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gml_GlobalScript_scr_damage_all

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function 
scr_damage_all
scr_damage_all

function
scr_damage_all()
{ if (global.inv < 0) {
scr_damage_cache();
remdamage = damage; _temptarget = target; for (ti = 0; ti < 3; ti += 1) { global.inv = -1; damage = remdamage; target = ti; if (global.hp[global.char[ti]] > 0 && global.char[ti] != 0)
scr_damage();
} global.inv = global.invc * 40; target = _temptarget; scr_damage_check(); } }
()
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{
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    if (global.inv < 0)
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    {
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scr_damage_cache
scr_damage_cache

function
scr_damage_cache()
{ global.damage_cache = []; for (var i = 0; i < 3; i++) global.damage_cache[array_length(global.damage_cache)] = global.hp[global.char[i]]; } function scr_damage_check() { if (!variable_global_exists("damage_cache")) global.damage_cache = []; var took_damage = false; for (var i = 0; i < array_length(global.damage_cache); i++) { var hp_cache = global.damage_cache[i]; if (global.hp[global.char[i]] < hp_cache) { took_damage = true; break; } } if (took_damage) { with (obj_event_manager) trigger_event(UnknownEnum.Value_1); } } enum UnknownEnum { Value_1 = 1 }
();
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        remdamage = damage;
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        _temptarget = target;
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        for (ti = 0; ti < 3; ti += 1)
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        {
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            global.inv = -1;
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            damage = remdamage;
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            target = ti;
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            if (global.hp[global.char[ti]] > 0 && global.char[ti] != 0)
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scr_damage
scr_damage

function
scr_damage()
{ var debug_inv = 0; if (variable_global_exists("chemg_god_mode")) debug_inv = global.chemg_god_mode; if (global.inv < 0 && debug_inv == 0) {
scr_damage_cache();
if (target < 3) { if (global.hp[global.char[target]] <= 0) {
scr_randomtarget();
target = mytarget; with (global.charinstance[target]) { image_blend = c_white; darkify = 0; } } } chartarget = 3; tdamage = damage; if (target < 3) { tdamage = ceil(tdamage - (global.battledf[target] * 3)); chartarget = global.char[target]; if (global.charaction[target] == 10) tdamage = ceil((2 * tdamage) / 3); if (tdamage < 1) tdamage = 1; } if (!instance_exists(obj_shake)) instance_create(0, 0, obj_shake); with (global.charinstance[target]) { hurt = 1; hurttimer = 0; } hpdiff = tdamage; with (obj_dmgwriter) { if (delaytimer >= 1) killactive = 1; } doomtype = -1; with (obj_heart) dmgnoise = 1; if (target < 3) { if (global.hp[chartarget] <= 0) { doomtype = 4; global.hp[chartarget] -= round(tdamage / 4); hpdiff = round(tdamage / 4); } else { global.hp[chartarget] -= tdamage; if (global.hp[chartarget] <= 0) { hpdiff = abs(global.hp[chartarget] - (global.maxhp[chartarget] / 2)); doomtype = 4; global.hp[chartarget] = round(-global.maxhp[chartarget] / 2);
scr_dead(target);
} } dmgwriter = instance_create(global.charinstance[target].x, (global.charinstance[target].y + global.charinstance[target].myheight) - 24, obj_dmgwriter); dmgwriter.damage = hpdiff; dmgwriter.type = doomtype; } if (target == 3) { for (hpi = 0; hpi < 3; hpi += 1) { chartarget = global.char[hpi]; if (global.hp[chartarget] >= 0) { if (global.charaction[hpi] == 10) global.hp[chartarget] -= ceil(tdamage / 2); else global.hp[chartarget] -= tdamage; if (global.hp[chartarget] <= 0) global.hp[chartarget] = round(-global.maxhp[0] / 2); } } } global.inv = global.invc * 40; scr_damage_check(); gameover = 1; if (global.char[0] != 0 && global.hp[global.char[0]] > 0) gameover = 0; if (global.char[1] != 0 && global.hp[global.char[1]] > 0) gameover = 0; if (global.char[2] != 0 && global.hp[global.char[2]] > 0) gameover = 0; if (gameover == 1)
scr_gameover();
} }
();
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        }
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        global.inv = global.invc * 40;
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        target = _temptarget;
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        scr_damage_check();
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    }
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}