1 |
global.msc = 0; |
2 |
global.typer = 5; |
3 |
if (global.darkzone == 1) |
4 |
global.typer = 6; |
5 |
global.fc = 0; |
6 |
global.fe = 0; |
7 |
global.interact = 1; |
8 |
image_speed = 0.2; |
9 |
if (global.darkzone == 1) |
10 |
image_speed = 0.1; |
11 |
global.msg[0] = * Is that a cut on your face,Delay 11 or part of your eye?Wait for inputClose Message ; |
12 |
if (room == room_alphysclass) |
13 |
{ |
14 |
if (utsprite == spr_noelle_ut) |
15 |
{ |
16 |
global.msc = 100; |
17 |
if (talked > 0) |
18 |
global.msc = 102; |
19 |
scr_textscr_textfunction scr_text(arg0)
{
switch (arg0)
{
case 0:
break;
case 10:
global.choicemsg[1] = ;
global.choicemsg[0] = ;
global.choicemsg[2] = " ";
global.choicemsg[3] = " ";
global.msg[0] = * You really didn't want to throw it away.Wait for input ;
global.msg[1] = * Throw it away anyway?Wait for input ;
global.msg[2] = ;
break;
case 11:
if (global.choice == 0)
{
global.msg[0] = * You felt a feeling of relief.Wait for inputClose Message ;
}
else
{
global.msg[0] = * Hand shaking,Delay 11 you dropped the ball of junk on the ground.Wait for input ;
global.msg[1] = * It broke into pieces.Wait for input ;
global.msg[2] = * You felt bitter.Wait for inputClose Message ;
script_execute(scr_litemshift, global.menucoord[1], 0);
for (i = 0; i < 12; i += 1)
{
global.item[i] = 0;
global.weapon[i] = 0;
global.armor[i] = 0;
}
}
break;
case 100:
global.msg[0] = * Hey, Kris!Delay 11 What's up?Delay 11 * Didja lose your pencil again?Wait for input ;
global.msg[1] = \E4* Here,Delay 11 you want the candy-cane one or the one with lights on it?Wait for input ;
global.msg[2] = \E1* Huh?Delay 11 * You want to be partners?Wait for input ;
global.msg[3] = \E4* Ummm...Delay 11 Sorry...Delay 11 * Berdly already asked me...Wait for input ;
global.msg[4] = \E0* But I could ask Ms. Alphys if we could make a group of 3!Wait for input ;
global.msg[5] = \E4* I'll ask if you're sure!
Not yet Yes. Ask.\C1 ;
global.msg[6] = " ";
break;
case 101:
if (global.choice == 1)
{
global.msg[0] = \E0* OK,Delay 11 I'll ask!Wait for input ;
global.msg[1] = * Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message ;
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = \E4* Yeah,Delay 11 I'm sure there's someone else you can ask!Wait for inputClose Message ;
break;
case 102:
global.msg[0] = \E0* Do you wanna be partners? Not yet Yes\C1 ;
global.msg[1] = " ";
break;
case 103:
if (global.choice == 1)
{
global.msg[0] = \E0* OK,Delay 11 I'll ask!Wait for input ;
global.msg[1] = * Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message ;
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = \E4* Umm,Delay 11 OK.Delay 11 * You just keep doing your thing,Delay 11 Kris.Wait for inputClose Message ;
break;
case 104:
global.msg[0] = \E0* Alright.Delay 11 * Let's get this over with.Wait for input ;
global.msg[1] = * We'll get more chalk.Delay 11 * Mosey back to class.Delay 11 * And then,Delay 11 Kris...Wait for input ;
global.msg[2] = \E2* YOU'LL do our project.Wait for input ;
global.msg[3] = * How's that sound?
Good Bad\C1 ;
global.msg[4] = " ";
break;
case 105:
global.msg[0] = " %%";
break;
case 110:
global.choicemsg[0] = ;
global.choicemsg[1] = ;
global.choicemsg[2] = " ";
global.choicemsg[3] = " ";
if ( global.flag[100 got_glowshard] == 0)
{
global.msg[0] = * (There's something glowing inside.)Wait for input ;
global.msg[1] = * (Take it?)Wait for input ;
global.msg[2] = ;
}
else
{
global.msg[0] = * (It's dark inside.)Wait for inputClose Message ;
}
break;
case 111:
if (global.choice == 0)
{
global.msg[0] = * (You got the Glowshard.)Wait for inputClose Message ;
global.flag[100 got_glowshard] = 1;
scr_itemget(3);
... (global.msc); |
20 |
global.fe = 0; |
21 |
global.fc = 3; |
22 |
global.typer = 12; |
23 |
if (global.plot >= 3) |
24 |
{ |
25 |
global.msg[0] = * Don't worry,Delay 11 Kris!Wait for input ; |
26 |
global.msg[1] = \E4* I've always thought Susie can't be so bad,Delay 11 you know?Wait for input ; |
27 |
global.msg[2] = \E0* I'm sure everything will turn out fine!Wait for inputClose Message ; |
28 |
if (talked >= 1) |
29 |
{ |
30 |
global.typer = 23; |
31 |
global.fe = 3; |
32 |
global.msg[0] = * And,Delay 11 if you have time,Delay 11 could you say hi to her for me...?Wait for inputClose Message ; |
33 |
} |
34 |
} |
35 |
} |
36 |
if (utsprite == spr_berdly_ut) |
37 |
{ |
38 |
global.fc = 12; |
39 |
global.fe = 1; |
40 |
global.typer = 13; |
41 |
global.msg[0] = * Ah,Delay 11 Kris.Delay 11 * Late again,Delay 11 I see.Wait for input ; |
42 |
global.msg[1] = \E0* Hmm? You need a partner?Wait for input ; |
43 |
global.msg[2] = \E1* Sorry,Delay 11 I'm already partners with the 2nd smartest student.Wait for input ; |
44 |
global.msg[3] = \E3* Though...Delay 11 wait!Delay 11 * Kris,Delay 11 now that I think about it...Wait for input ; |
45 |
global.msg[4] = \E4* Your unique skillset might help a LOT on this assignment!Wait for input ; |
46 |
global.msg[5] = \E2* Pfft,Delay 11 NOT!Delay 11 * I actually want to get an "A!"Wait for inputClose Message ; |
47 |
if (talked > 0) |
48 |
{ |
49 |
global.msg[0] = * Ask elsewhere,Delay 11 Kris! I actually want to get an "A!"Wait for input ; |
50 |
global.msg[1] = \E2* If you can't get anyone,Delay 11 maybe your mom will be your partner again!Wait for inputClose Message ; |
51 |
} |
52 |
if (global.plot >= 3) |
53 |
{ |
54 |
global.fe = 3; |
55 |
global.msg[0] = \E3* Kris,Delay 11 didn't I SAY being late was a bad idea?Wait for input ; |
56 |
global.msg[1] = \E0* Hmm,Delay 11 it's almost as if you should have,Delay 11 as they say...Wait for input ; |
57 |
global.msg[2] = \E1* Listened?Wait for inputClose Message ; |
58 |
if (talked > 0) |
59 |
global.msg[0] = \E0* Alas,Delay 11 Kris.Delay 11 * I already tried to help you...Wait for inputClose Message ; |
60 |
} |
61 |
} |
62 |
if (utsprite == spr_snowy_ut) |
63 |
{ |
64 |
global.msg[0] = * Partn'er?Delay 11 * I hardly know 'er!!Wait for input ; |
65 |
global.msg[1] = * Ha ha ha!!Delay 11 * Whaddya think of that one!?Delay 11 * Funny,Delay 11 right???Wait for input ; |
66 |
global.msg[2] = ; |
67 |
global.msg[3] = * Well,Delay 11 I got NEWS for you,Delay 11 PAL!Delay 11 * I already GOT a partner!!Delay 11 * SCRAM!Wait for inputClose Message ; |
68 |
if (talked > 0) |
69 |
{ |
70 |
global.msg[0] = * That's right,Delay 11 KRIS!Delay 11 * I got the GOOD partner!Wait for input ; |
71 |
global.msg[1] = * And WE'RE going to be laughing all the way to the BANK!Wait for input ; |
72 |
global.msg[2] = * Because I need money,Delay 11 and I'm also VERY funny.Wait for inputClose Message ; |
73 |
} |
74 |
if (global.plot >= 3) |
