Deltarune (Chapter 1) script viewer

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gml_Object_obj_npc_facing_Other_10

(view raw script w/o annotations or w/e)
1
global.msc = 0;
2
global.typer = 5;
3
if (global.darkzone == 1)
4
    global.typer = 6;
5
global.fc = 0;
6
global.fe = 0;
7
global.interact = 1;
8
image_speed = 0.2;
9
if (global.darkzone == 1)
10
    image_speed = 0.1;
11
global.msg[0] = 
* Is that a cut on your face,Delay 11 or part of your eye?Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_10_0")
;
12
if (room == room_alphysclass)
13
{
14
    if (utsprite == spr_noelle_ut)
15
    {
16
        global.msc = 100;
17
        if (talked > 0)
18
            global.msc = 102;
19
        scr_text
scr_text

function scr_text(arg0) { switch (arg0) { case 0: break; case 10: global.choicemsg[1] =
#Yes
scr_84_get_lang_string("scr_text_slash_scr_text_gml_7_0")
; global.choicemsg[0] =
#No
scr_84_get_lang_string("scr_text_slash_scr_text_gml_8_0")
; global.choicemsg[2] = " "; global.choicemsg[3] = " "; global.msg[0] =
* You really didn't want to throw it away.Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_11_0")
; global.msg[1] =
* Throw it away anyway?Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_12_0")
; global.msg[2] =
\C2
scr_84_get_lang_string("scr_text_slash_scr_text_gml_13_0")
; break; case 11: if (global.choice == 0) { global.msg[0] =
* You felt a feeling of relief.Wait for inputClose Message
scr_84_get_lang_string("scr_text_slash_scr_text_gml_19_0")
; } else { global.msg[0] =
* Hand shaking,Delay 11 you dropped the ball of junk on the ground.Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_23_0")
; global.msg[1] =
* It broke into pieces.Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_24_0")
; global.msg[2] =
* You felt bitter.Wait for inputClose Message
scr_84_get_lang_string("scr_text_slash_scr_text_gml_25_0")
; script_execute(scr_litemshift, global.menucoord[1], 0); for (i = 0; i < 12; i += 1) { global.item[i] = 0; global.weapon[i] = 0; global.armor[i] = 0; } } break; case 100: global.msg[0] =
* Hey, Kris!Delay 11 What's up?Delay 11
* Didja lose your pencil again?Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_38_0")
; global.msg[1] =
\E4* Here,Delay 11 you want the candy-cane one or the one with lights on it?Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_39_0")
; global.msg[2] =
\E1* Huh?Delay 11
* You want to be partners?Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_40_0")
; global.msg[3] =
\E4* Ummm...Delay 11 Sorry...Delay 11
* Berdly already asked me...Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_41_0")
; global.msg[4] =
\E0* But I could ask Ms. Alphys if we could make a group of 3!Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_42_0")
; global.msg[5] =
\E4* I'll ask if you're sure!

Not yet Yes. Ask.\C1
scr_84_get_lang_string("scr_text_slash_scr_text_gml_43_0")
; global.msg[6] = " "; break; case 101: if (global.choice == 1) { global.msg[0] =
\E0* OK,Delay 11 I'll ask!Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_50_0")
; global.msg[1] =
* Miss Alphys!Delay 11
* Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message
scr_84_get_lang_string("scr_text_slash_scr_text_gml_51_0")
; with (obj_classscene) con = 20; } if (global.choice == 0) global.msg[0] =
\E4* Yeah,Delay 11 I'm sure there's someone else you can ask!Wait for inputClose Message
scr_84_get_lang_string("scr_text_slash_scr_text_gml_56_0")
; break; case 102: global.msg[0] =
\E0* Do you wanna be partners?
Not yet Yes\C1
scr_84_get_lang_string("scr_text_slash_scr_text_gml_61_0")
; global.msg[1] = " "; break; case 103: if (global.choice == 1) { global.msg[0] =
\E0* OK,Delay 11 I'll ask!Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_68_0")
; global.msg[1] =
* Miss Alphys!Delay 11
* Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message
scr_84_get_lang_string("scr_text_slash_scr_text_gml_69_0")
; with (obj_classscene) con = 20; } if (global.choice == 0) global.msg[0] =
\E4* Umm,Delay 11 OK.Delay 11
* You just keep doing your thing,Delay 11 Kris.Wait for inputClose Message
scr_84_get_lang_string("scr_text_slash_scr_text_gml_74_0")
; break; case 104: global.msg[0] =
\E0* Alright.Delay 11
* Let's get this over with.Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_79_0")
; global.msg[1] =
* We'll get more chalk.Delay 11
* Mosey back to class.Delay 11
* And then,Delay 11 Kris...Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_80_0")
; global.msg[2] =
\E2* YOU'LL do our project.Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_81_0")
; global.msg[3] =
* How's that sound?

Good Bad\C1
scr_84_get_lang_string("scr_text_slash_scr_text_gml_82_0")
; global.msg[4] = " "; break; case 105: global.msg[0] = " %%"; break; case 110: global.choicemsg[0] =
#Yes
scr_84_get_lang_string("scr_text_slash_scr_text_gml_91_0")
; global.choicemsg[1] =
#No
scr_84_get_lang_string("scr_text_slash_scr_text_gml_92_0")
; global.choicemsg[2] = " "; global.choicemsg[3] = " "; if (global.flag[100 got_glowshard] == 0) { global.msg[0] =
* (There's something glowing inside.)Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_97_0")
; global.msg[1] =
* (Take it?)Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_98_0")
; global.msg[2] =
\C2
scr_84_get_lang_string("scr_text_slash_scr_text_gml_99_0")
; } else { global.msg[0] =
* (It's dark inside.)Wait for inputClose Message
scr_84_get_lang_string("scr_text_slash_scr_text_gml_103_0")
; } break; case 111: if (global.choice == 0) { global.msg[0] =
* (You got the Glowshard.)Wait for inputClose Message
scr_84_get_lang_string("scr_text_slash_scr_text_gml_111_0")
; global.flag[100 got_glowshard] = 1; scr_itemget(3); ...
(global.msc);
20
        global.fe = 0;
21
        global.fc = 3;
22
        global.typer = 12;
23
        if (global.plot >= 3)
24
        {
25
            global.msg[0] = 
* Don't worry,Delay 11 Kris!Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_29_0")
;
26
            global.msg[1] = 
\E4* I've always thought Susie can't be so bad,Delay 11 you know?Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_30_0")
;
27
            global.msg[2] = 
\E0* I'm sure everything will turn out fine!Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_31_0")
;
28
            if (talked >= 1)
29
            {
30
                global.typer = 23;
31
                global.fe = 3;
32
                global.msg[0] = 
* And,Delay 11 if you have time,Delay 11 could you say hi to her for me...?Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_37_0")
;
33
            }
34
        }
35
    }
36
    if (utsprite == spr_berdly_ut)
37
    {
38
        global.fc = 12;
39
        global.fe = 1;
40
        global.typer = 13;
41
        global.msg[0] = 
* Ah,Delay 11 Kris.Delay 11
* Late again,Delay 11 I see.Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_48_0")
;
42
        global.msg[1] = 
\E0* Hmm? You need a partner?Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_49_0")
;
43
        global.msg[2] = 
\E1* Sorry,Delay 11 I'm already partners with the 2nd smartest student.Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_50_0")
;
44
        global.msg[3] = 
\E3* Though...Delay 11 wait!Delay 11
* Kris,Delay 11 now that I think about it...Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_51_0")
;
45
        global.msg[4] = 
\E4* Your unique skillset might help a LOT on this assignment!Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_52_0")
;
46
        global.msg[5] = 
\E2* Pfft,Delay 11 NOT!Delay 11
* I actually want to get an "A!"Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_53_0")
;
47
        if (talked > 0)
48
        {
49
            global.msg[0] = 
* Ask elsewhere,Delay 11 Kris! I actually want to get an "A!"Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_57_0")
;
50
            global.msg[1] = 
\E2* If you can't get anyone,Delay 11 maybe your mom will be your partner again!Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_58_0")
;
51
        }
52
        if (global.plot >= 3)
53
        {
54
            global.fe = 3;
55
            global.msg[0] = 
\E3* Kris,Delay 11 didn't I SAY being late was a bad idea?Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_65_0")
;
56
            global.msg[1] = 
\E0* Hmm,Delay 11 it's almost as if you should have,Delay 11 as they say...Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_66_0")
;
57
            global.msg[2] = 
\E1* Listened?Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_67_0")
;
58
            if (talked > 0)
59
                global.msg[0] = 
\E0* Alas,Delay 11 Kris.Delay 11
* I already tried to help you...Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_71_0")
;
60
        }
61
    }
62
    if (utsprite == spr_snowy_ut)
63
    {
64
        global.msg[0] = 
* Partn'er?Delay 11
* I hardly know 'er!!Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_81_0")
;
65
        global.msg[1] = 
* Ha ha ha!!Delay 11
* Whaddya think of that one!?Delay 11
* Funny,Delay 11 right???Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_82_0")
;
66
        global.msg[2] = 
* ... No?Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_83_0")
;
67
        global.msg[3] = 
* Well,Delay 11 I got NEWS for you,Delay 11 PAL!Delay 11
* I already GOT a partner!!Delay 11
* SCRAM!Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_84_0")
;
68
        if (talked > 0)
69
        {
70
            global.msg[0] = 
* That's right,Delay 11 KRIS!Delay 11
* I got the GOOD partner!Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_88_0")
;
71
            global.msg[1] = 
* And WE'RE going to be laughing all the way to the BANK!Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_89_0")
;
72
            global.msg[2] = 
* Because I need money,Delay 11 and I'm also VERY funny.Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_90_0")
;
73
        }
74
        if (global.plot >= 3)
75
        {
76
            global.msg[0] = 
* Kris,Delay 11 don't listen to 'em.Delay 11
* It's not that bad.Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_96_0")
;
77
            global.msg[1] = 
* You'll PROBABLY survive Susie beating you up.Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_97_0")
;
78
            global.msg[2] = 
* You're just gonna fail when she doesn't do ANY of your project!!Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_98_0")
;
79
            global.msg[3] = 
* It's like we always say,Delay 11 Kris...Delay 11
* You SUZ, you LOSE!!!Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_99_0")
;
80
            global.msg[4] = 
* ... uhhh,Delay 11 that's not very reassuring, huh.Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_100_0")
;
81
            if (talked > 0)
82
                global.msg[0] = 
\E0* Hey Kris,Delay 11 if you die,Delay 11 can I have your brother's CDs?Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_104_0")
;
83
        }
84
    }
85
    if (utsprite == spr_mkid_ut)
86
    {
87
        global.msg[0] = 
* Yo,Delay 11 Kris!Delay 11
* Show up earlier next time!Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_114_0")
;
88
        global.msg[1] = 
* I ended up having to partner with Snowy,Delay 11 haha...Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_115_0")
;
89
        global.msg[2] = 
* Now he keeps turning to me and saying "Howdy, Partner!" like a cowboy...Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_116_0")
;
90
        if (talked > 0)
91
            global.msg[0] = 
* Yo,Delay 11 Kris,Delay 11 you're lucky.Delay 11
* I'd rather be partnerless than this,Delay 11 haha...Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_120_0")
;
92
        if (global.plot >= 3)
93
        {
94
            global.msg[0] = 
* Yo!Delay 11 Kris!Delay 11 I'm sorry!Delay 11
* If I had just waited to be your partner...Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_126_0")
;
95
            global.msg[1] = 
* You wouldn't have to be HERS!Delay 11
* She's gonna pound you to pieces,Delay 11 Kris!Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_127_0")
;
96
            global.msg[2] = 
* And then kick the butts of all those little pieces!Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_128_0")
;
97
            if (talked > 0)
98
                global.msg[0] = 
\E0* Kris,Delay 11 just keep running and don't look back!Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_132_0")
;
99
        }
100
    }
101
    if (utsprite == spr_catti_ut)
102
    {
103
        global.fc = 13;
104
        global.fe = 0;
105
        global.msg[0] = 
\E0* (Click, click, tap, tap...)Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_145_0")
;
106
        global.msg[1] = 
\E1* ... taken.Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_146_0")
;
107
        if (global.plot >= 3)
108
        {
109
            global.msg[0] = 
\E0* (Click, click, tap, tap...)Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_150_0")
;
110
            global.msg[1] = 
\E2* ... don't die.Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_151_0")
;
111
        }
112
    }
113
    if (utsprite == spr_jockington_ut)
114
    {
115
        global.fc = 14;
116
        global.msg[0] = 
* Kris!Delay 11 You KNOW Jockington and Catti,Delay 11 Are ALWAYS partners!Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_159_0")
;
117
        global.msg[1] = 
* We're the ultimate academic duo,Delay 11 Ever since our first gym class!Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_160_0")
;
118
        global.msg[2] = 
* It was hula hoop day,Delay 11 and they ran out of hoops,Delay 11 for us...Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_161_0")
;
119
        global.msg[3] = 
* So she used me instead!Delay 11
* That's our origin story!Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_162_0")
;
120
        if (talked > 0)
121
        {
122
            global.msg[0] = 
* We SEEM different,Delay 11 but me and Catti have a TON,Delay 11 In common!Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_166_0")
;
123
            global.msg[1] = 
* We both like breathing,Delay 11 and unhinging our jaws!Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_167_0")
;
124
        }
125
        if (global.plot >= 3)
126
        {
127
            global.msg[0] = 
\E0* Kris,Delay 11 if I had arms...Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_174_0")
;
128
            global.msg[1] = 
\E2* I would take off this cool hat in rememberance of you.Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_175_0")
;
129
        }
130
    }
131
    if (utsprite == spr_alphysu)
132
    {
133
        global.fc = 11;
134
        global.typer = 20;
135
        global.fe = 3;
136
        global.msg[0] = 
\E3* What?
* Wh-what am I watching on my phone?Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_185_0")
;
137
        global.msg[1] = 
\E0* It's schoolwork,Delay 11 of course.Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_186_0")
;
138
        global.msg[2] = 
\E4* A...Delay 11 animated schoolwork...Delay 11 and...Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_187_0")
;
139
        global.msg[3] = 
\E5* H-hey,Delay 11 Kris,Delay 11 have you chosen a partner yet?Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_188_0")
;
140
        if (talked > 0)
141
        {
142
            global.fe = 7;
143
            global.msg[0] = 
\E7* (Don't worry,Delay 11 Mew Mew.)Delay 11
* (You'll ALWAYS be MY partner.)Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_192_0")
;
144
        }
145
        if (global.plot >= 3)
146
        {
147
            global.fe = 5;
148
            global.msg[0] = 
* Kris?Delay 11 What's the hold-up?
* Go out there!Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_198_0")
;
149
        }
150
    }
151
}
152
if (room == room_field2)
153
{
154
    global.fc = 5;
155
    global.fe = 0;
156
    global.typer = 32;
157
    global.msg[0] = 
* Ho ho ho... if it isn't my two favorite people.Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_210_0")
;
158
    global.msg[1] = 
\E1* Psyche!
* You guys aren't even in my top five!!Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_211_0")
;
159
    scr_ralface
scr_ralface

