|
1
|
if (mcon == 3)
|
|
2
|
{
|
|
3
|
global.currentsong[0] = snd_init("basement.ogg");
|
|
4
|
global.currentsong[1] = mus_loop(global.currentsong[0]);
|
|
5
|
mcon = 4;
|
|
6
|
}
|
|
7
|
if (mcon == 2)
|
|
8
|
{
|
|
9
|
snd_free_all();
|
|
10
|
mcon = 3;
|
|
11
|
}
|
|
12
|
if (mcon == 1)
|
|
13
|
mcon = 2;
|
|
14
|
if (con == 1)
|
|
15
|
{
|
|
16
|
diamond = scr_dark_markerscr_dark_marker
function scr_dark_marker(arg0, arg1, arg2)
{
thismarker = instance_create(arg0, arg1, obj_marker);
with (thismarker)
{
sprite_index = arg2;
image_speed = 0;
image_xscale = 2;
image_yscale = 2;
}
return thismarker;
} (x + 80, y - 47, spr_diamond_knight_overworld);
|
|
17
|
puzzwall = scr_dark_markerscr_dark_marker
function scr_dark_marker(arg0, arg1, arg2)
{
thismarker = instance_create(arg0, arg1, obj_marker);
with (thismarker)
{
sprite_index = arg2;
image_speed = 0;
image_xscale = 2;
image_yscale = 2;
}
return thismarker;
} (1000, 0, spr_jailwall);
|
|
18
|
__view_set(e__VW.XView, 0, 200);
|
|
19
|
global.interact = 1;
|
|
20
|
image_speed = 0;
|
|
21
|
with (obj_mainchara)
|
|
22
|
visible = 0;
|
|
23
|
with (obj_mainchara)
|
|
24
|
cutscene = 1;
|
|
25
|
global.encounterno = 20;
|
|
26
|
scr_encountersetupscr_encountersetup
function scr_encountersetup(arg0)
{
xx = __view_get(e__VW.XView, 0);
yy = __view_get(e__VW.YView, 0);
for (i = 0; i < 3; i += 1)
{
global.heromakex[i] = xx + 80;
global.heromakey[i] = yy + 50 + (80 * i);
global.monsterinstancetype[i] = obj_lancerboss;
global.monstertype[i] = 1Enemy (placeholder/G-BODY);
global.monstermakex[i] = xx + 540;
global.monstermakey[i] = yy + 160 + (80 * i);
}
if (global.char[0] != 0 && global.char[1] == 0 && global.char[2] == 0)
global.heromakey[0] = yy + 140;
if (global.char[0] != 0 && global.char[1] != 0 && global.char[2] == 0)
{
global.heromakey[0] = yy + 100;
global.heromakey[1] = yy + 180;
}
switch (arg0)
{
case 0:
break;
case 1:
global.monsterinstancetype[0] = obj_placeholderenemy;
global.monstertype[0] = 1Enemy (placeholder/G-BODY);
global.monstermakex[0] = xx + 480;
global.monstermakey[0] = yy + 110;
global.monsterinstancetype[1] = obj_placeholderenemy;
global.monstertype[1] = 1Enemy (placeholder/G-BODY);
global.monstermakex[1] = xx + 500;
global.monstermakey[1] = yy + 200;
global.monstertype[2] = 0(None);
break;
case 2:
global.monsterinstancetype[0] = obj_lancerboss;
global.monstertype[0] = 2Lancer;
global.monstermakex[0] = xx + 540;
global.monstermakey[0] = yy + 200;
global.monstertype[1] = 0(None);
global.monstertype[2] = 0(None);
break;
case 3:
global.monsterinstancetype[0] = obj_dummyenemy;
global.monstertype[0] = 3Dummy;
global.monstermakex[0] = xx + 500;
global.monstermakey[0] = yy + 160;
if (instance_exists(obj_npc_room))
{
global.monstermakex[0] = obj_npc_room.xstart;
global.monstermakey[0] = obj_npc_room.ystart;
}
global.monstertype[1] = 0(None);
global.monstertype[2] = 0(None);
break;
case 4:
global.monsterinstancetype[0] = obj_diamondenemy;
global.monstertype[0] = 5Rudinn;
global.monstermakex[0] = xx + 480;
global.monstermakey[0] = yy + 140;
global.monstertype[1] = 0(None);
global.monstertype[2] = 0(None);
global.battlemsg[0] = ;
if (global.flag[500 times_rudinn_fought] >= 1)
global.battlemsg[0] = * A different Rudinn from last time drew near! ;
if (global.flag[500 times_rudinn_fought] == 2)
global.battlemsg[0] = * Assumedly another different Rudinn appeared! ;
break;
case 5:
global.monsterinstancetype[0] = obj_diamondenemy;
global.monstertype[0] = 5Rudinn;
global.monstermakex[0] = xx + 480;
global.monstermakey[0] = yy + 110;
global.monsterinstancetype[1] = obj_diamondenemy;
global.monstertype[1] = 5Rudinn;
global.monstermakex[1] = xx + 500;
global.monstermakey[1] = yy + 200;
global.monstertype[2] = 0(None);
global.battlemsg[0] = * A necklace of Rudinns blocks your path. ;
break;
case 6:
global.monsterinstancetype[0] = obj_diamondenemy;
global.monstertype[0] = 5Rudinn;
global.monstermakex[0] = xx + 480;
global.monstermakey[0] = yy + 110;
global.monsterinstancetype[1] = obj_heartenemy;
global.monstertype[1] = 6Hathy;
global.monstermakex[1] = xx + 500;
global.monstermakey[1] = yy + 200;
global.monstertype[2] = 0(None);
global.battlemsg[0] = * Rudinn and Hathy blocked the way! ;
break;
case 7:
global.monsterinstancetype[0] = obj_smallcheckers_enemy;
global.monstertype[0] = 9C.Round;
global.monstermakex[0] = xx + 440;
global.monstermakey[0] = yy + 150;
global.monstertype[1] = 0(None);
global.monstertype[2] = 0(None);
global.battlemsg[0] = * C. Round attacked violently! * (You recall Ralsei's advice to include Susie in an ACT.) ;
... (global.encounterno);
|
|
27
|
s = scr_dark_markerscr_dark_marker
function scr_dark_marker(arg0, arg1, arg2)
{
thismarker = instance_create(arg0, arg1, obj_marker);
with (thismarker)
{
sprite_index = arg2;
image_speed = 0;
image_xscale = 2;
image_yscale = 2;
}
return thismarker;
} (500, __view_get(e__VW.YView, 0) - 20, spr_susied_dark_unhappy);
|
|
28
|
with (s)
|
|
29
|
{
|
|
30
|
scr_depthscr_depth
function scr_depth()
{
depth = 100000 - ((y * 10) + (sprite_height * 10));
} ();
|
|
31
|
vspeed = 5;
|
|
32
|
image_speed = 0.25;
|
|
33
|
}
|
|
34
|
con = 2;
|
|
35
|
}
|
|
36
|
if (con == 2)
|
|
37
|
{
|
|
38
|
global.interact = 1;
|
|
39
|
if (s.y >= (global.heromakey[0] - 4))
|
|
40
|
{
|
|
41
|
with (s)
|
|
42
|
{
|
|
43
|
scr_haltscr_halt
function scr_halt()
{
image_index = 0;
image_speed = 0;
speed = 0;
} ();
|
|
44
|
y = global.heromakey[0];
|
|
45
|
}
|
|
46
|
con = 3;
|
|
47
|
alarm[4] = 30; gml_Object_obj_lancerbattle2_event_Alarm_4.gml
con += 1;
|
|
48
|
}
|
|
49
|
}
|
|
50
|
if (con == 4)
|
|
51
|
{
|
|
52
|
global.fc = 1;
|
|
53
|
global.typer = 30;
|
|
54
|
global.fe = 0;
|
|
55
|
global.msc = 310;
|
|
56
|
scr_textscr_text
function scr_text(arg0)
{
switch (arg0)
{
case 0:
break;
case 10:
global.choicemsg[1] = ;
global.choicemsg[0] = ;
global.choicemsg[2] = " ";
global.choicemsg[3] = " ";
global.msg[0] = * You really didn't want to throw it away.Wait for input ;
global.msg[1] = * Throw it away anyway?Wait for input ;
global.msg[2] = ;
break;
case 11:
if (global.choice == 0)
{
global.msg[0] = * You felt a feeling of relief.Wait for inputClose Message ;
}
else
{
global.msg[0] = * Hand shaking,Delay 11 you dropped the ball of junk on the ground.Wait for input ;
global.msg[1] = * It broke into pieces.Wait for input ;
global.msg[2] = * You felt bitter.Wait for inputClose Message ;
script_execute(scr_litemshift, global.menucoord[1], 0);
for (i = 0; i < 12; i += 1)
{
global.item[i] = 0;
global.weapon[i] = 0;
global.armor[i] = 0;
}
}
break;
case 100:
global.msg[0] = * Hey, Kris!Delay 11 What's up?Delay 11 * Didja lose your pencil again?Wait for input ;
global.msg[1] = Face 4* Here,Delay 11 you want the candy-cane one or the one with lights on it?Wait for input ;
global.msg[2] = Face 1* Huh?Delay 11 * You want to be partners?Wait for input ;
global.msg[3] = Face 4* Ummm...Delay 11 Sorry...Delay 11 * Berdly already asked me...Wait for input ;
global.msg[4] = Face 0* But I could ask Ms. Alphys if we could make a group of 3!Wait for input ;
global.msg[5] = Face 4* I'll ask if you're sure!