75 |
{ |
76 |
global.msg[0] = * Kris,Delay 11 don't listen to 'em.Delay 11 * It's not that bad.Wait for input ; |
77 |
global.msg[1] = * You'll PROBABLY survive Susie beating you up.Wait for input ; |
78 |
global.msg[2] = * You're just gonna fail when she doesn't do ANY of your project!!Wait for input ; |
79 |
global.msg[3] = * It's like we always say,Delay 11 Kris...Delay 11 * You SUZ, you LOSE!!!Wait for input ; |
80 |
global.msg[4] = * ... uhhh,Delay 11 that's not very reassuring, huh.Wait for inputClose Message ; |
81 |
if (talked > 0) |
82 |
global.msg[0] = \E0* Hey Kris,Delay 11 if you die,Delay 11 can I have your brother's CDs?Wait for inputClose Message ; |
83 |
} |
84 |
} |
85 |
if (utsprite == spr_mkid_ut) |
86 |
{ |
87 |
global.msg[0] = * Yo,Delay 11 Kris!Delay 11 * Show up earlier next time!Wait for input ; |
88 |
global.msg[1] = * I ended up having to partner with Snowy,Delay 11 haha...Wait for input ; |
89 |
global.msg[2] = * Now he keeps turning to me and saying "Howdy, Partner!" like a cowboy...Wait for inputClose Message ; |
90 |
if (talked > 0) |
91 |
global.msg[0] = * Yo,Delay 11 Kris,Delay 11 you're lucky.Delay 11 * I'd rather be partnerless than this,Delay 11 haha...Wait for inputClose Message ; |
92 |
if (global.plot >= 3) |
93 |
{ |
94 |
global.msg[0] = * Yo!Delay 11 Kris!Delay 11 I'm sorry!Delay 11 * If I had just waited to be your partner...Wait for input ; |
95 |
global.msg[1] = * You wouldn't have to be HERS!Delay 11 * She's gonna pound you to pieces,Delay 11 Kris!Wait for input ; |
96 |
global.msg[2] = * And then kick the butts of all those little pieces!Wait for inputClose Message ; |
97 |
if (talked > 0) |
98 |
global.msg[0] = \E0* Kris,Delay 11 just keep running and don't look back!Wait for inputClose Message ; |
99 |
} |
100 |
} |
101 |
if (utsprite == spr_catti_ut) |
102 |
{ |
103 |
global.fc = 13; |
104 |
global.fe = 0; |
105 |
global.msg[0] = \E0* (Click, click, tap, tap...)Wait for input ; |
106 |
global.msg[1] = \E1* ... taken.Wait for inputClose Message ; |
107 |
if (global.plot >= 3) |
108 |
{ |
109 |
global.msg[0] = \E0* (Click, click, tap, tap...)Wait for input ; |
110 |
global.msg[1] = \E2* ... don't die.Wait for inputClose Message ; |
111 |
} |
112 |
} |
113 |
if (utsprite == spr_jockington_ut) |
114 |
{ |
115 |
global.fc = 14; |
116 |
global.msg[0] = * Kris!Delay 11 You KNOW Jockington and Catti,Delay 11 Are ALWAYS partners!Wait for input ; |
117 |
global.msg[1] = * We're the ultimate academic duo,Delay 11 Ever since our first gym class!Wait for input ; |
118 |
global.msg[2] = * It was hula hoop day,Delay 11 and they ran out of hoops,Delay 11 for us...Wait for input ; |
119 |
global.msg[3] = * So she used me instead!Delay 11 * That's our origin story!Wait for inputClose Message ; |
120 |
if (talked > 0) |
121 |
{ |
122 |
global.msg[0] = * We SEEM different,Delay 11 but me and Catti have a TON,Delay 11 In common!Wait for input ; |
123 |
global.msg[1] = * We both like breathing,Delay 11 and unhinging our jaws!Wait for inputClose Message ; |
124 |
} |
125 |
if (global.plot >= 3) |
126 |
{ |
127 |
global.msg[0] = \E0* Kris,Delay 11 if I had arms...Wait for input ; |
128 |
global.msg[1] = \E2* I would take off this cool hat in rememberance of you.Wait for inputClose Message ; |
129 |
} |
130 |
} |
131 |
if (utsprite == spr_alphysu) |
132 |
{ |
133 |
global.fc = 11; |
134 |
global.typer = 20; |
135 |
global.fe = 3; |
136 |
global.msg[0] = \E3* What? * Wh-what am I watching on my phone?Wait for input ; |
137 |
global.msg[1] = \E0* It's schoolwork,Delay 11 of course.Wait for input ; |
138 |
global.msg[2] = \E4* A...Delay 11 animated schoolwork...Delay 11 and...Wait for input ; |
139 |
global.msg[3] = \E5* H-hey,Delay 11 Kris,Delay 11 have you chosen a partner yet?Wait for inputClose Message ; |
140 |
if (talked > 0) |
141 |
{ |
142 |
global.fe = 7; |
143 |
global.msg[0] = \E7* (Don't worry,Delay 11 Mew Mew.)Delay 11 * (You'll ALWAYS be MY partner.)Wait for inputClose Message ; |
144 |
} |
145 |
if (global.plot >= 3) |
146 |
{ |
147 |
global.fe = 5; |
148 |
global.msg[0] = * Kris?Delay 11 What's the hold-up? * Go out there!Wait for inputClose Message ; |
149 |
} |
150 |
} |
151 |
} |
152 |
if (room == room_field2) |
153 |
{ |
154 |
global.fc = 5; |
155 |
global.fe = 0; |
156 |
global.typer = 32; |
157 |
global.msg[0] = * Ho ho ho... if it isn't my two favorite people.Wait for input ; |
158 |
global.msg[1] = \E1* Psyche! * You guys aren't even in my top five!!Wait for input ; |
159 |
scr_ralface(2, "A"); |
160 |
global.msg[3] = * Lancer!Delay 11 * Where's Susie?Wait for input ; |
161 |
scr_lanface(4, 3); |
162 |
global.msg[5] = \E3* You mean the purple girl...?Delay 11 * Ho ho ho...Wait for input ; |
163 |
global.msg[6] = \E1* You fools!Delay 11 * You're too late to stop me...!Wait for input ; |
164 |
scr_ralface(7, 3); |
165 |
global.msg[8] = * What did you do?Wait for input ; |
166 |
scr_lanface(9, 1); |
167 |
global.msg[10] = \E1* Hahaha.. It was SO simple!Wait for input ; |
168 |
global.msg[11] = \E3* She beat me up, so I ran away...!Wait for input ; |
169 |
scr_ralface(12, 9); |
170 |
global.msg[13] = * That's a bit anticlimatic...Wait for inputClose Message ; |
171 |
if (global.flag[210 lancer_thrash_talk] == 1) |
172 |
{ |
173 |
global.fc = 2; |
174 |
global.fe = 11; |
175 |
global.typer = 31; |
176 |
global.msg[0] = * So,Delay 11 are you just going to stand there?Wait for input ; |
177 |
global.msg[1] = \E8* I thought you would at least run to the right...Wait for input ; |
178 |
scr_lanface(2, 7); |
179 |
global.msg[3] = * Why!? The purple girl's over there!Wait for inputClose Message ; |
180 |
} |
181 |
if (global.flag[210 lancer_thrash_talk] == 2) |
182 |
{ |
183 |
global.msg[0] = \E0* Oh,Delay 11 you came back.Wait for input ; |
184 |
scr_ralface(1, 8); |
185 |
global.msg[2] = * If we say hi,Delay 11 will your troops NOT thrash us?Wait for input ; |
186 |
scr_lanface(3, 3); |
187 |
global.msg[4] = \E3* Ralsei,Delay 11 Ralsei,Delay 11 Ralsei.Delay 11..Wait for input ; |
188 |
global.msg[5] = \E1* The thrashing is what makes our relationship work.Wait for input ; |
189 |
scr_ralface(6, "A"); |
190 |
global.msg[7] = * What relationship!?Wait for inputClose Message ; |
191 |
} |
192 |
if (global.flag[210 lancer_thrash_talk] == 0) |
193 |
global.flag[210 lancer_thrash_talk] = 1; |
194 |
} |
195 |
if (room == room_field_boxpuzzle) |
196 |
{ |
197 |
global.msg[0] = * ?Wait for inputClose Message ; |
198 |
if (type == 0) |
199 |
{ |
200 |
global.typer = 31; |
201 |
global.fc = 2; |
202 |
global.fe = 0; |
203 |
if (global.flag[212 box_puzzle_state] == 1) |
204 |