function scr_ralface(arg0, arg1) { global.msg[arg0] = scr_84_get_subst_string(
\TX \F0 \E~1 \FR \TR Close Message
scr_84_get_lang_string("scr_ralface_slash_scr_ralface_gml_1_0")
, string(arg1)); }
(2, "A");
160
    global.msg[3] = 
* Lancer!Delay 11
* Where's Susie?Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_213_0")
;
161
    scr_lanface
scr_lanface

function scr_lanface(arg0, arg1) { global.msg[arg0] = scr_84_get_subst_string(
\TX \F0 \E~1 \FL \TL Close Message
scr_84_get_lang_string("scr_lanface_slash_scr_lanface_gml_1_0")
, string(arg1)); }
(4, 3);
162
    global.msg[5] = 
\E3* You mean the purple girl...?Delay 11
* Ho ho ho...Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_215_0")
;
163
    global.msg[6] = 
\E1* You fools!Delay 11
* You're too late to stop me...!Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_216_0")
;
164
    scr_ralface
scr_ralface

function scr_ralface(arg0, arg1) { global.msg[arg0] = scr_84_get_subst_string(
\TX \F0 \E~1 \FR \TR Close Message
scr_84_get_lang_string("scr_ralface_slash_scr_ralface_gml_1_0")
, string(arg1)); }
(7, 3);
165
    global.msg[8] = 
* What did you do?Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_218_0")
;
166
    scr_lanface
scr_lanface

function scr_lanface(arg0, arg1) { global.msg[arg0] = scr_84_get_subst_string(
\TX \F0 \E~1 \FL \TL Close Message
scr_84_get_lang_string("scr_lanface_slash_scr_lanface_gml_1_0")
, string(arg1)); }
(9, 1);
167
    global.msg[10] = 
\E1* Hahaha.. It was SO simple!Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_220_0")
;
168
    global.msg[11] = 
\E3* She beat me up, so I ran away...!Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_221_0")
;
169
    scr_ralface
scr_ralface

function scr_ralface(arg0, arg1) { global.msg[arg0] = scr_84_get_subst_string(
\TX \F0 \E~1 \FR \TR Close Message
scr_84_get_lang_string("scr_ralface_slash_scr_ralface_gml_1_0")
, string(arg1)); }
(12, 9);
170
    global.msg[13] = 
* That's a bit anticlimatic...Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_223_0")
;
171
    if (global.flag[210 lancer_thrash_talk] == 1)
172
    {
173
        global.fc = 2;
174
        global.fe = 11;
175
        global.typer = 31;
176
        global.msg[0] = 
* So,Delay 11 are you just going to stand there?Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_230_0")
;
177
        global.msg[1] = 
\E8* I thought you would at least run to the right...Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_231_0")
;
178
        scr_lanface
scr_lanface

function scr_lanface(arg0, arg1) { global.msg[arg0] = scr_84_get_subst_string(
\TX \F0 \E~1 \FL \TL Close Message
scr_84_get_lang_string("scr_lanface_slash_scr_lanface_gml_1_0")
, string(arg1)); }
(2, 7);
179
        global.msg[3] = 
* Why!? The purple girl's over there!Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_233_0")
;
180
    }
181
    if (global.flag[210 lancer_thrash_talk] == 2)
182
    {
183
        global.msg[0] = 
\E0* Oh,Delay 11 you came back.Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_239_0")
;
184
        scr_ralface
scr_ralface

function scr_ralface(arg0, arg1) { global.msg[arg0] = scr_84_get_subst_string(
\TX \F0 \E~1 \FR \TR Close Message
scr_84_get_lang_string("scr_ralface_slash_scr_ralface_gml_1_0")
, string(arg1)); }
(1, 8);
185
        global.msg[2] = 
* If we say hi,Delay 11 will your troops NOT thrash us?Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_241_0")
;
186
        scr_lanface
scr_lanface

function scr_lanface(arg0, arg1) { global.msg[arg0] = scr_84_get_subst_string(
\TX \F0 \E~1 \FL \TL Close Message
scr_84_get_lang_string("scr_lanface_slash_scr_lanface_gml_1_0")
, string(arg1)); }
(3, 3);
187
        global.msg[4] = 
\E3* Ralsei,Delay 11 Ralsei,Delay 11 Ralsei.Delay 11..Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_243_0")
;
188
        global.msg[5] = 
\E1* The thrashing is what makes our relationship work.Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_244_0")
;
189
        scr_ralface
scr_ralface

function scr_ralface(arg0, arg1) { global.msg[arg0] = scr_84_get_subst_string(
\TX \F0 \E~1 \FR \TR Close Message
scr_84_get_lang_string("scr_ralface_slash_scr_ralface_gml_1_0")
, string(arg1)); }
(6, "A");
190
        global.msg[7] = 
* What relationship!?Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_246_0")
;
191
    }
192
    if (global.flag[210 lancer_thrash_talk] == 0)
193
        global.flag[210 lancer_thrash_talk] = 1;
194
}
195
if (room == room_field_boxpuzzle)
196
{
197
    global.msg[0] = 
* ?Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_257_0")
;
198
    if (type == 0)
199
    {
200
        global.typer = 31;
201
        global.fc = 2;
202
        global.fe = 0;
203
        if (global.flag[212 box_puzzle_state] == 1)
204
        {
205
            input_name = scr_get_input_name
scr_get_input_name

function scr_get_input_name(arg0) { var _control = "[?]"; if (global.is_console || obj_gamecontroller.gamepad_active) { _control = global.input_g[arg0]; if (_control == gp_padr) return "\\*D "; if (_control == gp_padl) return "\\*A "; if (_control == global.button0) return "\\*Z "; if (_control == global.button1) return "\\*X "; if (_control == global.button2) return "\\*C "; } var left_bracket = (global.lang == "en") ? "[" : "["; var right_bracket = (global.lang == "en") ? "]" : "]"; _control = left_bracket + global.asc_def[global.input_k[arg0]] + right_bracket; if (!is_string(_control)) _control = "[?]"; else return _control; }
(4);
206
            global.msg[0] = 
* It should be simple,Delay 11 Kris!Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_269_0")
;
207
            global.msg[1] = scr_84_get_subst_string
scr_84_get_subst_string

function scr_84_get_subst_string() { var str = argument[0]; var sub_id = 1; length = string_length(str); pos = 0; while (sub_id < argument_count) { var sub = "~" + string(sub_id); str = string_replace_all(str, sub, argument[sub_id]); sub_id = sub_id + 1; } return str; }
(
* Press the boxes onto the switches with ~1!Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_270_0")
, input_name);
208
            scr_susface
scr_susface

function scr_susface(arg0, arg1) { global.msg[arg0] = scr_84_get_subst_string(
\TX \F0 \E~1 \FS \TS Close Message
scr_84_get_lang_string("scr_susface_slash_scr_susface_gml_1_0")
, string(arg1)); }
(2, 9);
209
            global.msg[3] = scr_84_get_subst_string
scr_84_get_subst_string

function scr_84_get_subst_string() { var str = argument[0]; var sub_id = 1; length = string_length(str); pos = 0; while (sub_id < argument_count) { var sub = "~" + string(sub_id); str = string_replace_all(str, sub, argument[sub_id]); sub_id = sub_id + 1; } return str; }
(
* (Wait,Delay 11 who the hell
is ~1?)Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_272_0")
, input_name);
210
            if (talked >= 1)
211
            {
212
                global.msg[0] = scr_84_get_subst_string
scr_84_get_subst_string

function scr_84_get_subst_string() { var str = argument[0]; var sub_id = 1; length = string_length(str); pos = 0; while (sub_id < argument_count) { var sub = "~" + string(sub_id); str = string_replace_all(str, sub, argument[sub_id]); sub_id = sub_id + 1; } return str; }
(
* Press the boxes onto the switches with ~1!Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_276_0")
, input_name);
213
                scr_susface
scr_susface

