|
1
|
global.msc = 0;
|
|
2
|
global.typer = 5;
|
|
3
|
if (global.darkzone == 1)
|
|
4
|
global.typer = 6;
|
|
5
|
global.fc = 0;
|
|
6
|
global.fe = 0;
|
|
7
|
global.interact = 1;
|
|
8
|
image_speed = 0.2;
|
|
9
|
if (global.darkzone == 1)
|
|
10
|
image_speed = 0.1;
|
|
11
|
global.msg[0] = * Is that a cut on your face,Delay 11 or part of your eye?Wait for inputClose Message ;
|
|
12
|
if (room == room_alphysclass)
|
|
13
|
{
|
|
14
|
if (utsprite == spr_noelle_ut)
|
|
15
|
{
|
|
16
|
global.msc = 100;
|
|
17
|
if (talked > 0)
|
|
18
|
global.msc = 102;
|
|
19
|
scr_textscr_text
function scr_text(arg0)
{
switch (arg0)
{
case 0:
break;
case 10:
global.choicemsg[1] = ;
global.choicemsg[0] = ;
global.choicemsg[2] = " ";
global.choicemsg[3] = " ";
global.msg[0] = * You really didn't want to throw it away.Wait for input ;
global.msg[1] = * Throw it away anyway?Wait for input ;
global.msg[2] = ;
break;
case 11:
if (global.choice == 0)
{
global.msg[0] = * You felt a feeling of relief.Wait for inputClose Message ;
}
else
{
global.msg[0] = * Hand shaking,Delay 11 you dropped the ball of junk on the ground.Wait for input ;
global.msg[1] = * It broke into pieces.Wait for input ;
global.msg[2] = * You felt bitter.Wait for inputClose Message ;
script_execute(scr_litemshift, global.menucoord[1], 0);
for (i = 0; i < 12; i += 1)
{
global.item[i] = 0;
global.weapon[i] = 0;
global.armor[i] = 0;
}
}
break;
case 100:
global.msg[0] = * Hey, Kris!Delay 11 What's up?Delay 11 * Didja lose your pencil again?Wait for input ;
global.msg[1] = Face 4* Here,Delay 11 you want the candy-cane one or the one with lights on it?Wait for input ;
global.msg[2] = Face 1* Huh?Delay 11 * You want to be partners?Wait for input ;
global.msg[3] = Face 4* Ummm...Delay 11 Sorry...Delay 11 * Berdly already asked me...Wait for input ;
global.msg[4] = Face 0* But I could ask Ms. Alphys if we could make a group of 3!Wait for input ;
global.msg[5] = Face 4* I'll ask if you're sure!
Not yet Yes. Ask.Choice type 1 ;
global.msg[6] = " ";
break;
case 101:
if (global.choice == 1)
{
global.msg[0] = Face 0* OK,Delay 11 I'll ask!Wait for input ;
global.msg[1] = * Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message ;
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = Face 4* Yeah,Delay 11 I'm sure there's someone else you can ask!Wait for inputClose Message ;
break;
case 102:
global.msg[0] = Face 0* Do you wanna be partners? Not yet YesChoice type 1 ;
global.msg[1] = " ";
break;
case 103:
if (global.choice == 1)
{
global.msg[0] = Face 0* OK,Delay 11 I'll ask!Wait for input ;
global.msg[1] = * Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message ;
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = Face 4* Umm,Delay 11 OK.Delay 11 * You just keep doing your thing,Delay 11 Kris.Wait for inputClose Message ;
break;
case 104:
global.msg[0] = Face 0* Alright.Delay 11 * Let's get this over with.Wait for input ;
global.msg[1] = * We'll get more chalk.Delay 11 * Mosey back to class.Delay 11 * And then,Delay 11 Kris...Wait for input ;
global.msg[2] = Face 2* YOU'LL do our project.Wait for input ;
global.msg[3] = * How's that sound?
Good BadChoice type 1 ;
global.msg[4] = " ";
break;
case 105:
global.msg[0] = " %%";
break;
case 110:
global.choicemsg[0] = ;
global.choicemsg[1] = ;
global.choicemsg[2] = " ";
global.choicemsg[3] = " ";
if (global.flag[100 got_glowshard] == 0)
{
global.msg[0] = * (There's something glowing inside.)Wait for input ;
global.msg[1] = * (Take it?)Wait for input ;
global.msg[2] = ;
}
else
{
global.msg[0] = * (It's dark inside.)Wait for inputClose Message ;
}
break;
case 111:
if (global.choice == 0)
{
global.msg[0] = * (You got the Glowshard.)Wait for inputClose Message ;
global.flag[100 got_glowshard] = 1;
scr_itemget(3);
...
(global.msc);
|
|
20
|
global.fe = 0;
|
|
21
|
global.fc = 3;
|
|
22
|
global.typer = 12;
|
|
23
|
if (global.plot >= 3)
|
|
24
|
{
|
|
25
|
global.msg[0] = * Don't worry,Delay 11 Kris!Wait for input ;
|
|
26
|
global.msg[1] = Face 4* I've always thought Susie can't be so bad,Delay 11 you know?Wait for input ;
|
|
27
|
global.msg[2] = Face 0* I'm sure everything will turn out fine!Wait for inputClose Message ;
|
|
28
|
if (talked >= 1)
|
|
29
|
{
|
|
30
|
global.typer = 23;
|
|
31
|
global.fe = 3;
|
|
32
|
global.msg[0] = * And,Delay 11 if you have time,Delay 11 could you say hi to her for me...?Wait for inputClose Message ;
|
|
33
|
}
|
|
34
|
}
|
|
35
|
}
|
|
36
|
if (utsprite == spr_berdly_ut)
|
|
37
|
{
|
|
38
|
global.fc = 12;
|
|
39
|
global.fe = 1;
|
|
40
|
global.typer = 13;
|
|
41
|
global.msg[0] = * Ah,Delay 11 Kris.Delay 11 * Late again,Delay 11 I see.Wait for input ;
|
|
42
|
global.msg[1] = Face 0* Hmm? You need a partner?Wait for input ;
|
|
43
|
global.msg[2] = Face 1* Sorry,Delay 11 I'm already partners with the 2nd smartest student.Wait for input ;
|
|
44
|
global.msg[3] = Face 3* Though...Delay 11 wait!Delay 11 * Kris,Delay 11 now that I think about it...Wait for input ;
|
|
45
|
global.msg[4] = Face 4* Your unique skillset might help a LOT on this assignment!Wait for input ;
|
|
46
|
global.msg[5] = Face 2* Pfft,Delay 11 NOT!Delay 11 * I actually want to get an "A!"Wait for inputClose Message ;
|
|
47
|
if (talked > 0)
|
|
48
|
{
|
|
49
|
global.msg[0] = * Ask elsewhere,Delay 11 Kris! I actually want to get an "A!"Wait for input ;
|
|
50
|
global.msg[1] = Face 2* If you can't get anyone,Delay 11 maybe your mom will be your partner again!Wait for inputClose Message ;
|
|
51
|
}
|
|
52
|
if (global.plot >= 3)
|
|
53
|
{
|
|
54
|
global.fe = 3;
|
|
55
|
global.msg[0] = Face 3* Kris,Delay 11 didn't I SAY being late was a bad idea?Wait for input ;
|
|
56
|
global.msg[1] = Face 0* Hmm,Delay 11 it's almost as if you should have,Delay 11 as they say...Wait for input ;
|
|
57
|
global.msg[2] = Face 1* Listened?Wait for inputClose Message ;
|
|
58
|
if (talked > 0)
|
|
59
|
global.msg[0] = Face 0* Alas,Delay 11 Kris.Delay 11 * I already tried to help you...Wait for inputClose Message ;
|
|
60
|
}
|
|
61
|
}
|
|
62
|
if (utsprite == spr_snowy_ut)
|
|
63
|
{
|
|
64
|
global.msg[0] = * Partn'er?Delay 11 * I hardly know 'er!!Wait for input ;
|
|
65
|
global.msg[1] = * Ha ha ha!!Delay 11 * Whaddya think of that one!?Delay 11 * Funny,Delay 11 right???Wait for input ;
|
|
66
|
global.msg[2] = ;
|
|
67
|
global.msg[3] = * Well,Delay 11 I got NEWS for you,Delay 11 PAL!Delay 11 * I already GOT a partner!!Delay 11 * SCRAM!Wait for inputClose Message ;
|
|
68
|
if (talked > 0)
|
|
69
|
{
|
|
70
|
global.msg[0] = * That's right,Delay 11 KRIS!Delay 11 * I got the GOOD partner!Wait for input ;
|
|
71
|
global.msg[1] = * And WE'RE going to be laughing all the way to the BANK!Wait for input ;
|
|
72
|
global.msg[2] = * Because I need money,Delay 11 and I'm also VERY funny.Wait for inputClose Message ;
|
|
73
|
}
|
|
74
|
if (global.plot >= 3)
|
|
75
|
{
|
|
76
|
global.msg[0] = * Kris,Delay 11 don't listen to 'em.Delay 11 * It's not that bad.Wait for input ;
|
|
77
|
global.msg[1] = * You'll PROBABLY survive Susie beating you up.Wait for input ;
|
|
78
|
global.msg[2] = * You're just gonna fail when she doesn't do ANY of your project!!Wait for input ;
|
|
79
|
global.msg[3] = * It's like we always say,Delay 11 Kris...Delay 11 * You SUZ, you LOSE!!!Wait for input ;
|
|
80
|
global.msg[4] = * ... uhhh,Delay 11 that's not very reassuring, huh.Wait for inputClose Message ;
|
|
81
|
if (talked > 0)
|
|
82
|
global.msg[0] = Face 0* Hey Kris,Delay 11 if you die,Delay 11 can I have your brother's CDs?Wait for inputClose Message ;
|
|
83
|
}
|
|
84
|
}
|
|
85
|
if (utsprite == spr_mkid_ut)
|
|
86
|
{
|
|
87
|
global.msg[0] = * Yo,Delay 11 Kris!Delay 11 * Show up earlier next time!Wait for input ;
|
|
88
|