{ |
205 |
input_name = scr_get_input_namescr_get_input_namefunction scr_get_input_name(arg0)
{
var _control = "[?]";
if (global.is_console || obj_gamecontroller.gamepad_active)
{
_control = global.input_g[arg0];
if (_control == gp_padr)
return "\\*D ";
if (_control == gp_padl)
return "\\*A ";
if (_control == global.button0)
return "\\*Z ";
if (_control == global.button1)
return "\\*X ";
if (_control == global.button2)
return "\\*C ";
}
var left_bracket = (global.lang == "en") ? "[" : "[";
var right_bracket = (global.lang == "en") ? "]" : "]";
_control = left_bracket + global.asc_def[global.input_k[arg0]] + right_bracket;
if (!is_string(_control))
_control = "[?]";
else
return _control;
} (4); |
206 |
global.msg[0] = * It should be simple,Delay 11 Kris!Wait for input ; |
207 |
global.msg[1] = scr_84_get_subst_stringscr_84_get_subst_stringfunction scr_84_get_subst_string()
{
var str = argument[0];
var sub_id = 1;
length = string_length(str);
pos = 0;
while (sub_id < argument_count)
{
var sub = "~" + string(sub_id);
str = string_replace_all(str, sub, argument[sub_id]);
sub_id = sub_id + 1;
}
return str;
} (* Press the boxes onto the switches with ~1!Wait for input , input_name); |
208 |
scr_susface(2, 9); |
209 |
global.msg[3] = scr_84_get_subst_stringscr_84_get_subst_stringfunction scr_84_get_subst_string()
{
var str = argument[0];
var sub_id = 1;
length = string_length(str);
pos = 0;
while (sub_id < argument_count)
{
var sub = "~" + string(sub_id);
str = string_replace_all(str, sub, argument[sub_id]);
sub_id = sub_id + 1;
}
return str;
} (* (Wait,Delay 11 who the hell is ~1?)Wait for inputClose Message , input_name); |
210 |
if (talked >= 1) |
211 |
{ |
212 |
global.msg[0] = scr_84_get_subst_stringscr_84_get_subst_stringfunction scr_84_get_subst_string()
{
var str = argument[0];
var sub_id = 1;
length = string_length(str);
pos = 0;
while (sub_id < argument_count)
{
var sub = "~" + string(sub_id);
str = string_replace_all(str, sub, argument[sub_id]);
sub_id = sub_id + 1;
}
return str;
} (* Press the boxes onto the switches with ~1!Wait for input , input_name); |
213 |
scr_susface(1, 2); |
214 |
global.msg[2] = * Or you can,Delay 11 y'know,Delay 11 just use your hands.Wait for inputClose Message ; |
215 |
} |
216 |
} |
217 |
} |
218 |
else |
219 |
{ |
220 |
global.typer = 30; |
221 |
global.fc = 1; |
222 |
global.fe = 0; |
223 |
if (global.flag[212 box_puzzle_state] == 1) |
224 |
{ |
225 |
global.msg[0] = * Don't look at ME,Delay 11 Kris.Delay 11 Puzzles are YOUR job.Wait for input ; |
226 |
global.msg[1] = \E2* ... Along with everything else I don't wanna do.Wait for inputClose Message ; |
227 |
} |
228 |
} |
229 |
} |
230 |
if (room == room_cc_prison_cells) |
231 |
{ |
232 |
global.typer = 31; |
233 |
global.fc = 2; |
234 |
global.fe = 1; |
235 |
global.msg[0] = * Kris,Delay 11 this might seem like a bad situation,Delay 11 but...Wait for input ; |
236 |
global.msg[1] = \E6* I know you can figure something out!Wait for inputClose Message ; |
237 |
if (talked >= 1) |
238 |
global.msg[0] = * Kris,Delay 11 why don't you look around some more?Wait for inputClose Message ; |
239 |
if (global.flag[231 jail_interacts] >= 3) |
240 |
{ |
241 |
shack = 0; |
242 |
moss = 0; |
243 |
if (global.chararmor1[1] == 5 || global.chararmor2[1]) |
244 |
shack = 1; |
245 |
if (global.flag[106 ate_ch1_moss] == 1) |
246 |
moss = 1; |
247 |
with (obj_prisonevent) |
248 |
con = 15; |
249 |
global.fe = 0; |
250 |
global.msg[0] = * So,Delay 11 Kris,Delay 11 what did you find...!?Wait for input ; |
251 |
global.msg[1] = \E1* ...Wait for inputClose Message ; |
252 |
if (moss == 1) |
253 |
{ |
254 |
global.msg[1] = \E1* ... what's all that green stuff around your mouth?Wait for input ; |
255 |
global.msg[2] = * ... 2 minutes in jail and you've already resorted to eating moss.Wait for input ; |
256 |
global.msg[3] = \E6* Umm, you're a real...Delay 11 go-getter,Delay 11 Kris!Delay 11Wait for input ; |
257 |
global.msg[4] = \E1* ...Wait for inputClose Message ; |
258 |
} |
259 |
if (shack == 1) |
260 |
{ |
261 |
global.msg[1] = \E6* Oh...Delay 11 Kris...Delay 11 You,Delay 11 um...Wait for input ; |
262 |
global.msg[2] = \E1* ... you managed to put on shackles.Wait for input ; |
263 |
global.msg[3] = \E8* They...Delay 11 They look really nice on you!Wait for input ; |
264 |
global.msg[4] = \E6* Um,Delay 11 very,Delay 11 prisoner-for-life!Delay 11 Haha!Wait for input ; |
265 |
global.msg[5] = * ...Wait for inputClose Message ; |
266 |
} |
267 |
if (moss == 1 && shack == 1) |
268 |
{ |
269 |
global.msg[1] = \E1* ... what's all that green stuff around your mouth?Wait for input ; |
270 |
global.msg[2] = \E6* ... 2 minutes in jail and you've already started eating moss.Wait for input ; |
271 |
global.msg[3] = \E1* You even put on prison shackles,Delay 11 so,Delay 11 um...Wait for input ; |
272 |
global.msg[4] = \E6* You look like a prisoner for life!Delay 11 Haha!Wait for input ; |
273 |
global.msg[5] = \E1* ...Wait for inputClose Message ; |
274 |
} |
275 |
} |
276 |
} |
277 |
if (room == room_forest_area1) |
278 |
{ |
279 |
if (global.flag[232 interacted_salsa] == 0) |
280 |
{ |
281 |
global.typer = 31; |
282 |
global.fc = 2; |
283 |
global.fe = 0; |
284 |
global.msc = 255; |
285 |
scr_textscr_textfunction scr_text(arg0)
{
switch (arg0)
{
case 0:
break;
case 10:
global.choicemsg[1] = ;
global.choicemsg[0] = ;
global.choicemsg[2] = " ";
global.choicemsg[3] = " ";
global.msg[0] = * You really didn't want to throw it away.Wait for input ;
global.msg[1] = * Throw it away anyway?Wait for input ;
global.msg[2] = ;
break;
case 11:
if (global.choice == 0)
{
global.msg[0] = * You felt a feeling of relief.Wait for inputClose Message ;
}
else
{
global.msg[0] = * Hand shaking,Delay 11 you dropped the ball of junk on the ground.Wait for input ;
global.msg[1] = * It broke into pieces.Wait for input ;
global.msg[2] = * You felt bitter.Wait for inputClose Message ;
script_execute(scr_litemshift, global.menucoord[1], 0);
for (i = 0; i < 12; i += 1)
{
global.item[i] = 0;
global.weapon[i] = 0;
global.armor[i] = 0;
}
}
break;
case 100:
global.msg[0] = * Hey, Kris!Delay 11 What's up?Delay 11 * Didja lose your pencil again?Wait for input ;
global.msg[1] = \E4* Here,Delay 11 you want the candy-cane one or the one with lights on it?Wait for input ;
global.msg[2] = \E1* Huh?Delay 11 * You want to be partners?Wait for input ;
global.msg[3] = \E4* Ummm...Delay 11 Sorry...Delay 11 * Berdly already asked me...Wait for input ;
global.msg[4] = \E0* But I could ask Ms. Alphys if we could make a group of 3!Wait for input ;
global.msg[5] = \E4* I'll ask if you're sure!
