1 |
if (con == 1) |
2 |
{ |
3 |
scr_encountersetupscr_encountersetupfunction scr_encountersetup(arg0)
{
xx = __view_get(e__VW.XView, 0);
yy = __view_get(e__VW.YView, 0);
for (i = 0; i < 3; i += 1)
{
global.heromakex[i] = xx + 80;
global.heromakey[i] = yy + 50 + (80 * i);
global.monsterinstancetype[i] = obj_lancerboss;
global.monstertype[i] = 1 Enemy (placeholder/G-BODY);
global.monstermakex[i] = xx + 540;
global.monstermakey[i] = yy + 160 + (80 * i);
}
if (global.char[0] != 0 && global.char[1] == 0 && global.char[2] == 0)
global.heromakey[0] = yy + 140;
if (global.char[0] != 0 && global.char[1] != 0 && global.char[2] == 0)
{
global.heromakey[0] = yy + 100;
global.heromakey[1] = yy + 180;
}
switch (arg0)
{
case 0:
break;
case 1:
global.monsterinstancetype[0] = obj_placeholderenemy;
global.monstertype[0] = 1 Enemy (placeholder/G-BODY);
global.monstermakex[0] = xx + 480;
global.monstermakey[0] = yy + 110;
global.monsterinstancetype[1] = obj_placeholderenemy;
global.monstertype[1] = 1 Enemy (placeholder/G-BODY);
global.monstermakex[1] = xx + 500;
global.monstermakey[1] = yy + 200;
global.monstertype[2] = 0 (None);
break;
case 2:
global.monsterinstancetype[0] = obj_lancerboss;
global.monstertype[0] = 2 Lancer;
global.monstermakex[0] = xx + 540;
global.monstermakey[0] = yy + 200;
global.monstertype[1] = 0 (None);
global.monstertype[2] = 0 (None);
break;
case 3:
global.monsterinstancetype[0] = obj_dummyenemy;
global.monstertype[0] = 3 Dummy;
global.monstermakex[0] = xx + 500;
global.monstermakey[0] = yy + 160;
if (instance_exists(obj_npc_room))
{
global.monstermakex[0] = obj_npc_room.xstart;
global.monstermakey[0] = obj_npc_room.ystart;
}
global.monstertype[1] = 0 (None);
global.monstertype[2] = 0 (None);
break;
case 4:
global.monsterinstancetype[0] = obj_diamondenemy;
global.monstertype[0] = 5 Rudinn;
global.monstermakex[0] = xx + 480;
global.monstermakey[0] = yy + 140;
global.monstertype[1] = 0 (None);
global.monstertype[2] = 0 (None);
global.battlemsg[0] = ;
if ( global.flag[500 times_rudinn_fought] >= 1)
global.battlemsg[0] = * A different Rudinn from last time drew near! ;
if ( global.flag[500 times_rudinn_fought] == 2)
global.battlemsg[0] = * Assumedly another different Rudinn appeared! ;
break;
case 5:
global.monsterinstancetype[0] = obj_diamondenemy;
global.monstertype[0] = 5 Rudinn;
global.monstermakex[0] = xx + 480;
global.monstermakey[0] = yy + 110;
global.monsterinstancetype[1] = obj_diamondenemy;
global.monstertype[1] = 5 Rudinn;
global.monstermakex[1] = xx + 500;
global.monstermakey[1] = yy + 200;
global.monstertype[2] = 0 (None);
global.battlemsg[0] = * A necklace of Rudinns blocks your path. ;
break;
case 6:
global.monsterinstancetype[0] = obj_diamondenemy;
global.monstertype[0] = 5 Rudinn;
global.monstermakex[0] = xx + 480;
global.monstermakey[0] = yy + 110;
global.monsterinstancetype[1] = obj_heartenemy;
global.monstertype[1] = 6 Hathy;
global.monstermakex[1] = xx + 500;
global.monstermakey[1] = yy + 200;
global.monstertype[2] = 0 (None);
global.battlemsg[0] = * Rudinn and Hathy blocked the way! ;