function scr_susface(arg0, arg1) { global.msg[arg0] = scr_84_get_subst_string(
\TX \F0 \E~1 \FS \TS Close Message
scr_84_get_lang_string("scr_susface_slash_scr_susface_gml_1_0")
, string(arg1)); }
(1, 2);
214
                global.msg[2] = 
* Or you can,Delay 11 y'know,Delay 11 just use your hands.Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_278_0")
;
215
            }
216
        }
217
    }
218
    else
219
    {
220
        global.typer = 30;
221
        global.fc = 1;
222
        global.fe = 0;
223
        if (global.flag[212 box_puzzle_state] == 1)
224
        {
225
            global.msg[0] = 
* Don't look at ME,Delay 11 Kris.Delay 11 Puzzles are YOUR job.Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_295_0")
;
226
            global.msg[1] = 
\E2* ... Along with everything else I don't wanna do.Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_296_0")
;
227
        }
228
    }
229
}
230
if (room == room_cc_prison_cells)
231
{
232
    global.typer = 31;
233
    global.fc = 2;
234
    global.fe = 1;
235
    global.msg[0] = 
* Kris,Delay 11 this might seem like a bad situation,Delay 11 but...Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_307_0")
;
236
    global.msg[1] = 
\E6* I know you can figure something out!Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_308_0")
;
237
    if (talked >= 1)
238
        global.msg[0] = 
* Kris,Delay 11 why don't you look around some more?Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_312_0")
;
239
    if (global.flag[231 jail_interacts] >= 3)
240
    {
241
        shack = 0;
242
        moss = 0;
243
        if (global.chararmor1[1] == 5 || global.chararmor2[1])
244
            shack = 1;
245
        if (global.flag[106 ate_ch1_moss] == 1)
246
            moss = 1;
247
        with (obj_prisonevent)
248
            con = 15;
249
        global.fe = 0;
250
        global.msg[0] = 
* So,Delay 11 Kris,Delay 11 what did you find...!?Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_323_0")
;
251
        global.msg[1] = 
\E1* ...Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_324_0")
;
252
        if (moss == 1)
253
        {
254
            global.msg[1] = 
\E1* ... what's all that green stuff around your mouth?Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_328_0")
;
255
            global.msg[2] = 
* ... 2 minutes in jail and you've already resorted to eating moss.Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_329_0")
;
256
            global.msg[3] = 
\E6* Umm, you're a real...Delay 11 go-getter,Delay 11 Kris!Delay 11Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_330_0")
;
257
            global.msg[4] = 
\E1* ...Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_331_0")
;
258
        }
259
        if (shack == 1)
260
        {
261
            global.msg[1] = 
\E6* Oh...Delay 11 Kris...Delay 11 You,Delay 11 um...Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_337_0")
;
262
            global.msg[2] = 
\E1* ... you managed to put on shackles.Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_338_0")
;
263
            global.msg[3] = 
\E8* They...Delay 11 They look really nice on you!Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_339_0")
;
264
            global.msg[4] = 
\E6* Um,Delay 11 very,Delay 11 prisoner-for-life!Delay 11 Haha!Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_340_0")
;
265
            global.msg[5] = 
* ...Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_341_0")
;
266
        }
267
        if (moss == 1 && shack == 1)
268
        {
269
            global.msg[1] = 
\E1* ... what's all that green stuff around your mouth?Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_348_0")
;
270
            global.msg[2] = 
\E6* ... 2 minutes in jail and you've already started eating moss.Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_349_0")
;
271
            global.msg[3] = 
\E1* You even put on prison shackles,Delay 11 so,Delay 11 um...Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_350_0")
;
272
            global.msg[4] = 
\E6* You look like a prisoner for life!Delay 11 Haha!Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_351_0")
;
273
            global.msg[5] = 
\E1* ...Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_352_0")
;
274
        }
275
    }
276
}
277
if (room == room_forest_area1)
278
{
279
    if (global.flag[232 interacted_salsa] == 0)
280
    {
281
        global.typer = 31;
282
        global.fc = 2;
283
        global.fe = 0;
284
        global.msc = 255;
285
        scr_text
scr_text

function scr_text(arg0) { switch (arg0) { case 0: break; case 10: global.choicemsg[1] =
#Yes
scr_84_get_lang_string("scr_text_slash_scr_text_gml_7_0")
; global.choicemsg[0] =
#No
scr_84_get_lang_string("scr_text_slash_scr_text_gml_8_0")
; global.choicemsg[2] = " "; global.choicemsg[3] = " "; global.msg[0] =
* You really didn't want to throw it away.Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_11_0")
; global.msg[1] =
* Throw it away anyway?Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_12_0")
; global.msg[2] =
\C2
scr_84_get_lang_string("scr_text_slash_scr_text_gml_13_0")
; break; case 11: if (global.choice == 0) { global.msg[0] =
* You felt a feeling of relief.Wait for inputClose Message
scr_84_get_lang_string("scr_text_slash_scr_text_gml_19_0")
; } else { global.msg[0] =
* Hand shaking,Delay 11 you dropped the ball of junk on the ground.Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_23_0")
; global.msg[1] =
* It broke into pieces.Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_24_0")
; global.msg[2] =
* You felt bitter.Wait for inputClose Message
scr_84_get_lang_string("scr_text_slash_scr_text_gml_25_0")
; script_execute(scr_litemshift, global.menucoord[1], 0); for (i = 0; i < 12; i += 1) { global.item[i] = 0; global.weapon[i] = 0; global.armor[i] = 0; } } break; case 100: global.msg[0] =
* Hey, Kris!Delay 11 What's up?Delay 11
* Didja lose your pencil again?Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_38_0")
; global.msg[1] =
\E4* Here,Delay 11 you want the candy-cane one or the one with lights on it?Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_39_0")
; global.msg[2] =
\E1* Huh?Delay 11
* You want to be partners?Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_40_0")
; global.msg[3] =
\E4* Ummm...Delay 11 Sorry...Delay 11
* Berdly already asked me...Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_41_0")
; global.msg[4] =
\E0* But I could ask Ms. Alphys if we could make a group of 3!Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_42_0")
; global.msg[5] =
\E4* I'll ask if you're sure!

Not yet Yes. Ask.\C1
scr_84_get_lang_string("scr_text_slash_scr_text_gml_43_0")
; global.msg[6] = " "; break; case 101: if (global.choice == 1) { global.msg[0] =
\E0* OK,Delay 11 I'll ask!Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_50_0")
; global.msg[1] =
* Miss Alphys!Delay 11
* Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message
scr_84_get_lang_string("scr_text_slash_scr_text_gml_51_0")
; with (obj_classscene) con = 20; } if (global.choice == 0) global.msg[0] =
\E4* Yeah,Delay 11 I'm sure there's someone else you can ask!Wait for inputClose Message
scr_84_get_lang_string("scr_text_slash_scr_text_gml_56_0")
; break; case 102: global.msg[0] =
\E0* Do you wanna be partners?
Not yet Yes\C1
scr_84_get_lang_string("scr_text_slash_scr_text_gml_61_0")
; global.msg[1] = " "; break; case 103: if (global.choice == 1) { global.msg[0] =
\E0* OK,Delay 11 I'll ask!Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_68_0")
; global.msg[1] =
* Miss Alphys!Delay 11
* Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message
scr_84_get_lang_string("scr_text_slash_scr_text_gml_69_0")
; with (obj_classscene) con = 20; } if (global.choice == 0) global.msg[0] =
\E4* Umm,Delay 11 OK.Delay 11
* You just keep doing your thing,Delay 11 Kris.Wait for inputClose Message
scr_84_get_lang_string("scr_text_slash_scr_text_gml_74_0")
; break; case 104: global.msg[0] =
\E0* Alright.Delay 11
* Let's get this over with.Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_79_0")
; global.msg[1] =
* We'll get more chalk.Delay 11
* Mosey back to class.Delay 11
* And then,Delay 11 Kris...Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_80_0")
; global.msg[2] =
\E2* YOU'LL do our project.Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_81_0")
; global.msg[3] =
* How's that sound?

Good Bad\C1
scr_84_get_lang_string("scr_text_slash_scr_text_gml_82_0")
; global.msg[4] = " "; break; case 105: global.msg[0] = " %%"; break; case 110: global.choicemsg[0] =
#Yes
scr_84_get_lang_string("scr_text_slash_scr_text_gml_91_0")
; global.choicemsg[1] =
#No
scr_84_get_lang_string("scr_text_slash_scr_text_gml_92_0")
; global.choicemsg[2] = " "; global.choicemsg[3] = " "; if (global.flag[100 got_glowshard] == 0) { global.msg[0] =
* (There's something glowing inside.)Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_97_0")
; global.msg[1] =
* (Take it?)Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_98_0")
; global.msg[2] =
\C2
scr_84_get_lang_string("scr_text_slash_scr_text_gml_99_0")
; } else { global.msg[0] =
* (It's dark inside.)Wait for inputClose Message
scr_84_get_lang_string("scr_text_slash_scr_text_gml_103_0")
; } break; case 111: if (global.choice == 0) { global.msg[0] =
* (You got the Glowshard.)Wait for inputClose Message
scr_84_get_lang_string("scr_text_slash_scr_text_gml_111_0")
; global.flag[100 got_glowshard] = 1; scr_itemget(3); ...
(global.msc);
286
    }
287
    else
288
    {
289
        global.typer = 30;
290
        global.fc = 1;
291
        global.fe = 0;
292
        global.msg[0] = 
* My power's lowered by my hunger right now...Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_375_0")
;
293
        global.msg[1] = 
\E1* But once I eat something...Delay 11 Heheheheh...Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_376_0")
;
294
        global.msg[2] = 
\E2* You really shouldn't of pissed me off,Delay 11 man.Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_377_0")
;
295
        scr_ralface
scr_ralface

function scr_ralface(arg0, arg1) { global.msg[arg0] = scr_84_get_subst_string(
\TX \F0 \E~1 \FR \TR Close Message
scr_84_get_lang_string("scr_ralface_slash_scr_ralface_gml_1_0")
, string(arg1)); }
(3, 6);
296
        global.msg[4] = 
* It's "shouldn't have."Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_379_0")
;
297
        scr_lanface
scr_lanface

function scr_lanface(arg0, arg1) { global.msg[arg0] = scr_84_get_subst_string(
\TX \F0 \E~1 \FL \TL Close Message
scr_84_get_lang_string("scr_lanface_slash_scr_lanface_gml_1_0")
, string(arg1)); }
(5, 2);
298
        global.msg[6] = 
\E1* Silence,Delay 11 you sweet basket of eggs!Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_381_0")
;
299
        global.msg[7] = 
\E2* Our dark energy bends the rules of grammar!Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_382_0")
;
300
        scr_susface
scr_susface

function scr_susface(arg0, arg1) { global.msg[arg0] = scr_84_get_subst_string(
\TX \F0 \E~1 \FS \TS Close Message
scr_84_get_lang_string("scr_susface_slash_scr_susface_gml_1_0")
, string(arg1)); }
(8, 2);
301
        global.msg[9] = 
* Heheh,Delay 11 yeah,Delay 11 eggboy!Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_384_0")
;
302
        if (x >= 1160)
303
        {
304
            global.typer = 32;
305
            global.fc = 5;
306
            global.fe = 3;
307
            global.msg[0] = 
* Well?Delay 11 Has everybody had enough?Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_392_0")
;
308
            scr_susface
scr_susface

function scr_susface(arg0, arg1) { global.msg[arg0] = scr_84_get_subst_string(
\TX \F0 \E~1 \FS \TS Close Message
scr_84_get_lang_string("scr_susface_slash_scr_susface_gml_1_0")
, string(arg1)); }
(1, 2);
309
            global.msg[2] = 
* Constantly.Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_394_0")
;
310
        }
311
    }
312
}
313
if (room == room_forest_puzzle1)
314
{
315
    global.typer = 30;
316
    global.fc = 1;
317
    global.fe = 1;
318
    global.msg[0] = 
* Then add a mustache over there...Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_406_0")
;
319
    scr_lanface
scr_lanface