Not yet Yes. Ask.\C1 ;
global.msg[6] = " ";
break;
case 101:
if (global.choice == 1)
{
global.msg[0] = \E0* OK,Delay 11 I'll ask!Wait for input ;
global.msg[1] = * Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message ;
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = \E4* Yeah,Delay 11 I'm sure there's someone else you can ask!Wait for inputClose Message ;
break;
case 102:
global.msg[0] = \E0* Do you wanna be partners? Not yet Yes\C1 ;
global.msg[1] = " ";
break;
case 103:
if (global.choice == 1)
{
global.msg[0] = \E0* OK,Delay 11 I'll ask!Wait for input ;
global.msg[1] = * Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message ;
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = \E4* Umm,Delay 11 OK.Delay 11 * You just keep doing your thing,Delay 11 Kris.Wait for inputClose Message ;
break;
case 104:
global.msg[0] = \E0* Alright.Delay 11 * Let's get this over with.Wait for input ;
global.msg[1] = * We'll get more chalk.Delay 11 * Mosey back to class.Delay 11 * And then,Delay 11 Kris...Wait for input ;
global.msg[2] = \E2* YOU'LL do our project.Wait for input ;
global.msg[3] = * How's that sound?
Good Bad\C1 ;
global.msg[4] = " ";
break;
case 105:
global.msg[0] = " %%";
break;
case 110:
global.choicemsg[0] = ;
global.choicemsg[1] = ;
global.choicemsg[2] = " ";
global.choicemsg[3] = " ";
if ( global.flag[100 got_glowshard] == 0)
{
global.msg[0] = * (There's something glowing inside.)Wait for input ;
global.msg[1] = * (Take it?)Wait for input ;
global.msg[2] = ;
}
else
{
global.msg[0] = * (It's dark inside.)Wait for inputClose Message ;
}
break;
case 111:
if (global.choice == 0)
{
global.msg[0] = * (You got the Glowshard.)Wait for inputClose Message ;
global.flag[100 got_glowshard] = 1;
scr_itemget(3);
... (global.msc); |
286 |
} |
287 |
else |
288 |
{ |
289 |
global.typer = 30; |
290 |
global.fc = 1; |
291 |
global.fe = 0; |
292 |
global.msg[0] = * My power's lowered by my hunger right now...Wait for input ; |
293 |
global.msg[1] = \E1* But once I eat something...Delay 11 Heheheheh...Wait for input ; |
294 |
global.msg[2] = \E2* You really shouldn't of pissed me off,Delay 11 man.Wait for input ; |
295 |
scr_ralface(3, 6); |
296 |
global.msg[4] = * It's "shouldn't have."Wait for input ; |
297 |
scr_lanface(5, 2); |
298 |
global.msg[6] = \E1* Silence,Delay 11 you sweet basket of eggs!Wait for input ; |
299 |
global.msg[7] = \E2* Our dark energy bends the rules of grammar!Wait for input ; |
300 |
scr_susface(8, 2); |
301 |
global.msg[9] = * Heheh,Delay 11 yeah,Delay 11 eggboy!Wait for inputClose Message ; |
302 |
if (x >= 1160) |
303 |
{ |
304 |
global.typer = 32; |
305 |
global.fc = 5; |
306 |
global.fe = 3; |
307 |
global.msg[0] = * Well?Delay 11 Has everybody had enough?Wait for input ; |
308 |
scr_susface(1, 2); |
309 |
global.msg[2] = * Constantly.Wait for inputClose Message ; |
310 |
} |
311 |
} |
312 |
} |
313 |
if (room == room_forest_puzzle1) |
314 |
{ |
315 |
global.typer = 30; |
316 |
global.fc = 1; |
317 |
global.fe = 1; |
318 |
global.msg[0] = * Then add a mustache over there...Wait for input ; |
319 |
scr_lanface(1, 3); |
320 |
global.msg[2] = * Hee hee,Delay 11 like this?Wait for input ; |
321 |
scr_susface(3, 2); |
322 |
global.msg[4] = * Haha!Delay 11 Yeah!Delay 11 That's perfect!!!Wait for input ; |
323 |
scr_ralface(5, 0); |
324 |
global.msg[6] = * How's the scheming coming along,Delay 11 you two?Wait for input ; |
325 |
scr_susface(7, 7); |
326 |
global.msg[8] = * Hey,Delay 11 don't LOOK!Delay 11 Spoilers,Delay 11 dude!Wait for inputClose Message ; |
327 |
if (talked >= 1) |
328 |
{ |
329 |
global.msg[0] = * Hey Kris,Delay 11 Lancer's gonna like,Delay 11Wait for input ; |
330 |
global.msg[1] = * Help me rip up my outfit so it looks all...Wait for input ; |
331 |
global.msg[2] = \E2* Badass and renegade and stuff.Wait for input ; |
332 |
scr_lanface(3, 3); |
333 |
global.msg[4] = * Yes!Delay 11 I have some wavy scissors!Wait for input ; |
334 |
scr_susface(5, 2); |
335 |
global.msg[6] = * Just sayin',Delay 11 if you join OUR side he can do yours too.Wait for input ; |
336 |
scr_ralface(7, 0); |
337 |
global.msg[8] = * Kris,Delay 11 if you, stay on my side...Wait for input ; |
338 |
global.msg[9] = * I can...Delay 11 um,Delay 11 hem some floral patterns into your ascot.Wait for input ; |
339 |
scr_lanface(10, 3); |
340 |
global.msg[11] = * Ooo,Delay 11 can you hem some into me?Wait for input ; |
341 |
scr_ralface(12, 9); |
342 |
global.msg[13] = * No...?Wait for inputClose Message ; |
343 |
} |
344 |
if (talked < -50) |
345 |
{ |
346 |
global.fe = 2; |
347 |
global.msg[0] = * Heh,Delay 11 my clothes are gonna be so great.Wait for input ; |
348 |
scr_lanface(1, 2); |
349 |
global.msg[2] = * Yes!Delay 11 I've already finished a prototype!Wait for input ; |
350 |
scr_ralface(3, 9); |
351 |
global.msg[4] = * That's just...Delay 11 a bunch of torn up pieces of felt.Wait for input ; |
352 |
scr_susface(5, 2); |
353 |
global.msg[6] = * Can you PLEASE stop acting so jealous for ONE second?Wait for inputClose Message ; |
354 |
} |
355 |
if (dtsprite == spr_lancer_dt) |
356 |
{ |
357 |
global.typer = 32; |
358 |
global.fc = 5; |
359 |
global.fe = 0; |
360 |
global.msg[0] = * Well well well...Delay 11 Look who it is.Wait for input ; |
361 |
global.msg[1] = * The Sweet Little Peas We Love To See.Wait for input ; |
362 |
scr_susface(2, 2); |
363 |
global.msg[3] = * Hey!Delay 11 Watch your language!Wait for input ; |
364 |
scr_lanface(4, 6); |
365 |
global.msg[5] = * Oh,Delay 11 sorry...Wait for input ; |
366 |
global.msg[6] = \E3* Susie's trying to get me to swear more.Wait for inputClose Message ; |
367 |
} |
368 |
} |
369 |
if (room == room_forest_area3) |
370 |
{ |
371 |
global.typer = 31; |
372 |
global.fc = 2; |
373 |
global.fe = 6; |
374 |
global.msg[0] = * Stuck on this puzzle too?Wait for input ; |
375 |
scr_susface(1, 0); |
376 |
global.msg[2] = * Don't talk to me while I'm scheming.Wait for input ; |
377 |
scr_ralface(3, 0); |
378 |
global.msg[4] = * Say,Delay 11 why don't you just walk over the spikes like before...?Wait for input ; |
379 |
scr_susface(5, 2); |
380 |
global.msg[6] = * Heh,Delay 11 why bother when you guys will solve it for us?Wait for input ; |
381 |
scr_lanface(7, 3); |
382 |
global.msg[8] = * (Oh,Delay 11 I thought it was because I'm afraid of spikes.)Wait for input ; |
383 |
scr_susface(9, 6); |
384 |
global.msg[10] = * SHHHH!Wait for inputClose Message ; |
385 |
if (talked >= 1) |
386 |
{ |
387 |
global.typer = 31; |
388 |
global.fc = 2; |
389 |
global.fe = 0; |
390 |
global.msg[0] = * Seeing you two scheme together...Wait for input ; |
391 |
global.msg[1] = \E8* It's a bit like a group project in school,Delay 11 isn't it?Wait for input ; |
392 |
scr_susface(2, 6); |
393 |
global.msg[3] = * Can you stop ruining everything?Wait for inputClose Message ; |
394 |
} |
395 |
if (x >= 600) |
396 |
{ |
397 |
global.typer = 32; |
398 |
global.fc = 5; |
399 |
global.fe = 0; |
400 |
global.msg[0] = \E2* Beware!Delay 11 We split up our schemes to scheme twice as fast...!Wait for input ; |
401 |