Not yet Yes. Ask.Choice type 1 ;
global.msg[6] = " ";
break;
case 101:
if (global.choice == 1)
{
global.msg[0] = Face 0* OK,Delay 11 I'll ask!Wait for input ;
global.msg[1] = * Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message ;
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = Face 4* Yeah,Delay 11 I'm sure there's someone else you can ask!Wait for inputClose Message ;
break;
case 102:
global.msg[0] = Face 0* Do you wanna be partners? Not yet YesChoice type 1 ;
global.msg[1] = " ";
break;
case 103:
if (global.choice == 1)
{
global.msg[0] = Face 0* OK,Delay 11 I'll ask!Wait for input ;
global.msg[1] = * Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message ;
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = Face 4* Umm,Delay 11 OK.Delay 11 * You just keep doing your thing,Delay 11 Kris.Wait for inputClose Message ;
break;
case 104:
global.msg[0] = Face 0* Alright.Delay 11 * Let's get this over with.Wait for input ;
global.msg[1] = * We'll get more chalk.Delay 11 * Mosey back to class.Delay 11 * And then,Delay 11 Kris...Wait for input ;
global.msg[2] = Face 2* YOU'LL do our project.Wait for input ;
global.msg[3] = * How's that sound?
Good BadChoice type 1 ;
global.msg[4] = " ";
break;
case 105:
global.msg[0] = " %%";
break;
case 110:
global.choicemsg[0] = ;
global.choicemsg[1] = ;
global.choicemsg[2] = " ";
global.choicemsg[3] = " ";
if (global.flag[100 got_glowshard] == 0)
{
global.msg[0] = * (There's something glowing inside.)Wait for input ;
global.msg[1] = * (Take it?)Wait for input ;
global.msg[2] = ;
}
else
{
global.msg[0] = * (It's dark inside.)Wait for inputClose Message ;
}
break;
case 111:
if (global.choice == 0)
{
global.msg[0] = * (You got the Glowshard.)Wait for inputClose Message ;
global.flag[100 got_glowshard] = 1;
scr_itemget(3);
... (global.msc);
|
|
57
|
instance_create(0, 0, obj_dialoguer);
|
|
58
|
con = 150;
|
|
59
|
}
|
|
60
|
if (con == 150)
|
|
61
|
{
|
|
62
|
if (global.msc == 311)
|
|
63
|
{
|
|
64
|
with (s)
|
|
65
|
sprite_index = spr_susieu_dark;
|
|
66
|
}
|
|
67
|
}
|
|
68
|
if (con == 150 && !d_ex())
|
|
69
|
{
|
|
70
|
with (s)
|
|
71
|
sprite_index = spr_susiel_dark_unhappy;
|
|
72
|
global.msg[0] = * (... I'll just go this way.)Wait for inputClose Message ;
|
|
73
|
con = 151;
|
|
74
|
instance_create(0, 0, obj_dialoguer);
|
|
75
|
}
|
|
76
|
if (con == 151 && !d_ex())
|
|
77
|
{
|
|
78
|
scr_panscr_pan
function scr_pan(arg0, arg1, arg2)
{
panner = instance_create(0, 0, obj_panner);
panner.panmax = arg2;
panner.panx = arg0;
panner.pany = arg1;
} (-5, 0, 30);
|
|
79
|
with (s)
|
|
80
|
{
|
|
81
|
hspeed = -5;
|
|
82
|
image_speed = 0.25;
|
|
83
|
}
|
|
84
|
con = 152;
|
|
85
|
alarm[4] = 30; gml_Object_obj_lancerbattle2_event_Alarm_4.gml
con += 1;
|
|
86
|
}
|
|
87
|
if (con == 153)
|
|
88
|
{
|
|
89
|
with (s)
|
|
90
|
scr_haltscr_halt
function scr_halt()
{
image_index = 0;
image_speed = 0;
speed = 0;
} ();
|
|
91
|
con = 154;
|
|
92
|
alarm[4] = 30; gml_Object_obj_lancerbattle2_event_Alarm_4.gml
con += 1;
|
|
93
|
}
|
|
94
|
if (con == 155)
|
|
95
|
{
|
|
96
|
global.msg[0] = * (... well,Delay 11 that's a dead end...)Wait for inputClose Message ;
|
|
97
|
con = 160;
|
|
98
|
instance_create(0, 0, obj_dialoguer);
|
|
99
|
rep = 0;
|
|
100
|
}
|
|
101
|
if (con == 160 && !d_ex())
|
|
102
|
{
|
|
103
|
with (s)
|
|
104
|
sprite_index = spr_susier_dark_unhappy;
|
|
105
|
exc = instance_create(s.x + 20, s.y - 20, obj_excblcon);
|
|
106
|
con = 161;
|
|
107
|
}
|
|
108
|
if (con == 162)
|
|
109
|
con = 163;
|
|
110
|
if (con == 161)
|
|
111
|
{
|
|
112
|
rep += 1;
|
|
113
|
snd_play(snd_txtlan);
|
|
114
|
con = 162;
|
|
115
|
}
|
|
116
|
if (con == 163)
|
|
117
|
{
|
|
118
|
if (rep <= 20)
|
|
119
|
{
|
|
120
|
con = 161;
|
|
121
|
}
|
|
122
|
else
|
|
123
|
{
|
|
124
|
con = 164;
|
|
125
|
with (exc)
|
|
126
|
instance_destroy();
|
|
127
|
}
|
|
128
|
}
|
|
129
|
if (con == 164)
|
|
130
|
{
|
|
131
|
global.fe = 9;
|
|
132
|
global.fc = 1;
|
|
133
|
global.msg[0] = * (Th...Delay 11 That's Lancer's voice!)Wait for inputClose Message ;
|
|
134
|
con = 165;
|
|
135
|
instance_create(0, 0, obj_dialoguer);
|
|
136
|
}
|
|
137
|
if (con == 165 && !d_ex())
|
|
138
|
{
|
|
139
|
scr_panscr_pan
function scr_pan(arg0, arg1, arg2)
{
panner = instance_create(0, 0, obj_panner);
panner.panmax = arg2;
panner.panx = arg0;
panner.pany = arg1;
} (10, 0, 50);
|
|
140
|
with (s)
|
|
141
|
{
|
|
142
|
sprite_index = spr_susier_dark_unhappy;
|
|
143
|
image_speed = 0.25;
|
|
144
|
hspeed = 10;
|
|
145
|
}
|
|
146
|
con = 166;
|
|
147
|
alarm[4] = 50; gml_Object_obj_lancerbattle2_event_Alarm_4.gml
con += 1;
|
|
148
|
}
|
|
149
|
if (con == 167)
|
|
150
|
{
|
|
151
|
with (s)
|
|
152
|
scr_haltscr_halt
function scr_halt()
{
image_index = 0;
image_speed = 0;
speed = 0;
} ();
|
|
153
|
con = 168;
|
|
154
|
alarm[4] = 30; gml_Object_obj_lancerbattle2_event_Alarm_4.gml
con += 1;
|
|
155
|
}
|
|
156
|
if (con == 169)
|
|
157
|
{
|
|
158
|
with (s)
|
|
159
|
sprite_index = spr_susieu_dark;
|
|
160
|
global.msg[0] = * Damn,Delay 11 not another one of these...Wait for inputClose Message ;
|
|
161
|
con = 170;
|
|
162
|
instance_create(0, 0, obj_dialoguer);
|
|
163
|
}
|
|
164
|
if (con == 170 && !d_ex())
|
|
165
|
{
|
|
166
|
with (s)
|
|
167
|
sprite_index = spr_susiel_dark_unhappy;
|
|
168
|
con = 171;
|
|
169
|
alarm[4] = 15; gml_Object_obj_lancerbattle2_event_Alarm_4.gml
con += 1;
|
|
170
|
}
|
|
171
|
if (con == 172)
|
|
172
|
{
|
|
173
|
global.fe = 0;
|
|
174
|
global.msg[0] = * (... maybe I should go back and ask Kris...)Wait for inputClose Message ;
|
|
175
|
con = 174;
|
|
176
|
instance_create(0, 0, obj_dialoguer);
|
|
177
|
}
|
|
178
|
if (con == 174 && !d_ex())
|
|
179
|
{
|
|
180
|
global.typer = 32;
|
|
181
|
global.fc = 0;
|
|
182
|
with (s)
|
|
183
|
sprite_index = spr_susier_dark_unhappy;
|
|
184
|
global.msg[0] = * ... and make sure they...Wait for inputClose Message ;
|
|
185
|
instance_create(0, 0, obj_dialoguer);
|
|
186
|
con = 175;
|
|
187
|
}
|
|
188
|
if (con == 175 && !d_ex())
|
|
189
|
{
|
|
190
|
global.fc = 1;
|
|
191
|
global.typer = 30;
|
|
192
|
global.msg[0] = Face 9* (Lancer...)Wait for inputClose Message ;
|
|
193
|
con = 176;
|
|
194
|
instance_create(0, 0, obj_dialoguer);
|
|
195
|
}
|
|
196
|
if (con == 176 && !d_ex())
|
|
197
|
{
|
|
198
|
con = 177;
|
|
199
|
alarm[4] = 30; gml_Object_obj_lancerbattle2_event_Alarm_4.gml
con += 1;
|
|
200
|
}
|
|
201
|
if (con == 178)
|
|
202
|
{
|
|
203
|
with (s)
|
|
204
|
