Deltarune (Chapter 1) script viewer

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gml_Object_obj_darkeyepuzzle_Draw_0

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1
total = 0;
2
for (i = 0; i < 3; i += 1)
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    draw_sprite_ext(spr_eyepuzzle_marking, i, x + 16 + (i * 110), y + 60, 2, 2, 0, c_white, 1);
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for (i = 0; i < 3; i += 1)
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{
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    draw_sprite(spr_darkeye, eye[i], x + (i * 110), y);
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    total += eye[i];
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}