global.msg[1] = \E1* I'm realizing all kinds of hidden facts about myself!Wait for input ; |
402 |
global.msg[2] = \E7* Such as...Delay 11 I don't know how to scheme very well.Wait for inputClose Message ; |
403 |
} |
404 |
} |
405 |
if (room == room_forest_savepoint2) |
406 |
{ |
407 |
image_speed = 0; |
408 |
normalanim = 2; |
409 |
global.fc = 1; |
410 |
global.fe = 2; |
411 |
global.typer = 30; |
412 |
global.msg[0] = * Alright,Delay 11 so how should we split this jelly donut?Wait for input ; |
413 |
scr_lanface(1, 2); |
414 |
global.msg[2] = * I'll take the blood,Delay 11 and you take the skin!Wait for input ; |
415 |
scr_ralface(3, 0); |
416 |
global.msg[4] = * If I may ask,Delay 11 how does a donut fit into your plan?Wait for input ; |
417 |
scr_lanface(5, 3); |
418 |
global.msg[6] = * All real plans allocate for delicious treats.Wait for input ; |
419 |
scr_susface(7, 2); |
420 |
global.msg[8] = * Sounds like you need to go to Plan School,Delay 11 Dr. Toothpaste.Wait for input ; |
421 |
scr_lanface(9, 1); |
422 |
global.msg[10] = * Hoho!Delay 11 Yes!Delay 11 Earn a second doctorate,Delay 11 Smart Genius!Wait for input ; |
423 |
scr_ralface(11, 9); |
424 |
global.msg[12] = * (Am I being made fun of...???)Wait for inputClose Message ; |
425 |
if (talked >= 1) |
426 |
{ |
427 |
global.msg[0] = * Hey,Delay 11 how about we just,Delay 11 uh,Delay 11 split it in half?Wait for input ; |
428 |
scr_lanface(1, 2); |
429 |
global.msg[2] = * Yes!!!Delay 11 A wonderfully evil new idea!!!Wait for input ; |
430 |
global.msg[3] = \E3* Innovation is the spice of vice!Wait for inputClose Message ; |
431 |
} |
432 |
with (obj_npc_facing) |
433 |
talked += 1; |
434 |
} |
435 |
if (room == room_forest_maze_deadend) |
436 |
{ |
437 |
global.fc = 5; |
438 |
global.fe = 3; |
439 |
global.typer = 32; |
440 |
global.msg[0] = * So which way are we going next???Wait for input ; |
441 |
scr_ralface(1, 8); |
442 |
global.msg[2] = * We...Delay 11 were following you.Wait for input ; |
443 |
scr_lanface(3, 6); |
444 |
global.msg[4] = * Oh...Delay 11 why?Delay 11 I have no idea where I'm going!Wait for input ; |
445 |
scr_ralface(5, 9); |
446 |
global.msg[6] = * (... Kris,Delay 11 let's just go wherever Lancer...Delay 11 DOESN'T go???)Wait for inputClose Message ; |
447 |
if (talked >= 1) |
448 |
{ |
449 |
global.msg[0] = * I was just following you in reverse.Wait for input ; |
450 |
scr_ralface(1, 8); |
451 |
global.msg[2] = * I'm...Delay 11 not certain what that means,Delay 11 but OK.Wait for inputClose Message ; |
452 |
} |
453 |
if (global.flag[293 lancer_deadend] >= 2) |
454 |
{ |
455 |
global.fe = 2; |
456 |
global.msg[0] = * Hahaha,Delay 11 come back for seconds!?Wait for input ; |
457 |
scr_ralface(1, 9); |
458 |
global.msg[2] = * (Kris,Delay 11 let's NOT follow Lancer,Delay 11 OK?)Wait for inputClose Message ; |
459 |
} |
460 |
} |
461 |
if (room == room_forest_maze_deadend2) |
462 |
{ |
463 |
global.fc = 1; |
464 |
global.fe = 0; |
465 |
global.typer = 30; |
466 |
global.msg[0] = * Damn,Delay 11 I was SURE he went this way...Wait for input ; |
467 |
scr_ralface(1, 6); |
468 |
global.msg[2] = * Still trying to save Lancer from being lost...?Wait for input ; |
469 |
scr_susface(3, 2); |
470 |
global.msg[4] = * No way,Delay 11 he can save his own damn self.Wait for input ; |
471 |
global.msg[5] = \E6* But,Delay 11 uh,Delay 11 tell me if you see him...Wait for input ; |
472 |
scr_ralface(6, 8); |
473 |
global.msg[7] = * (Kris,Delay 11 let's just go where Susie and Lancer DON'T go...)Wait for input ; |
474 |
global.msg[8] = \E6* (We can figure out how to help them after we get through!)Wait for inputClose Message ; |
475 |
if (talked >= 1) |
476 |
global.msg[0] = * What are you looking at?Wait for inputClose Message ; |
477 |
if (global.flag[294 susie_deadend] >= 2) |
478 |
{ |
479 |
global.fe = 9; |
480 |
global.msg[0] = * Didn't he just go this way...?Wait for input ; |
481 |
scr_ralface(1, 9); |
482 |
global.msg[2] = * (Kris,Delay 11 let's NOT follow Lancer and Susie,Delay 11 OK?)Wait for inputClose Message ; |
483 |
} |
484 |
} |
485 |
if (room == room_cc_throneroom) |
486 |
{ |
487 |
if (global.plot < 243) |
488 |
{ |
489 |
global.fc = 5; |
490 |
global.fe = 3; |
491 |
global.typer = 32; |
492 |
global.msg[0] = * Susie! Blue person whose name I neglected to learn all along!Wait for input ; |
493 |
global.msg[1] = \E6* I thought you were going homeways.Wait for input ; |
494 |
scr_susface(2, 2); |
495 |
global.msg[3] = * We were,Delay 11 but Kris wanted to say bye,Delay 11 y'know?Wait for input ; |
496 |
scr_lanface(4, 1); |
497 |
global.msg[5] = * Oh!!!Delay 11 Really!?Delay 11 Hohoho!!!Delay 11 That's funny!!Wait for input ; |
498 |
global.msg[6] = \E3* I thought YOU wanted to say bye because we're friends!Wait for input ; |
499 |
scr_susface(7, 9); |
500 |
global.msg[8] = * Huh!?Delay 11 I mean...Delay 11 I didn't NOT want to!Wait for input ; |
501 |
global.msg[9] = \E0* Umm,Delay 11 so,Delay 11 you're the king now,Delay 11 huh...?Wait for input ; |
502 |
scr_lanface(10, 2); |
503 |
global.msg[11] = * Yes!!Delay 11 And I'm changing some big rules!Wait for input ; |
504 |
global.msg[12] = \E1* First,Delay 11 Lightners are now legal!Wait for input ; |
505 |
global.msg[13] = \E2* Second,Delay 11 prison is now only for dads!Wait for input ; |
506 |
scr_susface(14, 2); |
507 |
global.msg[15] = * Sounds like some pretty good changes.Wait for input ; |
508 |
global.msg[16] = \E1* Hey, your dad was,Delay 11 uh,Delay 11 protecting the fountain,Delay 11 right?Wait for input ; |
509 |
global.msg[17] = \E0* ... is it gonna be OK if we mess with it...?Wait for input ; |
510 |
scr_lanface(18, 3); |
511 |
global.msg[19] = * I have no idea!Wait for input ; |
512 |
global.msg[20] = \E2* But it's you guys,Delay 11 so I trust you...!Wait for input ; |
513 |
global.msg[21] = \E3* If something bad happens,Delay 11 we'll fix it out!Wait for input ; |
514 |
scr_susface(22, 3); |
515 |
global.msg[23] = * Yeah,Delay 11 guess we'll just see I guess.Wait for input ; |
516 |
global.msg[24] = \E2* Umm...Delay 11 well,Delay 11 see ya later!Wait for input ; |
517 |
scr_lanface(25, 3); |
518 |
global.msg[26] = * Come back soon!!!Wait for input ; |
519 |
global.msg[27] = \E2* There's always room in town,Delay 11 for a couple of clowns!Wait for inputClose Message ; |
520 |
global.plot = 243; |
521 |
} |
522 |
else |
523 |
{ |
524 |
global.fc = 5; |
525 |
global.fe = 3; |
526 |
global.typer = 32; |
527 |
global.msg[0] = * You should tell your Prince I say goodbye as well.Wait for input ; |
528 |
scr_susface(1, 3); |
529 |
global.msg[2] = \E3* ... is he leaving?Wait for input ; |
530 |
scr_lanface(3, 3); |
531 |
global.msg[4] = * No...Delay 11 he's just a sweet little peach.Wait for inputClose Message ; |
532 |
} |
533 |
} |
534 |
if (room == room_cc_kingbattle) |
535 |
{ |
536 |
global.typer = 31; |
537 |
global.fc = 2; |
538 |
global.fe = 11; |
539 |
if (global.plot == 242) |
540 |
{ |
541 |
global.fe = 1; |
542 |
global.msg[0] = * Kris...Delay 11 Susie...?Delay 11 Are you leaving?Wait for input ; |
543 |
scr_susface(1, 2); |