sprite_index = spr_susieu_dark;
|
|
205
|
con = 179;
|
|
206
|
alarm[4] = 30; gml_Object_obj_lancerbattle2_event_Alarm_4.gml
con += 1;
|
|
207
|
}
|
|
208
|
if (con == 180)
|
|
209
|
{
|
|
210
|
global.msg[0] = * (I'll...Delay 11 just do it myself!)Wait for inputClose Message ;
|
|
211
|
instance_create(0, 0, obj_dialoguer);
|
|
212
|
con = 181;
|
|
213
|
}
|
|
214
|
if (con == 181 && !d_ex())
|
|
215
|
{
|
|
216
|
con = 182;
|
|
217
|
alarm[4] = 20; gml_Object_obj_lancerbattle2_event_Alarm_4.gml
con += 1;
|
|
218
|
}
|
|
219
|
if (con == 183)
|
|
220
|
{
|
|
221
|
snd_play(snd_noise);
|
|
222
|
with (puzz1)
|
|
223
|
event_user(2);
|
|
224
|
con = 184;
|
|
225
|
alarm[4] = 60; gml_Object_obj_lancerbattle2_event_Alarm_4.gml
con += 1;
|
|
226
|
}
|
|
227
|
if (con == 185)
|
|
228
|
{
|
|
229
|
snd_play(snd_noise);
|
|
230
|
with (puzz1)
|
|
231
|
event_user(3);
|
|
232
|
con = 186;
|
|
233
|
alarm[4] = 40; gml_Object_obj_lancerbattle2_event_Alarm_4.gml
con += 1;
|
|
234
|
}
|
|
235
|
if (con == 187)
|
|
236
|
{
|
|
237
|
snd_play(snd_noise);
|
|
238
|
with (puzz1)
|
|
239
|
event_user(2);
|
|
240
|
con = 188;
|
|
241
|
alarm[4] = 5; gml_Object_obj_lancerbattle2_event_Alarm_4.gml
con += 1;
|
|
242
|
}
|
|
243
|
if (con == 189)
|
|
244
|
{
|
|
245
|
snd_free_all();
|
|
246
|
instance_create(0, 0, obj_shake);
|
|
247
|
snd_play(snd_locker);
|
|
248
|
with (puzzwall)
|
|
249
|
instance_destroy();
|
|
250
|
with (s)
|
|
251
|
sprite_index = spr_susier_dark;
|
|
252
|
con = 5;
|
|
253
|
}
|
|
254
|
if (con == 5 && !d_ex())
|
|
255
|
{
|
|
256
|
with (s)
|
|
257
|
sprite_index = spr_susier_dark;
|
|
258
|
exc = instance_create(s.x + 20, s.y - 20, obj_excblcon);
|
|
259
|
con = 6;
|
|
260
|
alarm[4] = 30; gml_Object_obj_lancerbattle2_event_Alarm_4.gml
con += 1;
|
|
261
|
}
|
|
262
|
if (con == 7)
|
|
263
|
{
|
|
264
|
with (exc)
|
|
265
|
instance_destroy();
|
|
266
|
with (s)
|
|
267
|
{
|
|
268
|
hspeed = 6;
|
|
269
|
image_speed = 0.25;
|
|
270
|
}
|
|
271
|
y = global.monstermakey[0];
|
|
272
|
sprite_index = spr_lancer_rt_unhappy;
|
|
273
|
con = 8;
|
|
274
|
}
|
|
275
|
if (con == 8)
|
|
276
|
{
|
|
277
|
scr_encountersetupscr_encountersetup
function scr_encountersetup(arg0)
{
xx = __view_get(e__VW.XView, 0);
yy = __view_get(e__VW.YView, 0);
for (i = 0; i < 3; i += 1)
{
global.heromakex[i] = xx + 80;
global.heromakey[i] = yy + 50 + (80 * i);
global.monsterinstancetype[i] = obj_lancerboss;
global.monstertype[i] = 1Enemy (placeholder/G-BODY);
global.monstermakex[i] = xx + 540;
global.monstermakey[i] = yy + 160 + (80 * i);
}
if (global.char[0] != 0 && global.char[1] == 0 && global.char[2] == 0)
global.heromakey[0] = yy + 140;
if (global.char[0] != 0 && global.char[1] != 0 && global.char[2] == 0)
{
global.heromakey[0] = yy + 100;
global.heromakey[1] = yy + 180;
}
switch (arg0)
{
case 0:
break;
case 1:
global.monsterinstancetype[0] = obj_placeholderenemy;
global.monstertype[0] = 1Enemy (placeholder/G-BODY);
global.monstermakex[0] = xx + 480;
global.monstermakey[0] = yy + 110;
global.monsterinstancetype[1] = obj_placeholderenemy;
global.monstertype[1] = 1Enemy (placeholder/G-BODY);
global.monstermakex[1] = xx + 500;
global.monstermakey[1] = yy + 200;
global.monstertype[2] = 0(None);
break;
case 2:
global.monsterinstancetype[0] = obj_lancerboss;
global.monstertype[0] = 2Lancer;
global.monstermakex[0] = xx + 540;
global.monstermakey[0] = yy + 200;
global.monstertype[1] = 0(None);
global.monstertype[2] = 0(None);
break;
case 3:
global.monsterinstancetype[0] = obj_dummyenemy;
global.monstertype[0] = 3Dummy;
global.monstermakex[0] = xx + 500;
global.monstermakey[0] = yy + 160;
if (instance_exists(obj_npc_room))
{
global.monstermakex[0] = obj_npc_room.xstart;
global.monstermakey[0] = obj_npc_room.ystart;
}
global.monstertype[1] = 0(None);
global.monstertype[2] = 0(None);
break;
case 4:
global.monsterinstancetype[0] = obj_diamondenemy;
global.monstertype[0] = 5Rudinn;
global.monstermakex[0] = xx + 480;
global.monstermakey[0] = yy + 140;
global.monstertype[1] = 0(None);
global.monstertype[2] = 0(None);
global.battlemsg[0] = ;
if (global.flag[500 times_rudinn_fought] >= 1)
global.battlemsg[0] = * A different Rudinn from last time drew near! ;
if (global.flag[500 times_rudinn_fought] == 2)
global.battlemsg[0] = * Assumedly another different Rudinn appeared! ;
break;
case 5:
global.monsterinstancetype[0] = obj_diamondenemy;
global.monstertype[0] = 5Rudinn;
global.monstermakex[0] = xx + 480;
global.monstermakey[0] = yy + 110;
global.monsterinstancetype[1] = obj_diamondenemy;
global.monstertype[1] = 5Rudinn;
global.monstermakex[1] = xx + 500;
global.monstermakey[1] = yy + 200;
global.monstertype[2] = 0(None);
global.battlemsg[0] = * A necklace of Rudinns blocks your path. ;
break;
case 6:
global.monsterinstancetype[0] = obj_diamondenemy;
global.monstertype[0] = 5Rudinn;
global.monstermakex[0] = xx + 480;
global.monstermakey[0] = yy + 110;
global.monsterinstancetype[1] = obj_heartenemy;
global.monstertype[1] = 6Hathy;
global.monstermakex[1] = xx + 500;
global.monstermakey[1] = yy + 200;
global.monstertype[2] = 0(None);
global.battlemsg[0] = * Rudinn and Hathy blocked the way! ;
break;
case 7:
global.monsterinstancetype[0] = obj_smallcheckers_enemy;
global.monstertype[0] = 9C.Round;
global.monstermakex[0] = xx + 440;
global.monstermakey[0] = yy + 150;
global.monstertype[1] = 0(None);
global.monstertype[2] = 0(None);
global.battlemsg[0] = * C. Round attacked violently! * (You recall Ralsei's advice to include Susie in an ACT.) ;
... (global.encounterno);
|
|
278
|
__view_set(e__VW.XView, 0, __view_get(e__VW.XView, 0) + 10);
|
|
279
|
if (x <= (global.monstermakex[0] + 5))
|
|
280
|
{
|
|
281
|
x = global.monstermakex[0];
|
|
282
|
con = 11;
|
|
283
|
with (s)
|
|
284
|
scr_haltscr_halt
function scr_halt()
{
image_index = 0;
image_speed = 0;
speed = 0;
} ();
|
|
285
|
}
|
|
286
|
}
|
|
287
|
if (con == 11)
|
|
288
|
{
|
|
289
|
with (s)
|
|
290
|
sprite_index = spr_susier_dark_unhappy;
|
|
291
|
scr_encountersetupscr_encountersetup
function scr_encountersetup(arg0)
{
xx = __view_get(e__VW.XView, 0);
yy = __view_get(e__VW.YView, 0);
for (i = 0; i < 3; i += 1)
{
global.heromakex[i] = xx + 80;
global.heromakey[i] = yy + 50 + (80 * i);
global.monsterinstancetype[i] = obj_lancerboss;
global.monstertype[i] = 1Enemy (placeholder/G-BODY);
global.monstermakex[i] = xx + 540;
global.monstermakey[i] = yy + 160 + (80 * i);
}
if (global.char[0] != 0 && global.char[1] == 0 && global.char[2] == 0)
global.heromakey[0] = yy + 140;