break;
case 7:
global.monsterinstancetype[0] = obj_smallcheckers_enemy;
global.monstertype[0] = 9 C.Round;
global.monstermakex[0] = xx + 440;
global.monstermakey[0] = yy + 150;
global.monstertype[1] = 0 (None);
global.monstertype[2] = 0 (None);
global.battlemsg[0] = * C. Round attacked violently! * (You recall Ralsei's advice to include Susie in an ACT.) ;
... (25); |
4 |
x = global.monstermakex[0]; |
5 |
y = global.monstermakey[0] + 100; |
6 |
with (obj_mainchara) |
7 |
visible = 0; |
8 |
with (obj_caterpillarchara) |
9 |
visible = 0; |
10 |
for (i = 0; i < 3; i += 1) |
11 |
{ |
12 |
c[i] = scr_dark_markerscr_dark_markerfunction scr_dark_marker(arg0, arg1, arg2)
{
thismarker = instance_create(arg0, arg1, obj_marker);
with (thismarker)
{
sprite_index = arg2;
image_speed = 0;
image_xscale = 2;
image_yscale = 2;
}
return thismarker;
} (global.heromakex[i] - 100, global.heromakey[i], spr_krisr_dark); |
13 |
with (c[i]) |
14 |
{ |
15 |
scr_depth(); |
16 |
hspeed = 2; |
17 |
image_speed = 0.2; |
18 |
} |
19 |
if (quick == 1) |
20 |
{ |
21 |
with (c[i]) |
22 |
{ |
23 |
x += 1; |
24 |
scr_depth(); |
25 |
hspeed = 5; |
26 |
image_speed = 0.334; |
27 |
} |
28 |
} |
29 |
} |
30 |
k = c[0]; |
31 |
s = c[1]; |
32 |
with (s) |
33 |
sprite_index = spr_susier_dark; |
34 |
r = c[2]; |
35 |
with (r) |
36 |
sprite_index = spr_ralseir; |
37 |
con = 2; |
38 |
alarm[4] = 83; |
39 |
if (quick == 1) |
40 |
alarm[4] = 33; |
41 |
} |
42 |
if (con == 2) |
43 |
global.interact = 1; |
44 |
if (con == 3) |
45 |
{ |
46 |
for (i = 0; i < 3; i += 1) |
47 |
{ |
48 |
with (c[i]) |
49 |
scr_halt(); |
50 |
} |
51 |
con = 4; |
52 |
alarm[4] = 20; |
53 |
if (quick == 1) |
54 |
{ |
55 |
con = 6; |
56 |
alarm[4] = -10; |
57 |
} |
58 |
} |
59 |
if (con == 5) |
60 |
{ |
61 |
snd_play(snd_joker_laugh1); |
62 |
global.typer = 35; |
63 |
global.fc = 0; |
64 |
global.msg[0] = * UEE HEE!Delay 11 * VISITORS,Delay 11 VISITORS!Delay 11 * NOW WE CAN PLAY,Delay 11 PLAY!Wait for input ; |
65 |
global.msg[1] = * THEN,Delay 11 AFTER YOU,Delay 11 I CAN PLAY WITH EVERYONE ELSE,Delay 11 TOO!Wait for input ; |
66 |
scr_ralface(2, 0); |
67 |
global.msg[3] = * So what are we playing,Delay 11 exactly...?Wait for input ; |
68 |
scr_noface(4); |
69 |
global.msg[5] = \TJ* OH,Delay 11 IT'S JUST A SIMPLE NUMBERS GAME.Wait for inputClose Message ; |
70 |
instance_create(0, 0, obj_dialoguer); |
71 |
con = 6; |
72 |
} |
73 |
if (con == 6 && !d_ex()) |
74 |
{ |
75 |
image_speed = 0.5; |
76 |
snd_play(snd_joker_laugh0); |
77 |
con = 9; |
78 |
alarm[4] = 10; |
79 |
} |
80 |
if (con == 10) |
81 |
{ |
82 |
snd_play(snd_rudebuster_swing); |
83 |
bulcon = 1; |
84 |
smax = 2; |
85 |
con = 11; |
86 |
alarm[4] = 10; |
87 |
} |
88 |
if (bulcon == 1) |
89 |
{ |
90 |
for (i = 0; i < smax; i += 1) |
91 |
{ |
92 |
sbul[i] = scr_dark_markerscr_dark_markerfunction scr_dark_marker(arg0, arg1, arg2)
{
thismarker = instance_create(arg0, arg1, obj_marker);
with (thismarker)
{
sprite_index = arg2;
image_speed = 0;
image_xscale = 2;