global.msg[1] = * I ended up having to partner with Snowy,Delay 11 haha...Wait for input ;
|
|
89
|
global.msg[2] = * Now he keeps turning to me and saying "Howdy, Partner!" like a cowboy...Wait for inputClose Message ;
|
|
90
|
if (talked > 0)
|
|
91
|
global.msg[0] = * Yo,Delay 11 Kris,Delay 11 you're lucky.Delay 11 * I'd rather be partnerless than this,Delay 11 haha...Wait for inputClose Message ;
|
|
92
|
if (global.plot >= 3)
|
|
93
|
{
|
|
94
|
global.msg[0] = * Yo!Delay 11 Kris!Delay 11 I'm sorry!Delay 11 * If I had just waited to be your partner...Wait for input ;
|
|
95
|
global.msg[1] = * You wouldn't have to be HERS!Delay 11 * She's gonna pound you to pieces,Delay 11 Kris!Wait for input ;
|
|
96
|
global.msg[2] = * And then kick the butts of all those little pieces!Wait for inputClose Message ;
|
|
97
|
if (talked > 0)
|
|
98
|
global.msg[0] = Face 0* Kris,Delay 11 just keep running and don't look back!Wait for inputClose Message ;
|
|
99
|
}
|
|
100
|
}
|
|
101
|
if (utsprite == spr_catti_ut)
|
|
102
|
{
|
|
103
|
global.fc = 13;
|
|
104
|
global.fe = 0;
|
|
105
|
global.msg[0] = Face 0* (Click, click, tap, tap...)Wait for input ;
|
|
106
|
global.msg[1] = Face 1* ... taken.Wait for inputClose Message ;
|
|
107
|
if (global.plot >= 3)
|
|
108
|
{
|
|
109
|
global.msg[0] = Face 0* (Click, click, tap, tap...)Wait for input ;
|
|
110
|
global.msg[1] = Face 2* ... don't die.Wait for inputClose Message ;
|
|
111
|
}
|
|
112
|
}
|
|
113
|
if (utsprite == spr_jockington_ut)
|
|
114
|
{
|
|
115
|
global.fc = 14;
|
|
116
|
global.msg[0] = * Kris!Delay 11 You KNOW Jockington and Catti,Delay 11 Are ALWAYS partners!Wait for input ;
|
|
117
|
global.msg[1] = * We're the ultimate academic duo,Delay 11 Ever since our first gym class!Wait for input ;
|
|
118
|
global.msg[2] = * It was hula hoop day,Delay 11 and they ran out of hoops,Delay 11 for us...Wait for input ;
|
|
119
|
global.msg[3] = * So she used me instead!Delay 11 * That's our origin story!Wait for inputClose Message ;
|
|
120
|
if (talked > 0)
|
|
121
|
{
|
|
122
|
global.msg[0] = * We SEEM different,Delay 11 but me and Catti have a TON,Delay 11 In common!Wait for input ;
|
|
123
|
global.msg[1] = * We both like breathing,Delay 11 and unhinging our jaws!Wait for inputClose Message ;
|
|
124
|
}
|
|
125
|
if (global.plot >= 3)
|
|
126
|
{
|
|
127
|
global.msg[0] = Face 0* Kris,Delay 11 if I had arms...Wait for input ;
|
|
128
|
global.msg[1] = Face 2* I would take off this cool hat in rememberance of you.Wait for inputClose Message ;
|
|
129
|
}
|
|
130
|
}
|
|
131
|
if (utsprite == spr_alphysu)
|
|
132
|
{
|
|
133
|
global.fc = 11;
|
|
134
|
global.typer = 20;
|
|
135
|
global.fe = 3;
|
|
136
|
global.msg[0] = Face 3* What? * Wh-what am I watching on my phone?Wait for input ;
|
|
137
|
global.msg[1] = Face 0* It's schoolwork,Delay 11 of course.Wait for input ;
|
|
138
|
global.msg[2] = Face 4* A...Delay 11 animated schoolwork...Delay 11 and...Wait for input ;
|
|
139
|
global.msg[3] = Face 5* H-hey,Delay 11 Kris,Delay 11 have you chosen a partner yet?Wait for inputClose Message ;
|
|
140
|
if (talked > 0)
|
|
141
|
{
|
|
142
|
global.fe = 7;
|
|
143
|
global.msg[0] = Face 7* (Don't worry,Delay 11 Mew Mew.)Delay 11 * (You'll ALWAYS be MY partner.)Wait for inputClose Message ;
|
|
144
|
}
|
|
145
|
if (global.plot >= 3)
|
|
146
|
{
|
|
147
|
global.fe = 5;
|
|
148
|
global.msg[0] = * Kris?Delay 11 What's the hold-up? * Go out there!Wait for inputClose Message ;
|
|
149
|
}
|
|
150
|
}
|
|
151
|
}
|
|
152
|
if (room == room_field2)
|
|
153
|
{
|
|
154
|
global.fc = 5;
|
|
155
|
global.fe = 0;
|
|
156
|
global.typer = 32;
|
|
157
|
global.msg[0] = * Ho ho ho... if it isn't my two favorite people.Wait for input ;
|
|
158
|
global.msg[1] = Face 1* Psyche! * You guys aren't even in my top five!!Wait for input ;
|
|
159
|
scr_ralfacescr_ralface
function scr_ralface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char R Sound R Close Message , string(arg1));
}
(2, "A");
|
|
160
|
global.msg[3] = * Lancer!Delay 11 * Where's Susie?Wait for input ;
|
|
161
|
scr_lanfacescr_lanface
function scr_lanface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char L Sound L Close Message , string(arg1));
}
(4, 3);
|
|
162
|
global.msg[5] = Face 3* You mean the purple girl...?Delay 11 * Ho ho ho...Wait for input ;
|
|
163
|
global.msg[6] = Face 1* You fools!Delay 11 * You're too late to stop me...!Wait for input ;
|
|
164
|
scr_ralfacescr_ralface
function scr_ralface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char R Sound R Close Message , string(arg1));
}
(7, 3);
|
|
165
|
global.msg[8] = * What did you do?Wait for input ;
|
|
166
|
scr_lanfacescr_lanface
function scr_lanface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char L Sound L Close Message , string(arg1));
}
(9, 1);
|
|
167
|
global.msg[10] = Face 1* Hahaha.. It was SO simple!Wait for input ;
|
|
168
|
global.msg[11] = Face 3* She beat me up, so I ran away...!Wait for input ;
|
|
169
|
scr_ralfacescr_ralface
function scr_ralface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char R Sound R Close Message , string(arg1));
}
(12, 9);
|
|
170
|
global.msg[13] = * That's a bit anticlimatic...Wait for inputClose Message ;
|
|
171
|
if (global.flag[210 lancer_thrash_talk] == 1)
|
|
172
|
{
|
|
173
|
global.fc = 2;
|
|
174
|
global.fe = 11;
|
|
175
|
global.typer = 31;
|
|
176
|
global.msg[0] = * So,Delay 11 are you just going to stand there?Wait for input ;
|
|
177
|
global.msg[1] = Face 8* I thought you would at least run to the right...Wait for input ;
|
|
178
|
scr_lanfacescr_lanface
function scr_lanface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char L Sound L Close Message , string(arg1));
}
(2, 7);
|
|
179
|
global.msg[3] = * Why!? The purple girl's over there!Wait for inputClose Message ;
|
|
180
|
}
|
|
181
|
if (global.flag[210 lancer_thrash_talk] == 2)
|
|
182
|
{
|
|
183
|
global.msg[0] = Face 0* Oh,Delay 11 you came back.Wait for input ;
|
|
184
|
scr_ralfacescr_ralface
function scr_ralface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char R Sound R Close Message , string(arg1));
}
(1, 8);
|
|
185
|
global.msg[2] = * If we say hi,Delay 11 will your troops NOT thrash us?Wait for input ;
|
|
186
|
scr_lanfacescr_lanface
function scr_lanface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char L Sound L Close Message , string(arg1));
}
(3, 3);
|
|
187
|
global.msg[4] = Face 3* Ralsei,Delay 11 Ralsei,Delay 11 Ralsei.Delay 11..Wait for input ;
|
|
188
|
global.msg[5] = Face 1* The thrashing is what makes our relationship work.Wait for input ;
|
|
189
|
scr_ralfacescr_ralface
function scr_ralface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char R Sound R Close Message , string(arg1));
}
(6, "A");
|
|
190
|
global.msg[7] = * What relationship!?Wait for inputClose Message ;
|
|
191
|
}
|
|
192
|
if (global.flag[210 lancer_thrash_talk] == 0)
|
|
193
|
global.flag[210 lancer_thrash_talk] = 1;
|
|
194
|
}
|
|
195
|
if (room == room_field_boxpuzzle)
|
|
196
|
{
|
|
197
|
global.msg[0] = * ?Wait for inputClose Message ;
|
|
198
|
if (type == 0)
|
|
199
|
{
|
|
200
|
global.typer = 31;
|
|
201
|
global.fc = 2;
|
|
202
|
global.fe = 0;
|
|
203
|
if (global.flag[212 box_puzzle_state] == 1)
|
|
204
|
{
|
|
205
|
input_name = scr_get_input_namescr_get_input_name
function scr_get_input_name(arg0)
{
var _control = "[?]";
if (global.is_console || obj_gamecontroller.gamepad_active)
{
_control = global.input_g[arg0];
if (_control == gp_padr)
return "\\*D ";
if (_control == gp_padl)
return "\\*A ";
if (_control == global.button0)
return "\\*Z ";
if (_control == global.button1)
return "\\*X ";
if (_control == global.button2)
return "\\*C ";
}
var left_bracket = (global.lang == "en") ? "[" : "[";
