a metal door here.)Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_613_0")
;
478
    }
479
    if (x >= 720)
480
    {
481
        global.msc = 295;
482
        
scr_text
scr_text

function
scr_text(arg0)
{ switch (arg0) { case 0: break; case 10: global.choicemsg[1] =
#Yes
scr_84_get_lang_string("scr_text_slash_scr_text_gml_7_0")
;
global.choicemsg[0] =
#No
scr_84_get_lang_string("scr_text_slash_scr_text_gml_8_0")
;
global.choicemsg[2] = " "; global.choicemsg[3] = " "; global.msg[0] =
* You really didn't want to throw it away.Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_11_0")
;
global.msg[1] =
* Throw it away anyway?Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_12_0")
;
global.msg[2] =
Choice type 2
scr_84_get_lang_string("scr_text_slash_scr_text_gml_13_0")
;
break; case 11: if (global.choice == 0) { global.msg[0] =
* You felt a feeling of relief.Wait for inputClose Message
scr_84_get_lang_string("scr_text_slash_scr_text_gml_19_0")
;
} else { global.msg[0] =
* Hand shaking,Delay 11 you dropped the ball of junk on the ground.Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_23_0")
;
global.msg[1] =
* It broke into pieces.Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_24_0")
;
global.msg[2] =
* You felt bitter.Wait for inputClose Message
scr_84_get_lang_string("scr_text_slash_scr_text_gml_25_0")
;
script_execute(scr_litemshift, global.menucoord[1], 0); for (i = 0; i < 12; i += 1) { global.item[i] = 0; global.weapon[i] = 0; global.armor[i] = 0; } } break; case 100: global.msg[0] =
* Hey, Kris!Delay 11 What's up?Delay 11
* Didja lose your pencil again?Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_38_0")
;
global.msg[1] =
Face 4* Here,Delay 11 you want the candy-cane one or the one with lights on it?Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_39_0")
;
global.msg[2] =
Face 1* Huh?Delay 11
* You want to be partners?Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_40_0")
;
global.msg[3] =
Face 4* Ummm...Delay 11 Sorry...Delay 11
* Berdly already asked me...Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_41_0")
;
global.msg[4] =
Face 0* But I could ask Ms. Alphys if we could make a group of 3!Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_42_0")
;
global.msg[5] =
Face 4* I'll ask if you're sure!

Not yet Yes. Ask.Choice type 1
scr_84_get_lang_string("scr_text_slash_scr_text_gml_43_0")
;
global.msg[6] = " "; break; case 101: if (global.choice == 1) { global.msg[0] =
Face 0* OK,Delay 11 I'll ask!Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_50_0")
;
global.msg[1] =
* Miss Alphys!Delay 11
* Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message
scr_84_get_lang_string("scr_text_slash_scr_text_gml_51_0")
;
with (obj_classscene) con = 20; } if (global.choice == 0) global.msg[0] =
Face 4* Yeah,Delay 11 I'm sure there's someone else you can ask!Wait for inputClose Message
scr_84_get_lang_string("scr_text_slash_scr_text_gml_56_0")
;
break; case 102: global.msg[0] =
Face 0* Do you wanna be partners?
Not yet YesChoice type 1
scr_84_get_lang_string("scr_text_slash_scr_text_gml_61_0")
;
global.msg[1] = " "; break; case 103: if (global.choice == 1) { global.msg[0] =
Face 0* OK,Delay 11 I'll ask!Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_68_0")
;
global.msg[1] =
* Miss Alphys!Delay 11
* Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message
scr_84_get_lang_string("scr_text_slash_scr_text_gml_69_0")
;
with (obj_classscene) con = 20; } if (global.choice == 0) global.msg[0] =
Face 4* Umm,Delay 11 OK.Delay 11
* You just keep doing your thing,Delay 11 Kris.Wait for inputClose Message
scr_84_get_lang_string("scr_text_slash_scr_text_gml_74_0")
;
break; case 104: global.msg[0] =
Face 0* Alright.Delay 11
* Let's get this over with.Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_79_0")
;
global.msg[1] =
* We'll get more chalk.Delay 11
* Mosey back to class.Delay 11
* And then,Delay 11 Kris...Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_80_0")
;
global.msg[2] =
Face 2* YOU'LL do our project.Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_81_0")
;
global.msg[3] =
* How's that sound?

Good BadChoice type 1
scr_84_get_lang_string("scr_text_slash_scr_text_gml_82_0")
;
global.msg[4] = " "; break; case 105: global.msg[0] = " %%"; break; case 110: global.choicemsg[0] =
#Yes
scr_84_get_lang_string("scr_text_slash_scr_text_gml_91_0")
;
global.choicemsg[1] =
#No
scr_84_get_lang_string("scr_text_slash_scr_text_gml_92_0")
;
global.choicemsg[2] = " "; global.choicemsg[3] = " "; if (global.flag[100 got_glowshard] == 0) { global.msg[0] =
* (There's something glowing inside.)Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_97_0")
;
global.msg[1] =
* (Take it?)Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_98_0")
;
global.msg[2] =
Choice type 2
scr_84_get_lang_string("scr_text_slash_scr_text_gml_99_0")
;
} else { global.msg[0] =
* (It's dark inside.)Wait for inputClose Message
scr_84_get_lang_string("scr_text_slash_scr_text_gml_103_0")
;
} break; case 111: if (global.choice == 0) { global.msg[0] =
* (You got the Glowshard.)Wait for inputClose Message
scr_84_get_lang_string("scr_text_slash_scr_text_gml_111_0")
;
global.flag[100 got_glowshard] = 1;
scr_itemget(3);
...
(global.msc);
483
        if (
scr_havechar
scr_havechar

function
scr_havechar(arg0)
{ _rreturn = 0; if (global.char[0] == arg0) _rreturn = 1; if (global.char[1] == arg0) _rreturn = 1; if (global.char[2] == arg0) _rreturn = 1; return _rreturn; }
(2))
484
        {
485
            global.typer = 30;
486
            global.fc = 1;
487
            global.fe = 6;
488
            global.msg[0] = 
* What the hell?Delay 11 Your prison cell gets MOSS!?Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_626_0")
;
489
            global.msg[1] = 
Face 0* (That's unfair...)Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_627_0")
;
490
            if (global.flag[106 ate_ch1_moss] == 1)
491
                global.msg[1] = 
Face 0* (Didn't even save any for me...)Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_628_0")
;
492
        }
493
    }
494
}
495
if (room == room_field_boxpuzzle)
496
{
497
    global.msg[0] = 
* (The puzzle description has been smashed and graffiti'd.)Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_636_0")
;
498
    global.msg[1] = 
* (... but the graffiti is written in overwrought gothic calligraphy...)Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_637_0")
;
499
}
500
if (room == room_forest_thrashmaker)
501
{
502
    global.fc = 2;
503
    global.fe = 5;
504
    global.typer = 31;
505
    global.msg[0] = 
* It's nice Susie finally found a place she fits in...Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_647_0")
;
506
    global.msg[1] = 
Face 8* ... and she's getting along with Lancer,Delay 11 too!Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_648_0")
;
507
    if (
scr_havechar
scr_havechar

function
scr_havechar(arg0)
{ _rreturn = 0; if (global.char[0] == arg0) _rreturn = 1; if (global.char[1] == arg0) _rreturn = 1; if (global.char[2] == arg0) _rreturn = 1; return _rreturn; }
(2))
508
    {
509
        global.fc = 1;
510
        global.fe = 0;
511
        global.typer = 30;
512
        global.msg[0] = 
* Hey,Delay 11 you two didn't mess with my hideout,Delay 11 did ya?Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_654_0")
;
513
        
scr_ralface
scr_ralface

function
scr_ralface(arg0, arg1)
{ global.msg[arg0] =
scr_84_get_subst_string(
Sound X Char 0 Face ~1 Char R Sound R Close Message
scr_84_get_lang_string("scr_ralface_slash_scr_ralface_gml_1_0")
, string(arg1));
}
(1, 1);
514
        global.msg[2] = 
* I wonder if "hideout" might be overselling it a bit?Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_656_0")
;
515
        
scr_susface
scr_susface

function
scr_susface(arg0, arg1)
{ global.msg[arg0] =
scr_84_get_subst_string(
Sound X Char 0 Face ~1 Char S Sound S Close Message
scr_84_get_lang_string("scr_susface_slash_scr_susface_gml_1_0")
, string(arg1));
}
(3, 2);
516
        global.msg[4] = 
* Nah,Delay 11 I took a nap in there so it's basically my house now.Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_658_0")
;
517
    }
518
}
519
if (room == room_forest_area1)
520
    global.msg[0] = 
* (It's a stump with some kind of dinner hole in it.)Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_666_0")
;
521
if (room == room_man)
522
{
523
    if (y >= 220)
524
    {
525
        if (global.flag[910 ch1_egg_room] < 2)
526
            global.msg[0] = 
* (He is behind the tree.)Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_673_0")
;
527
        else
528
            global.msg[0] = 
* (It is a tree.)Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_675_0")
;
529
    }
530
    else if (global.flag[910 ch1_egg_room] >= 2)
531
    {
532
        global.msg[0] = 
* (Well,Delay 11 there is not a man here.)Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_682_0")
;
533
    }
534
    else
535
    {
536
        global.msc = 600;
537
        
scr_text
scr_text

function
scr_text(arg0)
{ switch (arg0) { case 0: break; case 10: global.choicemsg[1] =
#Yes
scr_84_get_lang_string("scr_text_slash_scr_text_gml_7_0")
;
global.choicemsg[0] =
#No
scr_84_get_lang_string("scr_text_slash_scr_text_gml_8_0")
;
global.choicemsg[2] = " "; global.choicemsg[3] = " "; global.msg[0] =
* You really didn't want to throw it away.Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_11_0")
;
global.msg[1] =
* Throw it away anyway?Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_12_0")
;
global.msg[2] =
Choice type 2
scr_84_get_lang_string("scr_text_slash_scr_text_gml_13_0")
;
break; case 11: if (global.choice == 0) { global.msg[0] =
* You felt a feeling of relief.Wait for inputClose Message
scr_84_get_lang_string("scr_text_slash_scr_text_gml_19_0")
;
} else { global.msg[0] =
* Hand shaking,Delay 11 you dropped the ball of junk on the ground.Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_23_0")
;
global.msg[1] =
* It broke into pieces.Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_24_0")
;
global.msg[2] =
* You felt bitter.Wait for inputClose Message
scr_84_get_lang_string("scr_text_slash_scr_text_gml_25_0")
;
script_execute(scr_litemshift, global.menucoord[1], 0); for (i = 0; i < 12; i += 1) { global.item[i] = 0; global.weapon[i] = 0; global.armor[i] = 0; } } break; case 100: global.msg[0] =
* Hey, Kris!Delay 11 What's up?Delay 11
* Didja lose your pencil again?Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_38_0")
;
global.msg[1] =
Face 4* Here,Delay 11 you want the candy-cane one or the one with lights on it?Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_39_0")
;
global.msg[2] =
Face 1* Huh?Delay 11
* You want to be partners?Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_40_0")
;
global.msg[3] =
Face 4* Ummm...Delay 11 Sorry...Delay 11
* Berdly already asked me...Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_41_0")
;
global.msg[4] =
Face 0* But I could ask Ms. Alphys if we could make a group of 3!Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_42_0")
;
global.msg[5] =
Face 4* I'll ask if you're sure!