function scr_lanface(arg0, arg1) { global.msg[arg0] = scr_84_get_subst_string(
\TX \F0 \E~1 \FL \TL Close Message
scr_84_get_lang_string("scr_lanface_slash_scr_lanface_gml_1_0")
, string(arg1)); }
(1, 3);
320
    global.msg[2] = 
* Hee hee,Delay 11 like this?Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_408_0")
;
321
    scr_susface
scr_susface

function scr_susface(arg0, arg1) { global.msg[arg0] = scr_84_get_subst_string(
\TX \F0 \E~1 \FS \TS Close Message
scr_84_get_lang_string("scr_susface_slash_scr_susface_gml_1_0")
, string(arg1)); }
(3, 2);
322
    global.msg[4] = 
* Haha!Delay 11 Yeah!Delay 11 That's perfect!!!Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_410_0")
;
323
    scr_ralface
scr_ralface

function scr_ralface(arg0, arg1) { global.msg[arg0] = scr_84_get_subst_string(
\TX \F0 \E~1 \FR \TR Close Message
scr_84_get_lang_string("scr_ralface_slash_scr_ralface_gml_1_0")
, string(arg1)); }
(5, 0);
324
    global.msg[6] = 
* How's the scheming coming along,Delay 11 you two?Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_412_0")
;
325
    scr_susface
scr_susface

function scr_susface(arg0, arg1) { global.msg[arg0] = scr_84_get_subst_string(
\TX \F0 \E~1 \FS \TS Close Message
scr_84_get_lang_string("scr_susface_slash_scr_susface_gml_1_0")
, string(arg1)); }
(7, 7);
326
    global.msg[8] = 
* Hey,Delay 11 don't LOOK!Delay 11 Spoilers,Delay 11 dude!Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_414_0")
;
327
    if (talked >= 1)
328
    {
329
        global.msg[0] = 
* Hey Kris,Delay 11 Lancer's gonna like,Delay 11Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_419_0")
;
330
        global.msg[1] = 
* Help me rip up my outfit so it looks all...Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_420_0")
;
331
        global.msg[2] = 
\E2* Badass and renegade and stuff.Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_421_0")
;
332
        scr_lanface
scr_lanface

function scr_lanface(arg0, arg1) { global.msg[arg0] = scr_84_get_subst_string(
\TX \F0 \E~1 \FL \TL Close Message
scr_84_get_lang_string("scr_lanface_slash_scr_lanface_gml_1_0")
, string(arg1)); }
(3, 3);
333
        global.msg[4] = 
* Yes!Delay 11 I have some wavy scissors!Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_423_0")
;
334
        scr_susface
scr_susface

function scr_susface(arg0, arg1) { global.msg[arg0] = scr_84_get_subst_string(
\TX \F0 \E~1 \FS \TS Close Message
scr_84_get_lang_string("scr_susface_slash_scr_susface_gml_1_0")
, string(arg1)); }
(5, 2);
335
        global.msg[6] = 
* Just sayin',Delay 11 if you join OUR side he can do yours too.Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_425_0")
;
336
        scr_ralface
scr_ralface

function scr_ralface(arg0, arg1) { global.msg[arg0] = scr_84_get_subst_string(
\TX \F0 \E~1 \FR \TR Close Message
scr_84_get_lang_string("scr_ralface_slash_scr_ralface_gml_1_0")
, string(arg1)); }
(7, 0);
337
        global.msg[8] = 
* Kris,Delay 11 if you, stay on my side...Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_427_0")
;
338
        global.msg[9] = 
* I can...Delay 11 um,Delay 11 hem some floral patterns into your ascot.Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_428_0")
;
339
        scr_lanface
scr_lanface

function scr_lanface(arg0, arg1) { global.msg[arg0] = scr_84_get_subst_string(
\TX \F0 \E~1 \FL \TL Close Message
scr_84_get_lang_string("scr_lanface_slash_scr_lanface_gml_1_0")
, string(arg1)); }
(10, 3);
340
        global.msg[11] = 
* Ooo,Delay 11 can you hem some into me?Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_430_0")
;
341
        scr_ralface
scr_ralface

function scr_ralface(arg0, arg1) { global.msg[arg0] = scr_84_get_subst_string(
\TX \F0 \E~1 \FR \TR Close Message
scr_84_get_lang_string("scr_ralface_slash_scr_ralface_gml_1_0")
, string(arg1)); }
(12, 9);
342
        global.msg[13] = 
* No...?Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_432_0")
;
343
    }
344
    if (talked < -50)
345
    {
346
        global.fe = 2;
347
        global.msg[0] = 
* Heh,Delay 11 my clothes are gonna be so great.Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_438_0")
;
348
        scr_lanface
scr_lanface

function scr_lanface(arg0, arg1) { global.msg[arg0] = scr_84_get_subst_string(
\TX \F0 \E~1 \FL \TL Close Message
scr_84_get_lang_string("scr_lanface_slash_scr_lanface_gml_1_0")
, string(arg1)); }
(1, 2);
349
        global.msg[2] = 
* Yes!Delay 11 I've already finished a prototype!Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_440_0")
;
350
        scr_ralface
scr_ralface

function scr_ralface(arg0, arg1) { global.msg[arg0] = scr_84_get_subst_string(
\TX \F0 \E~1 \FR \TR Close Message
scr_84_get_lang_string("scr_ralface_slash_scr_ralface_gml_1_0")
, string(arg1)); }
(3, 9);
351
        global.msg[4] = 
* That's just...Delay 11 a bunch of torn up pieces of felt.Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_442_0")
;
352
        scr_susface
scr_susface

function scr_susface(arg0, arg1) { global.msg[arg0] = scr_84_get_subst_string(
\TX \F0 \E~1 \FS \TS Close Message
scr_84_get_lang_string("scr_susface_slash_scr_susface_gml_1_0")
, string(arg1)); }
(5, 2);
353
        global.msg[6] = 
* Can you PLEASE stop acting so jealous for ONE second?Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_444_0")
;
354
    }
355
    if (dtsprite == spr_lancer_dt)
356
    {
357
        global.typer = 32;
358
        global.fc = 5;
359
        global.fe = 0;
360
        global.msg[0] = 
* Well well well...Delay 11 Look who it is.Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_452_0")
;
361
        global.msg[1] = 
* The Sweet Little Peas We Love To See.Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_453_0")
;
362
        scr_susface
scr_susface

function scr_susface(arg0, arg1) { global.msg[arg0] = scr_84_get_subst_string(
\TX \F0 \E~1 \FS \TS Close Message
scr_84_get_lang_string("scr_susface_slash_scr_susface_gml_1_0")
, string(arg1)); }
(2, 2);
363
        global.msg[3] = 
* Hey!Delay 11 Watch your language!Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_455_0")
;
364
        scr_lanface
scr_lanface

function scr_lanface(arg0, arg1) { global.msg[arg0] = scr_84_get_subst_string(
\TX \F0 \E~1 \FL \TL Close Message
scr_84_get_lang_string("scr_lanface_slash_scr_lanface_gml_1_0")
, string(arg1)); }
(4, 6);
365
        global.msg[5] = 
* Oh,Delay 11 sorry...Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_457_0")
;
366
        global.msg[6] = 
\E3* Susie's trying to get me to swear more.Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_458_0")
;
367
    }
368
}
369
if (room == room_forest_area3)
370
{
371
    global.typer = 31;
372
    global.fc = 2;
373
    global.fe = 6;
374
    global.msg[0] = 
* Stuck on this puzzle too?Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_470_0")
;
375
    scr_susface
scr_susface

function scr_susface(arg0, arg1) { global.msg[arg0] = scr_84_get_subst_string(
\TX \F0 \E~1 \FS \TS Close Message
scr_84_get_lang_string("scr_susface_slash_scr_susface_gml_1_0")
, string(arg1)); }
(1, 0);
376
    global.msg[2] = 
* Don't talk to me while I'm scheming.Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_472_0")
;
377
    scr_ralface
scr_ralface

function scr_ralface(arg0, arg1) { global.msg[arg0] = scr_84_get_subst_string(
\TX \F0 \E~1 \FR \TR Close Message
scr_84_get_lang_string("scr_ralface_slash_scr_ralface_gml_1_0")
, string(arg1)); }
(3, 0);
378
    global.msg[4] = 
* Say,Delay 11 why don't you just walk over the spikes like before...?Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_474_0")
;
379
    scr_susface
scr_susface

function scr_susface(arg0, arg1) { global.msg[arg0] = scr_84_get_subst_string(
\TX \F0 \E~1 \FS \TS Close Message
scr_84_get_lang_string("scr_susface_slash_scr_susface_gml_1_0")
, string(arg1)); }
(5, 2);
380
    global.msg[6] = 
* Heh,Delay 11 why bother when you guys will solve it for us?Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_476_0")
;
381
    scr_lanface
scr_lanface

function scr_lanface(arg0, arg1) { global.msg[arg0] = scr_84_get_subst_string(
\TX \F0 \E~1 \FL \TL Close Message
scr_84_get_lang_string("scr_lanface_slash_scr_lanface_gml_1_0")
, string(arg1)); }
(7, 3);
382
    global.msg[8] = 
* (Oh,Delay 11 I thought it was because I'm afraid of spikes.)Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_478_0")
;
383
    scr_susface
scr_susface

function scr_susface(arg0, arg1) { global.msg[arg0] = scr_84_get_subst_string(
\TX \F0 \E~1 \FS \TS Close Message
scr_84_get_lang_string("scr_susface_slash_scr_susface_gml_1_0")
, string(arg1)); }
(9, 6);
384
    global.msg[10] = 
* SHHHH!Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_480_0")
;
385
    if (talked >= 1)
386
    {
387
        global.typer = 31;
388
        global.fc = 2;
389
        global.fe = 0;
390
        global.msg[0] = 
* Seeing you two scheme together...Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_489_0")
;
391
        global.msg[1] = 
\E8* It's a bit like a group project in school,Delay 11 isn't it?Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_490_0")
;
392
        scr_susface
scr_susface

function scr_susface(arg0, arg1) { global.msg[arg0] = scr_84_get_subst_string(
\TX \F0 \E~1 \FS \TS Close Message
scr_84_get_lang_string("scr_susface_slash_scr_susface_gml_1_0")
, string(arg1)); }
(2, 6);
393
        global.msg[3] = 
* Can you stop ruining everything?Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_492_0")
;
394
    }
395
    if (x >= 600)
396
    {
397
        global.typer = 32;
398
        global.fc = 5;
399
        global.fe = 0;
400
        global.msg[0] = 
\E2* Beware!Delay 11 We split up our schemes to scheme twice as fast...!Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_500_0")
;
401
        global.msg[1] = 
\E1* I'm realizing all kinds of hidden facts about myself!Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_501_0")
;
402
        global.msg[2] = 
\E7* Such as...Delay 11 I don't know how to scheme very well.Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_502_0")
;
403
    }
404
}
405
if (room == room_forest_savepoint2)
406
{
407
    image_speed = 0;
408
    normalanim = 2;
409
    global.fc = 1;
410
    global.fe = 2;
411
    global.typer = 30;
412
    global.msg[0] = 
* Alright,Delay 11 so how should we split this jelly donut?Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_512_0")
;
413
    scr_lanface
scr_lanface