var right_bracket = (global.lang == "en") ? "]" : "]";
_control = left_bracket + global.asc_def[global.input_k[arg0]] + right_bracket;
if (!is_string(_control))
_control = "[?]";
else
return _control;
}
(4);
|
|
206
|
global.msg[0] = * It should be simple,Delay 11 Kris!Wait for input ;
|
|
207
|
global.msg[1] = scr_84_get_subst_stringscr_84_get_subst_string
function scr_84_get_subst_string()
{
var str = argument[0];
var sub_id = 1;
length = string_length(str);
pos = 0;
while (sub_id < argument_count)
{
var sub = "~" + string(sub_id);
str = string_replace_all(str, sub, argument[sub_id]);
sub_id = sub_id + 1;
}
return str;
}
(* Press the boxes onto the switches with ~1!Wait for input , input_name);
|
|
208
|
scr_susfacescr_susface
function scr_susface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char S Sound S Close Message , string(arg1));
}
(2, 9);
|
|
209
|
global.msg[3] = scr_84_get_subst_stringscr_84_get_subst_string
function scr_84_get_subst_string()
{
var str = argument[0];
var sub_id = 1;
length = string_length(str);
pos = 0;
while (sub_id < argument_count)
{
var sub = "~" + string(sub_id);
str = string_replace_all(str, sub, argument[sub_id]);
sub_id = sub_id + 1;
}
return str;
}
(* (Wait,Delay 11 who the hell is ~1?)Wait for inputClose Message , input_name);
|
|
210
|
if (talked >= 1)
|
|
211
|
{
|
|
212
|
global.msg[0] = scr_84_get_subst_stringscr_84_get_subst_string
function scr_84_get_subst_string()
{
var str = argument[0];
var sub_id = 1;
length = string_length(str);
pos = 0;
while (sub_id < argument_count)
{
var sub = "~" + string(sub_id);
str = string_replace_all(str, sub, argument[sub_id]);
sub_id = sub_id + 1;
}
return str;
}
(* Press the boxes onto the switches with ~1!Wait for input , input_name);
|
|
213
|
scr_susfacescr_susface
function scr_susface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char S Sound S Close Message , string(arg1));
}
(1, 2);
|
|
214
|
global.msg[2] = * Or you can,Delay 11 y'know,Delay 11 just use your hands.Wait for inputClose Message ;
|
|
215
|
}
|
|
216
|
}
|
|
217
|
}
|
|
218
|
else
|
|
219
|
{
|
|
220
|
global.typer = 30;
|
|
221
|
global.fc = 1;
|
|
222
|
global.fe = 0;
|
|
223
|
if (global.flag[212 box_puzzle_state] == 1)
|
|
224
|
{
|
|
225
|
global.msg[0] = * Don't look at ME,Delay 11 Kris.Delay 11 Puzzles are YOUR job.Wait for input ;
|
|
226
|
global.msg[1] = Face 2* ... Along with everything else I don't wanna do.Wait for inputClose Message ;
|
|
227
|
}
|
|
228
|
}
|
|
229
|
}
|
|
230
|
if (room == room_cc_prison_cells)
|
|
231
|
{
|
|
232
|
global.typer = 31;
|
|
233
|
global.fc = 2;
|
|
234
|
global.fe = 1;
|
|
235
|
global.msg[0] = * Kris,Delay 11 this might seem like a bad situation,Delay 11 but...Wait for input ;
|
|
236
|
global.msg[1] = Face 6* I know you can figure something out!Wait for inputClose Message ;
|
|
237
|
if (talked >= 1)
|
|
238
|
global.msg[0] = * Kris,Delay 11 why don't you look around some more?Wait for inputClose Message ;
|
|
239
|
if (global.flag[231 jail_interacts] >= 3)
|
|
240
|
{
|
|
241
|
shack = 0;
|
|
242
|
moss = 0;
|
|
243
|
if (global.chararmor1[1] == 5 || global.chararmor2[1])
|
|
244
|
shack = 1;
|
|
245
|
if (global.flag[106 ate_ch1_moss] == 1)
|
|
246
|
moss = 1;
|
|
247
|
with (obj_prisonevent)
|
|
248
|
con = 15;
|
|
249
|
global.fe = 0;
|
|
250
|
global.msg[0] = * So,Delay 11 Kris,Delay 11 what did you find...!?Wait for input ;
|
|
251
|
global.msg[1] = Face 1* ...Wait for inputClose Message ;
|
|
252
|
if (moss == 1)
|
|
253
|
{
|
|
254
|
global.msg[1] = Face 1* ... what's all that green stuff around your mouth?Wait for input ;
|
|
255
|
global.msg[2] = * ... 2 minutes in jail and you've already resorted to eating moss.Wait for input ;
|
|
256
|
global.msg[3] = Face 6* Umm, you're a real...Delay 11 go-getter,Delay 11 Kris!Delay 11Wait for input ;
|
|
257
|
global.msg[4] = Face 1* ...Wait for inputClose Message ;
|
|
258
|
}
|
|
259
|
if (shack == 1)
|
|
260
|
{
|
|
261
|
global.msg[1] = Face 6* Oh...Delay 11 Kris...Delay 11 You,Delay 11 um...Wait for input ;
|
|
262
|
global.msg[2] = Face 1* ... you managed to put on shackles.Wait for input ;
|
|
263
|
global.msg[3] = Face 8* They...Delay 11 They look really nice on you!Wait for input ;
|
|
264
|
global.msg[4] = Face 6* Um,Delay 11 very,Delay 11 prisoner-for-life!Delay 11 Haha!Wait for input ;
|
|
265
|
global.msg[5] = * ...Wait for inputClose Message ;
|
|
266
|
}
|
|
267
|
if (moss == 1 && shack == 1)
|
|
268
|
{
|
|
269
|
global.msg[1] = Face 1* ... what's all that green stuff around your mouth?Wait for input ;
|
|
270
|
global.msg[2] = Face 6* ... 2 minutes in jail and you've already started eating moss.Wait for input ;
|
|
271
|
global.msg[3] = Face 1* You even put on prison shackles,Delay 11 so,Delay 11 um...Wait for input ;
|
|
272
|
global.msg[4] = Face 6* You look like a prisoner for life!Delay 11 Haha!Wait for input ;
|
|
273
|
global.msg[5] = Face 1* ...Wait for inputClose Message ;
|
|
274
|
}
|
|
275
|
}
|
|
276
|
}
|
|
277
|
if (room == room_forest_area1)
|
|
278
|
{
|
|
279
|
if (global.flag[232 interacted_salsa] == 0)
|
|
280
|
{
|
|
281
|
global.typer = 31;
|
|
282
|
global.fc = 2;
|
|
283
|
global.fe = 0;
|
|
284
|
global.msc = 255;
|
|
285
|
scr_textscr_text
function scr_text(arg0)
{
switch (arg0)
{
case 0:
break;
case 10:
global.choicemsg[1] = ;
global.choicemsg[0] = ;
global.choicemsg[2] = " ";
global.choicemsg[3] = " ";
global.msg[0] = * You really didn't want to throw it away.Wait for input ;
global.msg[1] = * Throw it away anyway?Wait for input ;
global.msg[2] = ;
break;
case 11:
if (global.choice == 0)
{
global.msg[0] = * You felt a feeling of relief.Wait for inputClose Message ;
}
else
{
global.msg[0] = * Hand shaking,Delay 11 you dropped the ball of junk on the ground.Wait for input ;
global.msg[1] = * It broke into pieces.Wait for input ;
global.msg[2] = * You felt bitter.Wait for inputClose Message ;
script_execute(scr_litemshift, global.menucoord[1], 0);
for (i = 0; i < 12; i += 1)
{
global.item[i] = 0;
global.weapon[i] = 0;
global.armor[i] = 0;
}
}
break;
case 100:
global.msg[0] = * Hey, Kris!Delay 11 What's up?Delay 11 * Didja lose your pencil again?Wait for input ;
global.msg[1] = Face 4* Here,Delay 11 you want the candy-cane one or the one with lights on it?Wait for input ;
global.msg[2] = Face 1* Huh?Delay 11 * You want to be partners?Wait for input ;
global.msg[3] = Face 4* Ummm...Delay 11 Sorry...Delay 11 * Berdly already asked me...Wait for input ;
global.msg[4] = Face 0* But I could ask Ms. Alphys if we could make a group of 3!Wait for input ;
global.msg[5] = Face 4* I'll ask if you're sure!
Not yet Yes. Ask.Choice type 1 ;
global.msg[6] = " ";
break;
case 101:
if (global.choice == 1)
{
global.msg[0] = Face 0* OK,Delay 11 I'll ask!Wait for input ;
global.msg[1] = * Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message ;
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = Face 4* Yeah,Delay 11 I'm sure there's someone else you can ask!Wait for inputClose Message ;
break;
case 102:
global.msg[0] = Face 0* Do you wanna be partners? Not yet YesChoice type 1 ;
global.msg[1] = " ";
break;
case 103:
if (global.choice == 1)
{
global.msg[0] = Face 0* OK,Delay 11 I'll ask!Wait for input ;
global.msg[1] = * Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message ;
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = Face 4* Umm,Delay 11 OK.Delay 11 * You just keep doing your thing,Delay 11 Kris.Wait for inputClose Message ;
break;
case 104:
global.msg[0] = Face 0* Alright.Delay 11 * Let's get this over with.Wait for input ;
global.msg[1] = * We'll get more chalk.Delay 11 * Mosey back to class.Delay 11 * And then,Delay 11 Kris...Wait for input ;
global.msg[2] = Face 2* YOU'LL do our project.Wait for input ;
global.msg[3] = * How's that sound?