if (global.char[0] != 0 && global.char[1] != 0 && global.char[2] == 0)
{
global.heromakey[0] = yy + 100;
global.heromakey[1] = yy + 180;
}
switch (arg0)
{
case 0:
break;
case 1:
global.monsterinstancetype[0] = obj_placeholderenemy;
global.monstertype[0] = 1Enemy (placeholder/G-BODY);
global.monstermakex[0] = xx + 480;
global.monstermakey[0] = yy + 110;
global.monsterinstancetype[1] = obj_placeholderenemy;
global.monstertype[1] = 1Enemy (placeholder/G-BODY);
global.monstermakex[1] = xx + 500;
global.monstermakey[1] = yy + 200;
global.monstertype[2] = 0(None);
break;
case 2:
global.monsterinstancetype[0] = obj_lancerboss;
global.monstertype[0] = 2Lancer;
global.monstermakex[0] = xx + 540;
global.monstermakey[0] = yy + 200;
global.monstertype[1] = 0(None);
global.monstertype[2] = 0(None);
break;
case 3:
global.monsterinstancetype[0] = obj_dummyenemy;
global.monstertype[0] = 3Dummy;
global.monstermakex[0] = xx + 500;
global.monstermakey[0] = yy + 160;
if (instance_exists(obj_npc_room))
{
global.monstermakex[0] = obj_npc_room.xstart;
global.monstermakey[0] = obj_npc_room.ystart;
}
global.monstertype[1] = 0(None);
global.monstertype[2] = 0(None);
break;
case 4:
global.monsterinstancetype[0] = obj_diamondenemy;
global.monstertype[0] = 5Rudinn;
global.monstermakex[0] = xx + 480;
global.monstermakey[0] = yy + 140;
global.monstertype[1] = 0(None);
global.monstertype[2] = 0(None);
global.battlemsg[0] = ;
if (global.flag[500 times_rudinn_fought] >= 1)
global.battlemsg[0] = * A different Rudinn from last time drew near! ;
if (global.flag[500 times_rudinn_fought] == 2)
global.battlemsg[0] = * Assumedly another different Rudinn appeared! ;
break;
case 5:
global.monsterinstancetype[0] = obj_diamondenemy;
global.monstertype[0] = 5Rudinn;
global.monstermakex[0] = xx + 480;
global.monstermakey[0] = yy + 110;
global.monsterinstancetype[1] = obj_diamondenemy;
global.monstertype[1] = 5Rudinn;
global.monstermakex[1] = xx + 500;
global.monstermakey[1] = yy + 200;
global.monstertype[2] = 0(None);
global.battlemsg[0] = * A necklace of Rudinns blocks your path. ;
break;
case 6:
global.monsterinstancetype[0] = obj_diamondenemy;
global.monstertype[0] = 5Rudinn;
global.monstermakex[0] = xx + 480;
global.monstermakey[0] = yy + 110;
global.monsterinstancetype[1] = obj_heartenemy;
global.monstertype[1] = 6Hathy;
global.monstermakex[1] = xx + 500;
global.monstermakey[1] = yy + 200;
global.monstertype[2] = 0(None);
global.battlemsg[0] = * Rudinn and Hathy blocked the way! ;
break;
case 7:
global.monsterinstancetype[0] = obj_smallcheckers_enemy;
global.monstertype[0] = 9C.Round;
global.monstermakex[0] = xx + 440;
global.monstermakey[0] = yy + 150;
global.monstertype[1] = 0(None);
global.monstertype[2] = 0(None);
global.battlemsg[0] = * C. Round attacked violently! * (You recall Ralsei's advice to include Susie in an ACT.) ;
... (global.encounterno);
|
|
292
|
global.fc = 5;
|
|
293
|
global.fe = 6;
|
|
294
|
global.typer = 32;
|
|
295
|
global.msg[0] = * Understand?Delay 11 They have to stay in their cells.Wait for input ;
|
|
296
|
global.msg[1] = * The Lightners can't be allowed to escape.Wait for input ;
|
|
297
|
global.msg[2] = * ... Especially the purple one.Wait for input ;
|
|
298
|
scr_susfacescr_susface
function scr_susface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char S Sound S Close Message , string(arg1));
} (3, 0);
|
|
299
|
global.msg[4] = * ... Lancer?Wait for inputClose Message ;
|
|
300
|
instance_create(0, 0, obj_dialoguer);
|
|
301
|
con = 12;
|
|
302
|
}
|
|
303
|
if (con == 12 && !d_ex())
|
|
304
|
{
|
|
305
|
with (diamond)
|
|
306
|
hspeed = 8;
|
|
307
|
sprite_index = spr_lancer_battle_hurt;
|
|
308
|
exc = instance_create(x + 20, y - 20, obj_excblcon);
|
|
309
|
con = 13;
|
|
310
|
alarm[4] = 30; gml_Object_obj_lancerbattle2_event_Alarm_4.gml
con += 1;
|
|
311
|
}
|
|
312
|
if (con == 14)
|
|
313
|
{
|
|
314
|
with (exc)
|
|
315
|
instance_destroy();
|
|
316
|
global.typer = 32;
|
|
317
|
global.fe = 12;
|
|
318
|
global.fc = 5;
|
|
319
|
global.msg[0] = * S... Susie?Wait for input ;
|
|
320
|
global.msg[1] = * ... w-what are you doing here...?Wait for inputClose Message ;
|
|
321
|
con = 15;
|
|
322
|
instance_create(0, 0, obj_dialoguer);
|
|
323
|
}
|
|
324
|
if (con == 15 && !d_ex())
|
|
325
|
{
|
|
326
|
sprite_index = spr_lancer_battle;
|
|
327
|
with (s)
|
|
328
|
{
|
|
329
|
sprite_index = spr_susier_dark_unhappy;
|
|
330
|
hspeed = 4;
|
|
331
|
image_speed = 0.25;
|
|
332
|
}
|
|
333
|
con = 16;
|
|
334
|
alarm[4] = 10; gml_Object_obj_lancerbattle2_event_Alarm_4.gml
con += 1;
|
|
335
|
}
|
|
336
|
if (con == 17)
|
|
337
|
{
|
|
338
|
with (s)
|
|
339
|
scr_haltscr_halt
function scr_halt()
{
image_index = 0;
image_speed = 0;
speed = 0;
} ();
|
|
340
|
con = 18;
|
|
341
|
alarm[4] = 20; gml_Object_obj_lancerbattle2_event_Alarm_4.gml
con += 1;
|
|
342
|
}
|
|
343
|
if (con == 19)
|
|
344
|
{
|
|
345
|
global.typer = 30;
|
|
346
|
global.fc = 1;
|
|
347
|
global.fe = 0;
|
|
348
|
global.msg[0] = ;
|
|
349
|
global.msg[1] = Face 9* Lancer,Delay 11 Kris and Ralsei are still locked up...Wait for input ;
|
|
350
|
scr_lanfacescr_lanface
function scr_lanface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char L Sound L Close Message , string(arg1));
} (2, "C");
|
|
351
|
global.msg[3] = * I...Delay 11 I know.Wait for input ;
|
|
352
|
global.msg[4] = * I...Wait for inputClose Message ;
|
|
353
|
con = 20;
|
|
354
|
instance_create(0, 0, obj_dialoguer);
|
|
355
|
}
|
|
356
|
if (con == 20 && !d_ex())
|
|
357
|
{
|
|
358
|
sprite_index = spr_lancer_rt_unhappy;
|
|
359
|
con = 21;
|
|
360
|
alarm[4] = 20; gml_Object_obj_lancerbattle2_event_Alarm_4.gml
con += 1;
|
|
361
|
}
|
|
362
|
if (con == 22)
|
|
363
|
{
|
|
364
|
global.fe = 6;
|
|
365
|
global.msg[0] = * I was the one who told my troops to put you down here.Wait for input ;
|
|
366
|
global.msg[1] = Face 5* To...Wait for input ;
|
|
367
|
global.msg[2] = Face 6* To keep you down here.Wait for input ;
|
|
368
|
global.msg[3] = Face 5* Forever.Wait for inputClose Message ;
|
|
369
|
instance_create(0, 0, obj_dialoguer);
|
|
370
|
con = 23;
|
|
371
|
}
|
|
372
|
if (con == 23 && !d_ex())
|
|
373
|
{
|
|
374
|
with (s)
|
|
375
|
{
|
|
376
|
hspeed = 4;
|
|
377
|
image_speed = 0.25;
|
|
378
|
}
|
|
379
|
con = 24;
|
|
380
|
alarm[4] = 10; gml_Object_obj_lancerbattle2_event_Alarm_4.gml
con += 1;
|
|
381
|
}
|
|
382
|
if (con == 25)
|
|
383
|
{
|
|
384
|
with (s)
|
|
385
|
scr_haltscr_halt
function scr_halt()
{
image_index = 0;
image_speed = 0;