544 |
global.msg[2] = * Nah,Delay 11 we have to talk to Lancer first.Wait for inputClose Message ; |
545 |
} |
546 |
if (global.plot >= 243) |
547 |
{ |
548 |
global.fe = 1; |
549 |
global.msg[0] = * Kris...Delay 11 Susie...?Delay 11 Are you leaving?Wait for input ; |
550 |
scr_susface(1, 2); |
551 |
global.msg[2] = * Hell if I know,Delay 11 I'm just following Kris.Wait for input ; |
552 |
global.msg[3] = \E0* Guess we'll just walk to the right if we are.Wait for inputClose Message ; |
553 |
} |
554 |
if (global.plot < 242) |
555 |
{ |
556 |
global.msg[0] = * Kris...?Delay 11 Susie...?Delay 11 You came back...?Wait for input ; |
557 |
scr_susface(1, 0); |
558 |
global.msg[2] = * Ummm,Delay 11 well...Wait for input ; |
559 |
global.msg[3] = \E3* Kris just wanted to say bye,Delay 11 y'know...Wait for input ; |
560 |
scr_ralface(4, 8); |
561 |
global.msg[5] = * Oh!!!Delay 11 Actually...Wait for input ; |
562 |
global.msg[6] = \E0* ... Everyone here wanted to say goodbye,Delay 11 too.Wait for input ; |
563 |
global.msg[7] = \E7* Please let me know when you leave,Delay 11 alright?Wait for input ; |
564 |
scr_susface(8, 2); |
565 |
global.msg[9] = * Yeah,Delay 11 yeah,Delay 11 we'll try not to skip you.Wait for inputClose Message ; |
566 |
global.plot = 242; |
567 |
} |
568 |
} |
569 |
if (room == room_library) |
570 |
{ |
571 |
if (room == room_library) |
572 |
{ |
573 |
if (x < 140) |
574 |
{ |
575 |
global.fc = 12; |
576 |
global.typer = 13; |
577 |
global.msg[0] = \E3* Kris!Delay 11 * You survived Susie!Delay 11 * I was getting worried!Wait for input ; |
578 |
if (global.flag[256 talked_berdly_window] == 1) |
579 |
global.msg[0] = \E0* OK,Delay 11 Kris,Delay 11 now for something more important.Wait for input ; |
580 |
global.msg[1] = \E1* Now you can finally pay off your family debt.Wait for input ; |
581 |
global.msg[2] = \E0* How to Draw Dragons is 2583 days overdue.Wait for input ; |
582 |
global.msg[3] = \E2* However,Delay 11 Kris.Delay 11 * I am a benevolent volunteer assistant.Wait for input ; |
583 |
global.msg[4] = \E4* If you turn it in this week,Delay 11 I'll reduce your fine to...Wait for input ; |
584 |
global.msg[5] = \E2* A mere $64.23!Delay 11 * Consider it,Delay 11 Kris!Wait for inputClose Message ; |
585 |
if (talked >= 1) |
586 |
{ |
587 |
global.msg[0] = \E3* Ah,Delay 11 did you forget what it looks like?Wait for input ; |
588 |
global.msg[1] = \E0* The front is,Delay 11 perhaps...Delay 11 a mauve dragon wearing lipstick.Wait for input ; |
589 |
global.msg[2] = \E0* And as for her clothes,Delay 11 I believe they are,Delay 11 well...Wait for input ; |
590 |
global.msg[3] = \E2* You know,Delay 11 Kris,Delay 11 I think you'll know it when you see it!Wait for inputClose Message ; |
591 |
} |
592 |
if (global.flag[255 talk_rudy_ch1] >= 1 && global.flag[256 talked_berdly_window] == 0) |
593 |
{ |
594 |
global.msg[0] = \E3* What?Delay 11 Hospital window?Delay 11 What are you talking about?Wait for input ; |
595 |
global.msg[1] = \E5* I'm sorry,Delay 11 Kris.Delay 11 * I don't have time to do such things.Wait for input ; |
596 |
global.msg[2] = \E0* Because I'm...Delay 11 Hmm...Delay 11 What do they say?Wait for input ; |
597 |
global.msg[3] = \E2* CONTRIBUTING TO SOCIETY?Wait for input ; |
598 |
global.msg[4] = \E2* You should try it someday,Delay 11 Kris!Wait for input ; |
599 |
global.msg[5] = \E2* It's actually quite gratifying!Wait for inputClose Message ; |
600 |
global.flag[256 talked_berdly_window] = 1; |
601 |
talked = -1; |
602 |
} |
603 |
} |
604 |
if (x > 150 && x < 220) |
605 |
{ |
606 |
global.fc = 14; |
607 |
global.fe = 0; |
608 |
global.msg[0] = * Kris!Delay 11 What'sup!Wait for input ; |
609 |
global.msg[1] = * Catti's working,Delay 11 so I'm starting,Delay 11 on our Project!Wait for input ; |
610 |
global.msg[2] = * I've already,Delay 11 copied a bunch of pictures.Wait for input ; |
611 |
scr_noface(3); |
612 |
global.msg[4] = * (It's the same picture of a soccer ball 73 times.)Wait for inputClose Message ; |
613 |
if (talked >= 1) |
614 |
global.msg[0] = * You could say I'm having a Ball!Delay 11 * Hah haha!Wait for inputClose Message ; |
615 |
} |
616 |
if (x > 220) |
617 |
{ |
618 |
global.msg[0] = * gotta go to colleg...Delay 11 * so tem stuby...Delay 11 * HARD!!!!Wait for input ; |
619 |
global.msg[1] = * (She's reading a comic full of hot demon guys.)Wait for inputClose Message ; |
620 |
} |
621 |
} |
622 |
} |
623 |
if (room == room_flowershop_1f) |
624 |
{ |
625 |
global.fc = 10; |
626 |
global.fe = 1; |
627 |
global.typer = 18; |
628 |
global.msg[0] = \E1* Say,Delay 11 Kris...Delay 11 * I was thinking.Wait for input ; |
629 |
global.msg[1] = \E3* Perhaps when Asriel comes home...Wait for input ; |
630 |
global.msg[2] = \E0* We could all go to the diner,Delay 11 just like old times...Wait for input ; |
631 |
global.msg[3] = \E6* My treat.Wait for input ; |
632 |
global.msg[4] = \E0* Doesn't that sound yummy?Wait for inputClose Message ; |
633 |
if (talked >= 1) |
634 |
{ |
635 |
global.msg[0] = \E1* Then we could all have a nice drive around town.Wait for input ; |
636 |
global.msg[1] = \E2* I might need to clean out my truck,Delay 11 but...Wait for inputClose Message ; |
637 |
} |
638 |
} |
639 |
if (room == room_flowershop_2f) |
640 |
{ |
641 |
global.fc = 10; |
642 |
global.fe = 2; |
643 |
global.typer = 18; |
644 |
global.msg[0] = \E2* Yes,Delay 11 these flowers are still kicking.Wait for input ; |
645 |
global.msg[1] = \E0* Quite hard to take care of them in this climate...Wait for inputClose Message ; |
646 |
} |
647 |
if (room == room_alphysalley) |
648 |
{ |
649 |
global.fc = 11; |
650 |
global.fe = 0; |
651 |
global.typer = 20; |
652 |
global.msc = 285; |
653 |
scr_textscr_textfunction scr_text(arg0)
{
switch (arg0)
{
case 0:
break;
case 10:
global.choicemsg[1] = ;
global.choicemsg[0] = ;
global.choicemsg[2] = " ";
global.choicemsg[3] = " ";
global.msg[0] = * You really didn't want to throw it away.Wait for input ;
global.msg[1] = * Throw it away anyway?Wait for input ;
global.msg[2] = ;
break;
case 11:
if (global.choice == 0)
{
global.msg[0] = * You felt a feeling of relief.Wait for inputClose Message ;
}
else
{
global.msg[0] = * Hand shaking,Delay 11 you dropped the ball of junk on the ground.Wait for input ;
global.msg[1] = * It broke into pieces.Wait for input ;
global.msg[2] = * You felt bitter.Wait for inputClose Message ;
script_execute(scr_litemshift, global.menucoord[1], 0);
for (i = 0; i < 12; i += 1)
{
global.item[i] = 0;
global.weapon[i] = 0;
global.armor[i] = 0;
}
}
break;
case 100:
global.msg[0] = * Hey, Kris!Delay 11 What's up?Delay 11 * Didja lose your pencil again?Wait for input ;
global.msg[1] = \E4* Here,Delay 11 you want the candy-cane one or the one with lights on it?Wait for input ;
global.msg[2] = \E1* Huh?Delay 11 * You want to be partners?Wait for input ;
global.msg[3] = \E4* Ummm...Delay 11 Sorry...Delay 11 * Berdly already asked me...Wait for input ;
global.msg[4] = \E0* But I could ask Ms. Alphys if we could make a group of 3!Wait for input ;
global.msg[5] = \E4* I'll ask if you're sure!