Good BadChoice type 1 ;
global.msg[4] = " ";
break;
case 105:
global.msg[0] = " %%";
break;
case 110:
global.choicemsg[0] = ;
global.choicemsg[1] = ;
global.choicemsg[2] = " ";
global.choicemsg[3] = " ";
if (global.flag[100 got_glowshard] == 0)
{
global.msg[0] = * (There's something glowing inside.)Wait for input ;
global.msg[1] = * (Take it?)Wait for input ;
global.msg[2] = ;
}
else
{
global.msg[0] = * (It's dark inside.)Wait for inputClose Message ;
}
break;
case 111:
if (global.choice == 0)
{
global.msg[0] = * (You got the Glowshard.)Wait for inputClose Message ;
global.flag[100 got_glowshard] = 1;
scr_itemget(3);
...
(global.msc);
|
|
286
|
}
|
|
287
|
else
|
|
288
|
{
|
|
289
|
global.typer = 30;
|
|
290
|
global.fc = 1;
|
|
291
|
global.fe = 0;
|
|
292
|
global.msg[0] = * My power's lowered by my hunger right now...Wait for input ;
|
|
293
|
global.msg[1] = Face 1* But once I eat something...Delay 11 Heheheheh...Wait for input ;
|
|
294
|
global.msg[2] = Face 2* You really shouldn't of pissed me off,Delay 11 man.Wait for input ;
|
|
295
|
scr_ralfacescr_ralface
function scr_ralface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char R Sound R Close Message , string(arg1));
}
(3, 6);
|
|
296
|
global.msg[4] = * It's "shouldn't have."Wait for input ;
|
|
297
|
scr_lanfacescr_lanface
function scr_lanface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char L Sound L Close Message , string(arg1));
}
(5, 2);
|
|
298
|
global.msg[6] = Face 1* Silence,Delay 11 you sweet basket of eggs!Wait for input ;
|
|
299
|
global.msg[7] = Face 2* Our dark energy bends the rules of grammar!Wait for input ;
|
|
300
|
scr_susfacescr_susface
function scr_susface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char S Sound S Close Message , string(arg1));
}
(8, 2);
|
|
301
|
global.msg[9] = * Heheh,Delay 11 yeah,Delay 11 eggboy!Wait for inputClose Message ;
|
|
302
|
if (x >= 1160)
|
|
303
|
{
|
|
304
|
global.typer = 32;
|
|
305
|
global.fc = 5;
|
|
306
|
global.fe = 3;
|
|
307
|
global.msg[0] = * Well?Delay 11 Has everybody had enough?Wait for input ;
|
|
308
|
scr_susfacescr_susface
function scr_susface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char S Sound S Close Message , string(arg1));
}
(1, 2);
|
|
309
|
global.msg[2] = * Constantly.Wait for inputClose Message ;
|
|
310
|
}
|
|
311
|
}
|
|
312
|
}
|
|
313
|
if (room == room_forest_puzzle1)
|
|
314
|
{
|
|
315
|
global.typer = 30;
|
|
316
|
global.fc = 1;
|
|
317
|
global.fe = 1;
|
|
318
|
global.msg[0] = * Then add a mustache over there...Wait for input ;
|
|
319
|
scr_lanfacescr_lanface
function scr_lanface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char L Sound L Close Message , string(arg1));
}
(1, 3);
|
|
320
|
global.msg[2] = * Hee hee,Delay 11 like this?Wait for input ;
|
|
321
|
scr_susfacescr_susface
function scr_susface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char S Sound S Close Message , string(arg1));
}
(3, 2);
|
|
322
|
global.msg[4] = * Haha!Delay 11 Yeah!Delay 11 That's perfect!!!Wait for input ;
|
|
323
|
scr_ralfacescr_ralface
function scr_ralface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char R Sound R Close Message , string(arg1));
}
(5, 0);
|
|
324
|
global.msg[6] = * How's the scheming coming along,Delay 11 you two?Wait for input ;
|
|
325
|
scr_susfacescr_susface
function scr_susface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char S Sound S Close Message , string(arg1));
}
(7, 7);
|
|
326
|
global.msg[8] = * Hey,Delay 11 don't LOOK!Delay 11 Spoilers,Delay 11 dude!Wait for inputClose Message ;
|
|
327
|
if (talked >= 1)
|
|
328
|
{
|
|
329
|
global.msg[0] = * Hey Kris,Delay 11 Lancer's gonna like,Delay 11Wait for input ;
|
|
330
|
global.msg[1] = * Help me rip up my outfit so it looks all...Wait for input ;
|
|
331
|
global.msg[2] = Face 2* Badass and renegade and stuff.Wait for input ;
|
|
332
|
scr_lanfacescr_lanface
function scr_lanface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char L Sound L Close Message , string(arg1));
}
(3, 3);
|
|
333
|
global.msg[4] = * Yes!Delay 11 I have some wavy scissors!Wait for input ;
|
|
334
|
scr_susfacescr_susface
function scr_susface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char S Sound S Close Message , string(arg1));
}
(5, 2);
|
|
335
|
global.msg[6] = * Just sayin',Delay 11 if you join OUR side he can do yours too.Wait for input ;
|
|
336
|
scr_ralfacescr_ralface
function scr_ralface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char R Sound R Close Message , string(arg1));
}
(7, 0);
|
|
337
|
global.msg[8] = * Kris,Delay 11 if you, stay on my side...Wait for input ;
|
|
338
|
global.msg[9] = * I can...Delay 11 um,Delay 11 hem some floral patterns into your ascot.Wait for input ;
|
|
339
|
scr_lanfacescr_lanface
function scr_lanface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char L Sound L Close Message , string(arg1));
}
(10, 3);
|
|
340
|
global.msg[11] = * Ooo,Delay 11 can you hem some into me?Wait for input ;
|
|
341
|
scr_ralfacescr_ralface
function scr_ralface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char R Sound R Close Message , string(arg1));
}
(12, 9);
|
|
342
|
global.msg[13] = * No...?Wait for inputClose Message ;
|
|
343
|
}
|
|
344
|
if (talked < -50)
|
|
345
|
{
|
|
346
|
global.fe = 2;
|
|
347
|
global.msg[0] = * Heh,Delay 11 my clothes are gonna be so great.Wait for input ;
|
|
348
|
scr_lanfacescr_lanface
function scr_lanface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char L Sound L Close Message , string(arg1));
}
(1, 2);
|
|
349
|
global.msg[2] = * Yes!Delay 11 I've already finished a prototype!Wait for input ;
|
|
350
|
scr_ralfacescr_ralface
function scr_ralface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char R Sound R Close Message , string(arg1));
}
(3, 9);
|
|
351
|
global.msg[4] = * That's just...Delay 11 a bunch of torn up pieces of felt.Wait for input ;
|
|
352
|
scr_susfacescr_susface
function scr_susface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char S Sound S Close Message , string(arg1));
}
(5, 2);
|
|
353
|
global.msg[6] = * Can you PLEASE stop acting so jealous for ONE second?Wait for inputClose Message ;
|
|
354
|
}
|
|
355
|
if (dtsprite == spr_lancer_dt)
|
|
356
|
{
|
|
357
|
global.typer = 32;
|
|
358
|
global.fc = 5;
|
|
359
|
global.fe = 0;
|
|
360
|
global.msg[0] = * Well well well...Delay 11 Look who it is.Wait for input ;
|
|
361
|
global.msg[1] = * The Sweet Little Peas We Love To See.Wait for input ;
|
|
362
|
scr_susfacescr_susface
function scr_susface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char S Sound S Close Message , string(arg1));
}
(2, 2);
|
|
363
|
global.msg[3] = * Hey!Delay 11 Watch your language!Wait for input ;
|
|
364
|
scr_lanfacescr_lanface
function scr_lanface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char L Sound L Close Message , string(arg1));
}
(4, 6);
|
|
365
|
global.msg[5] = * Oh,Delay 11 sorry...Wait for input ;
|
|
366
|
global.msg[6] = Face 3* Susie's trying to get me to swear more.Wait for inputClose Message ;
|
|
367
|
}
|
|
368
|
}
|
|
369
|
if (room == room_forest_area3)
|
|
370
|
{
|
|
371
|
global.typer = 31;
|
|
372
|
global.fc = 2;
|
|
373
|
global.fe = 6;
|
|
374
|
global.msg[0] = * Stuck on this puzzle too?Wait for input ;
|
|
375
|
scr_susfacescr_susface
function scr_susface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char S Sound S Close Message , string(arg1));
}
(1, 0);
|
|
376
|
global.msg[2] = * Don't talk to me while I'm scheming.Wait for input ;
|
|
377
|
scr_ralfacescr_ralface
function scr_ralface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char R Sound R Close Message , string(arg1));
}
(3, 0);
|
|
378
|
global.msg[4] = * Say,Delay 11 why don't you just walk over the spikes like before...?Wait for input ;
|
|
379
|
scr_susfacescr_susface
function scr_susface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char S Sound S Close Message , string(arg1));
}
(5, 2);
|
|
380
|
global.msg[6] = * Heh,Delay 11 why bother when you guys will solve it for us?Wait for input ;
|
|
381
|
scr_lanfacescr_lanface
function scr_lanface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char L Sound L Close Message , string(arg1));
}
(7, 3);
|
|