speed = 0;
} ();
|
|
386
|
con = 26;
|
|
387
|
alarm[4] = 40; gml_Object_obj_lancerbattle2_event_Alarm_4.gml
con += 1;
|
|
388
|
}
|
|
389
|
if (con == 27)
|
|
390
|
{
|
|
391
|
sprite_index = spr_lancer_battle;
|
|
392
|
global.typer = 30;
|
|
393
|
global.fc = 1;
|
|
394
|
global.fe = 9;
|
|
395
|
global.msg[0] = * L...Delay 11 Lancer...Delay 11 you...Delay 11 you...Wait for input ;
|
|
396
|
global.msg[1] = * You wanted to get rid of us...?Wait for input ;
|
|
397
|
global.msg[2] = ;
|
|
398
|
global.msg[3] = Face C* I thought we were a team.Wait for input ;
|
|
399
|
scr_lanfacescr_lanface
function scr_lanface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char L Sound L Close Message , string(arg1));
} (4, "C");
|
|
400
|
global.msg[5] = * I...Delay 11 I can explain,Delay 11 Susie...Wait for inputClose Message ;
|
|
401
|
con = 28;
|
|
402
|
instance_create(0, 0, obj_dialoguer);
|
|
403
|
}
|
|
404
|
if (con == 28 && !d_ex())
|
|
405
|
{
|
|
406
|
with (s)
|
|
407
|
sprite_index = spr_susiel_dark_unhappy;
|
|
408
|
con = 29;
|
|
409
|
alarm[4] = 70; gml_Object_obj_lancerbattle2_event_Alarm_4.gml
con += 1;
|
|
410
|
}
|
|
411
|
if (con == 30)
|
|
412
|
{
|
|
413
|
global.fc = 1;
|
|
414
|
global.fe = 12;
|
|
415
|
global.typer = 30;
|
|
416
|
global.msg[0] = ;
|
|
417
|
global.msg[1] = Face 0* Nah.Wait for input ;
|
|
418
|
global.msg[2] = * It's fine.Wait for input ;
|
|
419
|
global.msg[3] = * It's fine,Delay 11 actually.Wait for input ;
|
|
420
|
global.msg[4] = * You don't have to say anything.Wait for input ;
|
|
421
|
global.msg[5] = * I...Delay 11 get it.Wait for input ;
|
|
422
|
global.msg[6] = * I get it,Delay 11 y'know.Wait for inputClose Message ;
|
|
423
|
con = 31;
|
|
424
|
instance_create(0, 0, obj_dialoguer);
|
|
425
|
}
|
|
426
|
if (con == 31 && !d_ex())
|
|
427
|
{
|
|
428
|
with (s)
|
|
429
|
{
|
|
430
|
hspeed = -2;
|
|
431
|
image_speed = 0.2;
|
|
432
|
sprite_index = spr_susiel_dark_unhappy;
|
|
433
|
}
|
|
434
|
con = 30.5;
|
|
435
|
alarm[4] = 30; gml_Object_obj_lancerbattle2_event_Alarm_4.gml
con += 1;
|
|
436
|
}
|
|
437
|
if (con == 31.5)
|
|
438
|
{
|
|
439
|
with (s)
|
|
440
|
scr_haltscr_halt
function scr_halt()
{
image_index = 0;
image_speed = 0;
speed = 0;
} ();
|
|
441
|
con = 32;
|
|
442
|
alarm[4] = 50; gml_Object_obj_lancerbattle2_event_Alarm_4.gml
con += 1;
|
|
443
|
}
|
|
444
|
if (con == 33)
|
|
445
|
{
|
|
446
|
global.fe = 0;
|
|
447
|
global.msg[0] = * Why would anyone...Wait for input ;
|
|
448
|
global.msg[1] = Face 1* ... really wanna be my friend anyway?Wait for inputClose Message ;
|
|
449
|
instance_create(0, 0, obj_dialoguer);
|
|
450
|
con = 33.1;
|
|
451
|
}
|
|
452
|
if (con == 33.1 && !d_ex())
|
|
453
|
{
|
|
454
|
sprite_index = spr_lancer_battle_hurt;
|
|
455
|
with (s)
|
|
456
|
sprite_index = spr_susier_dark_unhappy;
|
|
457
|
exc = instance_create(x + 50, y - 30, obj_excblcon);
|
|
458
|
con = 32.2;
|
|
459
|
alarm[4] = 30; gml_Object_obj_lancerbattle2_event_Alarm_4.gml
con += 1;
|
|
460
|
global.currentsong[0] = snd_init("tense.ogg");
|
|
461
|
global.currentsong[1] = mus_loop(global.currentsong[0]);
|
|
462
|
}
|
|
463
|
if (con == 33.2)
|
|
464
|
{
|
|
465
|
sprite_index = spr_lancer_battle;
|
|
466
|
with (exc)
|
|
467
|
instance_destroy();
|
|
468
|
global.fc = 5;
|
|
469
|
global.fe = 12;
|
|
470
|
global.typer = 32;
|
|
471
|
global.msg[0] = * Susie,Delay 11 that's not-Wait for input ;
|
|
472
|
scr_susfacescr_susface
function scr_susface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char S Sound S Close Message , string(arg1));
} (1, 2);
|
|
473
|
global.msg[2] = ;
|
|
474
|
scr_lanfacescr_lanface
function scr_lanface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char L Sound L Close Message , string(arg1));
} (3, "C");
|
|
475
|
global.msg[4] = ;
|
|
476
|
scr_susfacescr_susface
function scr_susface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char S Sound S Close Message , string(arg1));
} (5, 3);
|
|
477
|
global.msg[6] = * SHUT UP!Wait for inputClose Message ;
|
|
478
|
con = 33.3;
|
|
479
|
instance_create(0, 0, obj_dialoguer);
|
|
480
|
}
|
|
481
|
if (con == 33.3 && !d_ex())
|
|
482
|
{
|
|
483
|
with (s)
|
|
484
|
sprite_index = spr_susier_dark_unhappy;
|
|
485
|
with (s)
|
|
486
|
{
|
|
487
|
image_speed = 0.1;
|
|
488
|
hspeed = 2;
|
|
489
|
}
|
|
490
|
con = 32.4;
|
|
491
|
alarm[4] = 120; gml_Object_obj_lancerbattle2_event_Alarm_4.gml
con += 1;
|
|
492
|
}
|
|
493
|
if (con == 33.4)
|
|
494
|
{
|
|
495
|
with (s)
|
|
496
|
scr_haltscr_halt
function scr_halt()
{
image_index = 0;
image_speed = 0;
speed = 0;
} ();
|
|
497
|
con = 32.5;
|
|
498
|
alarm[4] = 30; gml_Object_obj_lancerbattle2_event_Alarm_4.gml
con += 1;
|
|
499
|
}
|
|
500
|
if (con == 33.5)
|
|
501
|
{
|
|
502
|
global.fe = 0;
|
|
503
|
global.fc = 1;
|
|
504
|
global.msg[0] = * Get out of my way.Wait for input ;
|
|
505
|
scr_lanfacescr_lanface
function scr_lanface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char L Sound L Close Message , string(arg1));
} (1, 5);
|
|
506
|
global.msg[2] = * ...Wait for inputClose Message ;
|
|
507
|
con = 34;
|
|
508
|
instance_create(0, 0, obj_dialoguer);
|
|
509
|
}
|
|
510
|
if (con == 34 && !d_ex())
|
|
511
|
{
|
|
512
|
with (s)
|
|
513
|
image_index = 1;
|
|
514
|
sprite_index = spr_lancer_battle_hurt;
|
|
515
|
snd_play(snd_impact);
|
|
516
|
instance_create(0, 0, obj_shake);
|
|
517
|
con = 35;
|
|
518
|
alarm[4] = 15; gml_Object_obj_lancerbattle2_event_Alarm_4.gml
con += 1;
|
|
519
|
}
|
|
520
|
if (con == 36)
|
|
521
|
{
|
|
522
|
with (s)
|
|
523
|
scr_haltscr_halt
function scr_halt()
{
image_index = 0;
image_speed = 0;
speed = 0;
} ();
|
|
524
|
con = 37;
|
|
525
|
alarm[4] = 20; gml_Object_obj_lancerbattle2_event_Alarm_4.gml
con += 1;
|
|
526
|
}
|
|
527
|
if (con == 38)
|
|
528
|
{
|
|
529
|
sprite_index = spr_lancer_battle;
|
|
530
|
image_index = 1;
|
|
531
|
global.fe = 3;
|
|
532
|
global.fc = 1;
|
|
533
|
global.typer = 30;
|
|
534
|
global.msg[0] = * Did you HEAR ME?Delay 11 * GET OUT OF MY WAY.Wait for input ;
|
|
535
|
scr_lanfacescr_lanface
function scr_lanface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char L Sound L Close Message , string(arg1));
} (1, 5);
|
|
536
|
global.msg[2] = ;
|
|
537
|
global.msg[3] = Face 5* N...Delay 11 no.Wait for inputClose Message ;
|
|
538
|
con = 39;
|
|
539
|
instance_create(0, 0, obj_dialoguer);
|
|
540
|
}
|
|
541
|
if (con == 39 && !d_ex())
|
|
542
|
{
|
|
543
|
with (s)
|
|
544
|
{
|
|
545
|
