global.interact = 2; if (global.flag[9] == 1) snd_volume(global.currentsong[1], 0, 20); scr_encountersetup(global.encounterno); with (obj_mainchara) visible = 0; with (global.cinstance[0]) visible = 0; with (global.cinstance[1]) visible = 0; count = 0; c[0] = scr_dark_marker(obj_mainchara.x, obj_mainchara.y, spr_krisr_dark); if (instance_exists(global.cinstance[0])) { count += 1; c[1] = scr_dark_marker(global.cinstance[0].x, global.cinstance[0].y, global.cinstance[0].rsprite); if (global.cinstance[0].rsprite == spr_susier_dark) c[1].sprite_index = spr_susier_wall; } if (instance_exists(global.cinstance[1])) { count += 1; c[2] = scr_dark_marker(global.cinstance[1].x, global.cinstance[1].y, global.cinstance[1].rsprite); if (global.cinstance[1].rsprite == spr_susier_dark) c[2].sprite_index = spr_susier_wall; } for (i = 0; i < (count + 1); i += 1) { c[i].direction = point_direction(c[i].x, c[i].y, global.heromakex[i], global.heromakey[i]); c[i].speed = point_distance(c[i].x, c[i].y, global.heromakex[i], global.heromakey[i]) / 10; c[i].depth = 200 - (i * 20); } fightcon = 1; counttimer = 0;