function scr_lanface(arg0, arg1) { global.msg[arg0] = scr_84_get_subst_string(
\TX \F0 \E~1 \FL \TL Close Message
scr_84_get_lang_string("scr_lanface_slash_scr_lanface_gml_1_0")
, string(arg1)); }
(1, 2);
414
    global.msg[2] = 
* I'll take the blood,Delay 11 and you take the skin!Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_514_0")
;
415
    scr_ralface
scr_ralface

function scr_ralface(arg0, arg1) { global.msg[arg0] = scr_84_get_subst_string(
\TX \F0 \E~1 \FR \TR Close Message
scr_84_get_lang_string("scr_ralface_slash_scr_ralface_gml_1_0")
, string(arg1)); }
(3, 0);
416
    global.msg[4] = 
* If I may ask,Delay 11 how does a donut fit into your plan?Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_516_0")
;
417
    scr_lanface
scr_lanface

function scr_lanface(arg0, arg1) { global.msg[arg0] = scr_84_get_subst_string(
\TX \F0 \E~1 \FL \TL Close Message
scr_84_get_lang_string("scr_lanface_slash_scr_lanface_gml_1_0")
, string(arg1)); }
(5, 3);
418
    global.msg[6] = 
* All real plans allocate for delicious treats.Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_518_0")
;
419
    scr_susface
scr_susface

function scr_susface(arg0, arg1) { global.msg[arg0] = scr_84_get_subst_string(
\TX \F0 \E~1 \FS \TS Close Message
scr_84_get_lang_string("scr_susface_slash_scr_susface_gml_1_0")
, string(arg1)); }
(7, 2);
420
    global.msg[8] = 
* Sounds like you need to go to Plan School,Delay 11 Dr. Toothpaste.Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_520_0")
;
421
    scr_lanface
scr_lanface

function scr_lanface(arg0, arg1) { global.msg[arg0] = scr_84_get_subst_string(
\TX \F0 \E~1 \FL \TL Close Message
scr_84_get_lang_string("scr_lanface_slash_scr_lanface_gml_1_0")
, string(arg1)); }
(9, 1);
422
    global.msg[10] = 
* Hoho!Delay 11 Yes!Delay 11 Earn a second doctorate,Delay 11 Smart Genius!Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_522_0")
;
423
    scr_ralface
scr_ralface

function scr_ralface(arg0, arg1) { global.msg[arg0] = scr_84_get_subst_string(
\TX \F0 \E~1 \FR \TR Close Message
scr_84_get_lang_string("scr_ralface_slash_scr_ralface_gml_1_0")
, string(arg1)); }
(11, 9);
424
    global.msg[12] = 
* (Am I being made fun of...???)Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_524_0")
;
425
    if (talked >= 1)
426
    {
427
        global.msg[0] = 
* Hey,Delay 11 how about we just,Delay 11 uh,Delay 11 split it in half?Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_527_0")
;
428
        scr_lanface
scr_lanface

function scr_lanface(arg0, arg1) { global.msg[arg0] = scr_84_get_subst_string(
\TX \F0 \E~1 \FL \TL Close Message
scr_84_get_lang_string("scr_lanface_slash_scr_lanface_gml_1_0")
, string(arg1)); }
(1, 2);
429
        global.msg[2] = 
* Yes!!!Delay 11 A wonderfully evil new idea!!!Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_529_0")
;
430
        global.msg[3] = 
\E3* Innovation is the spice of vice!Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_530_0")
;
431
    }
432
    with (obj_npc_facing)
433
        talked += 1;
434
}
435
if (room == room_forest_maze_deadend)
436
{
437
    global.fc = 5;
438
    global.fe = 3;
439
    global.typer = 32;
440
    global.msg[0] = 
* So which way are we going next???Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_541_0")
;
441
    scr_ralface
scr_ralface

function scr_ralface(arg0, arg1) { global.msg[arg0] = scr_84_get_subst_string(
\TX \F0 \E~1 \FR \TR Close Message
scr_84_get_lang_string("scr_ralface_slash_scr_ralface_gml_1_0")
, string(arg1)); }
(1, 8);
442
    global.msg[2] = 
* We...Delay 11 were following you.Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_543_0")
;
443
    scr_lanface
scr_lanface

function scr_lanface(arg0, arg1) { global.msg[arg0] = scr_84_get_subst_string(
\TX \F0 \E~1 \FL \TL Close Message
scr_84_get_lang_string("scr_lanface_slash_scr_lanface_gml_1_0")
, string(arg1)); }
(3, 6);
444
    global.msg[4] = 
* Oh...Delay 11 why?Delay 11 I have no idea where I'm going!Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_545_0")
;
445
    scr_ralface
scr_ralface

function scr_ralface(arg0, arg1) { global.msg[arg0] = scr_84_get_subst_string(
\TX \F0 \E~1 \FR \TR Close Message
scr_84_get_lang_string("scr_ralface_slash_scr_ralface_gml_1_0")
, string(arg1)); }
(5, 9);
446
    global.msg[6] = 
* (... Kris,Delay 11 let's just go wherever Lancer...Delay 11 DOESN'T go???)Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_547_0")
;
447
    if (talked >= 1)
448
    {
449
        global.msg[0] = 
* I was just following you in reverse.Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_550_0")
;
450
        scr_ralface
scr_ralface

function scr_ralface(arg0, arg1) { global.msg[arg0] = scr_84_get_subst_string(
\TX \F0 \E~1 \FR \TR Close Message
scr_84_get_lang_string("scr_ralface_slash_scr_ralface_gml_1_0")
, string(arg1)); }
(1, 8);
451
        global.msg[2] = 
* I'm...Delay 11 not certain what that means,Delay 11 but OK.Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_552_0")
;
452
    }
453
    if (global.flag[293 lancer_deadend] >= 2)
454
    {
455
        global.fe = 2;
456
        global.msg[0] = 
* Hahaha,Delay 11 come back for seconds!?Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_557_0")
;
457
        scr_ralface
scr_ralface

function scr_ralface(arg0, arg1) { global.msg[arg0] = scr_84_get_subst_string(
\TX \F0 \E~1 \FR \TR Close Message
scr_84_get_lang_string("scr_ralface_slash_scr_ralface_gml_1_0")
, string(arg1)); }
(1, 9);
458
        global.msg[2] = 
* (Kris,Delay 11 let's NOT follow Lancer,Delay 11 OK?)Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_559_0")
;
459
    }
460
}
461
if (room == room_forest_maze_deadend2)
462
{
463
    global.fc = 1;
464
    global.fe = 0;
465
    global.typer = 30;
466
    global.msg[0] = 
* Damn,Delay 11 I was SURE he went this way...Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_568_0")
;
467
    scr_ralface
scr_ralface

function scr_ralface(arg0, arg1) { global.msg[arg0] = scr_84_get_subst_string(
\TX \F0 \E~1 \FR \TR Close Message
scr_84_get_lang_string("scr_ralface_slash_scr_ralface_gml_1_0")
, string(arg1)); }
(1, 6);
468
    global.msg[2] = 
* Still trying to save Lancer from being lost...?Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_570_0")
;
469
    scr_susface
scr_susface

function scr_susface(arg0, arg1) { global.msg[arg0] = scr_84_get_subst_string(
\TX \F0 \E~1 \FS \TS Close Message
scr_84_get_lang_string("scr_susface_slash_scr_susface_gml_1_0")
, string(arg1)); }
(3, 2);
470
    global.msg[4] = 
* No way,Delay 11 he can save his own damn self.Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_572_0")
;
471
    global.msg[5] = 
\E6* But,Delay 11 uh,Delay 11 tell me if you see him...Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_573_0")
;
472
    scr_ralface
scr_ralface

function scr_ralface(arg0, arg1) { global.msg[arg0] = scr_84_get_subst_string(
\TX \F0 \E~1 \FR \TR Close Message
scr_84_get_lang_string("scr_ralface_slash_scr_ralface_gml_1_0")
, string(arg1)); }
(6, 8);
473
    global.msg[7] = 
* (Kris,Delay 11 let's just go where Susie and Lancer DON'T go...)Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_575_0")
;
474
    global.msg[8] = 
\E6* (We can figure out how to help them after we get through!)Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_576_0")
;
475
    if (talked >= 1)
476
        global.msg[0] = 
* What are you looking at?Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_579_0")
;
477
    if (global.flag[294 susie_deadend] >= 2)
478
    {
479
        global.fe = 9;
480
        global.msg[0] = 
* Didn't he just go this way...?Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_584_0")
;
481
        scr_ralface
scr_ralface

function scr_ralface(arg0, arg1) { global.msg[arg0] = scr_84_get_subst_string(
\TX \F0 \E~1 \FR \TR Close Message
scr_84_get_lang_string("scr_ralface_slash_scr_ralface_gml_1_0")
, string(arg1)); }
(1, 9);
482
        global.msg[2] = 
* (Kris,Delay 11 let's NOT follow Lancer and Susie,Delay 11 OK?)Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_586_0")
;
483
    }
484
}
485
if (room == room_cc_throneroom)
486
{
487
    if (global.plot < 243)
488
    {
489
        global.fc = 5;
490
        global.fe = 3;
491
        global.typer = 32;
492
        global.msg[0] = 
* Susie! Blue person whose name I neglected to learn all along!Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_600_0")
;
493
        global.msg[1] = 
\E6* I thought you were going homeways.Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_601_0")
;
494
        scr_susface
scr_susface

function scr_susface(arg0, arg1) { global.msg[arg0] = scr_84_get_subst_string(
\TX \F0 \E~1 \FS \TS Close Message
scr_84_get_lang_string("scr_susface_slash_scr_susface_gml_1_0")
, string(arg1)); }
(2, 2);
495
        global.msg[3] = 
* We were,Delay 11 but Kris wanted to say bye,Delay 11 y'know?Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_603_0")
;
496
        scr_lanface
scr_lanface

function scr_lanface(arg0, arg1) { global.msg[arg0] = scr_84_get_subst_string(
\TX \F0 \E~1 \FL \TL Close Message
scr_84_get_lang_string("scr_lanface_slash_scr_lanface_gml_1_0")
, string(arg1)); }
(4, 1);
497
        global.msg[5] = 
* Oh!!!Delay 11 Really!?Delay 11 Hohoho!!!Delay 11 That's funny!!Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_605_0")
;
498
        global.msg[6] = 
\E3* I thought YOU wanted to say bye because we're friends!Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_606_0")
;
499
        scr_susface
scr_susface

function scr_susface(arg0, arg1) { global.msg[arg0] = scr_84_get_subst_string(
\TX \F0 \E~1 \FS \TS Close Message
scr_84_get_lang_string("scr_susface_slash_scr_susface_gml_1_0")
, string(arg1)); }
(7, 9);
500
        global.msg[8] = 
* Huh!?Delay 11 I mean...Delay 11 I didn't NOT want to!Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_608_0")
;
501
        global.msg[9] = 
\E0* Umm,Delay 11 so,Delay 11 you're the king now,Delay 11 huh...?Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_609_0")
;
502
        scr_lanface
scr_lanface

function scr_lanface(arg0, arg1) { global.msg[arg0] = scr_84_get_subst_string(
\TX \F0 \E~1 \FL \TL Close Message
scr_84_get_lang_string("scr_lanface_slash_scr_lanface_gml_1_0")
, string(arg1)); }
(10, 2);
503
        global.msg[11] = 
* Yes!!Delay 11 And I'm changing some big rules!Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_611_0")
;
504
        global.msg[12] = 
\E1* First,Delay 11 Lightners are now legal!Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_612_0")
;
505
        global.msg[13] = 
\E2* Second,Delay 11 prison is now only for dads!Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_613_0")
;
506
        scr_susface
scr_susface