sprite_index = spr_susier_dark_laugh;
|
|
546
|
image_speed = 0.25;
|
|
547
|
}
|
|
548
|
snd_play(snd_suslaugh);
|
|
549
|
con = 40;
|
|
550
|
alarm[4] = 60; gml_Object_obj_lancerbattle2_event_Alarm_4.gml
con += 1;
|
|
551
|
}
|
|
552
|
if (con == 41)
|
|
553
|
{
|
|
554
|
with (s)
|
|
555
|
{
|
|
556
|
scr_haltscr_halt
function scr_halt()
{
image_index = 0;
image_speed = 0;
speed = 0;
} ();
|
|
557
|
sprite_index = spr_susier_dark;
|
|
558
|
}
|
|
559
|
global.fe = 2;
|
|
560
|
global.fc = 1;
|
|
561
|
global.typer = 30;
|
|
562
|
global.msg[0] = * Did you not HEAR ME...?Wait for input ;
|
|
563
|
global.msg[1] = Face 1* Man,Delay 11 I tried to warn you...Wait for inputClose Message ;
|
|
564
|
con = 42;
|
|
565
|
instance_create(0, 0, obj_dialoguer);
|
|
566
|
}
|
|
567
|
if (con == 42 && !d_ex())
|
|
568
|
{
|
|
569
|
with (s)
|
|
570
|
{
|
|
571
|
sprite_index = spr_susiel_dark;
|
|
572
|
hspeed = -3;
|
|
573
|
image_speed = 0.2;
|
|
574
|
}
|
|
575
|
con = 43;
|
|
576
|
}
|
|
577
|
if (con == 43)
|
|
578
|
{
|
|
579
|
if (s.x <= (global.heromakex[0] + 2))
|
|
580
|
{
|
|
581
|
with (s)
|
|
582
|
scr_haltscr_halt
function scr_halt()
{
image_index = 0;
image_speed = 0;
speed = 0;
} ();
|
|
583
|
con = 44;
|
|
584
|
alarm[4] = 30; gml_Object_obj_lancerbattle2_event_Alarm_4.gml
con += 1;
|
|
585
|
}
|
|
586
|
}
|
|
587
|
if (con == 45)
|
|
588
|
{
|
|
589
|
global.fe = 1;
|
|
590
|
global.msg[0] = * So,Delay 11 don't expect me to feel guilty...Wait for inputClose Message ;
|
|
591
|
instance_create(0, 0, obj_dialoguer);
|
|
592
|
con = 46;
|
|
593
|
}
|
|
594
|
if (con == 46 && !d_ex())
|
|
595
|
{
|
|
596
|
snd_free_all();
|
|
597
|
with (s)
|
|
598
|
{
|
|
599
|
image_index = 0;
|
|
600
|
image_speed = 0.5;
|
|
601
|
sprite_index = spr_susieb_attack;
|
|
602
|
}
|
|
603
|
snd_play(snd_laz_c);
|
|
604
|
con = 47;
|
|
605
|
alarm[4] = 10; gml_Object_obj_lancerbattle2_event_Alarm_4.gml
con += 1;
|
|
606
|
}
|
|
607
|
if (con == 48)
|
|
608
|
{
|
|
609
|
with (s)
|
|
610
|
image_speed = 0;
|
|
611
|
con = 48.1;
|
|
612
|
alarm[4] = 30; gml_Object_obj_lancerbattle2_event_Alarm_4.gml
con += 1;
|
|
613
|
}
|
|
614
|
if (con == 49.1)
|
|
615
|
{
|
|
616
|
global.currentsong[0] = snd_init("vs_susie.ogg");
|
|
617
|
global.fe = 4;
|
|
618
|
global.msg[0] = * ... when they have to clean you off the floor.Wait for inputClose Message ;
|
|
619
|
instance_create(0, 0, obj_dialoguer);
|
|
620
|
con = 50;
|
|
621
|
}
|
|
622
|
if (con == 50 && !d_ex())
|
|
623
|
{
|
|
624
|
global.currentsong[1] = mus_loop_ext(global.currentsong[0], 0.9, 1);
|
|
625
|
with (s)
|
|
626
|
instance_destroy();
|
|
627
|
global.encounterno = 20;
|
|
628
|
global.specialbattle = 0;
|
|
629
|
global.flag[9 battle_music] = 0;
|
|
630
|
global.interact = 1;
|
|
631
|
con = 51;
|
|
632
|
scr_encountersetupscr_encountersetup
function scr_encountersetup(arg0)
{
xx = __view_get(e__VW.XView, 0);
yy = __view_get(e__VW.YView, 0);
for (i = 0; i < 3; i += 1)
{
global.heromakex[i] = xx + 80;
global.heromakey[i] = yy + 50 + (80 * i);
global.monsterinstancetype[i] = obj_lancerboss;
global.monstertype[i] = 1Enemy (placeholder/G-BODY);
global.monstermakex[i] = xx + 540;
global.monstermakey[i] = yy + 160 + (80 * i);
}
if (global.char[0] != 0 && global.char[1] == 0 && global.char[2] == 0)
global.heromakey[0] = yy + 140;
if (global.char[0] != 0 && global.char[1] != 0 && global.char[2] == 0)
{
global.heromakey[0] = yy + 100;
global.heromakey[1] = yy + 180;
}
switch (arg0)
{
case 0:
break;
case 1:
global.monsterinstancetype[0] = obj_placeholderenemy;
global.monstertype[0] = 1Enemy (placeholder/G-BODY);
global.monstermakex[0] = xx + 480;
global.monstermakey[0] = yy + 110;
global.monsterinstancetype[1] = obj_placeholderenemy;
global.monstertype[1] = 1Enemy (placeholder/G-BODY);
global.monstermakex[1] = xx + 500;
global.monstermakey[1] = yy + 200;
global.monstertype[2] = 0(None);
break;
case 2:
global.monsterinstancetype[0] = obj_lancerboss;
global.monstertype[0] = 2Lancer;
global.monstermakex[0] = xx + 540;
global.monstermakey[0] = yy + 200;
global.monstertype[1] = 0(None);
global.monstertype[2] = 0(None);
break;
case 3:
global.monsterinstancetype[0] = obj_dummyenemy;
global.monstertype[0] = 3Dummy;
global.monstermakex[0] = xx + 500;
global.monstermakey[0] = yy + 160;
if (instance_exists(obj_npc_room))
{
global.monstermakex[0] = obj_npc_room.xstart;
global.monstermakey[0] = obj_npc_room.ystart;
}
global.monstertype[1] = 0(None);
global.monstertype[2] = 0(None);
break;
case 4:
global.monsterinstancetype[0] = obj_diamondenemy;
global.monstertype[0] = 5Rudinn;
global.monstermakex[0] = xx + 480;
global.monstermakey[0] = yy + 140;
global.monstertype[1] = 0(None);
global.monstertype[2] = 0(None);
global.battlemsg[0] = ;
if (global.flag[500 times_rudinn_fought] >= 1)
global.battlemsg[0] = * A different Rudinn from last time drew near! ;
if (global.flag[500 times_rudinn_fought] == 2)
global.battlemsg[0] = * Assumedly another different Rudinn appeared! ;
break;
case 5:
global.monsterinstancetype[0] = obj_diamondenemy;
global.monstertype[0] = 5Rudinn;
global.monstermakex[0] = xx + 480;
global.monstermakey[0] = yy + 110;
global.monsterinstancetype[1] = obj_diamondenemy;
global.monstertype[1] = 5Rudinn;
global.monstermakex[1] = xx + 500;
global.monstermakey[1] = yy + 200;
global.monstertype[2] = 0(None);
global.battlemsg[0] = * A necklace of Rudinns blocks your path. ;
break;
case 6:
global.monsterinstancetype[0] = obj_diamondenemy;
global.monstertype[0] = 5Rudinn;
global.monstermakex[0] = xx + 480;
global.monstermakey[0] = yy + 110;
global.monsterinstancetype[1] = obj_heartenemy;
global.monstertype[1] = 6Hathy;
global.monstermakex[1] = xx + 500;
global.monstermakey[1] = yy + 200;
global.monstertype[2] = 0(None);
global.battlemsg[0] = * Rudinn and Hathy blocked the way! ;
break;
case 7:
global.monsterinstancetype[0] = obj_smallcheckers_enemy;
global.monstertype[0] = 9C.Round;
global.monstermakex[0] = xx + 440;
global.monstermakey[0] = yy + 150;
global.monstertype[1] = 0(None);
global.monstertype[2] = 0(None);
global.battlemsg[0] = * C. Round attacked violently! * (You recall Ralsei's advice to include Susie in an ACT.) ;
... (global.encounterno);
|
|
633
|
x = global.monstermakex[0];
|
|
634
|
y = global.monstermakey[0];
|
|
635
|
instance_create(0, 0, obj_battlecontroller);
|
|
636
|
visible = 0;
|
|
637
|
hk = instance_create(__view_get(e__VW.XView, 0) + 640, __view_get(e__VW.YView, 0) - 20, obj_herokris);
|
|
638
|
with (hk)
|
|
639
|
visible = 0;
|
|
640
|