382
|
global.msg[8] = * (Oh,Delay 11 I thought it was because I'm afraid of spikes.)Wait for input ;
|
|
383
|
scr_susfacescr_susface
function scr_susface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char S Sound S Close Message , string(arg1));
}
(9, 6);
|
|
384
|
global.msg[10] = * SHHHH!Wait for inputClose Message ;
|
|
385
|
if (talked >= 1)
|
|
386
|
{
|
|
387
|
global.typer = 31;
|
|
388
|
global.fc = 2;
|
|
389
|
global.fe = 0;
|
|
390
|
global.msg[0] = * Seeing you two scheme together...Wait for input ;
|
|
391
|
global.msg[1] = Face 8* It's a bit like a group project in school,Delay 11 isn't it?Wait for input ;
|
|
392
|
scr_susfacescr_susface
function scr_susface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char S Sound S Close Message , string(arg1));
}
(2, 6);
|
|
393
|
global.msg[3] = * Can you stop ruining everything?Wait for inputClose Message ;
|
|
394
|
}
|
|
395
|
if (x >= 600)
|
|
396
|
{
|
|
397
|
global.typer = 32;
|
|
398
|
global.fc = 5;
|
|
399
|
global.fe = 0;
|
|
400
|
global.msg[0] = Face 2* Beware!Delay 11 We split up our schemes to scheme twice as fast...!Wait for input ;
|
|
401
|
global.msg[1] = Face 1* I'm realizing all kinds of hidden facts about myself!Wait for input ;
|
|
402
|
global.msg[2] = Face 7* Such as...Delay 11 I don't know how to scheme very well.Wait for inputClose Message ;
|
|
403
|
}
|
|
404
|
}
|
|
405
|
if (room == room_forest_savepoint2)
|
|
406
|
{
|
|
407
|
image_speed = 0;
|
|
408
|
normalanim = 2;
|
|
409
|
global.fc = 1;
|
|
410
|
global.fe = 2;
|
|
411
|
global.typer = 30;
|
|
412
|
global.msg[0] = * Alright,Delay 11 so how should we split this jelly donut?Wait for input ;
|
|
413
|
scr_lanfacescr_lanface
function scr_lanface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char L Sound L Close Message , string(arg1));
}
(1, 2);
|
|
414
|
global.msg[2] = * I'll take the blood,Delay 11 and you take the skin!Wait for input ;
|
|
415
|
scr_ralfacescr_ralface
function scr_ralface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char R Sound R Close Message , string(arg1));
}
(3, 0);
|
|
416
|
global.msg[4] = * If I may ask,Delay 11 how does a donut fit into your plan?Wait for input ;
|
|
417
|
scr_lanfacescr_lanface
function scr_lanface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char L Sound L Close Message , string(arg1));
}
(5, 3);
|
|
418
|
global.msg[6] = * All real plans allocate for delicious treats.Wait for input ;
|
|
419
|
scr_susfacescr_susface
function scr_susface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char S Sound S Close Message , string(arg1));
}
(7, 2);
|
|
420
|
global.msg[8] = * Sounds like you need to go to Plan School,Delay 11 Dr. Toothpaste.Wait for input ;
|
|
421
|
scr_lanfacescr_lanface
function scr_lanface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char L Sound L Close Message , string(arg1));
}
(9, 1);
|
|
422
|
global.msg[10] = * Hoho!Delay 11 Yes!Delay 11 Earn a second doctorate,Delay 11 Smart Genius!Wait for input ;
|
|
423
|
scr_ralfacescr_ralface
function scr_ralface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char R Sound R Close Message , string(arg1));
}
(11, 9);
|
|
424
|
global.msg[12] = * (Am I being made fun of...???)Wait for inputClose Message ;
|
|
425
|
if (talked >= 1)
|
|
426
|
{
|
|
427
|
global.msg[0] = * Hey,Delay 11 how about we just,Delay 11 uh,Delay 11 split it in half?Wait for input ;
|
|
428
|
scr_lanfacescr_lanface
function scr_lanface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char L Sound L Close Message , string(arg1));
}
(1, 2);
|
|
429
|
global.msg[2] = * Yes!!!Delay 11 A wonderfully evil new idea!!!Wait for input ;
|
|
430
|
global.msg[3] = Face 3* Innovation is the spice of vice!Wait for inputClose Message ;
|
|
431
|
}
|
|
432
|
with (obj_npc_facing)
|
|
433
|
talked += 1;
|
|
434
|
}
|
|
435
|
if (room == room_forest_maze_deadend)
|
|
436
|
{
|
|
437
|
global.fc = 5;
|
|
438
|
global.fe = 3;
|
|
439
|
global.typer = 32;
|
|
440
|
global.msg[0] = * So which way are we going next???Wait for input ;
|
|
441
|
scr_ralfacescr_ralface
function scr_ralface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char R Sound R Close Message , string(arg1));
}
(1, 8);
|
|
442
|
global.msg[2] = * We...Delay 11 were following you.Wait for input ;
|
|
443
|
scr_lanfacescr_lanface
function scr_lanface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char L Sound L Close Message , string(arg1));
}
(3, 6);
|
|
444
|
global.msg[4] = * Oh...Delay 11 why?Delay 11 I have no idea where I'm going!Wait for input ;
|
|
445
|
scr_ralfacescr_ralface
function scr_ralface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char R Sound R Close Message , string(arg1));
}
(5, 9);
|
|
446
|
global.msg[6] = * (... Kris,Delay 11 let's just go wherever Lancer...Delay 11 DOESN'T go???)Wait for inputClose Message ;
|
|
447
|
if (talked >= 1)
|
|
448
|
{
|
|
449
|
global.msg[0] = * I was just following you in reverse.Wait for input ;
|
|
450
|
scr_ralfacescr_ralface
function scr_ralface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char R Sound R Close Message , string(arg1));
}
(1, 8);
|
|
451
|
global.msg[2] = * I'm...Delay 11 not certain what that means,Delay 11 but OK.Wait for inputClose Message ;
|
|
452
|
}
|
|
453
|
if (global.flag[293 lancer_deadend] >= 2)
|
|
454
|
{
|
|
455
|
global.fe = 2;
|
|
456
|
global.msg[0] = * Hahaha,Delay 11 come back for seconds!?Wait for input ;
|
|
457
|
scr_ralfacescr_ralface
function scr_ralface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char R Sound R Close Message , string(arg1));
}
(1, 9);
|
|
458
|
global.msg[2] = * (Kris,Delay 11 let's NOT follow Lancer,Delay 11 OK?)Wait for inputClose Message ;
|
|
459
|
}
|
|
460
|
}
|
|
461
|
if (room == room_forest_maze_deadend2)
|
|
462
|
{
|
|
463
|
global.fc = 1;
|
|
464
|
global.fe = 0;
|
|
465
|
global.typer = 30;
|
|
466
|
global.msg[0] = * Damn,Delay 11 I was SURE he went this way...Wait for input ;
|
|
467
|
scr_ralfacescr_ralface
function scr_ralface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char R Sound R Close Message , string(arg1));
}
(1, 6);
|
|
468
|
global.msg[2] = * Still trying to save Lancer from being lost...?Wait for input ;
|
|
469
|
scr_susfacescr_susface
function scr_susface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char S Sound S Close Message , string(arg1));
}
(3, 2);
|
|
470
|
global.msg[4] = * No way,Delay 11 he can save his own damn self.Wait for input ;
|
|
471
|
global.msg[5] = Face 6* But,Delay 11 uh,Delay 11 tell me if you see him...Wait for input ;
|
|
472
|
scr_ralfacescr_ralface
function scr_ralface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char R Sound R Close Message , string(arg1));
}
(6, 8);
|
|
473
|
global.msg[7] = * (Kris,Delay 11 let's just go where Susie and Lancer DON'T go...)Wait for input ;
|
|
474
|
global.msg[8] = Face 6* (We can figure out how to help them after we get through!)Wait for inputClose Message ;
|
|
475
|
if (talked >= 1)
|
|
476
|
global.msg[0] = * What are you looking at?Wait for inputClose Message ;
|
|
477
|
if (global.flag[294 susie_deadend] >= 2)
|
|
478
|
{
|
|
479
|
global.fe = 9;
|
|
480
|
global.msg[0] = * Didn't he just go this way...?Wait for input ;
|
|
481
|
scr_ralfacescr_ralface
function scr_ralface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char R Sound R Close Message , string(arg1));
}
(1, 9);
|
|
482
|
global.msg[2] = * (Kris,Delay 11 let's NOT follow Lancer and Susie,Delay 11 OK?)Wait for inputClose Message ;
|
|
483
|
}
|
|
484
|
}
|
|
485
|
if (room == room_cc_throneroom)
|
|
486
|
{
|
|
487
|
if (global.plot < 243)
|
|
488
|
{
|
|
489
|
global.fc = 5;
|
|
490
|
global.fe = 3;
|
|
491
|
global.typer = 32;
|
|
492
|
global.msg[0] = * Susie! Blue person whose name I neglected to learn all along!Wait for input ;
|
|
493
|
global.msg[1] = Face 6* I thought you were going homeways.Wait for input ;
|
|
494
|
scr_susfacescr_susface
function scr_susface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char S Sound S Close Message , string(arg1));
}
(2, 2);
|
|
495
|
global.msg[3] = * We were,Delay 11 but Kris wanted to say bye,Delay 11 y'know?Wait for input ;
|
|
496
|
scr_lanfacescr_lanface