function scr_susface(arg0, arg1) { global.msg[arg0] = scr_84_get_subst_string(
\TX \F0 \E~1 \FS \TS Close Message
scr_84_get_lang_string("scr_susface_slash_scr_susface_gml_1_0")
, string(arg1)); }
(14, 2);
507
        global.msg[15] = 
* Sounds like some pretty good changes.Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_615_0")
;
508
        global.msg[16] = 
\E1* Hey, your dad was,Delay 11 uh,Delay 11 protecting the fountain,Delay 11 right?Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_616_0")
;
509
        global.msg[17] = 
\E0* ... is it gonna be OK if we mess with it...?Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_617_0")
;
510
        scr_lanface
scr_lanface

function scr_lanface(arg0, arg1) { global.msg[arg0] = scr_84_get_subst_string(
\TX \F0 \E~1 \FL \TL Close Message
scr_84_get_lang_string("scr_lanface_slash_scr_lanface_gml_1_0")
, string(arg1)); }
(18, 3);
511
        global.msg[19] = 
* I have no idea!Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_619_0")
;
512
        global.msg[20] = 
\E2* But it's you guys,Delay 11 so I trust you...!Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_620_0")
;
513
        global.msg[21] = 
\E3* If something bad happens,Delay 11 we'll fix it out!Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_621_0")
;
514
        scr_susface
scr_susface

function scr_susface(arg0, arg1) { global.msg[arg0] = scr_84_get_subst_string(
\TX \F0 \E~1 \FS \TS Close Message
scr_84_get_lang_string("scr_susface_slash_scr_susface_gml_1_0")
, string(arg1)); }
(22, 3);
515
        global.msg[23] = 
* Yeah,Delay 11 guess we'll just see I guess.Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_623_0")
;
516
        global.msg[24] = 
\E2* Umm...Delay 11 well,Delay 11 see ya later!Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_624_0")
;
517
        scr_lanface
scr_lanface

function scr_lanface(arg0, arg1) { global.msg[arg0] = scr_84_get_subst_string(
\TX \F0 \E~1 \FL \TL Close Message
scr_84_get_lang_string("scr_lanface_slash_scr_lanface_gml_1_0")
, string(arg1)); }
(25, 3);
518
        global.msg[26] = 
* Come back soon!!!Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_626_0")
;
519
        global.msg[27] = 
\E2* There's always room in town,Delay 11 for a couple of clowns!Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_627_0")
;
520
        global.plot = 243;
521
    }
522
    else
523
    {
524
        global.fc = 5;
525
        global.fe = 3;
526
        global.typer = 32;
527
        global.msg[0] = 
* You should tell your Prince I say goodbye as well.Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_636_0")
;
528
        scr_susface
scr_susface

function scr_susface(arg0, arg1) { global.msg[arg0] = scr_84_get_subst_string(
\TX \F0 \E~1 \FS \TS Close Message
scr_84_get_lang_string("scr_susface_slash_scr_susface_gml_1_0")
, string(arg1)); }
(1, 3);
529
        global.msg[2] = 
\E3* ... is he leaving?Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_638_0")
;
530
        scr_lanface
scr_lanface

function scr_lanface(arg0, arg1) { global.msg[arg0] = scr_84_get_subst_string(
\TX \F0 \E~1 \FL \TL Close Message
scr_84_get_lang_string("scr_lanface_slash_scr_lanface_gml_1_0")
, string(arg1)); }
(3, 3);
531
        global.msg[4] = 
* No...Delay 11 he's just a sweet little peach.Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_640_0")
;
532
    }
533
}
534
if (room == room_cc_kingbattle)
535
{
536
    global.typer = 31;
537
    global.fc = 2;
538
    global.fe = 11;
539
    if (global.plot == 242)
540
    {
541
        global.fe = 1;
542
        global.msg[0] = 
* Kris...Delay 11 Susie...?Delay 11 Are you leaving?Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_656_0")
;
543
        scr_susface
scr_susface

function scr_susface(arg0, arg1) { global.msg[arg0] = scr_84_get_subst_string(
\TX \F0 \E~1 \FS \TS Close Message
scr_84_get_lang_string("scr_susface_slash_scr_susface_gml_1_0")
, string(arg1)); }
(1, 2);
544
        global.msg[2] = 
* Nah,Delay 11 we have to talk to Lancer first.Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_658_0")
;
545
    }
546
    if (global.plot >= 243)
547
    {
548
        global.fe = 1;
549
        global.msg[0] = 
* Kris...Delay 11 Susie...?Delay 11 Are you leaving?Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_665_0")
;
550
        scr_susface
scr_susface

function scr_susface(arg0, arg1) { global.msg[arg0] = scr_84_get_subst_string(
\TX \F0 \E~1 \FS \TS Close Message
scr_84_get_lang_string("scr_susface_slash_scr_susface_gml_1_0")
, string(arg1)); }
(1, 2);
551
        global.msg[2] = 
* Hell if I know,Delay 11 I'm just following Kris.Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_667_0")
;
552
        global.msg[3] = 
\E0* Guess we'll just walk to the right if we are.Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_668_0")
;
553
    }
554
    if (global.plot < 242)
555
    {
556
        global.msg[0] = 
* Kris...?Delay 11 Susie...?Delay 11 You came back...?Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_674_0")
;
557
        scr_susface
scr_susface

function scr_susface(arg0, arg1) { global.msg[arg0] = scr_84_get_subst_string(
\TX \F0 \E~1 \FS \TS Close Message
scr_84_get_lang_string("scr_susface_slash_scr_susface_gml_1_0")
, string(arg1)); }
(1, 0);
558
        global.msg[2] = 
* Ummm,Delay 11 well...Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_676_0")
;
559
        global.msg[3] = 
\E3* Kris just wanted to say bye,Delay 11 y'know...Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_677_0")
;
560
        scr_ralface
scr_ralface

function scr_ralface(arg0, arg1) { global.msg[arg0] = scr_84_get_subst_string(
\TX \F0 \E~1 \FR \TR Close Message
scr_84_get_lang_string("scr_ralface_slash_scr_ralface_gml_1_0")
, string(arg1)); }
(4, 8);
561
        global.msg[5] = 
* Oh!!!Delay 11 Actually...Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_679_0")
;
562
        global.msg[6] = 
\E0* ... Everyone here wanted to say goodbye,Delay 11 too.Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_680_0")
;
563
        global.msg[7] = 
\E7* Please let me know when you leave,Delay 11 alright?Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_681_0")
;
564
        scr_susface
scr_susface

function scr_susface(arg0, arg1) { global.msg[arg0] = scr_84_get_subst_string(
\TX \F0 \E~1 \FS \TS Close Message
scr_84_get_lang_string("scr_susface_slash_scr_susface_gml_1_0")
, string(arg1)); }
(8, 2);
565
        global.msg[9] = 
* Yeah,Delay 11 yeah,Delay 11 we'll try not to skip you.Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_683_0")
;
566
        global.plot = 242;
567
    }
568
}
569
if (room == room_library)
570
{
571
    if (room == room_library)
572
    {
573
        if (x < 140)
574
        {
575
            global.fc = 12;
576
            global.typer = 13;
577
            global.msg[0] = 
\E3* Kris!Delay 11
* You survived Susie!Delay 11
* I was getting worried!Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_700_0")
;
578
            if (global.flag[256 talked_berdly_window] == 1)
579
                global.msg[0] = 
\E0* OK,Delay 11 Kris,Delay 11 now for something more important.Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_702_0")
;
580
            global.msg[1] = 
\E1* Now you can finally pay off your family debt.Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_703_0")
;
581
            global.msg[2] = 
\E0* How to Draw Dragons is 2583 days overdue.Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_704_0")
;
582
            global.msg[3] = 
\E2* However,Delay 11 Kris.Delay 11
* I am a benevolent volunteer assistant.Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_705_0")
;
583
            global.msg[4] = 
\E4* If you turn it in this week,Delay 11 I'll reduce your fine to...Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_706_0")
;
584
            global.msg[5] = 
\E2* A mere $64.23!Delay 11
* Consider it,Delay 11 Kris!Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_707_0")
;
585
            if (talked >= 1)
586
            {
587
                global.msg[0] = 
\E3* Ah,Delay 11 did you forget what it looks like?Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_711_0")
;
588
                global.msg[1] = 
\E0* The front is,Delay 11 perhaps...Delay 11 a mauve dragon wearing lipstick.Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_712_0")
;
589
                global.msg[2] = 
\E0* And as for her clothes,Delay 11 I believe they are,Delay 11 well...Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_713_0")
;
590
                global.msg[3] = 
\E2* You know,Delay 11 Kris,Delay 11 I think you'll know it when you see it!Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_714_0")
;
591
            }
592
            if (global.flag[255 talk_rudy_ch1] >= 1 && global.flag[256 talked_berdly_window] == 0)
593
            {
594
                global.msg[0] = 
\E3* What?Delay 11 Hospital window?Delay 11 What are you talking about?Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_719_0")
;
595
                global.msg[1] = 
\E5* I'm sorry,Delay 11 Kris.Delay 11
* I don't have time to do such things.Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_720_0")
;
596
                global.msg[2] = 
\E0* Because I'm...Delay 11 Hmm...Delay 11 What do they say?Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_721_0")
;
597
                global.msg[3] = 
\E2* CONTRIBUTING TO SOCIETY?Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_722_0")
;
598
                global.msg[4] = 
\E2* You should try it someday,Delay 11 Kris!Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_723_0")
;
599
                global.msg[5] = 
\E2* It's actually quite gratifying!Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_724_0")
;
600
                global.flag[256 talked_berdly_window] = 1;
601
                talked = -1;
602
            }
603
        }
604
        if (x > 150 && x < 220)
605
        {
606
            global.fc = 14;
607
            global.fe = 0;
608
            global.msg[0] = 
* Kris!Delay 11 What'sup!Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_739_0")
;
609
            global.msg[1] = 
* Catti's working,Delay 11 so I'm starting,Delay 11 on our Project!Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_740_0")
;
610
            global.msg[2] = 
* I've already,Delay 11 copied a bunch of pictures.Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_741_0")
;
611
            scr_noface
scr_noface

function scr_noface(arg0) { global.msg[arg0] =
\TX \F0 \T0 Close Message
scr_84_get_lang_string("scr_noface_slash_scr_noface_gml_1_0")
; }
(3);
612
            global.msg[4] = 
* (It's the same picture of a soccer ball 73 times.)Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_743_0")
;
613
            if (talked >= 1)
614
                global.msg[0] = 
* You could say I'm having a Ball!Delay 11
* Hah haha!Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_747_0")
;
615
        }
616
        if (x > 220)
617
        {
618
            global.msg[0] = 
* gotta go to colleg...Delay 11
* so tem stuby...Delay 11
* HARD!!!!Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_753_0")
;
619
            global.msg[1] = 
* (She's reading a comic full of hot demon guys.)Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_754_0")
;
620
        }
621
    }
622
}
623
if (room == room_flowershop_1f)
624
{
625
    global.fc = 10;
626
    global.fe = 1;
627
    global.typer = 18;
628
    global.msg[0] = 
\E1* Say,Delay 11 Kris...Delay 11
* I was thinking.Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_767_0")
;
629
    global.msg[1] = 
\E3* Perhaps when Asriel comes home...Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_768_0")
;
630
    global.msg[2] = 
\E0* We could all go to the diner,Delay 11 just like old times...Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_769_0")
;
631
    global.msg[3] = 
\E6* My treat.Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_770_0")
;
632
    global.msg[4] = 
\E0* Doesn't that sound yummy?Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_771_0")
;
633
    if (talked >= 1)
634
    {
635
        global.msg[0] = 
\E1* Then we could all have a nice drive around town.Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_775_0")
;
636
        global.msg[1] = 
\E2* I might need to clean out my truck,Delay 11 but...Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_776_0")
;
637
    }
638
}
639
if (room == room_flowershop_2f)
640
{
641
    global.fc = 10;
642
    global.fe = 2;
643
    global.typer = 18;
644
    global.msg[0] = 
\E2* Yes,Delay 11 these flowers are still kicking.Wait for input
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_785_0")
;
645
    global.msg[1] = 
\E0* Quite hard to take care of them in this climate...Wait for inputClose Message
scr_84_get_lang_string
scr_84_get_lang_string