Not yet Yes. Ask.\C1 ;
global.msg[6] = " ";
break;
case 101:
if (global.choice == 1)
{
global.msg[0] = \E0* OK,Delay 11 I'll ask!Wait for input ;
global.msg[1] = * Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message ;
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = \E4* Yeah,Delay 11 I'm sure there's someone else you can ask!Wait for inputClose Message ;
break;
case 102:
global.msg[0] = \E0* Do you wanna be partners? Not yet Yes\C1 ;
global.msg[1] = " ";
break;
case 103:
if (global.choice == 1)
{
global.msg[0] = \E0* OK,Delay 11 I'll ask!Wait for input ;
global.msg[1] = * Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message ;
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = \E4* Umm,Delay 11 OK.Delay 11 * You just keep doing your thing,Delay 11 Kris.Wait for inputClose Message ;
break;
case 104:
global.msg[0] = \E0* Alright.Delay 11 * Let's get this over with.Wait for input ;
global.msg[1] = * We'll get more chalk.Delay 11 * Mosey back to class.Delay 11 * And then,Delay 11 Kris...Wait for input ;
global.msg[2] = \E2* YOU'LL do our project.Wait for input ;
global.msg[3] = * How's that sound?
Good Bad\C1 ;
global.msg[4] = " ";
break;
case 105:
global.msg[0] = " %%";
break;
case 110:
global.choicemsg[0] = ;
global.choicemsg[1] = ;
global.choicemsg[2] = " ";
global.choicemsg[3] = " ";
if ( global.flag[100 got_glowshard] == 0)
{
global.msg[0] = * (There's something glowing inside.)Wait for input ;
global.msg[1] = * (Take it?)Wait for input ;
global.msg[2] = ;
}
else
{
global.msg[0] = * (It's dark inside.)Wait for inputClose Message ;
}
break;
case 111:
if (global.choice == 0)
{
global.msg[0] = * (You got the Glowshard.)Wait for inputClose Message ;
global.flag[100 got_glowshard] = 1;
scr_itemget(3);
... (global.msc); |
654 |
} |
655 |
if (room == room_town_south) |
656 |
{ |
657 |
global.typer = 17; |
658 |
global.msc = 335; |
659 |
scr_textscr_textfunction scr_text(arg0)
{
switch (arg0)
{
case 0:
break;
case 10:
global.choicemsg[1] = ;
global.choicemsg[0] = ;
global.choicemsg[2] = " ";
global.choicemsg[3] = " ";
global.msg[0] = * You really didn't want to throw it away.Wait for input ;
global.msg[1] = * Throw it away anyway?Wait for input ;
global.msg[2] = ;
break;
case 11:
if (global.choice == 0)
{
global.msg[0] = * You felt a feeling of relief.Wait for inputClose Message ;
}
else
{
global.msg[0] = * Hand shaking,Delay 11 you dropped the ball of junk on the ground.Wait for input ;
global.msg[1] = * It broke into pieces.Wait for input ;
global.msg[2] = * You felt bitter.Wait for inputClose Message ;
script_execute(scr_litemshift, global.menucoord[1], 0);
for (i = 0; i < 12; i += 1)
{
global.item[i] = 0;
global.weapon[i] = 0;
global.armor[i] = 0;
}
}
break;
case 100:
global.msg[0] = * Hey, Kris!Delay 11 What's up?Delay 11 * Didja lose your pencil again?Wait for input ;
global.msg[1] = \E4* Here,Delay 11 you want the candy-cane one or the one with lights on it?Wait for input ;
global.msg[2] = \E1* Huh?Delay 11 * You want to be partners?Wait for input ;
global.msg[3] = \E4* Ummm...Delay 11 Sorry...Delay 11 * Berdly already asked me...Wait for input ;
global.msg[4] = \E0* But I could ask Ms. Alphys if we could make a group of 3!Wait for input ;
global.msg[5] = \E4* I'll ask if you're sure!
Not yet Yes. Ask.\C1 ;
global.msg[6] = " ";
break;
case 101:
if (global.choice == 1)
{
global.msg[0] = \E0* OK,Delay 11 I'll ask!Wait for input ;
global.msg[1] = * Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message ;
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = \E4* Yeah,Delay 11 I'm sure there's someone else you can ask!Wait for inputClose Message ;
break;
case 102:
global.msg[0] = \E0* Do you wanna be partners? Not yet Yes\C1 ;
global.msg[1] = " ";
break;
case 103:
if (global.choice == 1)
{
global.msg[0] = \E0* OK,Delay 11 I'll ask!Wait for input ;
global.msg[1] = * Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message ;
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = \E4* Umm,Delay 11 OK.Delay 11 * You just keep doing your thing,Delay 11 Kris.Wait for inputClose Message ;
break;
case 104:
global.msg[0] = \E0* Alright.Delay 11 * Let's get this over with.Wait for input ;
global.msg[1] = * We'll get more chalk.Delay 11 * Mosey back to class.Delay 11 * And then,Delay 11 Kris...Wait for input ;
global.msg[2] = \E2* YOU'LL do our project.Wait for input ;
global.msg[3] = * How's that sound?