with (obj_mainchara)
|
|
641
|
visible = 0;
|
|
642
|
}
|
|
643
|
if (con == 53)
|
|
644
|
{
|
|
645
|
s = scr_dark_markerscr_dark_marker
function scr_dark_marker(arg0, arg1, arg2)
{
thismarker = instance_create(arg0, arg1, obj_marker);
with (thismarker)
{
sprite_index = arg2;
image_speed = 0;
image_xscale = 2;
image_yscale = 2;
}
return thismarker;
} (obj_herosusie.x, obj_herosusie.y, spr_susieb_attack_serious);
|
|
646
|
with (s)
|
|
647
|
{
|
|
648
|
scr_depthscr_depth
function scr_depth()
{
depth = 100000 - ((y * 10) + (sprite_height * 10));
} ();
|
|
649
|
image_index = 5;
|
|
650
|
}
|
|
651
|
visible = 1;
|
|
652
|
sprite_index = spr_lancer_battle_hurt;
|
|
653
|
global.fighting = 0;
|
|
654
|
with (obj_battlecontroller)
|
|
655
|
instance_destroy();
|
|
656
|
with (obj_herosusie)
|
|
657
|
instance_destroy();
|
|
658
|
with (obj_herokris)
|
|
659
|
instance_destroy();
|
|
660
|
with (obj_tensionbar)
|
|
661
|
instance_destroy();
|
|
662
|
with (obj_lancerboss2)
|
|
663
|
instance_destroy();
|
|
664
|
with (obj_bulletparent)
|
|
665
|
instance_destroy();
|
|
666
|
with (black)
|
|
667
|
instance_destroy();
|
|
668
|
dm = instance_create(x + 30, y + 40, obj_dmgwriter);
|
|
669
|
dm.type = 1;
|
|
670
|
dm.damage = 0;
|
|
671
|
con = 54;
|
|
672
|
alarm[4] = 120; gml_Object_obj_lancerbattle2_event_Alarm_4.gml
con += 1;
|
|
673
|
}
|
|
674
|
if (con == 55)
|
|
675
|
{
|
|
676
|
sprite_index = spr_lancer_battle;
|
|
677
|
image_index = 0;
|
|
678
|
global.typer = 32;
|
|
679
|
global.fc = 5;
|
|
680
|
global.fe = 12;
|
|
681
|
global.msg[0] = * S...Delay 11 Susie...?Wait for input ;
|
|
682
|
global.msg[1] = * Y...Delay 11 you missed...Wait for inputClose Message ;
|
|
683
|
instance_create(0, 0, obj_dialoguer);
|
|
684
|
con = 56;
|
|
685
|
}
|
|
686
|
if (con == 56 && !d_ex())
|
|
687
|
{
|
|
688
|
with (s)
|
|
689
|
sprite_index = spr_susieb_defeat;
|
|
690
|
snd_play(snd_noise);
|
|
691
|
con = 57;
|
|
692
|
alarm[4] = 45; gml_Object_obj_lancerbattle2_event_Alarm_4.gml
con += 1;
|
|
693
|
}
|
|
694
|
if (con == 58)
|
|
695
|
{
|
|
696
|
global.fe = 12;
|
|
697
|
global.fc = 1;
|
|
698
|
global.typer = 30;
|
|
699
|
global.msg[0] = ;
|
|
700
|
global.msg[1] = Face 0* I don't wanna kill you,Delay 11 man.Wait for input ;
|
|
701
|
global.msg[2] = Face C* Just move.Delay 11 Please.Wait for inputClose Message ;
|
|
702
|
instance_create(0, 0, obj_dialoguer);
|
|
703
|
con = 59;
|
|
704
|
}
|
|
705
|
if (con == 59 && !d_ex())
|
|
706
|
{
|
|
707
|
image_index = 1;
|
|
708
|
global.fc = 5;
|
|
709
|
global.typer = 32;
|
|
710
|
global.fe = 5;
|
|
711
|
global.msg[0] = * B...Delay 11 But Susie,Delay 11 if I let you guys go...Delay 11 then...Wait for input ;
|
|
712
|
global.msg[1] = Face B* Then you and my dad will fight,Delay 11 and...Delay 11 and...Wait for input ;
|
|
713
|
global.msg[2] = Face A* You'll kill each other.Wait for inputClose Message ;
|
|
714
|
instance_create(0, 0, obj_dialoguer);
|
|
715
|
con = 60;
|
|
716
|
}
|
|
717
|
if (con == 60 && !d_ex())
|
|
718
|
{
|
|
719
|
with (s)
|
|
720
|
sprite_index = spr_susier_dark_unhappy;
|
|
721
|
snd_play(snd_noise);
|
|
722
|
con = 61;
|
|
723
|
alarm[4] = 30; gml_Object_obj_lancerbattle2_event_Alarm_4.gml
con += 1;
|
|
724
|
}
|
|
725
|
if (con == 62)
|
|
726
|
{
|
|
727
|
global.typer = 30;
|
|
728
|
global.fc = 1;
|
|
729
|
global.fe = 12;
|
|
730
|
global.msg[0] = ;
|
|
731
|
scr_lanfacescr_lanface
function scr_lanface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char L Sound L Close Message , string(arg1));
} (1, 5);
|
|
732
|
global.msg[2] = * ... at least if you stay here...Wait for input ;
|
|
733
|
global.msg[3] = * Neither of you will get hurt.Wait for inputClose Message ;
|
|
734
|
instance_create(0, 0, obj_dialoguer);
|
|
735
|
con = 63;
|
|
736
|
}
|
|
737
|
if (con == 63 && !d_ex())
|
|
738
|
{
|
|
739
|
with (s)
|
|
740
|
{
|
|
741
|
sprite_index = spr_susiel_dark_unhappy;
|
|
742
|
image_speed = 0.2;
|
|
743
|
hspeed = -2;
|
|
744
|
}
|
|
745
|
con = 64;
|
|
746
|
alarm[4] = 10; gml_Object_obj_lancerbattle2_event_Alarm_4.gml
con += 1;
|
|
747
|
}
|
|
748
|
if (con == 65)
|
|
749
|
{
|
|
750
|
with (s)
|
|
751
|
scr_haltscr_halt
function scr_halt()
{
image_index = 0;
image_speed = 0;
speed = 0;
} ();
|
|
752
|
con = 66;
|
|
753
|
alarm[4] = 30; gml_Object_obj_lancerbattle2_event_Alarm_4.gml
con += 1;
|
|
754
|
}
|
|
755
|
if (con == 67)
|
|
756
|
{
|
|
757
|
global.typer = 30;
|
|
758
|
global.fc = 1;
|
|
759
|
global.fe = 12;
|
|
760
|
image_index = 0;
|
|
761
|
global.msg[0] = ;
|
|
762
|
global.msg[1] = * Then I...Delay 11 I...Wait for inputClose Message ;
|
|
763
|
instance_create(0, 0, obj_dialoguer);
|
|
764
|
con = 68;
|
|
765
|
}
|
|
766
|
if (con == 68 && !d_ex())
|
|
767
|
{
|
|
768
|
with (s)
|
|
769
|
{
|
|
770
|
hspeed = 6;
|
|
771
|
sprite_index = spr_susier_dark;
|
|
772
|
image_speed = 0.25;
|
|
773
|
}
|
|
774
|
con = 69;
|
|
775
|
alarm[4] = 20; gml_Object_obj_lancerbattle2_event_Alarm_4.gml
con += 1;
|
|
776
|
}
|
|
777
|
if (con == 70)
|
|
778
|
{
|
|
779
|
with (s)
|
|
780
|
scr_haltscr_halt
function scr_halt()
{
image_index = 0;
image_speed = 0;
speed = 0;
} ();
|
|
781
|
con = 71;
|
|
782
|
alarm[4] = 20; gml_Object_obj_lancerbattle2_event_Alarm_4.gml
con += 1;
|
|
783
|
}
|
|
784
|
if (con == 72)
|
|
785
|
{
|
|
786
|
global.fe = 0;
|
|
787
|
global.msg[0] = * I won't kill him.Delay 11 Promise.Wait for input ;
|
|
788
|
global.msg[1] = Face C* Me and him,Delay 11 we'll just,Delay 11 um...Wait for input ;
|
|
789
|
global.msg[2] = Face D* Talk it out.Delay 11 Peaceful-style.Delay 11 Y'know.Wait for inputClose Message ;
|
|
790
|
instance_create(0, 0, obj_dialoguer);
|
|
791
|
con = 73;
|
|
792
|
}
|
|
793
|
if (con == 73 && !d_ex())
|
|
794
|
{
|
|
795
|
with (s)
|
|
796
|
sprite_index = spr_susier_dark_unhappy;
|
|
797
|
image_index = 1;
|
|
798
|
global.fc = 5;
|
|
799
|
global.typer = 32;
|
|
800
|
global.fe = 6;
|
|
801
|
global.msg[0] = ;
|
|
802
|
global.msg[1] = Face 5* I don't think my dad would like that...Wait for inputClose Message ;
|
|
803
|
instance_create(0, 0, obj_dialoguer);
|
|
804
|
con = 74;
|
|
805
|
}
|
|
806
|
if (con == 74 && !d_ex())
|
|
807
|
{
|
|
808
|
image_index = 0;
|
|
809
|
with (s)
|
|
810
|
{
|
|
811
|
sprite_index = spr_susier_dark;
|
|
812
|
hspeed = 12;
|
|
813
|
image_speed = 0.334;
|
|
814
|
}
|
|
815
|
con = 75;
|
|
816
|
alarm[4] = 10; gml_Object_obj_lancerbattle2_event_Alarm_4.gml
con += 1;
|
|
817
|
}
|
|
818
|
if (con == 76)
|
|
819
|
{
|
|
820