Not yet Yes. Ask.Choice type 1
scr_84_get_lang_string("scr_text_slash_scr_text_gml_43_0")
;
global.msg[6] = " "; break; case 101: if (global.choice == 1) { global.msg[0] =
Face 0* OK,Delay 11 I'll ask!Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_50_0")
;
global.msg[1] =
* Miss Alphys!Delay 11
* Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message
scr_84_get_lang_string("scr_text_slash_scr_text_gml_51_0")
;
with (obj_classscene) con = 20; } if (global.choice == 0) global.msg[0] =
Face 4* Yeah,Delay 11 I'm sure there's someone else you can ask!Wait for inputClose Message
scr_84_get_lang_string("scr_text_slash_scr_text_gml_56_0")
;
break; case 102: global.msg[0] =
Face 0* Do you wanna be partners?
Not yet YesChoice type 1
scr_84_get_lang_string("scr_text_slash_scr_text_gml_61_0")
;
global.msg[1] = " "; break; case 103: if (global.choice == 1) { global.msg[0] =
Face 0* OK,Delay 11 I'll ask!Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_68_0")
;
global.msg[1] =
* Miss Alphys!Delay 11
* Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message
scr_84_get_lang_string("scr_text_slash_scr_text_gml_69_0")
;
with (obj_classscene) con = 20; } if (global.choice == 0) global.msg[0] =
Face 4* Umm,Delay 11 OK.Delay 11
* You just keep doing your thing,Delay 11 Kris.Wait for inputClose Message
scr_84_get_lang_string("scr_text_slash_scr_text_gml_74_0")
;
break; case 104: global.msg[0] =
Face 0* Alright.Delay 11
* Let's get this over with.Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_79_0")
;
global.msg[1] =
* We'll get more chalk.Delay 11
* Mosey back to class.Delay 11
* And then,Delay 11 Kris...Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_80_0")
;
global.msg[2] =
Face 2* YOU'LL do our project.Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_81_0")
;
global.msg[3] =
* How's that sound?

Good BadChoice type 1
scr_84_get_lang_string("scr_text_slash_scr_text_gml_82_0")
;
global.msg[4] = " "; break; case 105: global.msg[0] = " %%"; break; case 110: global.choicemsg[0] =
#Yes
scr_84_get_lang_string("scr_text_slash_scr_text_gml_91_0")
;
global.choicemsg[1] =
#No
scr_84_get_lang_string("scr_text_slash_scr_text_gml_92_0")
;
global.choicemsg[2] = " "; global.choicemsg[3] = " "; if (global.flag[100 got_glowshard] == 0) { global.msg[0] =
* (There's something glowing inside.)Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_97_0")
;
global.msg[1] =
* (Take it?)Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_98_0")
;
global.msg[2] =
Choice type 2
scr_84_get_lang_string("scr_text_slash_scr_text_gml_99_0")
;
} else { global.msg[0] =
* (It's dark inside.)Wait for inputClose Message
scr_84_get_lang_string("scr_text_slash_scr_text_gml_103_0")
;
} break; case 111: if (global.choice == 0) { global.msg[0] =
* (You got the Glowshard.)Wait for inputClose Message
scr_84_get_lang_string("scr_text_slash_scr_text_gml_111_0")
;
global.flag[100 got_glowshard] = 1;
scr_itemget(3);
...
(global.msc);
538
    }
539
}
540
if (room == room_cc_throneroom)
541
{
542
    global.msg[0] = 
* (Wall banners.Delay 11 They seem to have been through some kind of struggle...)Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_695_0")
;
543
    if (y >= 260)
544
        global.msg[0] = 
* (Riches.)Delay 11
* (They shine with avarice.)Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_698_0")
;
545
}
546
if (room == room_cc_prison_prejoker)
547
{
548
    global.facing = 1;
549
    with (obj_caterpillarchara)
550
        sprite_index = rsprite;
551
    global.typer = 35;
552
    global.fc = 0;
553
    global.msc = 405;
554
    if (
scr_keyitemcheck
scr_keyitemcheck

function
scr_keyitemcheck(arg0)
{ haveit = 0; itemcount = 0; for (i = 0; i < 12; i += 1) { if (global.keyitem[i] == arg0) haveit = 1; if (global.keyitem[i] == arg0) itemcount += 1; } return haveit; }
(5) == 1)
555
        global.msc = 410;
556
    if (global.flag[241 JEVIL_plot] >= 5)
557
        global.msc = 415;
558
    
scr_text
scr_text

function
scr_text(arg0)
{ switch (arg0) { case 0: break; case 10: global.choicemsg[1] =
#Yes
scr_84_get_lang_string("scr_text_slash_scr_text_gml_7_0")
;
global.choicemsg[0] =
#No
scr_84_get_lang_string("scr_text_slash_scr_text_gml_8_0")
;
global.choicemsg[2] = " "; global.choicemsg[3] = " "; global.msg[0] =
* You really didn't want to throw it away.Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_11_0")
;
global.msg[1] =
* Throw it away anyway?Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_12_0")
;
global.msg[2] =
Choice type 2
scr_84_get_lang_string("scr_text_slash_scr_text_gml_13_0")
;
break; case 11: if (global.choice == 0) { global.msg[0] =
* You felt a feeling of relief.Wait for inputClose Message
scr_84_get_lang_string("scr_text_slash_scr_text_gml_19_0")
;
} else { global.msg[0] =
* Hand shaking,Delay 11 you dropped the ball of junk on the ground.Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_23_0")
;
global.msg[1] =
* It broke into pieces.Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_24_0")
;
global.msg[2] =
* You felt bitter.Wait for inputClose Message
scr_84_get_lang_string("scr_text_slash_scr_text_gml_25_0")
;
script_execute(scr_litemshift, global.menucoord[1], 0); for (i = 0; i < 12; i += 1) { global.item[i] = 0; global.weapon[i] = 0; global.armor[i] = 0; } } break; case 100: global.msg[0] =
* Hey, Kris!Delay 11 What's up?Delay 11
* Didja lose your pencil again?Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_38_0")
;
global.msg[1] =
Face 4* Here,Delay 11 you want the candy-cane one or the one with lights on it?Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_39_0")
;
global.msg[2] =
Face 1* Huh?Delay 11
* You want to be partners?Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_40_0")
;
global.msg[3] =
Face 4* Ummm...Delay 11 Sorry...Delay 11
* Berdly already asked me...Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_41_0")
;
global.msg[4] =
Face 0* But I could ask Ms. Alphys if we could make a group of 3!Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_42_0")
;
global.msg[5] =
Face 4* I'll ask if you're sure!

Not yet Yes. Ask.Choice type 1
scr_84_get_lang_string("scr_text_slash_scr_text_gml_43_0")
;
global.msg[6] = " "; break; case 101: if (global.choice == 1) { global.msg[0] =
Face 0* OK,Delay 11 I'll ask!Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_50_0")
;
global.msg[1] =
* Miss Alphys!Delay 11
* Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message
scr_84_get_lang_string("scr_text_slash_scr_text_gml_51_0")
;
with (obj_classscene) con = 20; } if (global.choice == 0) global.msg[0] =
Face 4* Yeah,Delay 11 I'm sure there's someone else you can ask!Wait for inputClose Message
scr_84_get_lang_string("scr_text_slash_scr_text_gml_56_0")
;
break; case 102: global.msg[0] =
Face 0* Do you wanna be partners?
Not yet YesChoice type 1
scr_84_get_lang_string("scr_text_slash_scr_text_gml_61_0")
;
global.msg[1] = " "; break; case 103: if (global.choice == 1) { global.msg[0] =
Face 0* OK,Delay 11 I'll ask!Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_68_0")
;
global.msg[1] =
* Miss Alphys!Delay 11
* Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message
scr_84_get_lang_string("scr_text_slash_scr_text_gml_69_0")
;
with (obj_classscene) con = 20; } if (global.choice == 0) global.msg[0] =
Face 4* Umm,Delay 11 OK.Delay 11
* You just keep doing your thing,Delay 11 Kris.Wait for inputClose Message
scr_84_get_lang_string("scr_text_slash_scr_text_gml_74_0")
;
break; case 104: global.msg[0] =
Face 0* Alright.Delay 11
* Let's get this over with.Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_79_0")
;
global.msg[1] =
* We'll get more chalk.Delay 11
* Mosey back to class.Delay 11
* And then,Delay 11 Kris...Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_80_0")
;
global.msg[2] =
Face 2* YOU'LL do our project.Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_81_0")
;
global.msg[3] =
* How's that sound?

