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gml_Object_obj_yheart_shot_Other_12

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1
if (sucked == 0)
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{
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    sucked = 1;
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    direction = point_direction(x, y, obj_sneo_final_forme.x + 122, obj_sneo_final_forme.y + 146);
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    gravity_direction = point_direction(x, y, obj_sneo_final_forme.x + 122, obj_sneo_final_forme.y + 146);
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    hspeed = 0;
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    speed = 3.5;
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    friction = 0;
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    gravity = 0.3;
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}