image_yscale = 2;
}
return thismarker;
} (s.x + 70, (-i * 100) - 40, spr_joker_scythebody); |
93 |
with (sbul[i]) |
94 |
vspeed = 24; |
95 |
with (sbul[i]) |
96 |
image_angle = random(360); |
97 |
} |
98 |
bulcon = 2; |
99 |
} |
100 |
if (bulcon == 2) |
101 |
{ |
102 |
below = 0; |
103 |
for (i = 0; i < smax; i += 1) |
104 |
{ |
105 |
with (sbul[i]) |
106 |
{ |
107 |
image_angle += 24; |
108 |
aft = scr_afterimagescr_afterimagefunction scr_afterimage()
{
afterimage = instance_create(x, y, obj_afterimage);
afterimage.sprite_index = sprite_index;
afterimage.image_index = image_index;
afterimage.image_blend = image_blend;
afterimage.image_speed = 0;
afterimage.depth = depth;
afterimage.image_xscale = image_xscale;
afterimage.image_yscale = image_yscale;
afterimage.image_angle = image_angle;
return afterimage;
} (); |
109 |
with (aft) |
110 |
image_alpha = 0.5; |
111 |
} |
112 |
if (sbul[i].y >= (__view_get(e__VW.YView, 0) + 580)) |
113 |
below += 1; |
114 |
} |
115 |
if (below >= smax) |
116 |
bulcon = 3; |
117 |
} |
118 |
if (con == 12) |
119 |
{ |
120 |
with (s) |
121 |
sprite_index = spr_susie_shock_r; |
122 |
with (r) |
123 |
sprite_index = spr_ralsei_shock_overworld; |
124 |
for (i = 0; i < 3; i += 1) |
125 |
{ |
126 |
with (c[i]) |
127 |
{ |
128 |
hspeed = -10; |
129 |
friction = 1; |
130 |
} |
131 |
} |
132 |
con = 13; |
133 |
alarm[4] = 45; |
134 |
if (quick == 1) |
135 |
{ |
136 |
con = 22; |
137 |
alarm[4] = 40; |
138 |
snd_free_all(); |
139 |
} |
140 |
} |
141 |
if (con == 14) |
142 |
{ |
143 |
image_speed = 0; |
144 |
with (s) |
145 |
sprite_index = spr_susier_dark_unhappy; |
146 |
with (r) |
147 |
sprite_index = spr_ralseir; |
148 |
global.typer = 30; |
149 |
global.fe = 0; |
150 |
global.typer = 35; |
151 |
global.fc = 0; |
152 |
global.msg[0] = * WHEN YOUR HP DROPS TO 0,Delay 11 YOU LOSE!Wait for input ; |
153 |
scr_susface(1, 0); |
154 |
global.msg[2] = * So that's the kinda game you wanna play,Delay 11 huh...?Wait for input ; |
155 |
global.msg[3] = \E2* Then,Delay 11 I gotta warn you...Wait for inputClose Message ; |
156 |
instance_create(0, 0, obj_dialoguer); |
157 |
con = 15.1; |
158 |
} |
159 |
if (con == 15.1 && !d_ex()) |
160 |
{ |
161 |
with (s) |
162 |
sprite_index = spr_susieb_attack; |
163 |
with (r) |
164 |
sprite_index = spr_ralseib_attack; |
165 |
with (k) |
166 |
sprite_index = spr_krisb_attack; |
167 |
for (i = 0; i < 3; i += 1) |
168 |
{ |
169 |
c[i].image_index = 0; |
170 |
c[i].image_speed = 0.25; |
171 |
} |
172 |
con = 16; |
173 |
alarm[4] = 60; |
174 |
snd_play(snd_laz_c); |
175 |
} |
176 |
if (con == 16) |
177 |
{ |
178 |
if (s.image_index >= 5) |
179 |
s.image_speed = 0; |
180 |
if (k.image_index >= 6) |
181 |
k.image_speed = 0; |
182 |
if (r.image_index >= 5) |
183 |
r.image_speed = 0; |
184 |
} |
185 |
if (con == 17) |
186 |
{ |
187 |
global.fe = 3; |
188 |
global.msg[0] = * You're dealing with a couple of sharks.Wait for inputClose Message ; |
189 |
instance_create(0, 0, obj_dialoguer); |
190 |
con = 18; |
191 |
} |
192 |
if (con == 18 && !d_ex()) |