Good BadChoice type 1
scr_84_get_lang_string("scr_text_slash_scr_text_gml_82_0")
;
global.msg[4] = " "; break; case 105: global.msg[0] = " %%"; break; case 110: global.choicemsg[0] =
#Yes
scr_84_get_lang_string("scr_text_slash_scr_text_gml_91_0")
;
global.choicemsg[1] =
#No
scr_84_get_lang_string("scr_text_slash_scr_text_gml_92_0")
;
global.choicemsg[2] = " "; global.choicemsg[3] = " "; if (global.flag[100 got_glowshard] == 0) { global.msg[0] =
* (There's something glowing inside.)Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_97_0")
;
global.msg[1] =
* (Take it?)Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_98_0")
;
global.msg[2] =
Choice type 2
scr_84_get_lang_string("scr_text_slash_scr_text_gml_99_0")
;
} else { global.msg[0] =
* (It's dark inside.)Wait for inputClose Message
scr_84_get_lang_string("scr_text_slash_scr_text_gml_103_0")
;
} break; case 111: if (global.choice == 0) { global.msg[0] =
* (You got the Glowshard.)Wait for inputClose Message
scr_84_get_lang_string("scr_text_slash_scr_text_gml_111_0")
;
global.flag[100 got_glowshard] = 1;
scr_itemget(3);
...
(global.msc);
559
}
560
if (room == room_cc_1f)
561
{
562
    if (x < 500)
563
        global.msg[0] = 
* (Rudinn's Room.)
* (Yes, that's a door!)Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_721_0")
;
564
    if (x < 1300 && x > 500)
565
    {
566
        global.msg[0] = 
* (Elevator to Top Floor.)Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_726_0")
;
567
        global.msg[1] = 
* (Currently stuck at the top floor until someone rides it down.)Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_727_0")
;
568
        if (global.flag[240 elevator_unlocked] == 1)
569
        {
570
            global.msg[0] = 
* (Elevator to Top Floor.)Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_730_0")
;
571
            global.msg[1] = 
* (No longer stuck at the top floor.)Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_731_0")
;
572
        }
573
    }
574
    if (x > 1300)
575
    {
576
        global.msg[0] = 
* (Elevator to Prison.)Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_738_0")
;
577
        global.msg[1] = 
* (Formerly known as Elevator to Basement,Delay 11 Which Just Happened to Have A Lot Of Cages.)Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_739_0")
;
578
    }
579
}
580
if (room == room_cc_rudinn)
581
{
582
    global.msg[0] = 
* (Normal everyday riches,Delay 11 acquired from a legitimate source.)Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_746_0")
;
583
    if (y < 130)
584
        global.msg[0] = 
* (Looks like a family photograph.)Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_749_0")
;
585
}
586
if (room == room_cc_2f)
587
{
588
    global.msg[0] = 
* (Castle Bathroom "Royal Flush")
* (Currently occupied.)Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_755_0")
;
589
    if (y < 250)
590
        global.msg[0] = 
* (It's the number 2.)Delay 11
* (It's reputed to be a pretty good number.)Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_758_0")
;
591
}
592
if (room == room_cc_rurus1)
593
{
594
    global.fc = 18;
595
    global.msg[0] = 
Face 4* Lost...?Delay 11
* Frightened...?Delay 11
* Confused...?Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_766_0")
;
596
    global.msg[1] = 
Face 2* GOOD!!Delay 11 HA HA HA!!!Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_767_0")
;
597
    global.msg[2] = 
Face 0* Toileth in despair at the Worlde's strongest puzzle...!!!Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_768_0")
;
598
    if (read >= 1)
599
    {
600
        global.msg[0] = 
Face 3* My,Delay 11 art thou still stucketh upon my Puzzle...?Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_772_0")
;
601
        global.msg[1] = 
Face 2* Trappedeth,Delay 11 hopelessly,Delay 11 like an Insecte in a Roach's Inn...Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_773_0")
;
602
        global.msg[2] = 
Face 4* Ah...Delay 11 Perhaps I COULD find it in my heart to spare you...Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_774_0")
;
603
        global.msg[3] = 
Face 2* Should you GROVEL for One-Hundred-Years!!!Delay 11 Ha ha ha!!!Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_775_0")
;
604
    }
605
}
606
if (room == room_cc_rurus2)
607
{
608
    global.fc = 18;
609
    global.msg[0] = 
Face 2* Gehahaha...Delay 11 Face the TRUE strongest puzzle,Delay 11 Worms!Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_782_0")
;
610
    global.msg[1] = 
Face 3* This time,Delay 11 the difficulty art MAGNITUDES grander!Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_783_0")
;
611
    global.msg[2] = 
Face 1* See thou in 100 years,Delay 11 thou feeble insects!Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_784_0")
;
612
    if (read >= 1)
613
    {
614
        global.msg[0] = 
Face 4* Oh!Delay 11 Such despair!Delay 11 Oh,Delay 11 such sweet despair!Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_788_0")
;
615
        global.msg[1] = 
Face 2* Squirmst!Delay 11 Squirmst upon the Earth,Delay 11 like a Moiste Noodle!Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_789_0")
;
616
    }
617
}
618
if (room == room_cc_6f)
619
{
620
    global.msg[0] = 
* (Thar she blows...)Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_796_0")
;
621
    if (read >= 1)
622
        global.msg[0] = 
* (It's going off to live a better life now...)Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_799_0")
;
623
}
624
if (room == room_cc_hathy)
625
{
626
    global.msg[0] = 
* (Looks like a bed.)Delay 11
* (Will you rest here?)Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_805_0")
;
627
    global.msg[1] = 
* (... No,Delay 11 you won't.)Delay 11
* (It's not your bed.)Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_806_0")
;
628
    if (read == 0)
629
    {
630
        with (obj_readable_room1)
631
        {
632
            if (global.flag[252 inspected_beds_ch1] == 0)
633
                tempvar += 1;
634
        }
635
    }
636
    if (tempvar == 4 && global.flag[252 inspected_beds_ch1] == 0)
637
    {
638
        global.msg[0] = 
* (You thoroughly investigated all of the beds.)Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_815_0")
;
639
        global.msg[1] = 
* (Your rank was upgraded to "Bed Inspector.")Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_816_0")
;
640
        global.flag[252 inspected_beds_ch1] = 1;
641
        with (obj_readable_room1)
642
            tempvar = 99;
643
    }
644
}
645
if (room == room_cc_clover)
646
{
647
    global.msg[0] = 
* (It's a bed for three people,Delay 11 or one three-headed person.)Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_824_0")
;
648
    if (x > (room_width / 2))
649
    {
650
        if (y < (room_height / 2))
651
        {
652
            global.msg[0] = 
* (It's a giant baseball.)Delay 11
* (For parties.)Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_829_0")
;
653
            if (read >= 1)
654
            {
655
                global.msg[0] = 
* (Actually,Delay 11 seems the giant baseball is a soccer ball that's been painted over.)Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_832_0")
;
656
                global.msg[1] = 
* (It would be easier to draw that way.)Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_833_0")
;
657
            }
658
        }
659
        else
660
        {
661
            global.msg[0] = 
* (It's a tree.)Delay 11
* (For parties.)Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_838_0")
;
662
        }
663
    }
664
}
665
if (room == room_cc_lancer)
666
{
667
    if (y <= 220)
668
    {
669
        if (x < 200)
670
            global.msg[0] = 
* (A bicycle is lovingly tucked into bed.)Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_849_0")
;
671
        if (x > 300 && x < 350)
672
            global.msg[0] = 
* (It's a hole.Delay 11 Presumably dug for fun.)Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_853_0")
;
673
        if (x > 350 && x < 400)
674
        {
675
            global.msc = 430;
676
            
scr_text
scr_text

function
scr_text(arg0)
{ switch (arg0) { case 0: break; case 10: global.choicemsg[1] =
#Yes
scr_84_get_lang_string("scr_text_slash_scr_text_gml_7_0")
;
global.choicemsg[0] =
#No
scr_84_get_lang_string("scr_text_slash_scr_text_gml_8_0")
;
global.choicemsg[2] = " "; global.choicemsg[3] = " "; global.msg[0] =
* You really didn't want to throw it away.Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_11_0")
;
global.msg[1] =
* Throw it away anyway?Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_12_0")
;
global.msg[2] =
Choice type 2
scr_84_get_lang_string("scr_text_slash_scr_text_gml_13_0")
;
break; case 11: if (global.choice == 0) { global.msg[0] =
* You felt a feeling of relief.Wait for inputClose Message
scr_84_get_lang_string("scr_text_slash_scr_text_gml_19_0")
;
} else { global.msg[0] =
* Hand shaking,Delay 11 you dropped the ball of junk on the ground.Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_23_0")
;
global.msg[1] =
* It broke into pieces.Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_24_0")
;
global.msg[2] =
* You felt bitter.Wait for inputClose Message
scr_84_get_lang_string("scr_text_slash_scr_text_gml_25_0")
;
script_execute(scr_litemshift, global.menucoord[1], 0); for (i = 0; i < 12; i += 1) { global.item[i] = 0; global.weapon[i] = 0; global.armor[i] = 0; } } break; case 100: global.msg[0] =
* Hey, Kris!Delay 11 What's up?Delay 11
* Didja lose your pencil again?Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_38_0")
;
global.msg[1] =
Face 4* Here,Delay 11 you want the candy-cane one or the one with lights on it?Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_39_0")
;
global.msg[2] =
Face 1* Huh?Delay 11
* You want to be partners?Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_40_0")
;
global.msg[3] =
Face 4* Ummm...Delay 11 Sorry...Delay 11
* Berdly already asked me...Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_41_0")
;
global.msg[4] =
Face 0* But I could ask Ms. Alphys if we could make a group of 3!Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_42_0")
;
global.msg[5] =
Face 4* I'll ask if you're sure!

Not yet Yes. Ask.Choice type 1
scr_84_get_lang_string("scr_text_slash_scr_text_gml_43_0")
;
global.msg[6] = " "; break; case 101: if (global.choice == 1) { global.msg[0] =
Face 0* OK,Delay 11 I'll ask!Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_50_0")
;
global.msg[1] =
* Miss Alphys!Delay 11
* Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message
scr_84_get_lang_string("scr_text_slash_scr_text_gml_51_0")
;
with (obj_classscene) con = 20; } if (global.choice == 0) global.msg[0] =
Face 4* Yeah,Delay 11 I'm sure there's someone else you can ask!Wait for inputClose Message
scr_84_get_lang_string("scr_text_slash_scr_text_gml_56_0")
;
break; case 102: global.msg[0] =
Face 0* Do you wanna be partners?
Not yet YesChoice type 1
scr_84_get_lang_string("scr_text_slash_scr_text_gml_61_0")
;
global.msg[1] = " "; break; case 103: if (global.choice == 1) { global.msg[0] =
Face 0* OK,Delay 11 I'll ask!Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_68_0")
;
global.msg[1] =
* Miss Alphys!Delay 11
* Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message
scr_84_get_lang_string("scr_text_slash_scr_text_gml_69_0")
;
with (obj_classscene) con = 20; } if (global.choice == 0) global.msg[0] =
Face 4* Umm,Delay 11 OK.Delay 11
* You just keep doing your thing,Delay 11 Kris.Wait for inputClose Message
scr_84_get_lang_string("scr_text_slash_scr_text_gml_74_0")
;
break; case 104: global.msg[0] =
Face 0* Alright.Delay 11
* Let's get this over with.Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_79_0")
;
global.msg[1] =
* We'll get more chalk.Delay 11
* Mosey back to class.Delay 11
* And then,Delay 11 Kris...Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_80_0")
;
global.msg[2] =
Face 2* YOU'LL do our project.Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_81_0")
;
global.msg[3] =
* How's that sound?