function scr_lanface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char L Sound L Close Message , string(arg1));
}
(4, 1);
|
|
497
|
global.msg[5] = * Oh!!!Delay 11 Really!?Delay 11 Hohoho!!!Delay 11 That's funny!!Wait for input ;
|
|
498
|
global.msg[6] = Face 3* I thought YOU wanted to say bye because we're friends!Wait for input ;
|
|
499
|
scr_susfacescr_susface
function scr_susface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char S Sound S Close Message , string(arg1));
}
(7, 9);
|
|
500
|
global.msg[8] = * Huh!?Delay 11 I mean...Delay 11 I didn't NOT want to!Wait for input ;
|
|
501
|
global.msg[9] = Face 0* Umm,Delay 11 so,Delay 11 you're the king now,Delay 11 huh...?Wait for input ;
|
|
502
|
scr_lanfacescr_lanface
function scr_lanface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char L Sound L Close Message , string(arg1));
}
(10, 2);
|
|
503
|
global.msg[11] = * Yes!!Delay 11 And I'm changing some big rules!Wait for input ;
|
|
504
|
global.msg[12] = Face 1* First,Delay 11 Lightners are now legal!Wait for input ;
|
|
505
|
global.msg[13] = Face 2* Second,Delay 11 prison is now only for dads!Wait for input ;
|
|
506
|
scr_susfacescr_susface
function scr_susface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char S Sound S Close Message , string(arg1));
}
(14, 2);
|
|
507
|
global.msg[15] = * Sounds like some pretty good changes.Wait for input ;
|
|
508
|
global.msg[16] = Face 1* Hey, your dad was,Delay 11 uh,Delay 11 protecting the fountain,Delay 11 right?Wait for input ;
|
|
509
|
global.msg[17] = Face 0* ... is it gonna be OK if we mess with it...?Wait for input ;
|
|
510
|
scr_lanfacescr_lanface
function scr_lanface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char L Sound L Close Message , string(arg1));
}
(18, 3);
|
|
511
|
global.msg[19] = * I have no idea!Wait for input ;
|
|
512
|
global.msg[20] = Face 2* But it's you guys,Delay 11 so I trust you...!Wait for input ;
|
|
513
|
global.msg[21] = Face 3* If something bad happens,Delay 11 we'll fix it out!Wait for input ;
|
|
514
|
scr_susfacescr_susface
function scr_susface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char S Sound S Close Message , string(arg1));
}
(22, 3);
|
|
515
|
global.msg[23] = * Yeah,Delay 11 guess we'll just see I guess.Wait for input ;
|
|
516
|
global.msg[24] = Face 2* Umm...Delay 11 well,Delay 11 see ya later!Wait for input ;
|
|
517
|
scr_lanfacescr_lanface
function scr_lanface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char L Sound L Close Message , string(arg1));
}
(25, 3);
|
|
518
|
global.msg[26] = * Come back soon!!!Wait for input ;
|
|
519
|
global.msg[27] = Face 2* There's always room in town,Delay 11 for a couple of clowns!Wait for inputClose Message ;
|
|
520
|
global.plot = 243;
|
|
521
|
}
|
|
522
|
else
|
|
523
|
{
|
|
524
|
global.fc = 5;
|
|
525
|
global.fe = 3;
|
|
526
|
global.typer = 32;
|
|
527
|
global.msg[0] = * You should tell your Prince I say goodbye as well.Wait for input ;
|
|
528
|
scr_susfacescr_susface
function scr_susface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char S Sound S Close Message , string(arg1));
}
(1, 3);
|
|
529
|
global.msg[2] = Face 3* ... is he leaving?Wait for input ;
|
|
530
|
scr_lanfacescr_lanface
function scr_lanface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char L Sound L Close Message , string(arg1));
}
(3, 3);
|
|
531
|
global.msg[4] = * No...Delay 11 he's just a sweet little peach.Wait for inputClose Message ;
|
|
532
|
}
|
|
533
|
}
|
|
534
|
if (room == room_cc_kingbattle)
|
|
535
|
{
|
|
536
|
global.typer = 31;
|
|
537
|
global.fc = 2;
|
|
538
|
global.fe = 11;
|
|
539
|
if (global.plot == 242)
|
|
540
|
{
|
|
541
|
global.fe = 1;
|
|
542
|
global.msg[0] = * Kris...Delay 11 Susie...?Delay 11 Are you leaving?Wait for input ;
|
|
543
|
scr_susfacescr_susface
function scr_susface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char S Sound S Close Message , string(arg1));
}
(1, 2);
|
|
544
|
global.msg[2] = * Nah,Delay 11 we have to talk to Lancer first.Wait for inputClose Message ;
|
|
545
|
}
|
|
546
|
if (global.plot >= 243)
|
|
547
|
{
|
|
548
|
global.fe = 1;
|
|
549
|
global.msg[0] = * Kris...Delay 11 Susie...?Delay 11 Are you leaving?Wait for input ;
|
|
550
|
scr_susfacescr_susface
function scr_susface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char S Sound S Close Message , string(arg1));
}
(1, 2);
|
|
551
|
global.msg[2] = * Hell if I know,Delay 11 I'm just following Kris.Wait for input ;
|
|
552
|
global.msg[3] = Face 0* Guess we'll just walk to the right if we are.Wait for inputClose Message ;
|
|
553
|
}
|
|
554
|
if (global.plot < 242)
|
|
555
|
{
|
|
556
|
global.msg[0] = * Kris...?Delay 11 Susie...?Delay 11 You came back...?Wait for input ;
|
|
557
|
scr_susfacescr_susface
function scr_susface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char S Sound S Close Message , string(arg1));
}
(1, 0);
|
|
558
|
global.msg[2] = * Ummm,Delay 11 well...Wait for input ;
|
|
559
|
global.msg[3] = Face 3* Kris just wanted to say bye,Delay 11 y'know...Wait for input ;
|
|
560
|
scr_ralfacescr_ralface
function scr_ralface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char R Sound R Close Message , string(arg1));
}
(4, 8);
|
|
561
|
global.msg[5] = * Oh!!!Delay 11 Actually...Wait for input ;
|
|
562
|
global.msg[6] = Face 0* ... Everyone here wanted to say goodbye,Delay 11 too.Wait for input ;
|
|
563
|
global.msg[7] = Face 7* Please let me know when you leave,Delay 11 alright?Wait for input ;
|
|
564
|
scr_susfacescr_susface
function scr_susface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char S Sound S Close Message , string(arg1));
}
(8, 2);
|
|
565
|
global.msg[9] = * Yeah,Delay 11 yeah,Delay 11 we'll try not to skip you.Wait for inputClose Message ;
|
|
566
|
global.plot = 242;
|
|
567
|
}
|
|
568
|
}
|
|
569
|
if (room == room_library)
|
|
570
|
{
|
|
571
|
if (room == room_library)
|
|
572
|
{
|
|
573
|
if (x < 140)
|
|
574
|
{
|
|
575
|
global.fc = 12;
|
|
576
|
global.typer = 13;
|
|
577
|
global.msg[0] = Face 3* Kris!Delay 11 * You survived Susie!Delay 11 * I was getting worried!Wait for input ;
|
|
578
|
if (global.flag[256 talked_berdly_window] == 1)
|
|
579
|
global.msg[0] = Face 0* OK,Delay 11 Kris,Delay 11 now for something more important.Wait for input ;
|
|
580
|
global.msg[1] = Face 1* Now you can finally pay off your family debt.Wait for input ;
|
|
581
|
global.msg[2] = Face 0* How to Draw Dragons is 2583 days overdue.Wait for input ;
|
|
582
|
global.msg[3] = Face 2* However,Delay 11 Kris.Delay 11 * I am a benevolent volunteer assistant.Wait for input ;
|
|
583
|
global.msg[4] = Face 4* If you turn it in this week,Delay 11 I'll reduce your fine to...Wait for input ;
|
|
584
|
global.msg[5] = Face 2* A mere $64.23!Delay 11 * Consider it,Delay 11 Kris!Wait for inputClose Message ;
|
|
585
|
if (talked >= 1)
|
|
586
|
{
|
|
587
|
global.msg[0] = Face 3* Ah,Delay 11 did you forget what it looks like?Wait for input ;
|
|
588
|
global.msg[1] = Face 0* The front is,Delay 11 perhaps...Delay 11 a mauve dragon wearing lipstick.Wait for input ;
|
|
589
|
global.msg[2] = Face 0* And as for her clothes,Delay 11 I believe they are,Delay 11 well...Wait for input ;
|
|
590
|
global.msg[3] = Face 2* You know,Delay 11 Kris,Delay 11 I think you'll know it when you see it!Wait for inputClose Message ;
|
|
591
|
}
|
|
592
|
if (global.flag[255 talk_rudy_ch1] >= 1 && global.flag[256 talked_berdly_window] == 0)
|
|
593
|
{
|
|
594
|
global.msg[0] = Face 3* What?Delay 11 Hospital window?Delay 11 What are you talking about?Wait for input ;
|
|
595
|
global.msg[1] = Face 5* I'm sorry,Delay 11 Kris.Delay 11 * I don't have time to do such things.Wait for input ;
|
|
596
|
global.msg[2] = Face 0* Because I'm...Delay 11 Hmm...Delay 11 What do they say?Wait for input ;
|
|
597
|
global.msg[3] = Face 2* CONTRIBUTING TO SOCIETY?Wait for input ;
|
|
598
|
global.msg[4] = Face 2* You should try it someday,Delay 11 Kris!Wait for input ;
|
|
599
|
global.msg[5] = Face 2* It's actually quite gratifying!Wait for inputClose Message ;
|
|
600
|
global.flag[256 talked_berdly_window] = 1;
|
|
601
|
talked = -1;
|
|
602
|
}
|
|
603
|
}
|
|
604
|
if (x > 150 && x < 220)
|
|
605
|
{
|
|
606
|
global.fc = 14;
|
|
607
|