function scr_84_get_lang_string(arg0) { return ds_map_find_value(global.lang_map, arg0); }
("obj_npc_facing_slash_Other_10_gml_786_0")
;
646
}
647
if (room == room_alphysalley)
648
{
649
    global.fc = 11;
650
    global.fe = 0;
651
    global.typer = 20;
652
    global.msc = 285;
653
    scr_text
scr_text

function scr_text(arg0) { switch (arg0) { case 0: break; case 10: global.choicemsg[1] =
#Yes
scr_84_get_lang_string("scr_text_slash_scr_text_gml_7_0")
; global.choicemsg[0] =
#No
scr_84_get_lang_string("scr_text_slash_scr_text_gml_8_0")
; global.choicemsg[2] = " "; global.choicemsg[3] = " "; global.msg[0] =
* You really didn't want to throw it away.Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_11_0")
; global.msg[1] =
* Throw it away anyway?Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_12_0")
; global.msg[2] =
\C2
scr_84_get_lang_string("scr_text_slash_scr_text_gml_13_0")
; break; case 11: if (global.choice == 0) { global.msg[0] =
* You felt a feeling of relief.Wait for inputClose Message
scr_84_get_lang_string("scr_text_slash_scr_text_gml_19_0")
; } else { global.msg[0] =
* Hand shaking,Delay 11 you dropped the ball of junk on the ground.Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_23_0")
; global.msg[1] =
* It broke into pieces.Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_24_0")
; global.msg[2] =
* You felt bitter.Wait for inputClose Message
scr_84_get_lang_string("scr_text_slash_scr_text_gml_25_0")
; script_execute(scr_litemshift, global.menucoord[1], 0); for (i = 0; i < 12; i += 1) { global.item[i] = 0; global.weapon[i] = 0; global.armor[i] = 0; } } break; case 100: global.msg[0] =
* Hey, Kris!Delay 11 What's up?Delay 11
* Didja lose your pencil again?Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_38_0")
; global.msg[1] =
\E4* Here,Delay 11 you want the candy-cane one or the one with lights on it?Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_39_0")
; global.msg[2] =
\E1* Huh?Delay 11
* You want to be partners?Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_40_0")
; global.msg[3] =
\E4* Ummm...Delay 11 Sorry...Delay 11
* Berdly already asked me...Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_41_0")
; global.msg[4] =
\E0* But I could ask Ms. Alphys if we could make a group of 3!Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_42_0")
; global.msg[5] =
\E4* I'll ask if you're sure!

Not yet Yes. Ask.\C1
scr_84_get_lang_string("scr_text_slash_scr_text_gml_43_0")
; global.msg[6] = " "; break; case 101: if (global.choice == 1) { global.msg[0] =
\E0* OK,Delay 11 I'll ask!Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_50_0")
; global.msg[1] =
* Miss Alphys!Delay 11
* Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message
scr_84_get_lang_string("scr_text_slash_scr_text_gml_51_0")
; with (obj_classscene) con = 20; } if (global.choice == 0) global.msg[0] =
\E4* Yeah,Delay 11 I'm sure there's someone else you can ask!Wait for inputClose Message
scr_84_get_lang_string("scr_text_slash_scr_text_gml_56_0")
; break; case 102: global.msg[0] =
\E0* Do you wanna be partners?
Not yet Yes\C1
scr_84_get_lang_string("scr_text_slash_scr_text_gml_61_0")
; global.msg[1] = " "; break; case 103: if (global.choice == 1) { global.msg[0] =
\E0* OK,Delay 11 I'll ask!Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_68_0")
; global.msg[1] =
* Miss Alphys!Delay 11
* Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message
scr_84_get_lang_string("scr_text_slash_scr_text_gml_69_0")
; with (obj_classscene) con = 20; } if (global.choice == 0) global.msg[0] =
\E4* Umm,Delay 11 OK.Delay 11
* You just keep doing your thing,Delay 11 Kris.Wait for inputClose Message
scr_84_get_lang_string("scr_text_slash_scr_text_gml_74_0")
; break; case 104: global.msg[0] =
\E0* Alright.Delay 11
* Let's get this over with.Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_79_0")
; global.msg[1] =
* We'll get more chalk.Delay 11
* Mosey back to class.Delay 11
* And then,Delay 11 Kris...Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_80_0")
; global.msg[2] =
\E2* YOU'LL do our project.Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_81_0")
; global.msg[3] =
* How's that sound?

Good Bad\C1
scr_84_get_lang_string("scr_text_slash_scr_text_gml_82_0")
; global.msg[4] = " "; break; case 105: global.msg[0] = " %%"; break; case 110: global.choicemsg[0] =
#Yes
scr_84_get_lang_string("scr_text_slash_scr_text_gml_91_0")
; global.choicemsg[1] =
#No
scr_84_get_lang_string("scr_text_slash_scr_text_gml_92_0")
; global.choicemsg[2] = " "; global.choicemsg[3] = " "; if (global.flag[100 got_glowshard] == 0) { global.msg[0] =
* (There's something glowing inside.)Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_97_0")
; global.msg[1] =
* (Take it?)Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_98_0")
; global.msg[2] =
\C2
scr_84_get_lang_string("scr_text_slash_scr_text_gml_99_0")
; } else { global.msg[0] =
* (It's dark inside.)Wait for inputClose Message
scr_84_get_lang_string("scr_text_slash_scr_text_gml_103_0")
; } break; case 111: if (global.choice == 0) { global.msg[0] =
* (You got the Glowshard.)Wait for inputClose Message
scr_84_get_lang_string("scr_text_slash_scr_text_gml_111_0")
; global.flag[100 got_glowshard] = 1; scr_itemget(3); ...
(global.msc);
654
}
655
if (room == room_town_south)
656
{
657
    global.typer = 17;
658
    global.msc = 335;
659
    scr_text
scr_text

function scr_text(arg0) { switch (arg0) { case 0: break; case 10: global.choicemsg[1] =
#Yes
scr_84_get_lang_string("scr_text_slash_scr_text_gml_7_0")
; global.choicemsg[0] =
#No
scr_84_get_lang_string("scr_text_slash_scr_text_gml_8_0")
; global.choicemsg[2] = " "; global.choicemsg[3] = " "; global.msg[0] =
* You really didn't want to throw it away.Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_11_0")
; global.msg[1] =
* Throw it away anyway?Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_12_0")
; global.msg[2] =
\C2
scr_84_get_lang_string("scr_text_slash_scr_text_gml_13_0")
; break; case 11: if (global.choice == 0) { global.msg[0] =
* You felt a feeling of relief.Wait for inputClose Message
scr_84_get_lang_string("scr_text_slash_scr_text_gml_19_0")
; } else { global.msg[0] =
* Hand shaking,Delay 11 you dropped the ball of junk on the ground.Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_23_0")
; global.msg[1] =
* It broke into pieces.Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_24_0")
; global.msg[2] =
* You felt bitter.Wait for inputClose Message
scr_84_get_lang_string("scr_text_slash_scr_text_gml_25_0")
; script_execute(scr_litemshift, global.menucoord[1], 0); for (i = 0; i < 12; i += 1) { global.item[i] = 0; global.weapon[i] = 0; global.armor[i] = 0; } } break; case 100: global.msg[0] =
* Hey, Kris!Delay 11 What's up?Delay 11
* Didja lose your pencil again?Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_38_0")
; global.msg[1] =
\E4* Here,Delay 11 you want the candy-cane one or the one with lights on it?Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_39_0")
; global.msg[2] =
\E1* Huh?Delay 11
* You want to be partners?Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_40_0")
; global.msg[3] =
\E4* Ummm...Delay 11 Sorry...Delay 11
* Berdly already asked me...Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_41_0")
; global.msg[4] =
\E0* But I could ask Ms. Alphys if we could make a group of 3!Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_42_0")
; global.msg[5] =
\E4* I'll ask if you're sure!

Not yet Yes. Ask.\C1
scr_84_get_lang_string("scr_text_slash_scr_text_gml_43_0")
; global.msg[6] = " "; break; case 101: if (global.choice == 1) { global.msg[0] =
\E0* OK,Delay 11 I'll ask!Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_50_0")
; global.msg[1] =
* Miss Alphys!Delay 11
* Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message
scr_84_get_lang_string("scr_text_slash_scr_text_gml_51_0")
; with (obj_classscene) con = 20; } if (global.choice == 0) global.msg[0] =
\E4* Yeah,Delay 11 I'm sure there's someone else you can ask!Wait for inputClose Message
scr_84_get_lang_string("scr_text_slash_scr_text_gml_56_0")
; break; case 102: global.msg[0] =
\E0* Do you wanna be partners?
Not yet Yes\C1
scr_84_get_lang_string("scr_text_slash_scr_text_gml_61_0")
; global.msg[1] = " "; break; case 103: if (global.choice == 1) { global.msg[0] =
\E0* OK,Delay 11 I'll ask!Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_68_0")
; global.msg[1] =
* Miss Alphys!Delay 11
* Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message
scr_84_get_lang_string("scr_text_slash_scr_text_gml_69_0")
; with (obj_classscene) con = 20; } if (global.choice == 0) global.msg[0] =
\E4* Umm,Delay 11 OK.Delay 11
* You just keep doing your thing,Delay 11 Kris.Wait for inputClose Message
scr_84_get_lang_string("scr_text_slash_scr_text_gml_74_0")
; break; case 104: global.msg[0] =
\E0* Alright.Delay 11
* Let's get this over with.Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_79_0")
; global.msg[1] =
* We'll get more chalk.Delay 11
* Mosey back to class.Delay 11
* And then,Delay 11 Kris...Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_80_0")
; global.msg[2] =
\E2* YOU'LL do our project.Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_81_0")
; global.msg[3] =
* How's that sound?

