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gml_GlobalScript_scr_weaponinfo_mine

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function scr_weaponinfo_mine
scr_weaponinfo_mine

function scr_weaponinfo_mine() { for (i = 0; i < 4; i += 1) { scr_weaponinfo(global.charweapon[i]); charweaponname[i] = weaponnametemp; charweapondesc[i] = weapondesctemp; charweaponat[i] = weaponattemp; charweapondf[i] = weapondftemp; charweaponmag[i] = weaponmagtemp; charweaponbolts[i] = weaponboltstemp; charweaponstyle[i] = weaponstyletemp; charweapongrazeamt[i] = weapongrazeamttemp; charweapongrazesize[i] = weapongrazesizetemp; charweaponability[i] = weaponabilitytemp; charweaponabilityicon[i] = weaponabilityicontemp; charweaponicon[i] = weaponicontemp; global.itemat[i][0] = weaponattemp; global.itemdf[i][0] = weapondftemp; global.itemmag[i][0] = weaponmagtemp; global.itembolts[i][0] = weaponboltstemp; global.itemgrazeamt[i][0] = weapongrazeamttemp; global.itemgrazesize[i][0] = weapongrazesizetemp; } }
()
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{
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    for (i = 0; i < 4; i += 1)
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    {
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        scr_weaponinfo
scr_weaponinfo

function scr_weaponinfo(arg0) { switch (arg0) { case 0: weaponnametemp = " "; weapondesctemp = " "; wmessage2temp = " "; wmessage3temp = " "; weaponattemp = 0; weapondftemp = 0; weaponmagtemp = 0; weaponboltstemp = 0; weaponstyletemp = " "; weapongrazeamttemp = 0; weapongrazesizetemp = 0; weaponchar1temp = 0; weaponchar2temp = 0; weaponchar3temp = 0; weaponabilitytemp = " "; weaponabilityicontemp = 0; weaponicontemp = 0; value = 0; break; case 1: weaponnametemp =
Wood Blade
scr_84_get_lang_string("scr_weaponinfo_slash_scr_weaponinfo_gml_29_0")
; weapondesctemp =
A wooden practice blade with a carbon-#reinforced core.
scr_84_get_lang_string("scr_weaponinfo_slash_scr_weaponinfo_gml_30_0")
; wmessage2temp =
What's this!? A CHOPSTICK?
scr_84_get_lang_string("scr_weaponinfo_slash_scr_weaponinfo_gml_31_0")
; if (global.plot < 30) wmessage2tempt =
... You have a SWORD!?
scr_84_get_lang_string("scr_weaponinfo_slash_scr_weaponinfo_gml_34_0")
; wmessage3temp =
That's yours, Kris...
scr_84_get_lang_string("scr_weaponinfo_slash_scr_weaponinfo_gml_36_0")
; weaponattemp = 0; weapondftemp = 0; weaponmagtemp = 0; weaponboltstemp = 1; weaponstyletemp = "?"; weapongrazeamttemp = 0; weapongrazesizetemp = 0; weaponchar1temp = 1; weaponchar2temp = 0; weaponchar3temp = 0; weaponicontemp = 1; weaponabilityicontemp = 0; weaponabilitytemp = " "; value = 60; break; case 2: weaponnametemp =
Mane Ax
scr_84_get_lang_string("scr_weaponinfo_slash_scr_weaponinfo_gml_54_0")
; weapondesctemp =
Beginner's ax forged from the#mane of a dragon whelp.
scr_84_get_lang_string("scr_weaponinfo_slash_scr_weaponinfo_gml_55_0")
; wmessage2temp =
I'm too GOOD for that.
scr_84_get_lang_string("scr_weaponinfo_slash_scr_weaponinfo_gml_56_0")
; wmessage3temp =
Ummm... it's a bit big.
scr_84_get_lang_string("scr_weaponinfo_slash_scr_weaponinfo_gml_57_0")
; weaponattemp = 0; weapondftemp = 0; weaponmagtemp = 0; weaponboltstemp = 1; weaponstyletemp = "?"; weapongrazeamttemp = 0; weapongrazesizetemp = 0; weaponchar1temp = 0; weaponchar2temp = 0; weaponchar3temp = 0; weaponicontemp = 2; weaponabilityicontemp = 0; weaponabilitytemp = " "; value = 80; break; case 3: weaponnametemp =
Red Scarf
scr_84_get_lang_string("scr_weaponinfo_slash_scr_weaponinfo_gml_75_0")
; weapondesctemp =
A basic scarf made of lightly#magical fiber.
scr_84_get_lang_string("scr_weaponinfo_slash_scr_weaponinfo_gml_76_0")
; wmessage2temp =
No. Just... no.
scr_84_get_lang_string("scr_weaponinfo_slash_scr_weaponinfo_gml_77_0")
; wmessage3temp =
Comfy! Touch it, Kris!
scr_84_get_lang_string("scr_weaponinfo_slash_scr_weaponinfo_gml_78_0")
; weaponattemp = 0; weapondftemp = 0; weaponmagtemp = 0; weaponboltstemp = 1; weaponstyletemp = "?"; weapongrazeamttemp = 0; weapongrazesizetemp = 0; weaponchar1temp = 0; weaponchar2temp = 0; weaponchar3temp = 1; weaponicontemp = 3; weaponabilityicontemp = 0; weaponabilitytemp = " "; value = 100; break; case 4: weaponnametemp =
EverybodyWeapon
scr_84_get_lang_string("scr_weaponinfo_slash_scr_weaponinfo_gml_97_0")
; weapondesctemp =
It felt right for everyone.
scr_84_get_lang_string("scr_weaponinfo_slash_scr_weaponinfo_gml_98_0")
; wmessage2temp =
Uhhh... Ok.
scr_84_get_lang_string("scr_weaponinfo_slash_scr_weaponinfo_gml_99_0")
; wmessage3temp =
A perfect fit!
scr_84_get_lang_string("scr_weaponinfo_slash_scr_weaponinfo_gml_100_0")
; weaponattemp = 12; weapondftemp = 6; weaponmagtemp = 8; weaponboltstemp = 1; weaponstyletemp = "?"; weapongrazeamttemp = 0; weapongrazesizetemp = 0; weaponchar1temp = 1; weaponchar2temp = 1; weaponchar3temp = 1; ...
(global.charweapon[i]);
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        charweaponname[i] = weaponnametemp;
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        charweapondesc[i] = weapondesctemp;
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        charweaponat[i] = weaponattemp;
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        charweapondf[i] = weapondftemp;
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        charweaponmag[i] = weaponmagtemp;
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        charweaponbolts[i] = weaponboltstemp;
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        charweaponstyle[i] = weaponstyletemp;
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        charweapongrazeamt[i] = weapongrazeamttemp;
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        charweapongrazesize[i] = weapongrazesizetemp;
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        charweaponability[i] = weaponabilitytemp;
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        charweaponabilityicon[i] = weaponabilityicontemp;
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        charweaponicon[i] = weaponicontemp;
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        global.itemat[i][0] = weaponattemp;
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        global.itemdf[i][0] = weapondftemp;
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        global.itemmag[i][0] = weaponmagtemp;
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        global.itembolts[i][0] = weaponboltstemp;
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        global.itemgrazeamt[i][0] = weapongrazeamttemp;
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        global.itemgrazesize[i][0] = weapongrazesizetemp;
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    }
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}