global.fe = 0;
|
|
608
|
global.msg[0] = * Kris!Delay 11 What'sup!Wait for input ;
|
|
609
|
global.msg[1] = * Catti's working,Delay 11 so I'm starting,Delay 11 on our Project!Wait for input ;
|
|
610
|
global.msg[2] = * I've already,Delay 11 copied a bunch of pictures.Wait for input ;
|
|
611
|
scr_nofacescr_noface
function scr_noface(arg0)
{
global.msg[arg0] = Sound X Char 0 Sound 0 Close Message ;
}
(3);
|
|
612
|
global.msg[4] = * (It's the same picture of a soccer ball 73 times.)Wait for inputClose Message ;
|
|
613
|
if (talked >= 1)
|
|
614
|
global.msg[0] = * You could say I'm having a Ball!Delay 11 * Hah haha!Wait for inputClose Message ;
|
|
615
|
}
|
|
616
|
if (x > 220)
|
|
617
|
{
|
|
618
|
global.msg[0] = * gotta go to colleg...Delay 11 * so tem stuby...Delay 11 * HARD!!!!Wait for input ;
|
|
619
|
global.msg[1] = * (She's reading a comic full of hot demon guys.)Wait for inputClose Message ;
|
|
620
|
}
|
|
621
|
}
|
|
622
|
}
|
|
623
|
if (room == room_flowershop_1f)
|
|
624
|
{
|
|
625
|
global.fc = 10;
|
|
626
|
global.fe = 1;
|
|
627
|
global.typer = 18;
|
|
628
|
global.msg[0] = Face 1* Say,Delay 11 Kris...Delay 11 * I was thinking.Wait for input ;
|
|
629
|
global.msg[1] = Face 3* Perhaps when Asriel comes home...Wait for input ;
|
|
630
|
global.msg[2] = Face 0* We could all go to the diner,Delay 11 just like old times...Wait for input ;
|
|
631
|
global.msg[3] = Face 6* My treat.Wait for input ;
|
|
632
|
global.msg[4] = Face 0* Doesn't that sound yummy?Wait for inputClose Message ;
|
|
633
|
if (talked >= 1)
|
|
634
|
{
|
|
635
|
global.msg[0] = Face 1* Then we could all have a nice drive around town.Wait for input ;
|
|
636
|
global.msg[1] = Face 2* I might need to clean out my truck,Delay 11 but...Wait for inputClose Message ;
|
|
637
|
}
|
|
638
|
}
|
|
639
|
if (room == room_flowershop_2f)
|
|
640
|
{
|
|
641
|
global.fc = 10;
|
|
642
|
global.fe = 2;
|
|
643
|
global.typer = 18;
|
|
644
|
global.msg[0] = Face 2* Yes,Delay 11 these flowers are still kicking.Wait for input ;
|
|
645
|
global.msg[1] = Face 0* Quite hard to take care of them in this climate...Wait for inputClose Message ;
|
|
646
|
}
|
|
647
|
if (room == room_alphysalley)
|
|
648
|
{
|
|
649
|
global.fc = 11;
|
|
650
|
global.fe = 0;
|
|
651
|
global.typer = 20;
|
|
652
|
global.msc = 285;
|
|
653
|
scr_textscr_text
function scr_text(arg0)
{
switch (arg0)
{
case 0:
break;
case 10:
global.choicemsg[1] = ;
global.choicemsg[0] = ;
global.choicemsg[2] = " ";
global.choicemsg[3] = " ";
global.msg[0] = * You really didn't want to throw it away.Wait for input ;
global.msg[1] = * Throw it away anyway?Wait for input ;
global.msg[2] = ;
break;
case 11:
if (global.choice == 0)
{
global.msg[0] = * You felt a feeling of relief.Wait for inputClose Message ;
}
else
{
global.msg[0] = * Hand shaking,Delay 11 you dropped the ball of junk on the ground.Wait for input ;
global.msg[1] = * It broke into pieces.Wait for input ;
global.msg[2] = * You felt bitter.Wait for inputClose Message ;
script_execute(scr_litemshift, global.menucoord[1], 0);
for (i = 0; i < 12; i += 1)
{
global.item[i] = 0;
global.weapon[i] = 0;
global.armor[i] = 0;
}
}
break;
case 100:
global.msg[0] = * Hey, Kris!Delay 11 What's up?Delay 11 * Didja lose your pencil again?Wait for input ;
global.msg[1] = Face 4* Here,Delay 11 you want the candy-cane one or the one with lights on it?Wait for input ;
global.msg[2] = Face 1* Huh?Delay 11 * You want to be partners?Wait for input ;
global.msg[3] = Face 4* Ummm...Delay 11 Sorry...Delay 11 * Berdly already asked me...Wait for input ;
global.msg[4] = Face 0* But I could ask Ms. Alphys if we could make a group of 3!Wait for input ;
global.msg[5] = Face 4* I'll ask if you're sure!
Not yet Yes. Ask.Choice type 1 ;
global.msg[6] = " ";
break;
case 101:
if (global.choice == 1)
{
global.msg[0] = Face 0* OK,Delay 11 I'll ask!Wait for input ;
global.msg[1] = * Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message ;
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = Face 4* Yeah,Delay 11 I'm sure there's someone else you can ask!Wait for inputClose Message ;
break;
case 102:
global.msg[0] = Face 0* Do you wanna be partners? Not yet YesChoice type 1 ;
global.msg[1] = " ";
break;
case 103:
if (global.choice == 1)
{
global.msg[0] = Face 0* OK,Delay 11 I'll ask!Wait for input ;
global.msg[1] = * Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message ;
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = Face 4* Umm,Delay 11 OK.Delay 11 * You just keep doing your thing,Delay 11 Kris.Wait for inputClose Message ;
break;
case 104:
global.msg[0] = Face 0* Alright.Delay 11 * Let's get this over with.Wait for input ;
global.msg[1] = * We'll get more chalk.Delay 11 * Mosey back to class.Delay 11 * And then,Delay 11 Kris...Wait for input ;
global.msg[2] = Face 2* YOU'LL do our project.Wait for input ;
global.msg[3] = * How's that sound?
Good BadChoice type 1 ;
global.msg[4] = " ";
break;
case 105:
global.msg[0] = " %%";
break;
case 110:
global.choicemsg[0] = ;
global.choicemsg[1] = ;
global.choicemsg[2] = " ";
global.choicemsg[3] = " ";
if (global.flag[100 got_glowshard] == 0)
{
global.msg[0] = * (There's something glowing inside.)Wait for input ;
global.msg[1] = * (Take it?)Wait for input ;
global.msg[2] = ;
}
else
{
global.msg[0] = * (It's dark inside.)Wait for inputClose Message ;
}
break;
case 111:
if (global.choice == 0)
{
global.msg[0] = * (You got the Glowshard.)Wait for inputClose Message ;
global.flag[100 got_glowshard] = 1;
scr_itemget(3);
...
(global.msc);
|
|
654
|
}
|
|
655
|
if (room == room_town_south)
|
|
656
|
{
|
|
657
|
global.typer = 17;
|
|
658
|
global.msc = 335;
|
|
659
|
scr_textscr_text
function scr_text(arg0)
{
switch (arg0)
{
case 0:
break;
case 10:
global.choicemsg[1] = ;
global.choicemsg[0] = ;
global.choicemsg[2] = " ";
global.choicemsg[3] = " ";
global.msg[0] = * You really didn't want to throw it away.Wait for input ;
global.msg[1] = * Throw it away anyway?Wait for input ;
global.msg[2] = ;
break;
case 11:
if (global.choice == 0)
{
global.msg[0] = * You felt a feeling of relief.Wait for inputClose Message ;
}
else
{
global.msg[0] = * Hand shaking,Delay 11 you dropped the ball of junk on the ground.Wait for input ;
global.msg[1] = * It broke into pieces.Wait for input ;
global.msg[2] = * You felt bitter.Wait for inputClose Message ;
script_execute(scr_litemshift, global.menucoord[1], 0);
for (i = 0; i < 12; i += 1)
{
global.item[i] = 0;
global.weapon[i] = 0;
global.armor[i] = 0;
}
}
break;
case 100:
global.msg[0] = * Hey, Kris!Delay 11 What's up?Delay 11 * Didja lose your pencil again?Wait for input ;
global.msg[1] = Face 4* Here,Delay 11 you want the candy-cane one or the one with lights on it?Wait for input ;
global.msg[2] = Face 1* Huh?Delay 11 * You want to be partners?Wait for input ;
global.msg[3] = Face 4* Ummm...Delay 11 Sorry...Delay 11 * Berdly already asked me...Wait for input ;
global.msg[4] = Face 0* But I could ask Ms. Alphys if we could make a group of 3!Wait for input ;
global.msg[5] = Face 4* I'll ask if you're sure!
Not yet Yes. Ask.Choice type 1 ;
global.msg[6] = " ";
break;
case 101:
if (global.choice == 1)
{
global.msg[0] = Face 0* OK,Delay 11 I'll ask!Wait for input ;
global.msg[1] = * Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message ;
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = Face 4* Yeah,Delay 11 I'm sure there's someone else you can ask!Wait for inputClose Message ;
break;
case 102:
global.msg[0] = Face 0* Do you wanna be partners? Not yet YesChoice type 1 ;
global.msg[1] = " ";
break;
case 103:
if (global.choice == 1)
{
global.msg[0] = Face 0* OK,Delay 11 I'll ask!Wait for input ;
global.msg[1] = * Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message ;
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = Face 4* Umm,Delay 11 OK.Delay 11 * You just keep doing your thing,Delay 11 Kris.Wait for inputClose Message ;
break;
case 104:
global.msg[0] = Face 0* Alright.Delay 11 * Let's get this over with.Wait for input ;
global.msg[1] = * We'll get more chalk.Delay 11 * Mosey back to class.Delay 11 * And then,Delay 11 Kris...Wait for input ;
global.msg[2] = Face 2* YOU'LL do our project.Wait for input ;
global.msg[3] = * How's that sound?