193 |
{ |
194 |
jlaugh = snd_loop(snd_joker_laugh0); |
195 |
image_speed = 0.25; |
196 |
con = 19; |
197 |
alarm[4] = 15; |
198 |
} |
199 |
if (con == 20) |
200 |
{ |
201 |
global.typer = 35; |
202 |
global.fc = 0; |
203 |
global.msg[0] = * UEE HEE HEE!Delay 11 SHARK-TO-SHARK!Delay 11 I WOULDN'T HAVE IT ANY OTHER WAY!Wait for input ; |
204 |
global.msg[1] = * NOW,Delay 11 NOW!!Delay 11 * LET THE GAMES BEGIN!!Wait for inputClose Message ; |
205 |
con = 21; |
206 |
instance_create(0, 0, obj_dialoguer); |
207 |
} |
208 |
if (con == 21 && !d_ex()) |
209 |
{ |
210 |
snd_free_all(); |
211 |
snd_stop(jlaugh); |
212 |
con = 22; |
213 |
alarm[4] = 1; |
214 |
} |
215 |
if (con == 23) |
216 |
{ |
217 |
obj_mainchara.x = k.x; |
218 |
obj_mainchara.y = k.y; |
219 |
global.cinstance[0].x = s.x; |
220 |
global.cinstance[0].y = s.y; |
221 |
global.cinstance[1].x = r.x; |
222 |
global.cinstance[1].y = r.y; |
223 |
with (global.cinstance[0]) |
224 |
scr_caterpillar_interpolatescr_caterpillar_interpolatefunction scr_caterpillar_interpolate()
{
remx[0] = obj_mainchara.x;
remy[0] = obj_mainchara.y;
facing[0] = global.facing;
for (i = target; i > 0; i -= 1)
{
facing[i] = 2;
remx[i] = obj_mainchara.x + ((x - obj_mainchara.x) * (i / target));
remy[i] = obj_mainchara.y + ((y - obj_mainchara.y) * (i / target));
}
} (); |
225 |
with (global.cinstance[1]) |
226 |
scr_caterpillar_interpolatescr_caterpillar_interpolatefunction scr_caterpillar_interpolate()
{
remx[0] = obj_mainchara.x;
remy[0] = obj_mainchara.y;
facing[0] = global.facing;
for (i = target; i > 0; i -= 1)
{
facing[i] = 2;
remx[i] = obj_mainchara.x + ((x - obj_mainchara.x) * (i / target));
remy[i] = obj_mainchara.y + ((y - obj_mainchara.y) * (i / target));
}
} (); |
227 |
scr_caterpillar_facing(1); |
228 |
with (obj_mainchara) |
229 |
visible = 1; |
230 |
with (global.cinstance[0]) |
231 |
visible = 1; |
232 |
with (global.cinstance[1]) |
233 |
visible = 1; |
234 |
with (k) |
235 |
visible = 0; |
236 |
with (r) |
237 |
visible = 0; |
238 |
with (s) |
239 |
visible = 0; |
240 |
global.flag[9 battle_music] = 1; |
241 |
global.batmusic[0] = snd_init("joker.ogg"); |
242 |
global.encounterno = 25; |
243 |
global.specialbattle = 3; |
244 |
instance_create(0, 0, obj_encounterbasic); |
245 |
con = 25; |
246 |
bultimer = 0; |
247 |
bulcon = 10; |
248 |
} |
249 |
if (bulcon == 10) |
250 |
{ |
251 |
image_speed = 0.5; |
252 |
bultimer += 1; |
253 |
aft = scr_afterimagescr_afterimagefunction scr_afterimage()
{
afterimage = instance_create(x, y, obj_afterimage);
afterimage.sprite_index = sprite_index;
afterimage.image_index = image_index;
afterimage.image_blend = image_blend;
afterimage.image_speed = 0;
afterimage.depth = depth;
afterimage.image_xscale = image_xscale;
afterimage.image_yscale = image_yscale;
afterimage.image_angle = image_angle;
return afterimage;
} (); |
254 |
with (aft) |
255 |
image_alpha = 0.5; |
256 |
y -= 16; |
257 |
x += 5; |
258 |
bultimer += 1; |
259 |
if (bultimer >= 10) |
260 |
bulcon = 11; |
261 |
} |
262 |
if (con == 25) |
263 |