Good Bad\C1 ;
global.msg[4] = " ";
break;
case 105:
global.msg[0] = " %%";
break;
case 110:
global.choicemsg[0] = ;
global.choicemsg[1] = ;
global.choicemsg[2] = " ";
global.choicemsg[3] = " ";
if ( global.flag[100 got_glowshard] == 0)
{
global.msg[0] = * (There's something glowing inside.)Wait for input ;
global.msg[1] = * (Take it?)Wait for input ;
global.msg[2] = ;
}
else
{
global.msg[0] = * (It's dark inside.)Wait for inputClose Message ;
}
break;
case 111:
if (global.choice == 0)
{
global.msg[0] = * (You got the Glowshard.)Wait for inputClose Message ;
global.flag[100 got_glowshard] = 1;
scr_itemget(3);
... (global.msc); |
660 |
} |
661 |
if (room == room_town_mid) |
662 |
{ |
663 |
image_speed = 0; |
664 |
image_index = 0; |
665 |
global.typer = 14; |
666 |
global.fc = 6; |
667 |
global.fe = 0; |
668 |
global.msc = 370; |
669 |
if (global.flag[273 talked_to_sans] >= 1) |
670 |
global.msc = 371; |
671 |
scr_textscr_textfunction scr_text(arg0)
{
switch (arg0)
{
case 0:
break;
case 10:
global.choicemsg[1] = ;
global.choicemsg[0] = ;
global.choicemsg[2] = " ";
global.choicemsg[3] = " ";
global.msg[0] = * You really didn't want to throw it away.Wait for input ;
global.msg[1] = * Throw it away anyway?Wait for input ;
global.msg[2] = ;
break;
case 11:
if (global.choice == 0)
{
global.msg[0] = * You felt a feeling of relief.Wait for inputClose Message ;
}
else
{
global.msg[0] = * Hand shaking,Delay 11 you dropped the ball of junk on the ground.Wait for input ;
global.msg[1] = * It broke into pieces.Wait for input ;
global.msg[2] = * You felt bitter.Wait for inputClose Message ;
script_execute(scr_litemshift, global.menucoord[1], 0);
for (i = 0; i < 12; i += 1)
{
global.item[i] = 0;
global.weapon[i] = 0;
global.armor[i] = 0;
}
}
break;
case 100:
global.msg[0] = * Hey, Kris!Delay 11 What's up?Delay 11 * Didja lose your pencil again?Wait for input ;
global.msg[1] = \E4* Here,Delay 11 you want the candy-cane one or the one with lights on it?Wait for input ;
global.msg[2] = \E1* Huh?Delay 11 * You want to be partners?Wait for input ;
global.msg[3] = \E4* Ummm...Delay 11 Sorry...Delay 11 * Berdly already asked me...Wait for input ;
global.msg[4] = \E0* But I could ask Ms. Alphys if we could make a group of 3!Wait for input ;
global.msg[5] = \E4* I'll ask if you're sure!
Not yet Yes. Ask.\C1 ;
global.msg[6] = " ";
break;
case 101:
if (global.choice == 1)
{
global.msg[0] = \E0* OK,Delay 11 I'll ask!Wait for input ;
global.msg[1] = * Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message ;
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = \E4* Yeah,Delay 11 I'm sure there's someone else you can ask!Wait for inputClose Message ;
break;
case 102:
global.msg[0] = \E0* Do you wanna be partners? Not yet Yes\C1 ;
global.msg[1] = " ";
break;
case 103:
if (global.choice == 1)
{
global.msg[0] = \E0* OK,Delay 11 I'll ask!Wait for input ;
global.msg[1] = * Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message ;
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = \E4* Umm,Delay 11 OK.Delay 11 * You just keep doing your thing,Delay 11 Kris.Wait for inputClose Message ;
break;
case 104:
global.msg[0] = \E0* Alright.Delay 11 * Let's get this over with.Wait for input ;
global.msg[1] = * We'll get more chalk.Delay 11 * Mosey back to class.Delay 11 * And then,Delay 11 Kris...Wait for input ;
global.msg[2] = \E2* YOU'LL do our project.Wait for input ;
global.msg[3] = * How's that sound?
Good Bad\C1 ;
global.msg[4] = " ";
break;
case 105:
global.msg[0] = " %%";
break;
case 110:
global.choicemsg[0] = ;
global.choicemsg[1] = ;
global.choicemsg[2] = " ";
global.choicemsg[3] = " ";
if ( global.flag[100 got_glowshard] == 0)
{
global.msg[0] = * (There's something glowing inside.)Wait for input ;
global.msg[1] = * (Take it?)Wait for input ;
global.msg[2] = ;
}
else
{
global.msg[0] = * (It's dark inside.)Wait for inputClose Message ;
}
break;
case 111:
if (global.choice == 0)
{
global.msg[0] = * (You got the Glowshard.)Wait for inputClose Message ;
global.flag[100 got_glowshard] = 1;
scr_itemget(3);
... (global.msc); |
672 |
with (obj_town_event) |
673 |
con = 70; |
674 |
} |
675 |
if (room == room_town_north) |
676 |
{ |
677 |
if (dtsprite == spr_noelle_dt) |
678 |
{ |
679 |
global.msc = 385; |
680 |
global.typer = 12; |
681 |
global.fc = 3; |
682 |
global.fe = 0; |
683 |
scr_textscr_textfunction scr_text(arg0)
{
switch (arg0)
{
case 0:
break;
case 10:
global.choicemsg[1] = ;
global.choicemsg[0] = ;
global.choicemsg[2] = " ";
global.choicemsg[3] = " ";
global.msg[0] = * You really didn't want to throw it away.Wait for input ;
global.msg[1] = * Throw it away anyway?Wait for input ;
global.msg[2] = ;
break;
case 11:
if (global.choice == 0)
{
global.msg[0] = * You felt a feeling of relief.Wait for inputClose Message ;
}
else
{
global.msg[0] = * Hand shaking,Delay 11 you dropped the ball of junk on the ground.Wait for input ;
global.msg[1] = * It broke into pieces.Wait for input ;
global.msg[2] = * You felt bitter.Wait for inputClose Message ;
script_execute(scr_litemshift, global.menucoord[1], 0);
for (i = 0; i < 12; i += 1)
{
global.item[i] = 0;
global.weapon[i] = 0;
global.armor[i] = 0;
}
}
break;
case 100:
global.msg[0] = * Hey, Kris!Delay 11 What's up?Delay 11 * Didja lose your pencil again?Wait for input ;
global.msg[1] = \E4* Here,Delay 11 you want the candy-cane one or the one with lights on it?Wait for input ;
global.msg[2] = \E1* Huh?Delay 11 * You want to be partners?Wait for input ;
global.msg[3] = \E4* Ummm...Delay 11 Sorry...Delay 11 * Berdly already asked me...Wait for input ;
global.msg[4] = \E0* But I could ask Ms. Alphys if we could make a group of 3!Wait for input ;
global.msg[5] = \E4* I'll ask if you're sure!
Not yet Yes. Ask.\C1 ;
global.msg[6] = " ";
break;
case 101:
if (global.choice == 1)
{
global.msg[0] = \E0* OK,Delay 11 I'll ask!Wait for input ;
global.msg[1] = * Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message ;
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = \E4* Yeah,Delay 11 I'm sure there's someone else you can ask!Wait for inputClose Message ;
break;
case 102:
global.msg[0] = \E0* Do you wanna be partners? Not yet Yes\C1 ;
global.msg[1] = " ";
break;
case 103:
if (global.choice == 1)
{
global.msg[0] = \E0* OK,Delay 11 I'll ask!Wait for input ;
global.msg[1] = * Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message ;
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = \E4* Umm,Delay 11 OK.Delay 11 * You just keep doing your thing,Delay 11 Kris.Wait for inputClose Message ;
break;
case 104:
global.msg[0] = \E0* Alright.Delay 11 * Let's get this over with.Wait for input ;
global.msg[1] = * We'll get more chalk.Delay 11 * Mosey back to class.Delay 11 * And then,Delay 11 Kris...Wait for input ;
global.msg[2] = \E2* YOU'LL do our project.Wait for input ;
global.msg[3] = * How's that sound?
Good Bad\C1 ;
global.msg[4] = " ";
break;
case 105:
global.msg[0] = " %%";
break;
case 110:
global.choicemsg[0] = ;
global.choicemsg[1] = ;
global.choicemsg[2] = " ";
global.choicemsg[3] = " ";
if ( global.flag[100 got_glowshard] == 0)
{
global.msg[0] = * (There's something glowing inside.)Wait for input ;
global.msg[1] = * (Take it?)Wait for input ;
global.msg[2] = ;
}
else
{
global.msg[0] = * (It's dark inside.)Wait for inputClose Message ;
}
break;
case 111:
if (global.choice == 0)
{
global.msg[0] = * (You got the Glowshard.)Wait for inputClose Message ;
global.flag[100 got_glowshard] = 1;
scr_itemget(3);
... (global.msc); |
684 |
} |
685 |
} |
686 |
remanimspeed = image_speed; |
687 |
myinteract = 3; |
688 |
mydialoguer = instance_create(0, 0, obj_dialoguer); |
689 |
talked += 1; |