Good BadChoice type 1 ;
global.msg[4] = " ";
break;
case 105:
global.msg[0] = " %%";
break;
case 110:
global.choicemsg[0] = ;
global.choicemsg[1] = ;
global.choicemsg[2] = " ";
global.choicemsg[3] = " ";
if (global.flag[100 got_glowshard] == 0)
{
global.msg[0] = * (There's something glowing inside.)Wait for input ;
global.msg[1] = * (Take it?)Wait for input ;
global.msg[2] = ;
}
else
{
global.msg[0] = * (It's dark inside.)Wait for inputClose Message ;
}
break;
case 111:
if (global.choice == 0)
{
global.msg[0] = * (You got the Glowshard.)Wait for inputClose Message ;
global.flag[100 got_glowshard] = 1;
scr_itemget(3);
...
(global.msc);
|
|
660
|
}
|
|
661
|
if (room == room_town_mid)
|
|
662
|
{
|
|
663
|
image_speed = 0;
|
|
664
|
image_index = 0;
|
|
665
|
global.typer = 14;
|
|
666
|
global.fc = 6;
|
|
667
|
global.fe = 0;
|
|
668
|
global.msc = 370;
|
|
669
|
if (global.flag[273 talked_to_sans] >= 1)
|
|
670
|
global.msc = 371;
|
|
671
|
scr_textscr_text
function scr_text(arg0)
{
switch (arg0)
{
case 0:
break;
case 10:
global.choicemsg[1] = ;
global.choicemsg[0] = ;
global.choicemsg[2] = " ";
global.choicemsg[3] = " ";
global.msg[0] = * You really didn't want to throw it away.Wait for input ;
global.msg[1] = * Throw it away anyway?Wait for input ;
global.msg[2] = ;
break;
case 11:
if (global.choice == 0)
{
global.msg[0] = * You felt a feeling of relief.Wait for inputClose Message ;
}
else
{
global.msg[0] = * Hand shaking,Delay 11 you dropped the ball of junk on the ground.Wait for input ;
global.msg[1] = * It broke into pieces.Wait for input ;
global.msg[2] = * You felt bitter.Wait for inputClose Message ;
script_execute(scr_litemshift, global.menucoord[1], 0);
for (i = 0; i < 12; i += 1)
{
global.item[i] = 0;
global.weapon[i] = 0;
global.armor[i] = 0;
}
}
break;
case 100:
global.msg[0] = * Hey, Kris!Delay 11 What's up?Delay 11 * Didja lose your pencil again?Wait for input ;
global.msg[1] = Face 4* Here,Delay 11 you want the candy-cane one or the one with lights on it?Wait for input ;
global.msg[2] = Face 1* Huh?Delay 11 * You want to be partners?Wait for input ;
global.msg[3] = Face 4* Ummm...Delay 11 Sorry...Delay 11 * Berdly already asked me...Wait for input ;
global.msg[4] = Face 0* But I could ask Ms. Alphys if we could make a group of 3!Wait for input ;
global.msg[5] = Face 4* I'll ask if you're sure!
Not yet Yes. Ask.Choice type 1 ;
global.msg[6] = " ";
break;
case 101:
if (global.choice == 1)
{
global.msg[0] = Face 0* OK,Delay 11 I'll ask!Wait for input ;
global.msg[1] = * Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message ;
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = Face 4* Yeah,Delay 11 I'm sure there's someone else you can ask!Wait for inputClose Message ;
break;
case 102:
global.msg[0] = Face 0* Do you wanna be partners? Not yet YesChoice type 1 ;
global.msg[1] = " ";
break;
case 103:
if (global.choice == 1)
{
global.msg[0] = Face 0* OK,Delay 11 I'll ask!Wait for input ;
global.msg[1] = * Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message ;
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = Face 4* Umm,Delay 11 OK.Delay 11 * You just keep doing your thing,Delay 11 Kris.Wait for inputClose Message ;
break;
case 104:
global.msg[0] = Face 0* Alright.Delay 11 * Let's get this over with.Wait for input ;
global.msg[1] = * We'll get more chalk.Delay 11 * Mosey back to class.Delay 11 * And then,Delay 11 Kris...Wait for input ;
global.msg[2] = Face 2* YOU'LL do our project.Wait for input ;
global.msg[3] = * How's that sound?
Good BadChoice type 1 ;
global.msg[4] = " ";
break;
case 105:
global.msg[0] = " %%";
break;
case 110:
global.choicemsg[0] = ;
global.choicemsg[1] = ;
global.choicemsg[2] = " ";
global.choicemsg[3] = " ";
if (global.flag[100 got_glowshard] == 0)
{
global.msg[0] = * (There's something glowing inside.)Wait for input ;
global.msg[1] = * (Take it?)Wait for input ;
global.msg[2] = ;
}
else
{
global.msg[0] = * (It's dark inside.)Wait for inputClose Message ;
}
break;
case 111:
if (global.choice == 0)
{
global.msg[0] = * (You got the Glowshard.)Wait for inputClose Message ;
global.flag[100 got_glowshard] = 1;
scr_itemget(3);
...
(global.msc);
|
|
672
|
with (obj_town_event)
|
|
673
|
con = 70;
|
|
674
|
}
|
|
675
|
if (room == room_town_north)
|
|
676
|
{
|
|
677
|
if (dtsprite == spr_noelle_dt)
|
|
678
|
{
|
|
679
|
global.msc = 385;
|
|
680
|
global.typer = 12;
|
|
681
|
global.fc = 3;
|
|
682
|
global.fe = 0;
|
|
683
|
scr_textscr_text
function scr_text(arg0)
{
switch (arg0)
{
case 0:
break;
case 10:
global.choicemsg[1] = ;
global.choicemsg[0] = ;
global.choicemsg[2] = " ";
global.choicemsg[3] = " ";
global.msg[0] = * You really didn't want to throw it away.Wait for input ;
global.msg[1] = * Throw it away anyway?Wait for input ;
global.msg[2] = ;
break;
case 11:
if (global.choice == 0)
{
global.msg[0] = * You felt a feeling of relief.Wait for inputClose Message ;
}
else
{
global.msg[0] = * Hand shaking,Delay 11 you dropped the ball of junk on the ground.Wait for input ;
global.msg[1] = * It broke into pieces.Wait for input ;
global.msg[2] = * You felt bitter.Wait for inputClose Message ;
script_execute(scr_litemshift, global.menucoord[1], 0);
for (i = 0; i < 12; i += 1)
{
global.item[i] = 0;
global.weapon[i] = 0;
global.armor[i] = 0;
}
}
break;
case 100:
global.msg[0] = * Hey, Kris!Delay 11 What's up?Delay 11 * Didja lose your pencil again?Wait for input ;
global.msg[1] = Face 4* Here,Delay 11 you want the candy-cane one or the one with lights on it?Wait for input ;
global.msg[2] = Face 1* Huh?Delay 11 * You want to be partners?Wait for input ;
global.msg[3] = Face 4* Ummm...Delay 11 Sorry...Delay 11 * Berdly already asked me...Wait for input ;
global.msg[4] = Face 0* But I could ask Ms. Alphys if we could make a group of 3!Wait for input ;
global.msg[5] = Face 4* I'll ask if you're sure!
Not yet Yes. Ask.Choice type 1 ;
global.msg[6] = " ";
break;
case 101:
if (global.choice == 1)
{
global.msg[0] = Face 0* OK,Delay 11 I'll ask!Wait for input ;
global.msg[1] = * Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message ;
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = Face 4* Yeah,Delay 11 I'm sure there's someone else you can ask!Wait for inputClose Message ;
break;
case 102:
global.msg[0] = Face 0* Do you wanna be partners? Not yet YesChoice type 1 ;
global.msg[1] = " ";
break;
case 103:
if (global.choice == 1)
{
global.msg[0] = Face 0* OK,Delay 11 I'll ask!Wait for input ;
global.msg[1] = * Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message ;
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = Face 4* Umm,Delay 11 OK.Delay 11 * You just keep doing your thing,Delay 11 Kris.Wait for inputClose Message ;
break;
case 104:
global.msg[0] = Face 0* Alright.Delay 11 * Let's get this over with.Wait for input ;
global.msg[1] = * We'll get more chalk.Delay 11 * Mosey back to class.Delay 11 * And then,Delay 11 Kris...Wait for input ;
global.msg[2] = Face 2* YOU'LL do our project.Wait for input ;
global.msg[3] = * How's that sound?
Good BadChoice type 1 ;
global.msg[4] = " ";
break;
case 105:
global.msg[0] = " %%";
break;
case 110:
global.choicemsg[0] = ;
global.choicemsg[1] = ;
global.choicemsg[2] = " ";
global.choicemsg[3] = " ";
if (global.flag[100 got_glowshard] == 0)
{
global.msg[0] = * (There's something glowing inside.)Wait for input ;
global.msg[1] = * (Take it?)Wait for input ;
global.msg[2] = ;
}
else
{
global.msg[0] = * (It's dark inside.)Wait for inputClose Message ;
}
break;
case 111:
if (global.choice == 0)
{
global.msg[0] = * (You got the Glowshard.)Wait for inputClose Message ;
global.flag[100 got_glowshard] = 1;
scr_itemget(3);
...
(global.msc);
|
|
684
|
}
|
|
685
|
}
|
|
686
|
remanimspeed = image_speed;
|
|
687
|
myinteract = 3;
|
|
688
|
mydialoguer = instance_create(0, 0, obj_dialoguer);
|
|
689
|
talked += 1;
|