{ |
264 |
if (instance_exists(obj_battlecontroller)) |
265 |
{ |
266 |
visible = 0; |
267 |
with (obj_jokerbg_triangle_real) |
268 |
on = 1; |
269 |
if (global.flag[8 simplify_vfx] == 1) |
270 |
{ |
271 |
with (obj_jokerbg_triangle_real) |
272 |
on = 0; |
273 |
} |
274 |
con = 28; |
275 |
} |
276 |
} |
277 |
if (con == 28) |
278 |
{ |
279 |
if (!instance_exists(obj_battlecontroller)) |
280 |
{ |
281 |
if (global.flag[241 JEVIL_plot] != 6) |
282 |
global.flag[241 JEVIL_plot] = 7; |
283 |
con = 29; |
284 |
alarm[4] = 30; |
285 |
} |
286 |
} |
287 |
if (con == 30) |
288 |
{ |
289 |
with (obj_caterpillarchara) |
290 |
{ |
291 |
if (lsprite == spr_susier_dark) |
292 |
{ |
293 |
lsprite = spr_susier_dark_unhappy; |
294 |
sprite_index = spr_susier_dark_unhappy; |
295 |
} |
296 |
} |
297 |
global.currentsong[0] = snd_init("prejoker.ogg"); |
298 |
global.currentsong[1] = mus_loop_ext(global.currentsong[0], 0.7, 0.75); |
299 |
with (obj_joker_body) |
300 |
{ |
301 |
fade = 1; |
302 |
dancelv = 0; |
303 |
floatsinerspeed = 1; |
304 |
condition = 0; |
305 |
} |
306 |
if (!instance_exists(obj_battlecontroller)) |
307 |
{ |
308 |
global.typer = 35; |
309 |
global.fc = 0; |
310 |
global.msg[0] = * HA HA HA.Delay 11 * WHAT FUN!!!Wait for input ; |
311 |
global.msg[1] = * YOU'RE FAST,Delay 11 FAST,Delay 11 STRONG,Delay 11 STRONG.Wait for input ; |
312 |
global.msg[2] = * BUT THERE ARE YET FASTER,Delay 11 YET STRONGER.Wait for input ; |
313 |
global.msg[3] = * THE HAND OF THE KNIGHT IS DRIFTING FORWARD.Wait for input ; |
314 |
global.msg[4] = * SOON,Delay 11 THE "QUEEN" RETURNS,Delay 11 AND HELL'S ROAR BUBBLES FROM THE DEPTHS...Wait for input ; |
315 |
global.msg[5] = * LIGHTNERS,Delay 11 CAN YOU STOP IT?Wait for input ; |
316 |
global.msg[6] = * UEE HEE HEE!Delay 11Wait for input ; |
317 |
global.msg[7] = * EITHER WAY,Delay 11 A MISCHIEF-MISCHIEF,Delay 11 A CHAOS-CHAOS...!Wait for input ; |
318 |
global.msg[8] = * LIGHTNERS!Delay 11 * FROM INSIDE YOUR LITTLE CELL!!Wait for input ; |
319 |
global.msg[9] = * TAKE ME AND DO YOUR STRONGEST---!Wait for inputClose Message ; |
320 |
if (global.flag[241 JEVIL_plot] == 7) |
321 |
{ |
322 |
global.msg[0] = * WHAT FUN!!!Delay 11 * I'M EXHAUSTED!!!Delay 11 * YOU KIDS TIRED ME UP!!Wait for input ; |
323 |
global.msg[1] = * NOW I WILL SLEEP FOR THE OTHER 100 YEARS.Wait for input ; |
324 |
global.msg[2] = * UNFORTUNATELY, YOU KIDS CANNOT HAVE SUCH A PLEASANT DREAM.Wait for input ; |
325 |
global.msg[3] = * FROM NOW,Delay 11 A NIGHTMARE WILL AWAKEN IN YOUR HEARTS.Wait for input ; |
326 |
global.msg[4] = * IN THE SHADOW OF THE KNIGHT'S HAND...Wait for input ; |
327 |
global.msg[5] = * LIGHTNERS,Delay 11 CAN YOU STOP IT?Wait for input ; |
328 |
global.msg[6] = * UEE HEE HEE!Delay 11Wait for input ; |
329 |
global.msg[7] = * EITHER WAY,Delay 11 A MISCHIEF-MISCHIEF,Delay 11 A CHAOS-CHAOS...!Wait for input ; |
330 |
global.msg[8] = * LIGHTNERS!Delay 11 * FROM INSIDE YOUR LITTLE CELL!!Wait for input ; |
331 |
global.msg[9] = * TAKE THIS AND DO YOUR STRONGEST---!Wait for inputClose Message ; |