Good BadChoice type 1
scr_84_get_lang_string("scr_text_slash_scr_text_gml_82_0")
;
global.msg[4] = " "; break; case 105: global.msg[0] = " %%"; break; case 110: global.choicemsg[0] =
#Yes
scr_84_get_lang_string("scr_text_slash_scr_text_gml_91_0")
;
global.choicemsg[1] =
#No
scr_84_get_lang_string("scr_text_slash_scr_text_gml_92_0")
;
global.choicemsg[2] = " "; global.choicemsg[3] = " "; if (global.flag[100 got_glowshard] == 0) { global.msg[0] =
* (There's something glowing inside.)Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_97_0")
;
global.msg[1] =
* (Take it?)Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_98_0")
;
global.msg[2] =
Choice type 2
scr_84_get_lang_string("scr_text_slash_scr_text_gml_99_0")
;
} else { global.msg[0] =
* (It's dark inside.)Wait for inputClose Message
scr_84_get_lang_string("scr_text_slash_scr_text_gml_103_0")
;
} break; case 111: if (global.choice == 0) { global.msg[0] =
* (You got the Glowshard.)Wait for inputClose Message
scr_84_get_lang_string("scr_text_slash_scr_text_gml_111_0")
;
global.flag[100 got_glowshard] = 1;
scr_itemget(3);
...
(global.msc);
677
        }
678
        if (x >= 400)
679
            global.msg[0] = 
* (It's some kind of digging implement.)Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_862_0")
;
680
    }
681
    else
682
    {
683
        if (x < 200)
684
        {
685
            global.msg[0] = 
* (You found 20 Rupys in the hole!)Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_869_0")
;
686
            global.msg[1] = 
* (Unfortunately,Delay 11 that's not a useful currency here...)Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_870_0")
;
687
        }
688
        if (x > 250 && x < 320)
689
            global.msg[0] = 
* (It's a hole made recreationally.)Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_874_0")
;
690
        if (x > 320)
691
            global.msg[0] = 
* (There's salsa buried in the ground here.)Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_878_0")
;
692
    }
693
}
694
if (room == room_cc_prisonelevator)
695
{
696
    global.msc = 435;
697
    
scr_text
scr_text

function
scr_text(arg0)
{ switch (arg0) { case 0: break; case 10: global.choicemsg[1] =
#Yes
scr_84_get_lang_string("scr_text_slash_scr_text_gml_7_0")
;
global.choicemsg[0] =
#No
scr_84_get_lang_string("scr_text_slash_scr_text_gml_8_0")
;
global.choicemsg[2] = " "; global.choicemsg[3] = " "; global.msg[0] =
* You really didn't want to throw it away.Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_11_0")
;
global.msg[1] =
* Throw it away anyway?Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_12_0")
;
global.msg[2] =
Choice type 2
scr_84_get_lang_string("scr_text_slash_scr_text_gml_13_0")
;
break; case 11: if (global.choice == 0) { global.msg[0] =
* You felt a feeling of relief.Wait for inputClose Message
scr_84_get_lang_string("scr_text_slash_scr_text_gml_19_0")
;
} else { global.msg[0] =
* Hand shaking,Delay 11 you dropped the ball of junk on the ground.Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_23_0")
;
global.msg[1] =
* It broke into pieces.Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_24_0")
;
global.msg[2] =
* You felt bitter.Wait for inputClose Message
scr_84_get_lang_string("scr_text_slash_scr_text_gml_25_0")
;
script_execute(scr_litemshift, global.menucoord[1], 0); for (i = 0; i < 12; i += 1) { global.item[i] = 0; global.weapon[i] = 0; global.armor[i] = 0; } } break; case 100: global.msg[0] =
* Hey, Kris!Delay 11 What's up?Delay 11
* Didja lose your pencil again?Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_38_0")
;
global.msg[1] =
Face 4* Here,Delay 11 you want the candy-cane one or the one with lights on it?Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_39_0")
;
global.msg[2] =
Face 1* Huh?Delay 11
* You want to be partners?Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_40_0")
;
global.msg[3] =
Face 4* Ummm...Delay 11 Sorry...Delay 11
* Berdly already asked me...Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_41_0")
;
global.msg[4] =
Face 0* But I could ask Ms. Alphys if we could make a group of 3!Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_42_0")
;
global.msg[5] =
Face 4* I'll ask if you're sure!

Not yet Yes. Ask.Choice type 1
scr_84_get_lang_string("scr_text_slash_scr_text_gml_43_0")
;
global.msg[6] = " "; break; case 101: if (global.choice == 1) { global.msg[0] =
Face 0* OK,Delay 11 I'll ask!Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_50_0")
;
global.msg[1] =
* Miss Alphys!Delay 11
* Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message
scr_84_get_lang_string("scr_text_slash_scr_text_gml_51_0")
;
with (obj_classscene) con = 20; } if (global.choice == 0) global.msg[0] =
Face 4* Yeah,Delay 11 I'm sure there's someone else you can ask!Wait for inputClose Message
scr_84_get_lang_string("scr_text_slash_scr_text_gml_56_0")
;
break; case 102: global.msg[0] =
Face 0* Do you wanna be partners?
Not yet YesChoice type 1
scr_84_get_lang_string("scr_text_slash_scr_text_gml_61_0")
;
global.msg[1] = " "; break; case 103: if (global.choice == 1) { global.msg[0] =
Face 0* OK,Delay 11 I'll ask!Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_68_0")
;
global.msg[1] =
* Miss Alphys!Delay 11
* Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message
scr_84_get_lang_string("scr_text_slash_scr_text_gml_69_0")
;
with (obj_classscene) con = 20; } if (global.choice == 0) global.msg[0] =
Face 4* Umm,Delay 11 OK.Delay 11
* You just keep doing your thing,Delay 11 Kris.Wait for inputClose Message
scr_84_get_lang_string("scr_text_slash_scr_text_gml_74_0")
;
break; case 104: global.msg[0] =
Face 0* Alright.Delay 11
* Let's get this over with.Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_79_0")
;
global.msg[1] =
* We'll get more chalk.Delay 11
* Mosey back to class.Delay 11
* And then,Delay 11 Kris...Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_80_0")
;
global.msg[2] =
Face 2* YOU'LL do our project.Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_81_0")
;
global.msg[3] =
* How's that sound?

Good BadChoice type 1
scr_84_get_lang_string("scr_text_slash_scr_text_gml_82_0")
;
global.msg[4] = " "; break; case 105: global.msg[0] = " %%"; break; case 110: global.choicemsg[0] =
#Yes
scr_84_get_lang_string("scr_text_slash_scr_text_gml_91_0")
;
global.choicemsg[1] =
#No
scr_84_get_lang_string("scr_text_slash_scr_text_gml_92_0")
;
global.choicemsg[2] = " "; global.choicemsg[3] = " "; if (global.flag[100 got_glowshard] == 0) { global.msg[0] =
* (There's something glowing inside.)Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_97_0")
;
global.msg[1] =
* (Take it?)Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_98_0")
;
global.msg[2] =
Choice type 2
scr_84_get_lang_string("scr_text_slash_scr_text_gml_99_0")
;
} else { global.msg[0] =
* (It's dark inside.)Wait for inputClose Message
scr_84_get_lang_string("scr_text_slash_scr_text_gml_103_0")
;
} break; case 111: if (global.choice == 0) { global.msg[0] =
* (You got the Glowshard.)Wait for inputClose Message
scr_84_get_lang_string("scr_text_slash_scr_text_gml_111_0")
;
global.flag[100 got_glowshard] = 1;
scr_itemget(3);
...
(global.msc);
698
}
699
if (room == room_cc_elevator)
700
{
701
    global.msc = 440;
702
    
scr_text
scr_text

function
scr_text(arg0)
{ switch (arg0) { case 0: break; case 10: global.choicemsg[1] =
#Yes
scr_84_get_lang_string("scr_text_slash_scr_text_gml_7_0")
;
global.choicemsg[0] =
#No
scr_84_get_lang_string("scr_text_slash_scr_text_gml_8_0")
;
global.choicemsg[2] = " "; global.choicemsg[3] = " "; global.msg[0] =
* You really didn't want to throw it away.Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_11_0")
;
global.msg[1] =
* Throw it away anyway?Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_12_0")
;
global.msg[2] =
Choice type 2
scr_84_get_lang_string("scr_text_slash_scr_text_gml_13_0")
;
break; case 11: if (global.choice == 0) { global.msg[0] =
* You felt a feeling of relief.Wait for inputClose Message
scr_84_get_lang_string("scr_text_slash_scr_text_gml_19_0")
;
} else { global.msg[0] =
* Hand shaking,Delay 11 you dropped the ball of junk on the ground.Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_23_0")
;
global.msg[1] =
* It broke into pieces.Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_24_0")
;
global.msg[2] =
* You felt bitter.Wait for inputClose Message
scr_84_get_lang_string("scr_text_slash_scr_text_gml_25_0")
;
script_execute(scr_litemshift, global.menucoord[1], 0); for (i = 0; i < 12; i += 1) { global.item[i] = 0; global.weapon[i] = 0; global.armor[i] = 0; } } break; case 100: global.msg[0] =
* Hey, Kris!Delay 11 What's up?Delay 11
* Didja lose your pencil again?Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_38_0")
;
global.msg[1] =
Face 4* Here,Delay 11 you want the candy-cane one or the one with lights on it?Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_39_0")
;
global.msg[2] =
Face 1* Huh?Delay 11
* You want to be partners?Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_40_0")
;
global.msg[3] =
Face 4* Ummm...Delay 11 Sorry...Delay 11
* Berdly already asked me...Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_41_0")
;
global.msg[4] =
Face 0* But I could ask Ms. Alphys if we could make a group of 3!Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_42_0")
;
global.msg[5] =
Face 4* I'll ask if you're sure!

Not yet Yes. Ask.Choice type 1
scr_84_get_lang_string("scr_text_slash_scr_text_gml_43_0")
;
global.msg[6] = " "; break; case 101: if (global.choice == 1) { global.msg[0] =
Face 0* OK,Delay 11 I'll ask!Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_50_0")
;
global.msg[1] =
* Miss Alphys!Delay 11
* Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message
scr_84_get_lang_string("scr_text_slash_scr_text_gml_51_0")
;
with (obj_classscene) con = 20; } if (global.choice == 0) global.msg[0] =
Face 4* Yeah,Delay 11 I'm sure there's someone else you can ask!Wait for inputClose Message
scr_84_get_lang_string("scr_text_slash_scr_text_gml_56_0")
;
break; case 102: global.msg[0] =
Face 0* Do you wanna be partners?
Not yet YesChoice type 1
scr_84_get_lang_string("scr_text_slash_scr_text_gml_61_0")
;
global.msg[1] = " "; break; case 103: if (global.choice == 1) { global.msg[0] =
Face 0* OK,Delay 11 I'll ask!Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_68_0")
;
global.msg[1] =
* Miss Alphys!Delay 11
* Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message
scr_84_get_lang_string("scr_text_slash_scr_text_gml_69_0")
;
with (obj_classscene) con = 20; } if (global.choice == 0) global.msg[0] =
Face 4* Umm,Delay 11 OK.Delay 11
* You just keep doing your thing,Delay 11 Kris.Wait for inputClose Message
scr_84_get_lang_string("scr_text_slash_scr_text_gml_74_0")
;
break; case 104: global.msg[0] =
Face 0* Alright.Delay 11
* Let's get this over with.Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_79_0")
;
global.msg[1] =
* We'll get more chalk.Delay 11
* Mosey back to class.Delay 11
* And then,Delay 11 Kris...Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_80_0")
;
global.msg[2] =
Face 2* YOU'LL do our project.Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_81_0")
;
global.msg[3] =
* How's that sound?

