|
1
|
siner = 0;
|
|
2
|
con = 0;
|
|
3
|
total = 0;
|
|
4
|
if (global.flag[201 solved_eye_puzzle] == 0)
|
|
5
|
{
|
|
6
|
eye[0] = 0;
|
|
7
|
eye[1] = 0;
|
|
8
|
eye[2] = 0;
|
|
9
|
for (i = 0; i < 3; i += 1)
|
|
10
|
{
|
|
11
|
shine[i] = scr_dark_markerscr_dark_marker
function scr_dark_marker(arg0, arg1, arg2)
{
thismarker = instance_create(arg0, arg1, obj_marker);
with (thismarker)
{
sprite_index = arg2;
image_speed = 0;
image_xscale = 2;
image_yscale = 2;
}
return thismarker;
} (x + 30 + (i * 110), y + 110, spr_shine);
|
|
12
|
shine[i].image_speed = 0.1;
|
|
13
|
shine[i].depth = 800000;
|
|
14
|
}
|
|
15
|
block = instance_create(960, 320, obj_soliddark);
|
|
16
|
block.image_yscale = 2;
|
|
17
|
}
|
|
18
|
else
|
|
19
|
{
|
|
20
|
con = 44;
|
|
21
|
eye[0] = 1;
|
|
22
|
eye[1] = 1;
|
|
23
|
eye[2] = 1;
|
|
24
|
for (i = 0; i < 3; i += 1)
|
|
25
|
{
|
|
26
|
glass = scr_dark_markerscr_dark_marker
function scr_dark_marker(arg0, arg1, arg2)
{
thismarker = instance_create(arg0, arg1, obj_marker);
with (thismarker)
{
sprite_index = arg2;
image_speed = 0;
image_xscale = 2;
image_yscale = 2;
}
return thismarker;
} (960 + (i * 40), 320, spr_magicalglass);
|
|
27
|
glass.depth = 950000;
|
|
28
|
glass = scr_dark_markerscr_dark_marker
function scr_dark_marker(arg0, arg1, arg2)
{
thismarker = instance_create(arg0, arg1, obj_marker);
with (thismarker)
{
sprite_index = arg2;
image_speed = 0;
image_xscale = 2;
image_yscale = 2;
}
return thismarker;
} (960 + (i * 40), 360, spr_magicalglass);
|
|
29
|
glass.depth = 950000;
|
|
30
|
}
|
|
31
|
with (obj_darkeyepuzzle_switch)
|
|
32
|
instance_destroy();
|
|
33
|
}
|