|
with (s)
|
|
821
|
scr_haltscr_halt
function scr_halt()
{
image_index = 0;
image_speed = 0;
speed = 0;
} ();
|
|
822
|
con = 77;
|
|
823
|
alarm[4] = 20; gml_Object_obj_lancerbattle2_event_Alarm_4.gml
con += 1;
|
|
824
|
}
|
|
825
|
if (con == 78)
|
|
826
|
{
|
|
827
|
global.fc = 1;
|
|
828
|
global.typer = 30;
|
|
829
|
global.fe = 13;
|
|
830
|
global.msg[0] = * Hey,Delay 11 Lancer!Delay 11 C'mon!Wait for input ;
|
|
831
|
global.msg[1] = * We're a team,Delay 11 right!?Wait for input ;
|
|
832
|
global.msg[2] = * Nothing can stop us!Delay 11 Fighting or not!Delay 11 Alright?Wait for input ;
|
|
833
|
scr_lanfacescr_lanface
function scr_lanface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char L Sound L Close Message , string(arg1));
} (3, 6);
|
|
834
|
global.msg[4] = * ...Wait for inputClose Message ;
|
|
835
|
instance_create(0, 0, obj_dialoguer);
|
|
836
|
con = 79;
|
|
837
|
}
|
|
838
|
if (con == 79 && !d_ex())
|
|
839
|
{
|
|
840
|
con = 80;
|
|
841
|
alarm[4] = 30; gml_Object_obj_lancerbattle2_event_Alarm_4.gml
con += 1;
|
|
842
|
}
|
|
843
|
if (con == 81)
|
|
844
|
{
|
|
845
|
sprite_index = spr_lancer_lt;
|
|
846
|
global.fe = 3;
|
|
847
|
global.msg[0] = * ... Yeah!Delay 11 Yeah,Delay 11 you're right...!Wait for input ;
|
|
848
|
global.msg[1] = * We might as well try!Wait for input ;
|
|
849
|
global.msg[2] = Face 2* I can help,Delay 11 too!Wait for input ;
|
|
850
|
global.msg[3] = Face 3* I'll go talk to my dad!Delay 11 Ripen him up!Wait for input ;
|
|
851
|
scr_susfacescr_susface
function scr_susface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char S Sound S Close Message , string(arg1));
} (4, "D");
|
|
852
|
global.msg[5] = * Hey,Delay 11 now we're getting somewhere!Wait for input ;
|
|
853
|
scr_lanfacescr_lanface
function scr_lanface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char L Sound L Close Message , string(arg1));
} (6, 3);
|
|
854
|
global.msg[7] = * I'll head over right now!!!Wait for inputClose Message ;
|
|
855
|
instance_create(0, 0, obj_dialoguer);
|
|
856
|
con = 82;
|
|
857
|
}
|
|
858
|
if (con == 82 && !d_ex())
|
|
859
|
{
|
|
860
|
sprite_index = spr_lancer_rt;
|
|
861
|
scr_depthscr_depth
function scr_depth()
{
depth = 100000 - ((y * 10) + (sprite_height * 10));
} ();
|
|
862
|
vspeed = 0;
|
|
863
|
hspeed = 1;
|
|
864
|
con = 85;
|
|
865
|
alarm[4] = 20; gml_Object_obj_lancerbattle2_event_Alarm_4.gml
con += 1;
|
|
866
|
}
|
|
867
|
if (con == 86)
|
|
868
|
{
|
|
869
|
scr_haltscr_halt
function scr_halt()
{
image_index = 0;
image_speed = 0;
speed = 0;
} ();
|
|
870
|
con = 86.1;
|
|
871
|
alarm[4] = 30; gml_Object_obj_lancerbattle2_event_Alarm_4.gml
con += 1;
|
|
872
|
}
|
|
873
|
if (con == 87.1)
|
|
874
|
{
|
|
875
|
sprite_index = spr_lancer_rt_unhappy;
|
|
876
|
global.fe = 6;
|
|
877
|
global.msg[0] = * S...Delay 11 Susie?Wait for inputClose Message ;
|
|
878
|
instance_create(0, 0, obj_dialoguer);
|
|
879
|
con = 88;
|
|
880
|
}
|
|
881
|
if (con == 88 && !d_ex())
|
|
882
|
{
|
|
883
|
with (s)
|
|
884
|
sprite_index = spr_susier_dark_unhappy;
|
|
885
|
con = 89;
|
|
886
|
alarm[4] = 20; gml_Object_obj_lancerbattle2_event_Alarm_4.gml
con += 1;
|
|
887
|
}
|
|
888
|
if (con == 90)
|
|
889
|
{
|
|
890
|
global.fc = 1;
|
|
891
|
global.typer = 30;
|
|
892
|
global.fe = 0;
|
|
893
|
global.msg[0] = * ... Yeah?Wait for inputClose Message ;
|
|
894
|
instance_create(0, 0, obj_dialoguer);
|
|
895
|
con = 91;
|
|
896
|
}
|
|
897
|
if (con == 91 && !d_ex())
|
|
898
|
{
|
|
899
|
sprite_index = spr_lancer_lt_unhappy;
|
|
900
|
con = 92;
|
|
901
|
alarm[4] = 50; gml_Object_obj_lancerbattle2_event_Alarm_4.gml
con += 1;
|
|
902
|
}
|
|
903
|
if (con == 93)
|
|
904
|
{
|
|
905
|
global.fc = 5;
|
|
906
|
global.typer = 32;
|
|
907
|
global.fe = 6;
|
|
908
|
global.msg[0] = ;
|
|
909
|
global.msg[1] = Face 7* Are we still friends?Wait for input ;
|
|
910
|
scr_susfacescr_susface
function scr_susface(arg0, arg1)
{
global.msg[arg0] = scr_84_get_subst_string(Sound X Char 0 Face ~1 Char S Sound S Close Message , string(arg1));
} (2, 5);
|
|
911
|
global.msg[3] = * H... Huh?Wait for input ;
|
|
912
|
global.msg[4] = Face 6* Of...Delay 11 Of course!Delay 11 I mean,Delay 11 if you wanna be!Wait for inputClose Message ;
|
|
913
|
instance_create(0, 0, obj_dialoguer);
|
|
914
|
con = 94;
|
|
915
|
}
|
|
916
|
if (con == 94 && !d_ex())
|
|
917
|
{
|
|
918
|
with (s)
|
|
919
|
sprite_index = spr_susier_dark;
|
|
920
|
global.fc = 5;
|
|
921
|
global.typer = 32;
|
|
922
|
global.fe = 3;
|
|
923
|
sprite_index = spr_lancer_rt;
|
|
924
|
global.msg[0] = * Phew!Delay 11 See you!!Wait for inputClose Message ;
|
|
925
|
instance_create(0, 0, obj_dialoguer);
|
|
926
|
con = 95;
|
|
927
|
}
|
|
928
|
if (con == 95 && !d_ex())
|
|
929
|
{
|
|
930
|
hspeed = 10;
|
|
931
|
con = 96;
|
|
932
|
alarm[4] = 60; gml_Object_obj_lancerbattle2_event_Alarm_4.gml
con += 1;
|
|
933
|
}
|
|
934
|
if (con == 97)
|
|
935
|
{
|
|
936
|
with (s)
|
|
937
|
sprite_index = spr_susied_dark_unhappy;
|
|
938
|
global.fe = 12;
|
|
939
|
global.fc = 1;
|
|
940
|
global.typer = 30;
|
|
941
|
global.msg[0] = * (... how am I gonna get past his dad like that...?)Wait for input ;
|
|
942
|
global.msg[1] = Face D* (C... C'mon,Delay 11 I'll figure something out!)Wait for inputClose Message ;
|
|
943
|
instance_create(0, 0, obj_dialoguer);
|
|
944
|
con = 98;
|
|
945
|
}
|
|
946
|
if (con == 98 && !d_ex())
|
|
947
|
{
|
|
948
|
with (s)
|
|
949
|
{
|
|
950
|
sprite_index = spr_susier_dark;
|
|
951
|
hspeed = 10;
|
|
952
|
image_speed = 0.334;
|
|
953
|
}
|
|
954
|
con = 99;
|
|
955
|
alarm[4] = 20; gml_Object_obj_lancerbattle2_event_Alarm_4.gml
con += 1;
|
|
956
|
}
|
|
957
|
if (con == 100)
|
|
958
|
{
|
|
959
|
instance_create(0, 0, obj_fadeout);
|
|
960
|
con = 101;
|
|
961
|
alarm[4] = 60; gml_Object_obj_lancerbattle2_event_Alarm_4.gml
con += 1;
|
|
962
|
}
|
|
963
|
if (con == 102)
|
|
964
|
{
|
|
965
|
global.plot = 154;
|
|
966
|
global.entrance = 0;
|
|
967
|
global.interact = 3;
|
|
968
|
instance_create(0, 0, obj_persistentfadein);
|
|
969
|
room_goto(room_cc_prison_cells_ch1 Castle - B1 - Prison (in wall));
|
|
970
|
}
|
|
971
|
|
|
972
|
enum e__VW
|
|
973
|
{
|
|
974
|
XView,
|
|
975
|
YView,
|
|
976
|
WView,
|
|
977
|
HView,
|
|
978
|
Angle,
|
|
979
|
HBorder,
|
|
980
|
VBorder,
|
|
981
|
HSpeed,
|
|
982
|
VSpeed,
|
|
983
|
Object,
|
|
984
|
Visible,
|
|
985
|
XPort,
|
|
986
|
YPort,
|
|
987
|
WPort,
|
|
988
|
HPort,
|
|
989
|
Camera,
|
|
990
|
SurfaceID
|
|
991
|
}
|