Good BadChoice type 1
scr_84_get_lang_string("scr_text_slash_scr_text_gml_82_0")
;
global.msg[4] = " "; break; case 105: global.msg[0] = " %%"; break; case 110: global.choicemsg[0] =
#Yes
scr_84_get_lang_string("scr_text_slash_scr_text_gml_91_0")
;
global.choicemsg[1] =
#No
scr_84_get_lang_string("scr_text_slash_scr_text_gml_92_0")
;
global.choicemsg[2] = " "; global.choicemsg[3] = " "; if (global.flag[100 got_glowshard] == 0) { global.msg[0] =
* (There's something glowing inside.)Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_97_0")
;
global.msg[1] =
* (Take it?)Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_98_0")
;
global.msg[2] =
Choice type 2
scr_84_get_lang_string("scr_text_slash_scr_text_gml_99_0")
;
} else { global.msg[0] =
* (It's dark inside.)Wait for inputClose Message
scr_84_get_lang_string("scr_text_slash_scr_text_gml_103_0")
;
} break; case 111: if (global.choice == 0) { global.msg[0] =
* (You got the Glowshard.)Wait for inputClose Message
scr_84_get_lang_string("scr_text_slash_scr_text_gml_111_0")
;
global.flag[100 got_glowshard] = 1;
scr_itemget(3);
...
(global.msc);
703
}
704
if (room == room_cc_prisonlancer)
705
{
706
    global.msg[0] = 
* Yeah,Delay 11 even I got arrested...Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_898_0")
;
707
    global.msg[1] = 
* And I'm just a pair of eyes!Delay 11 What's the world coming to!Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_899_0")
;
708
    if (x >= 560)
709
    {
710
        global.msg[0] = 
* (Solved puzzle.)Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_902_0")
;
711
        if (
scr_havechar
scr_havechar

function
scr_havechar(arg0)
{ _rreturn = 0; if (global.char[0] == arg0) _rreturn = 1; if (global.char[1] == arg0) _rreturn = 1; if (global.char[2] == arg0) _rreturn = 1; return _rreturn; }
(2) &&
scr_havechar
scr_havechar

function
scr_havechar(arg0)
{ _rreturn = 0; if (global.char[0] == arg0) _rreturn = 1; if (global.char[1] == arg0) _rreturn = 1; if (global.char[2] == arg0) _rreturn = 1; return _rreturn; }
(3))
712
        {
713
            global.fe = 0;
714
            global.fc = 2;
715
            global.typer = 31;
716
            global.msg[0] = 
* Aww,Delay 11 Susie,Delay 11 did you solve this puzzle all by yourself?Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_908_0")
;
717
            global.msg[1] = 
Face 7* You must really have wanted to save us...Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_909_0")
;
718
            
scr_susface
scr_susface

function
scr_susface(arg0, arg1)
{ global.msg[arg0] =
scr_84_get_subst_string(
Sound X Char 0 Face ~1 Char S Sound S Close Message
scr_84_get_lang_string("scr_susface_slash_scr_susface_gml_1_0")
, string(arg1));
}
(2, 7);
719
            global.msg[3] = 
* Huh!?Delay 11 No way,Delay 11 I just...!Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_911_0")
;
720
            global.msg[4] = 
Face 6* I just solved it... on accident.Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_912_0")
;
721
            
scr_ralface
scr_ralface

function
scr_ralface(arg0, arg1)
{ global.msg[arg0] =
scr_84_get_subst_string(
Sound X Char 0 Face ~1 Char R Sound R Close Message
scr_84_get_lang_string("scr_ralface_slash_scr_ralface_gml_1_0")
, string(arg1));
}
(5, 6);
722
            global.msg[6] = 
* On accident?Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_914_0")
;
723
            
scr_susface
scr_susface

function
scr_susface(arg0, arg1)
{ global.msg[arg0] =
scr_84_get_subst_string(
Sound X Char 0 Face ~1 Char S Sound S Close Message
scr_84_get_lang_string("scr_susface_slash_scr_susface_gml_1_0")
, string(arg1));
}
(7, 2);
724
            global.msg[8] = 
* I actually thought it was,Delay 11 uh,Delay 11 y'know,Delay 11 a slot machine.Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_916_0")
;
725
            global.msg[9] = 
* But it turned out the prize was nerds.Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_917_0")
;
726
            if (read >= 1)
727
            {
728
                global.msg[0] = 
* Well,Delay 11 I'm proud of you,Delay 11 Susie.Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_920_0")
;
729
                
scr_susface
scr_susface

function
scr_susface(arg0, arg1)
{ global.msg[arg0] =
scr_84_get_subst_string(
Sound X Char 0 Face ~1 Char S Sound S Close Message
scr_84_get_lang_string("scr_susface_slash_scr_susface_gml_1_0")
, string(arg1));
}
(1, 2);
730
                global.msg[2] = 
* Yeah,Delay 11 whatever.Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_922_0")
;
731
            }
732
        }
733
    }
734
}
735
if (room == room_hospital_rudy)
736
{
737
    if (x <= 75 && y < 160)
738
    {
739
        global.msg[0] = 
* (It's an angel doll.)Delay 11
* (Its lack of facial features is unsettling.)Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_932_0")
;
740
        
scr_rudface
scr_rudface

function
scr_rudface(arg0, arg1)
{ global.msg[arg0] =
scr_84_get_subst_string(
Sound X Char 0 Face ~1 Char r Sound r Close Message
scr_84_get_lang_string("scr_rudface_slash_scr_rudface_gml_1_0")
, string(arg1));
}
(1, 0);
741
        global.msg[2] = 
* That angel?Delay 11
* Noelle n' Dess made it in youth group.Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_934_0")
;
742
        global.msg[3] = 
Face 2* It's kind of like a good luck charm to me now.Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_935_0")
;
743
        global.msg[4] = 
Face 4* Oh,Delay 11 right,Delay 11 you and Azzy tried to make one too...Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_936_0")
;
744
        global.msg[5] = 
Face 7* But you wasted the whole time making huge wings for it!Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_937_0")
;
745
        if (read >= 1)
746
            global.msg[0] = 
* (It's an angel doll.)Delay 11
* (Its lack of facial features is unsettling.)Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_940_0")
;
747
    }
748
    if (x <= 75 && y > 160)
749
    {
750
        if (global.flag[278 used_rudy_sink] == 0)
751
            global.flag[278 used_rudy_sink] = 1;
752
        if (global.flag[255 talk_rudy_ch1] < 2)
753
        {
754
            global.typer = 55;
755
            global.fc = 15;
756
            global.fe = 4;
757
            global.msg[0] = 
* Oh,Delay 11 so you're just here to use the sink,Delay 11 huh?Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_952_0")
;
758
            global.msg[1] = 
Face 7* Come on,Delay 11 Kris!Delay 11
* Be a little friendlier!Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_953_0")
;
759
        }
760
        else
761
        {
762
            global.msg[0] = 
* (It's a sink.)Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_957_0")
;
763
            
scr_rudface
scr_rudface

function
scr_rudface(arg0, arg1)
{ global.msg[arg0] =
scr_84_get_subst_string(
Sound X Char 0 Face ~1 Char r Sound r Close Message
scr_84_get_lang_string("scr_rudface_slash_scr_rudface_gml_1_0")
, string(arg1));
}
(1, 2);
764
            global.msg[2] = 
* Hey,Delay 11 Kris,Delay 11 is that sink really more interesting than me?Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_959_0")
;
765
        }
766
    }
767
    if (x >= 95 && x <= 105)
768
    {
769
        global.msg[0] = 
* (Patient Name:)
* (Rudolph "Rudy" Holiday)Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_969_0")
;
770
        
scr_rudface
scr_rudface

function
scr_rudface(arg0, arg1)
{ global.msg[arg0] =
scr_84_get_subst_string(
Sound X Char 0 Face ~1 Char r Sound r Close Message
scr_84_get_lang_string("scr_rudface_slash_scr_rudface_gml_1_0")
, string(arg1));
}
(1, 2);
771
        global.msg[2] = 
* Hey Kris,Delay 11 you forget my name or something!?Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_971_0")
;
772
        if (read >= 1)
773
        {
774
            
scr_rudface
scr_rudface

function
scr_rudface(arg0, arg1)
{ global.msg[arg0] =
scr_84_get_subst_string(
Sound X Char 0 Face ~1 Char r Sound r Close Message
scr_84_get_lang_string("scr_rudface_slash_scr_rudface_gml_1_0")
, string(arg1));
}
(1, 2);
775
            global.msg[2] = 
* Kris,Delay 11 you jealous you don't have your own wall plaque?Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_975_0")
;
776
            global.msg[3] = 
* Amazing what's being done with our taxpayer dollars,Delay 11 huh?Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_976_0")
;
777
        }
778
    }
779
    if (x == 205)
780
    {
781
        global.msg[0] = 
* (It's a bunch of roses in a glass container.)Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_982_0")
;
782
        
scr_rudface
scr_rudface

function
scr_rudface(arg0, arg1)
{ global.msg[arg0] =
scr_84_get_subst_string(
Sound X Char 0 Face ~1 Char r Sound r Close Message
scr_84_get_lang_string("scr_rudface_slash_scr_rudface_gml_1_0")
, string(arg1));
}
(1, 4);
783
        global.msg[2] = 
* Hey,Delay 11 I'm happy your dad brought me flowers,Delay 11 but...Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_984_0")
;
784
        global.msg[3] = 
Face 2* Roses!?Delay 11 What is this,Delay 11 man?Delay 11 Beauty and the Beast?Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_985_0")
;
785
        global.msg[4] = 
Face 7* That ain't gonna work,Delay 11 man!Delay 11 We're both beasts!Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_986_0")
;
786
        if (read >= 1)
787
        {
788
            global.msg[0] = 
* (It's a bunch of roses.)Delay 11
* (They seem healthy.)Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_989_0")
;
789
            
scr_rudface
scr_rudface

function
scr_rudface(arg0, arg1)
{ global.msg[arg0] =
scr_84_get_subst_string(
Sound X Char 0 Face ~1 Char r Sound r Close Message
scr_84_get_lang_string("scr_rudface_slash_scr_rudface_gml_1_0")
, string(arg1));
}
(1, 0);
790
            global.msg[2] = 
* Kris,Delay 11 I love your dad,Delay 11 but...Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_991_0")
;
791
            global.msg[3] = 
Face 7* Asgore,Delay 11 if you wanna go to prom with me,Delay 11 just ask!Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_992_0")
;
792
        }
793
    }
794
    if (x > 215)
795
    {
796
        global.msg[0] = 
* (It's a get well soon card from your mom.)Delay 11
* (It's signed inside.)Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_999_0")
;
797
        