Good Bad\C1
scr_84_get_lang_string("scr_text_slash_scr_text_gml_82_0")
; global.msg[4] = " "; break; case 105: global.msg[0] = " %%"; break; case 110: global.choicemsg[0] =
#Yes
scr_84_get_lang_string("scr_text_slash_scr_text_gml_91_0")
; global.choicemsg[1] =
#No
scr_84_get_lang_string("scr_text_slash_scr_text_gml_92_0")
; global.choicemsg[2] = " "; global.choicemsg[3] = " "; if (global.flag[100 got_glowshard] == 0) { global.msg[0] =
* (There's something glowing inside.)Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_97_0")
; global.msg[1] =
* (Take it?)Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_98_0")
; global.msg[2] =
\C2
scr_84_get_lang_string("scr_text_slash_scr_text_gml_99_0")
; } else { global.msg[0] =
* (It's dark inside.)Wait for inputClose Message
scr_84_get_lang_string("scr_text_slash_scr_text_gml_103_0")
; } break; case 111: if (global.choice == 0) { global.msg[0] =
* (You got the Glowshard.)Wait for inputClose Message
scr_84_get_lang_string("scr_text_slash_scr_text_gml_111_0")
; global.flag[100 got_glowshard] = 1; scr_itemget(3); ...
(global.msc);
660
}
661
if (room == room_town_mid)
662
{
663
    image_speed = 0;
664
    image_index = 0;
665
    global.typer = 14;
666
    global.fc = 6;
667
    global.fe = 0;
668
    global.msc = 370;
669
    if (global.flag[273 talked_to_sans] >= 1)
670
        global.msc = 371;
671
    scr_text
scr_text

function scr_text(arg0) { switch (arg0) { case 0: break; case 10: global.choicemsg[1] =
#Yes
scr_84_get_lang_string("scr_text_slash_scr_text_gml_7_0")
; global.choicemsg[0] =
#No
scr_84_get_lang_string("scr_text_slash_scr_text_gml_8_0")
; global.choicemsg[2] = " "; global.choicemsg[3] = " "; global.msg[0] =
* You really didn't want to throw it away.Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_11_0")
; global.msg[1] =
* Throw it away anyway?Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_12_0")
; global.msg[2] =
\C2
scr_84_get_lang_string("scr_text_slash_scr_text_gml_13_0")
; break; case 11: if (global.choice == 0) { global.msg[0] =
* You felt a feeling of relief.Wait for inputClose Message
scr_84_get_lang_string("scr_text_slash_scr_text_gml_19_0")
; } else { global.msg[0] =
* Hand shaking,Delay 11 you dropped the ball of junk on the ground.Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_23_0")
; global.msg[1] =
* It broke into pieces.Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_24_0")
; global.msg[2] =
* You felt bitter.Wait for inputClose Message
scr_84_get_lang_string("scr_text_slash_scr_text_gml_25_0")
; script_execute(scr_litemshift, global.menucoord[1], 0); for (i = 0; i < 12; i += 1) { global.item[i] = 0; global.weapon[i] = 0; global.armor[i] = 0; } } break; case 100: global.msg[0] =
* Hey, Kris!Delay 11 What's up?Delay 11
* Didja lose your pencil again?Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_38_0")
; global.msg[1] =
\E4* Here,Delay 11 you want the candy-cane one or the one with lights on it?Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_39_0")
; global.msg[2] =
\E1* Huh?Delay 11
* You want to be partners?Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_40_0")
; global.msg[3] =
\E4* Ummm...Delay 11 Sorry...Delay 11
* Berdly already asked me...Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_41_0")
; global.msg[4] =
\E0* But I could ask Ms. Alphys if we could make a group of 3!Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_42_0")
; global.msg[5] =
\E4* I'll ask if you're sure!

Not yet Yes. Ask.\C1
scr_84_get_lang_string("scr_text_slash_scr_text_gml_43_0")
; global.msg[6] = " "; break; case 101: if (global.choice == 1) { global.msg[0] =
\E0* OK,Delay 11 I'll ask!Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_50_0")
; global.msg[1] =
* Miss Alphys!Delay 11
* Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message
scr_84_get_lang_string("scr_text_slash_scr_text_gml_51_0")
; with (obj_classscene) con = 20; } if (global.choice == 0) global.msg[0] =
\E4* Yeah,Delay 11 I'm sure there's someone else you can ask!Wait for inputClose Message
scr_84_get_lang_string("scr_text_slash_scr_text_gml_56_0")
; break; case 102: global.msg[0] =
\E0* Do you wanna be partners?
Not yet Yes\C1
scr_84_get_lang_string("scr_text_slash_scr_text_gml_61_0")
; global.msg[1] = " "; break; case 103: if (global.choice == 1) { global.msg[0] =
\E0* OK,Delay 11 I'll ask!Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_68_0")
; global.msg[1] =
* Miss Alphys!Delay 11
* Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message
scr_84_get_lang_string("scr_text_slash_scr_text_gml_69_0")
; with (obj_classscene) con = 20; } if (global.choice == 0) global.msg[0] =
\E4* Umm,Delay 11 OK.Delay 11
* You just keep doing your thing,Delay 11 Kris.Wait for inputClose Message
scr_84_get_lang_string("scr_text_slash_scr_text_gml_74_0")
; break; case 104: global.msg[0] =
\E0* Alright.Delay 11
* Let's get this over with.Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_79_0")
; global.msg[1] =
* We'll get more chalk.Delay 11
* Mosey back to class.Delay 11
* And then,Delay 11 Kris...Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_80_0")
; global.msg[2] =
\E2* YOU'LL do our project.Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_81_0")
; global.msg[3] =
* How's that sound?

Good Bad\C1
scr_84_get_lang_string("scr_text_slash_scr_text_gml_82_0")
; global.msg[4] = " "; break; case 105: global.msg[0] = " %%"; break; case 110: global.choicemsg[0] =
#Yes
scr_84_get_lang_string("scr_text_slash_scr_text_gml_91_0")
; global.choicemsg[1] =
#No
scr_84_get_lang_string("scr_text_slash_scr_text_gml_92_0")
; global.choicemsg[2] = " "; global.choicemsg[3] = " "; if (global.flag[100 got_glowshard] == 0) { global.msg[0] =
* (There's something glowing inside.)Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_97_0")
; global.msg[1] =
* (Take it?)Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_98_0")
; global.msg[2] =
\C2
scr_84_get_lang_string("scr_text_slash_scr_text_gml_99_0")
; } else { global.msg[0] =
* (It's dark inside.)Wait for inputClose Message
scr_84_get_lang_string("scr_text_slash_scr_text_gml_103_0")
; } break; case 111: if (global.choice == 0) { global.msg[0] =
* (You got the Glowshard.)Wait for inputClose Message
scr_84_get_lang_string("scr_text_slash_scr_text_gml_111_0")
; global.flag[100 got_glowshard] = 1; scr_itemget(3); ...
(global.msc);
672
    with (obj_town_event)
673
        con = 70;
674
}
675
if (room == room_town_north)
676
{
677
    if (dtsprite == spr_noelle_dt)
678
    {
679
        global.msc = 385;
680
        global.typer = 12;
681
        global.fc = 3;
682
        global.fe = 0;
683
        scr_text
scr_text

function scr_text(arg0) { switch (arg0) { case 0: break; case 10: global.choicemsg[1] =
#Yes
scr_84_get_lang_string("scr_text_slash_scr_text_gml_7_0")
; global.choicemsg[0] =
#No
scr_84_get_lang_string("scr_text_slash_scr_text_gml_8_0")
; global.choicemsg[2] = " "; global.choicemsg[3] = " "; global.msg[0] =
* You really didn't want to throw it away.Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_11_0")
; global.msg[1] =
* Throw it away anyway?Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_12_0")
; global.msg[2] =
\C2
scr_84_get_lang_string("scr_text_slash_scr_text_gml_13_0")
; break; case 11: if (global.choice == 0) { global.msg[0] =
* You felt a feeling of relief.Wait for inputClose Message
scr_84_get_lang_string("scr_text_slash_scr_text_gml_19_0")
; } else { global.msg[0] =
* Hand shaking,Delay 11 you dropped the ball of junk on the ground.Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_23_0")
; global.msg[1] =
* It broke into pieces.Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_24_0")
; global.msg[2] =
* You felt bitter.Wait for inputClose Message
scr_84_get_lang_string("scr_text_slash_scr_text_gml_25_0")
; script_execute(scr_litemshift, global.menucoord[1], 0); for (i = 0; i < 12; i += 1) { global.item[i] = 0; global.weapon[i] = 0; global.armor[i] = 0; } } break; case 100: global.msg[0] =
* Hey, Kris!Delay 11 What's up?Delay 11
* Didja lose your pencil again?Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_38_0")
; global.msg[1] =
\E4* Here,Delay 11 you want the candy-cane one or the one with lights on it?Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_39_0")
; global.msg[2] =
\E1* Huh?Delay 11
* You want to be partners?Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_40_0")
; global.msg[3] =
\E4* Ummm...Delay 11 Sorry...Delay 11
* Berdly already asked me...Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_41_0")
; global.msg[4] =
\E0* But I could ask Ms. Alphys if we could make a group of 3!Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_42_0")
; global.msg[5] =
\E4* I'll ask if you're sure!

Not yet Yes. Ask.\C1
scr_84_get_lang_string("scr_text_slash_scr_text_gml_43_0")
; global.msg[6] = " "; break; case 101: if (global.choice == 1) { global.msg[0] =
\E0* OK,Delay 11 I'll ask!Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_50_0")
; global.msg[1] =
* Miss Alphys!Delay 11
* Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message
scr_84_get_lang_string("scr_text_slash_scr_text_gml_51_0")
; with (obj_classscene) con = 20; } if (global.choice == 0) global.msg[0] =
\E4* Yeah,Delay 11 I'm sure there's someone else you can ask!Wait for inputClose Message
scr_84_get_lang_string("scr_text_slash_scr_text_gml_56_0")
; break; case 102: global.msg[0] =
\E0* Do you wanna be partners?
Not yet Yes\C1
scr_84_get_lang_string("scr_text_slash_scr_text_gml_61_0")
; global.msg[1] = " "; break; case 103: if (global.choice == 1) { global.msg[0] =
\E0* OK,Delay 11 I'll ask!Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_68_0")
; global.msg[1] =
* Miss Alphys!Delay 11
* Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message
scr_84_get_lang_string("scr_text_slash_scr_text_gml_69_0")
; with (obj_classscene) con = 20; } if (global.choice == 0) global.msg[0] =
\E4* Umm,Delay 11 OK.Delay 11
* You just keep doing your thing,Delay 11 Kris.Wait for inputClose Message
scr_84_get_lang_string("scr_text_slash_scr_text_gml_74_0")
; break; case 104: global.msg[0] =
\E0* Alright.Delay 11
* Let's get this over with.Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_79_0")
; global.msg[1] =
* We'll get more chalk.Delay 11
* Mosey back to class.Delay 11
* And then,Delay 11 Kris...Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_80_0")
; global.msg[2] =
\E2* YOU'LL do our project.Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_81_0")
; global.msg[3] =
* How's that sound?

Good Bad\C1
scr_84_get_lang_string("scr_text_slash_scr_text_gml_82_0")
; global.msg[4] = " "; break; case 105: global.msg[0] = " %%"; break; case 110: global.choicemsg[0] =
#Yes
scr_84_get_lang_string("scr_text_slash_scr_text_gml_91_0")
; global.choicemsg[1] =
#No
scr_84_get_lang_string("scr_text_slash_scr_text_gml_92_0")
; global.choicemsg[2] = " "; global.choicemsg[3] = " "; if (global.flag[100 got_glowshard] == 0) { global.msg[0] =
* (There's something glowing inside.)Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_97_0")
; global.msg[1] =
* (Take it?)Wait for input
scr_84_get_lang_string("scr_text_slash_scr_text_gml_98_0")
; global.msg[2] =
\C2
scr_84_get_lang_string("scr_text_slash_scr_text_gml_99_0")
; } else { global.msg[0] =
* (It's dark inside.)Wait for inputClose Message
scr_84_get_lang_string("scr_text_slash_scr_text_gml_103_0")
; } break; case 111: if (global.choice == 0) { global.msg[0] =
* (You got the Glowshard.)Wait for inputClose Message
scr_84_get_lang_string("scr_text_slash_scr_text_gml_111_0")
; global.flag[100 got_glowshard] = 1; scr_itemget(3); ...
(global.msc);
684
    }
685
}
686
remanimspeed = image_speed;
687
myinteract = 3;
688
mydialoguer = instance_create(0, 0, obj_dialoguer);
689
talked += 1;