332 |
} |
333 |
con = 31; |
334 |
instance_create(0, 0, obj_dialoguer); |
335 |
} |
336 |
} |
337 |
if (con == 31 && !d_ex()) |
338 |
{ |
339 |
with (obj_joker_body) |
340 |
{ |
341 |
condition = 5; |
342 |
timer = 0; |
343 |
} |
344 |
con = 32; |
345 |
alarm[4] = 60; |
346 |
} |
347 |
if (con == 33) |
348 |
{ |
349 |
con = 34; |
350 |
snd_play(snd_joker_laugh0); |
351 |
global.typer = 6; |
352 |
global.fc = 0; |
353 |
scr_keyitemgetscr_keyitemgetfunction scr_keyitemget(arg0)
{
i = 0;
loop = 1;
noroom = 0;
global.item[12] = 999;
while (loop == 1)
{
if (global.keyitem[i] == 0)
{
global.keyitem[i] = arg0;
break;
}
if (i == 12)
{
noroom = 1;
break;
}
i += 1;
}
script_execute(scr_keyiteminfo_all);
} (13); |
354 |
global.msg[0] = * (You got ShadowCrystal.)Wait for inputClose Message ; |
355 |
instance_create(0, 0, obj_dialoguer); |
356 |
} |
357 |
if (con == 34 && !d_ex()) |
358 |
{ |
359 |
if (global.flag[241 JEVIL_plot] == 6) |
360 |
{ |
361 |
scr_weapongetscr_weapongetfunction scr_weaponget(arg0)
{
i = 0;
loop = 1;
noroom = 0;
global.weapon[12] = 999;
while (loop == 1)
{
if (global.weapon[i] == 0)
{
global.weapon[i] = arg0;
break;
}
if (i == 12)
{
noroom = 1;
break;
}
i += 1;
}
script_execute(scr_weaponinfo_all);
} (7); |
362 |
if (noroom == 0) |
363 |
{ |
364 |
global.msg[0] = * (DEVILSKNIFE was added to your WEAPONs.)Wait for inputClose Message ; |
365 |
} |
366 |
else |
367 |
{ |
368 |
global.msg[0] = * (A strange chest appeared outside the room...)Wait for inputClose Message ; |
369 |
global.flag[242 JEVIL_chest] = 1; |
370 |
} |
371 |
} |
372 |
else |
373 |
{ |
374 |
scr_armorgetscr_armorgetfunction scr_armorget(arg0)
{
i = 0;
loop = 1;
noroom = 0;
global.armor[12] = 999;
while (loop == 1)
{
if (global.armor[i] == 0)
{
global.armor[i] = arg0;
break;
}
if (i == 12)
{
noroom = 1;
break;
}
i += 1;
}
script_execute(scr_armorinfo_all);
} (7); |
375 |
if (noroom == 0) |
376 |
{ |
377 |
global.msg[0] = * (JEVILSTAIL was added to your ARMORs.)Wait for inputClose Message ; |
378 |
} |
379 |
else |
380 |
{ |
381 |
global.msg[0] = * (A strange chest appeared outside the room...)Wait for inputClose Message ; |
382 |
global.flag[242 JEVIL_chest] = 2; |
383 |
} |
384 |
} |
385 |
con = 35; |
386 |
instance_create(0, 0, obj_dialoguer); |
387 |
} |
388 |
if (con == 35 && !d_ex()) |
389 |
{ |
390 |
fade = instance_create(0, 0, obj_fadeout); |
391 |
fade.fadespeed = 0.02; |
392 |
con = 36; |
393 |
alarm[4] = 60; |
394 |
} |
395 |
if (con == 37) |
396 |
{ |
397 |
global.entrance = 2; |
398 |
global.interact = 3; |
399 |
global.facing = 3; |
400 |
instance_create(0, 0, obj_persistentfadein); |
401 |
room_goto(room_cc_prison_prejoker); |
402 |
con = 38; |
403 |
} |
404 |
|
405 |
enum e__VW |
406 |
{ |
407 |
XView, |
408 |
YView, |
409 |
WView, |
410 |
HView, |
411 |
Angle, |
412 |
HBorder, |
413 |
VBorder, |
414 |
HSpeed, |
415 |
VSpeed, |
416 |
Object, |
417 |
Visible, |
418 |
XPort, |
419 |
YPort, |
420 |
WPort, |
421 |
HPort, |
422 |
Camera, |
423 |
SurfaceID |
424 |
} |