scr_rudface
scr_rudface

function
scr_rudface(arg0, arg1)
{ global.msg[arg0] =
scr_84_get_subst_string(
Sound X Char 0 Face ~1 Char r Sound r Close Message
scr_84_get_lang_string("scr_rudface_slash_scr_rudface_gml_1_0")
, string(arg1));
}
(1, 0);
798
        global.msg[2] = 
* Hey,Delay 11 Kris,Delay 11 you KNOW you signed the inside,Delay 11 right?Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_1001_0")
;
799
        global.msg[3] = 
Face 2* Why are you staring at it like you haven't seen it before?Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_1002_0")
;
800
        global.msg[4] = 
Face 7* Is your penmanship that good??? Was I not moved enough???Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_1003_0")
;
801
    }
802
    if (x > 230)
803
        global.msg[0] = 
* (It's a chair.)Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_1011_0")
;
804
}
805
if (room == room_hospital_hallway)
806
    global.msg[0] = 
* (It's a diagram showing a bunch of lines and a circle.)Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_1017_0")
;
807
if (room == room_hospital_room2)
808
{
809
    if (y >= 160)
810
    {
811
        global.msg[0] = 
* (It's a regular sink.)Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_1024_0")
;
812
        if (tempvar >= 1)
813
        {
814
            global.msg[0] = 
* (It's a clone of the other sink.)Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_1027_0")
;
815
            global.msg[1] = 
* (Perhaps there was originally one tall sink that was cut in half to create both of them.)Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_1028_0")
;
816
        }
817
        with (obj_readable_room1)
818
        {
819
            if (y >= 160)
820
                tempvar += 1;
821
        }
822
    }
823
    else
824
    {
825
        if (x <= 140)
826
        {
827
            global.msg[0] = 
* (You looked inside the cupboard.)Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_1041_0")
;
828
            global.msg[1] = 
* (... a very small obligatory piano is hiding inside.)Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_1042_0")
;
829
        }
830
        if (x >= 150)
831
        {
832
            global.msg[0] = 
* (It's a classic 1-to-10 pain scale,Delay 11 using ICE-E as a model.)Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_1046_0")
;
833
            global.msg[1] = 
* (At 0 pain,Delay 11 he's happy.)Delay 11
* (At 10 pain,Delay 11 he's happy and sweating.)Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_1047_0")
;
834
            if (x < 200)
835
            {
836
                with (obj_event_manager)
837
                    trigger_event(UnknownEnum.Value_0, UnknownEnum.Value_5, UnknownEnum.Value_933);
838
            }
839
        }
840
        if (x >= 200)
841
        {
842
            global.msg[0] = 
* This castle's WHITE WIZARDs relegated me to this HEALING CHAMBER...Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_1051_0")
;
843
            global.msg[1] = 
* But my BLOOD is BOILING FOR BATTLE!!!Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_1052_0")
;
844
        }
845
    }
846
}
847
if (room == room_library)
848
{
849
    if (x < 80)
850
    {
851
        global.msg[0] = 
* "Lord of the Hammer"Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_1063_0")
;
852
        global.msg[1] = 
* (First in the award-winning fiction series by lauded historian Gerson Boom.)Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_1064_0")
;
853
        if (y > 80)
854
        {
855
            global.msg[0] = 
* (It's an unlabelled book. You look inside...)Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_1069_0")
;
856
            global.msg[1] = 
* oh.... i accidentally returned my personal journal instead of my book...Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_1070_0")
;
857
            global.msg[2] = 
* oh no.... they're putting it into their catalogue...Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_1071_0")
;
858
            global.msg[3] = 
* oh no... i have to take it out every time i want to write a new entry...Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_1072_0")
;
859
        }
860
    }
861
    if (x > 70)
862
    {
863
        global.msg[0] = 
* "Please remember my name. Please. I wrote a book to help you remember."Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_1080_0")
;
864
        global.msg[1] = 
* (By Hots Fireguy)Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_1081_0")
;
865
        if (y > 80)
866
        {
867
            global.msg[0] = 
* (There's a book here.)Delay 11
* (You lick the page...)Delay 11
* (It's delicious!)Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_1085_0")
;
868
            global.msg[1] = 
* (This must be what they meant by flavor text.)Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_1086_0")
;
869
        }
870
    }
871
    if (x > 110)
872
    {
873
        global.msg[0] = 
* (Computer Lab.)Delay 11
* (Please surf the web responsibly.)Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_1111_0")
;
874
        global.msg[1] = 
* (In fact,Delay 11 maybe don't do it at all.)Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_1112_0")
;
875
    }
876
    if (x > 140)
877
    {
878
        global.msg[0] = 
* (You looked through the window to the computer lab...)Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_1093_0")
;
879
        global.msg[1] = 
* (There seems to be a dog inside working at a computer...)Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_1094_0")
;
880
        global.msg[2] = 
* (Seems like it's making a game...)Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_1095_0")
;
881
        global.msg[3] = 
* (Seems like you shouldn't interrupt it...)Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_1096_0")
;
882
        global.msg[4] = 
* (Seems like when the game's finished,Delay 11 you can go in...)Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_1097_0")
;
883
        global.msg[5] = 
* (You just have to trust the dog...)Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_1098_0")
;
884
        if (read >= 1)
885
        {
886
            global.msg[0] = 
* (You looked through the window to the computer lab...)Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_1102_0")
;
887
            global.msg[1] = 
* (Now the dog is just playing the maracas...)Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_1103_0")
;
888
            global.msg[2] = 
* (It's not doing any work...)Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_1104_0")
;
889
            global.msg[3] = 
* (This might take a while...)Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_1105_0")
;
890
        }
891
    }
892
    if (x > 190)
893
    {
894
        global.msg[0] = 
* (There's a crude drawing of an ice-cube wearing a headband.)Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_1117_0")
;
895
        global.msg[1] = 
* ("The TeenZone: Where Teen's Can Be Kid's.")Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_1118_0")
;
896
        global.msg[2] = 
* (A feeling of immense relief washes over you.)Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_1119_0")
;
897
    }
898
    if (x > 220)
899
    {
900
        global.msc = 185;
901
        
scr_text
scr_text

function
scr_text(arg0)
{ switch (arg0) { case 0: break; case 10: global.choicemsg[1] =
#Yes
scr_84_get_lang_string("scr_text_slash_scr_text_gml_7_0")
;
global.choicemsg[0] =
#No
scr_84_get_lang_string("scr_text_slash_scr_text_gml_8_0")
;
global.choicemsg[2] = " "; global.choicemsg[3] = " "; global.msg[0] =
* You really didn't want to throw it away.Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_11_0")
;
global.msg[1] =
* Throw it away anyway?Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_12_0")
;
global.msg[2] =
Choice type 2
scr_84_get_lang_string("scr_text_slash_scr_text_gml_13_0")
;
break; case 11: if (global.choice == 0) { global.msg[0] =
* You felt a feeling of relief.Wait for inputClose Message
scr_84_get_lang_string("scr_text_slash_scr_text_gml_19_0")
;
} else { global.msg[0] =
* Hand shaking,Delay 11 you dropped the ball of junk on the ground.Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_23_0")
;
global.msg[1] =
* It broke into pieces.Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_24_0")
;
global.msg[2] =
* You felt bitter.Wait for inputClose Message
scr_84_get_lang_string("scr_text_slash_scr_text_gml_25_0")
;
script_execute(scr_litemshift, global.menucoord[1], 0); for (i = 0; i < 12; i += 1) { global.item[i] = 0; global.weapon[i] = 0; global.armor[i] = 0; } } break; case 100: global.msg[0] =
* Hey, Kris!Delay 11 What's up?Delay 11
* Didja lose your pencil again?Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_38_0")
;
global.msg[1] =
Face 4* Here,Delay 11 you want the candy-cane one or the one with lights on it?Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_39_0")
;
global.msg[2] =
Face 1* Huh?Delay 11
* You want to be partners?Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_40_0")
;
global.msg[3] =
Face 4* Ummm...Delay 11 Sorry...Delay 11
* Berdly already asked me...Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_41_0")
;
global.msg[4] =
Face 0* But I could ask Ms. Alphys if we could make a group of 3!Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_42_0")
;
global.msg[5] =
Face 4* I'll ask if you're sure!

Not yet Yes. Ask.Choice type 1
scr_84_get_lang_string("scr_text_slash_scr_text_gml_43_0")
;
global.msg[6] = " "; break; case 101: if (global.choice == 1) { global.msg[0] =
Face 0* OK,Delay 11 I'll ask!Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_50_0")
;
global.msg[1] =
* Miss Alphys!Delay 11
* Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message
scr_84_get_lang_string("scr_text_slash_scr_text_gml_51_0")
;
with (obj_classscene) con = 20; } if (global.choice == 0) global.msg[0] =
Face 4* Yeah,Delay 11 I'm sure there's someone else you can ask!Wait for inputClose Message
scr_84_get_lang_string("scr_text_slash_scr_text_gml_56_0")
;
break; case 102: global.msg[0] =
Face 0* Do you wanna be partners?
Not yet YesChoice type 1
scr_84_get_lang_string("scr_text_slash_scr_text_gml_61_0")
;
global.msg[1] = " "; break; case 103: if (global.choice == 1) { global.msg[0] =
Face 0* OK,Delay 11 I'll ask!Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_68_0")
;
global.msg[1] =
* Miss Alphys!Delay 11
* Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message
scr_84_get_lang_string("scr_text_slash_scr_text_gml_69_0")
;
with (obj_classscene) con = 20; } if (global.choice == 0) global.msg[0] =
Face 4* Umm,Delay 11 OK.Delay 11
* You just keep doing your thing,Delay 11 Kris.Wait for inputClose Message
scr_84_get_lang_string("scr_text_slash_scr_text_gml_74_0")
;
break; case 104: global.msg[0] =
Face 0* Alright.Delay 11
* Let's get this over with.Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_79_0")
;
global.msg[1] =
* We'll get more chalk.Delay 11
* Mosey back to class.Delay 11
* And then,Delay 11 Kris...Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_80_0")
;
global.msg[2] =
Face 2* YOU'LL do our project.Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_81_0")
;
global.msg[3] =
* How's that sound?

Good BadChoice type 1
scr_84_get_lang_string("scr_text_slash_scr_text_gml_82_0")
;
global.msg[4] = " "; break; case 105: global.msg[0] = " %%"; break; case 110: global.choicemsg[0] =
#Yes
scr_84_get_lang_string("scr_text_slash_scr_text_gml_91_0")
;
global.choicemsg[1] =
#No
scr_84_get_lang_string("scr_text_slash_scr_text_gml_92_0")
;
global.choicemsg[2] = " "; global.choicemsg[3] = " "; if (global.flag[100 got_glowshard] == 0) { global.msg[0] =
* (There's something glowing inside.)Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_97_0")
;
global.msg[1] =
* (Take it?)Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_98_0")
;
global.msg[2] =
Choice type 2
scr_84_get_lang_string("scr_text_slash_scr_text_gml_99_0")
;
} else { global.msg[0] =
* (It's dark inside.)Wait for inputClose Message
scr_84_get_lang_string("scr_text_slash_scr_text_gml_103_0")
;
} break; case 111: if (global.choice == 0) { global.msg[0] =
* (You got the Glowshard.)Wait for inputClose Message
scr_84_get_lang_string("scr_text_slash_scr_text_gml_111_0")
;
global.flag[100 got_glowshard] = 1;
scr_itemget(3);
...
(global.msc);
902
    }
903
}
904
if (room == room_graveyard)
905
{
906
    global.msg[0] = 
* GERSON
* RENOWNED HISTORIAN, AUTHOR, AND TEACHERWait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_1134_0")
;
907
    if (x >= 150)
908
        global.msg[0] = 
* CRYSTAL
* A SNOWY GEMSTONE FOR A PROUD MOTHERWait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_1137_0")
;
909
    if (x >= 200)
910
        global.msg[0] = 
* MUTTLER
* A BIG BONE FOR THE LEADER OF THE PACKWait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_1141_0")
;
911
    if (x >= 290)
912
        global.msg[0] = 
* SHYRA
* A KARAOKE MICROPHONE FOR A BRAVE SINGERWait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_1145_0")
;
913
}
914
if (room == room_townhall)
915
{
916
    if (x >= 180)
917
        global.msg[0] = 
* (It's a painting of the town.)Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_1158_0")
;
918
    if (x >= 240)
919
        global.msg[0] = 
* (It's a small pine tree.)Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_1163_0")
;
920
    if (y >= 160)
921
        global.msg[0] = 
* (It's a chair.)Delay 11
* (Maybe it's into politics.)Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_1166_0")
;
922
}
923
if (room == room_beach)
924
{
925
    global.msc = 192;
926
    
