Deltarune (Chapter 1) script viewer

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gml_Object_obj_readable_room1_Create_0

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myinteract = 0;
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image_speed = 0;
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read = 0;
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tempvar = 0;
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if (room == room_dark3a)
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{
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    if (global.flag[100 got_glowshard] == 0)
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    {
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        shine = scr_dark_marker
scr_dark_marker

function scr_dark_marker(arg0, arg1, arg2) { thismarker = instance_create(arg0, arg1, obj_marker); with (thismarker) { sprite_index = arg2; image_speed = 0; image_xscale = 2; image_yscale = 2; } return thismarker; }
(x + 10, y + 6, spr_shine);
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        shine.image_speed = 0.1;
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    }
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}