Deltarune (Chapter 1) script viewer

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gml_Object_obj_encounterbasic_Create_0

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1
global.interact = 2;
2
if (global.flag[9 battle_music] == 1)
3
    snd_volume(global.currentsong[1], 0, 20);
4
scr_encountersetup
scr_encountersetup

function
scr_encountersetup(arg0)
{ xx = __view_get(e__VW.XView, 0); yy = __view_get(e__VW.YView, 0); for (i = 0; i < 3; i += 1) { global.heromakex[i] = xx + 80; global.heromakey[i] = yy + 50 + (80 * i); global.monsterinstancetype[i] = obj_lancerboss; global.monstertype[i] = 1Enemy (placeholder/G-BODY); global.monstermakex[i] = xx + 540; global.monstermakey[i] = yy + 160 + (80 * i); } if (global.char[0] != 0 && global.char[1] == 0 && global.char[2] == 0) global.heromakey[0] = yy + 140; if (global.char[0] != 0 && global.char[1] != 0 && global.char[2] == 0) { global.heromakey[0] = yy + 100; global.heromakey[1] = yy + 180; } switch (arg0) { case 0: break; case 1: global.monsterinstancetype[0] = obj_placeholderenemy; global.monstertype[0] = 1Enemy (placeholder/G-BODY); global.monstermakex[0] = xx + 480; global.monstermakey[0] = yy + 110; global.monsterinstancetype[1] = obj_placeholderenemy; global.monstertype[1] = 1Enemy (placeholder/G-BODY); global.monstermakex[1] = xx + 500; global.monstermakey[1] = yy + 200; global.monstertype[2] = 0(None); break; case 2: global.monsterinstancetype[0] = obj_lancerboss; global.monstertype[0] = 2Lancer; global.monstermakex[0] = xx + 540; global.monstermakey[0] = yy + 200; global.monstertype[1] = 0(None); global.monstertype[2] = 0(None); break; case 3: global.monsterinstancetype[0] = obj_dummyenemy; global.monstertype[0] = 3Dummy; global.monstermakex[0] = xx + 500; global.monstermakey[0] = yy + 160; if (instance_exists(obj_npc_room)) { global.monstermakex[0] = obj_npc_room.xstart; global.monstermakey[0] = obj_npc_room.ystart; } global.monstertype[1] = 0(None); global.monstertype[2] = 0(None); break; case 4: global.monsterinstancetype[0] = obj_diamondenemy; global.monstertype[0] = 5Rudinn; global.monstermakex[0] = xx + 480; global.monstermakey[0] = yy + 140; global.monstertype[1] = 0(None); global.monstertype[2] = 0(None); global.battlemsg[0] =
* Rudinn drew near!
scr_84_get_lang_string("scr_encountersetup_slash_scr_encountersetup_gml_82_0")
;
if (global.flag[500 times_rudinn_fought] >= 1) global.battlemsg[0] =
* A different Rudinn from last time drew near!
scr_84_get_lang_string("scr_encountersetup_slash_scr_encountersetup_gml_83_0")
;
if (global.flag[500 times_rudinn_fought] == 2) global.battlemsg[0] =
* Assumedly another different Rudinn appeared!
scr_84_get_lang_string("scr_encountersetup_slash_scr_encountersetup_gml_84_0")
;
break; case 5: global.monsterinstancetype[0] = obj_diamondenemy; global.monstertype[0] = 5Rudinn; global.monstermakex[0] = xx + 480; global.monstermakey[0] = yy + 110; global.monsterinstancetype[1] = obj_diamondenemy; global.monstertype[1] = 5Rudinn; global.monstermakex[1] = xx + 500; global.monstermakey[1] = yy + 200; global.monstertype[2] = 0(None); global.battlemsg[0] =
* A necklace of Rudinns blocks your path.
scr_84_get_lang_string("scr_encountersetup_slash_scr_encountersetup_gml_100_0")
;
break; case 6: global.monsterinstancetype[0] = obj_diamondenemy; global.monstertype[0] = 5Rudinn; global.monstermakex[0] = xx + 480; global.monstermakey[0] = yy + 110; global.monsterinstancetype[1] = obj_heartenemy; global.monstertype[1] = 6Hathy; global.monstermakex[1] = xx + 500; global.monstermakey[1] = yy + 200; global.monstertype[2] = 0(None); global.battlemsg[0] =
* Rudinn and Hathy blocked the way!
scr_84_get_lang_string("scr_encountersetup_slash_scr_encountersetup_gml_116_0")
;
break; case 7: global.monsterinstancetype[0] = obj_smallcheckers_enemy; global.monstertype[0] = 9C.Round; global.monstermakex[0] = xx + 440; global.monstermakey[0] = yy + 150; global.monstertype[1] = 0(None); global.monstertype[2] = 0(None); global.battlemsg[0] =
* C. Round attacked violently!
* (You recall Ralsei's advice to include Susie in an ACT.)
scr_84_get_lang_string("scr_encountersetup_slash_scr_encountersetup_gml_128_0")
;
...
(global.encounterno);
5
with (obj_mainchara)
6
    visible = 0;
7
with (global.cinstance[0])
8
    visible = 0;
9
with (global.cinstance[1])
10
    visible = 0;
11
count = 0;
12
c[0] = 
scr_dark_marker
scr_dark_marker

function
scr_dark_marker(arg0, arg1, arg2)
{ thismarker = instance_create(arg0, arg1, obj_marker); with (thismarker) { sprite_index = arg2; image_speed = 0; image_xscale = 2; image_yscale = 2; } return thismarker; }
(obj_mainchara.x, obj_mainchara.y, spr_krisr_dark);
13
if (instance_exists(global.cinstance[0]))
14
{
15
    count += 1;
16
    c[1] = 
scr_dark_marker
scr_dark_marker

function
scr_dark_marker(arg0, arg1, arg2)
{ thismarker = instance_create(arg0, arg1, obj_marker); with (thismarker) { sprite_index = arg2; image_speed = 0; image_xscale = 2; image_yscale = 2; } return thismarker; }
(global.cinstance[0].x, global.cinstance[0].y, global.cinstance[0].rsprite);
17
    if (global.cinstance[0].rsprite == spr_susier_dark)
18
        c[1].sprite_index = spr_susier_wall;
19
}
20
if (instance_exists(global.cinstance[1]))
21
{
22
    count += 1;
23
    c[2] = 
scr_dark_marker
scr_dark_marker

function
scr_dark_marker(arg0, arg1, arg2)
{ thismarker = instance_create(arg0, arg1, obj_marker); with (thismarker) { sprite_index = arg2; image_speed = 0; image_xscale = 2; image_yscale = 2; } return thismarker; }
(global.cinstance[1].x, global.cinstance[1].y, global.cinstance[1].rsprite);
24
    if (global.cinstance[1].rsprite == spr_susier_dark)
25
        c[2].sprite_index = spr_susier_wall;
26
}
27
for (i = 0; i < (count + 1); i += 1)
28
{
29
    c[i].direction = point_direction(c[i].x, c[i].y, global.heromakex[i], global.heromakey[i]);
30
    c[i].speed = point_distance(c[i].x, c[i].y, global.heromakex[i], global.heromakey[i]) / 10;
31
    c[i].depth = 200 - (i * 20);
32
}
33
fightcon = 1;
34
counttimer = 0;