scr_text
scr_text

function
scr_text(arg0)
{ switch (arg0) { case 0: break; case 10: global.choicemsg[1] =
#Yes
scr_84_get_lang_string("scr_text_slash_scr_text_gml_7_0")
;
global.choicemsg[0] =
#No
scr_84_get_lang_string("scr_text_slash_scr_text_gml_8_0")
;
global.choicemsg[2] = " "; global.choicemsg[3] = " "; global.msg[0] =
* You really didn't want to throw it away.Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_11_0")
;
global.msg[1] =
* Throw it away anyway?Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_12_0")
;
global.msg[2] =
Choice type 2
scr_84_get_lang_string("scr_text_slash_scr_text_gml_13_0")
;
break; case 11: if (global.choice == 0) { global.msg[0] =
* You felt a feeling of relief.Wait for inputClose Message
scr_84_get_lang_string("scr_text_slash_scr_text_gml_19_0")
;
} else { global.msg[0] =
* Hand shaking,Delay 11 you dropped the ball of junk on the ground.Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_23_0")
;
global.msg[1] =
* It broke into pieces.Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_24_0")
;
global.msg[2] =
* You felt bitter.Wait for inputClose Message
scr_84_get_lang_string("scr_text_slash_scr_text_gml_25_0")
;
script_execute(scr_litemshift, global.menucoord[1], 0); for (i = 0; i < 12; i += 1) { global.item[i] = 0; global.weapon[i] = 0; global.armor[i] = 0; } } break; case 100: global.msg[0] =
* Hey, Kris!Delay 11 What's up?Delay 11
* Didja lose your pencil again?Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_38_0")
;
global.msg[1] =
Face 4* Here,Delay 11 you want the candy-cane one or the one with lights on it?Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_39_0")
;
global.msg[2] =
Face 1* Huh?Delay 11
* You want to be partners?Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_40_0")
;
global.msg[3] =
Face 4* Ummm...Delay 11 Sorry...Delay 11
* Berdly already asked me...Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_41_0")
;
global.msg[4] =
Face 0* But I could ask Ms. Alphys if we could make a group of 3!Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_42_0")
;
global.msg[5] =
Face 4* I'll ask if you're sure!

Not yet Yes. Ask.Choice type 1
scr_84_get_lang_string("scr_text_slash_scr_text_gml_43_0")
;
global.msg[6] = " "; break; case 101: if (global.choice == 1) { global.msg[0] =
Face 0* OK,Delay 11 I'll ask!Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_50_0")
;
global.msg[1] =
* Miss Alphys!Delay 11
* Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message
scr_84_get_lang_string("scr_text_slash_scr_text_gml_51_0")
;
with (obj_classscene) con = 20; } if (global.choice == 0) global.msg[0] =
Face 4* Yeah,Delay 11 I'm sure there's someone else you can ask!Wait for inputClose Message
scr_84_get_lang_string("scr_text_slash_scr_text_gml_56_0")
;
break; case 102: global.msg[0] =
Face 0* Do you wanna be partners?
Not yet YesChoice type 1
scr_84_get_lang_string("scr_text_slash_scr_text_gml_61_0")
;
global.msg[1] = " "; break; case 103: if (global.choice == 1) { global.msg[0] =
Face 0* OK,Delay 11 I'll ask!Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_68_0")
;
global.msg[1] =
* Miss Alphys!Delay 11
* Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message
scr_84_get_lang_string("scr_text_slash_scr_text_gml_69_0")
;
with (obj_classscene) con = 20; } if (global.choice == 0) global.msg[0] =
Face 4* Umm,Delay 11 OK.Delay 11
* You just keep doing your thing,Delay 11 Kris.Wait for inputClose Message
scr_84_get_lang_string("scr_text_slash_scr_text_gml_74_0")
;
break; case 104: global.msg[0] =
Face 0* Alright.Delay 11
* Let's get this over with.Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_79_0")
;
global.msg[1] =
* We'll get more chalk.Delay 11
* Mosey back to class.Delay 11
* And then,Delay 11 Kris...Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_80_0")
;
global.msg[2] =
Face 2* YOU'LL do our project.Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_81_0")
;
global.msg[3] =
* How's that sound?

Good BadChoice type 1
scr_84_get_lang_string("scr_text_slash_scr_text_gml_82_0")
;
global.msg[4] = " "; break; case 105: global.msg[0] = " %%"; break; case 110: global.choicemsg[0] =
#Yes
scr_84_get_lang_string("scr_text_slash_scr_text_gml_91_0")
;
global.choicemsg[1] =
#No
scr_84_get_lang_string("scr_text_slash_scr_text_gml_92_0")
;
global.choicemsg[2] = " "; global.choicemsg[3] = " "; if (global.flag[100 got_glowshard] == 0) { global.msg[0] =
* (There's something glowing inside.)Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_97_0")
;
global.msg[1] =
* (Take it?)Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_98_0")
;
global.msg[2] =
Choice type 2
scr_84_get_lang_string("scr_text_slash_scr_text_gml_99_0")
;
} else { global.msg[0] =
* (It's dark inside.)Wait for inputClose Message
scr_84_get_lang_string("scr_text_slash_scr_text_gml_103_0")
;
} break; case 111: if (global.choice == 0) { global.msg[0] =
* (You got the Glowshard.)Wait for inputClose Message
scr_84_get_lang_string("scr_text_slash_scr_text_gml_111_0")
;
global.flag[100 got_glowshard] = 1;
scr_itemget(3);
...
(global.msc);
927
}
928
if (room == room_diner)
929
    global.msg[0] = 
* (Rave reviews and autographs.)Delay 11
* (... from various normal townspeople.)Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_1178_0")
;
930
if (room == room_flowershop_1f)
931
{
932
    if (y > 100)
933
    {
934
        if (x < 100)
935
            global.msg[0] = 
* (It's a cash register.)Delay 11
* (There's not much change inside.)Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_1185_0")
;
936
        if (x < 70)
937
            global.msg[0] = 
* (It's a flower.)Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_1186_0")
;
938
        if (x < 50)
939
            global.msg[0] = 
* (It's some kind of catalogue...Delay 11 There's a car magazine underneath.)Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_1187_0")
;
940
    }
941
    if (y < 80)
942
    {
943
        if (x == 140)
944
            global.msg[0] = 
* (It's an expertly trimmed arrangement.)Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_1192_0")
;
945
        if (x != 140)
946
            global.msg[0] = 
* (There are various flowers inside.)Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_1193_0")
;
947
    }
948
}
949
if (room == room_flowershop_2f)
950
{
951
    if (y < 50)
952
        global.msg[0] = 
* (It's a door.)Delay 11
* (It's locked.)Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_1202_0")
;
953
    if (y > 60)
954
    {
955
        global.msg[0] = 
* (Various bags of soil.)Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_1206_0")
;
956
        if (x >= 60)
957
            global.msg[0] = 
* (It's a dirty watering can.)Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_1207_0")
;
958
        if (x >= 180)
959
            global.msg[0] = 
* (There is some dirty fur stuck in the drain.)Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_1209_0")
;
960
        if (x >= 260)
961
            global.msg[0] = 
* (It's a small TV.)
* (On top are some superhero comics.)Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_1212_0")
;
962
    }
963
    if (y > 120)
964
    {
965
        if (x < 160)
966
        {
967
            global.msg[0] = 
* (It's a note.)
* (It says...)Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_1219_0")
;
968
            global.msg[1] = 
* No rent received. Again.
* Stop giving away flowers.
* Start selling them.Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_1220_0")
;
969
            global.msg[2] = 
* You have one month.

- CWait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_1221_0")
;
970
        }
971
        else
972
        {
973
            if (read == 0)
974
            {
975
                global.msg[0] = 
* (It's an air mattress.)Delay 11
* (It's certainly not king-sized...)Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_1227_0")
;
976
                
scr_asgface
scr_asgface

function
scr_asgface(arg0, arg1)
{ global.msg[arg0] =
scr_84_get_subst_string(
Sound X Char 0 Face ~1 Char A Sound A Close Message
scr_84_get_lang_string("scr_asgface_slash_scr_asgface_gml_1_0")
, string(arg1));
}
(1, 4);
977
                global.msg[2] = 
* Kris,Delay 11 do you want to sleep over?Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_1229_0")
;
978
                global.msg[3] = 
Face 1* You could use that air mattress,Delay 11 and I could...Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_1230_0")
;
979
                global.msg[4] = 
Face 2* Er,Delay 11 use those bags of soil...Delay 11
* Perhaps not.Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_1231_0")
;
980
            }
981
            if (read >= 1)
982
                global.msg[0] = 
* (It's an air mattress.)Delay 11
* (It's certainly not king-sized...)Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_1235_0")
;
983
        }
984
    }
985
    if (x == 225)
986
    {
987
        global.msc = 210;
988
        
scr_text
scr_text

function
scr_text(arg0)
{ switch (arg0) { case 0: break; case 10: global.choicemsg[1] =
#Yes
scr_84_get_lang_string("scr_text_slash_scr_text_gml_7_0")
;
global.choicemsg[0] =
#No
scr_84_get_lang_string("scr_text_slash_scr_text_gml_8_0")
;
global.choicemsg[2] = " "; global.choicemsg[3] = " "; global.msg[0] =
* You really didn't want to throw it away.Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_11_0")
;
global.msg[1] =
* Throw it away anyway?Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_12_0")
;
global.msg[2] =
Choice type 2
scr_84_get_lang_string("scr_text_slash_scr_text_gml_13_0")
;
break; case 11: if (global.choice == 0) { global.msg[0] =
* You felt a feeling of relief.Wait for inputClose Message
scr_84_get_lang_string("scr_text_slash_scr_text_gml_19_0")
;
} else { global.msg[0] =
* Hand shaking,Delay 11 you dropped the ball of junk on the ground.Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_23_0")
;
global.msg[1] =
* It broke into pieces.Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_24_0")
;
global.msg[2] =
* You felt bitter.Wait for inputClose Message
scr_84_get_lang_string("scr_text_slash_scr_text_gml_25_0")
;
script_execute(scr_litemshift, global.menucoord[1], 0); for (i = 0; i < 12; i += 1) { global.item[i] = 0; global.weapon[i] = 0; global.armor[i] = 0; } } break; case 100: global.msg[0] =
* Hey, Kris!Delay 11 What's up?Delay 11
* Didja lose your pencil again?Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_38_0")
;
global.msg[1] =
Face 4* Here,Delay 11 you want the candy-cane one or the one with lights on it?Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_39_0")
;
global.msg[2] =
Face 1* Huh?Delay 11
* You want to be partners?Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_40_0")
;
global.msg[3] =
Face 4* Ummm...Delay 11 Sorry...Delay 11
* Berdly already asked me...Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_41_0")
;
global.msg[4] =
Face 0* But I could ask Ms. Alphys if we could make a group of 3!Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_42_0")
;
global.msg[5] =
Face 4* I'll ask if you're sure!

Not yet Yes. Ask.Choice type 1
scr_84_get_lang_string("scr_text_slash_scr_text_gml_43_0")
;
global.msg[6] = " "; break; case 101: if (global.choice == 1) { global.msg[0] =
Face 0* OK,Delay 11 I'll ask!Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_50_0")
;
global.msg[1] =
* Miss Alphys!Delay 11
* Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message
scr_84_get_lang_string("scr_text_slash_scr_text_gml_51_0")
;
with (obj_classscene) con = 20; } if (global.choice == 0) global.msg[0] =
Face 4* Yeah,Delay 11 I'm sure there's someone else you can ask!Wait for inputClose Message
scr_84_get_lang_string("scr_text_slash_scr_text_gml_56_0")
;
break; case 102: global.msg[0] =
Face 0* Do you wanna be partners?
Not yet YesChoice type 1
scr_84_get_lang_string("scr_text_slash_scr_text_gml_61_0")
;
global.msg[1] = " "; break; case 103: if (global.choice == 1) { global.msg[0] =
Face 0* OK,Delay 11 I'll ask!Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_68_0")
;
global.msg[1] =
* Miss Alphys!Delay 11
* Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message
scr_84_get_lang_string("scr_text_slash_scr_text_gml_69_0")
;
with (obj_classscene) con = 20; } if (global.choice == 0) global.msg[0] =
Face 4* Umm,Delay 11 OK.Delay 11
* You just keep doing your thing,Delay 11 Kris.Wait for inputClose Message
scr_84_get_lang_string("scr_text_slash_scr_text_gml_74_0")
;
break; case 104: global.msg[0] =
Face 0* Alright.Delay 11
* Let's get this over with.Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_79_0")
;
global.msg[1] =
* We'll get more chalk.Delay 11
* Mosey back to class.Delay 11
* And then,Delay 11 Kris...Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_80_0")
;
global.msg[2] =
Face 2* YOU'LL do our project.Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_81_0")
;
global.msg[3] =
* How's that sound?

Good BadChoice type 1
scr_84_get_lang_string("scr_text_slash_scr_text_gml_82_0")
;
global.msg[4] = " "; break; case 105: global.msg[0] = " %%"; break; case 110: global.choicemsg[0] =
#Yes
scr_84_get_lang_string("scr_text_slash_scr_text_gml_91_0")
;
global.choicemsg[1] =
#No
scr_84_get_lang_string("scr_text_slash_scr_text_gml_92_0")
;
global.choicemsg[2] = " "; global.choicemsg[3] = " "; if (global.flag[100 got_glowshard] == 0) { global.msg[0] =
* (There's something glowing inside.)Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_97_0")
;
global.msg[1] =
* (Take it?)Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_98_0")
;
global.msg[2] =
Choice type 2
scr_84_get_lang_string("scr_text_slash_scr_text_gml_99_0")
;
} else { global.msg[0] =
* (It's dark inside.)Wait for inputClose Message
scr_84_get_lang_string("scr_text_slash_scr_text_gml_103_0")
;
} break; case 111: if (global.choice == 0) { global.msg[0] =
* (You got the Glowshard.)Wait for inputClose Message
scr_84_get_lang_string("scr_text_slash_scr_text_gml_111_0")
;
global.flag[100 got_glowshard] = 1;
scr_itemget(3);
...
(global.msc);
989
    }
990
}
991
if (room == room_alphysalley)
992
{
993
    if (x <= 130)
994
    {
995
        global.msg[0] = 
* (It's a saucer of milk.)Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_1250_0")
;
996
    }
997
    else
998
    {
999
        global.msg[0] = 
* (It's a dirty trash can.)Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_1254_0")
;
1000
        if (y <= 100)
1001
            global.msg[0] = 
* (It's a trash can full of well-kept flowers.)Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_1257_0")
;
1002
    }
1003
}
1004
if (room == room_town_south)
1005
{
1006
    if (x <= 100)
1007
    {
1008
        global.msg[0] = 
* (Police tape is blocking the way.)Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_1266_0")
;
1009
        global.msg[1] = 
* (The tape simply reads "NGAHHHHH!!!")Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_1267_0")
;
1010
    }
1011
    if (x > 200 && x < 300)
1012
    {
1013
        if (read == 0)
1014
        {
1015
            snd_play(snd_knock);
1016
            global.msg[0] = 
* (You knocked on the door to the Police Station.)Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_1274_0")
;
1017
            global.msg[1] = 
* (...)Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_1275_0")
;
1018
            global.msg[2] = 
* (Someone's coming up to the window.)Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_1276_0")
;
1019
            with (obj_town_event)
1020
                con = 50;
1021
        }
1022
        else
1023
        {
1024
            global.msg[0] = 
* (Seems like the police aren't really feelin' it right now...)Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_1281_0")
;
1025
        }
1026
    }
1027
}
1028
if (room == room_town_mid)
1029
{
1030
    if (x > 260)
1031
    {
1032
        global.msg[0] = 
* (Here at ICE-E'S PEZZA, You're Family.)Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_1291_0")
;
1033
        global.msg[1] = 
* (... Is Going to Love it!)Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_1292_0")
;
1034
    }
1035
    if (x >= 300)
1036
    {
1037
        global.msg[0] = 
* (The entrance is locked.)Delay 11
* (No one's inside.)Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_1296_0")
;
1038
        global.msg[1] = 
* (Seems like all of the employees are outside in costume.)Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_1297_0")
;
1039
    }
1040
    if (x >= 360)
1041
        global.msg[0] = 
* (Ice E's P"E"ZZA, You're number "#1" Spot for a piping hot pe"E"ce of PEZZA.)Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_1301_0")
;
1042
    if (x >= 1240)
1043
    {
1044
        snd_play(snd_knock);
1045
        global.msg[0] = 
* (Knock knock knock...)Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_1307_0")
;
1046
        global.msg[1] = 
* (...)Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_1308_0")
;
1047
        global.msg[2] = 
* (No response...)Delay 11
* (... but the distant trousle of bones.)Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_1309_0")
;
1048
        if (x >= 1500)
1049
        {
1050
            global.msg[1] = 
* Ooo,Delay 11 are you the human that lives at the top of town?Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_1312_0")
;
1051
            global.msg[2] = 
* Wow,Delay 11 my mommy told me about you...Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_1313_0")
;
1052
            global.msg[3] = 
* Does it hurt to be made of blood???Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_1314_0")
;
1053
        }
1054
        if (x >= 1640)
1055
        {
1056
            global.msg[1] = 
* Huh...Delay 11 that sounds like the knock of a beginner.Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_1319_0")
;
1057
            global.msg[2] = 
* Come back when you've gotten better at knocking!Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_1320_0")
;
1058
        }
1059
        if (x >= 1860)
1060
        {
1061
            global.msg[1] = 
* OY,Delay 11 Snowy,Delay 11 whaddid I TELL YAH about knockin' the door so hahd!Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_1324_0")
;
1062
            global.msg[2] = 
* Don't!Delay 11
* Do!Delay 11
* It!Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_1325_0")
;
1063
            global.msg[3] = 
* It's REALLY gonna hurt yah face!Delay 11 We don't have arms,Delay 11 yah know!Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_1326_0")
;
1064
        }
1065
    }
1066
}
1067
if (room == room_town_north)
1068
{
1069
    if (x <= 250)
1070
        global.msg[0] = 
* (It's an ornate gate.)Delay 11
* (It appears to be locked.)Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_1338_0")
;
1071
    if (x >= 500 && x <= 570)
1072
    {
1073
        global.fc = 16;
1074
        global.typer = 5;
1075
        global.fe = 6;
1076
        global.msg[0] = 
* Aww,Delay 11 Kris,Delay 11 like,Delay 11 if you wanna come in...Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_1345_0")
;
1077
        global.msg[1] = 
Face 4* Our cat-flap,Delay 11 is like,Delay 11 always open to you...Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_1346_0")
;
1078
    }
1079
    if (x >= 580)
1080
    {
1081
        global.msg[0] = 
* (Various cat-themed junk is piled up inside the house.)Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_1350_0")
;
1082
        global.msg[1] = 
* (It seems to be a bit of a cat-sty...)Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_1351_0")
;
1083
    }
1084
    if (x >= 650)
1085
    {
1086
        global.msg[0] = 
* (It's a broken grill.)Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_1355_0")
;
1087
        global.msg[1] = 
* (... It smells like burnt cat food.)Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_1356_0")
;
1088
    }
1089
    if (x >= 800)
1090
        global.msg[0] = 
* (There's some kind of scratching noise coming from inside...)Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_1360_0")
;
1091
    if (x >= 1090 && x <= 1130)
1092
    {
1093
        snd_play(snd_knock);
1094
        global.msg[0] = 
* (Knock knock knock...)Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_1365_0")
;
1095
        global.msg[1] = 
* Ah, I'm afraid no one's home right now,Delay 11 darling.Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_1366_0")
;
1096
        global.msg[2] = 
* Now,Delay 11 why don't you prance on home?Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_1367_0")
;
1097
        if (read >= 1)
1098
        {
1099
            global.msg[1] = 
* I'm telling you,Delay 11 they're not home right now.Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_1371_0")
;
1100
            global.msg[2] = 
* ... Ah,Delay 11 you just wanted to talk to me...?Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_1372_0")
;
1101
            global.msg[3] = 
* ...Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_1373_0")
;
1102
            global.msg[4] = 
* My apologies,Delay 11 beautiful.Delay 11
* I'm afraid I'm a bit of a nobody.Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_1374_0")
;
1103
        }
1104
    }
1105
}
1106
if (room == room_town_shelter)
1107
    global.msg[0] = 
* (It's locked.)Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function
scr_84_get_lang_string(arg0)
{ return ds_map_find_value(global.lang_map, arg0); }
("obj_readable_room1_slash_Other_10_gml_1383_0")
;
1108
mydialoguer = instance_create(0, 0, obj_dialoguer);
1109
read += 1;
1110
1111
enum UnknownEnum
1112
{
1113
    Value_0,
1114
    Value_5 = 5,
1115
    Value_25 = 25,
1116
    Value_28 = 28,
1117
    Value_933 = 933
1118
}