1 | if (sucked == 0) |
2 | { |
3 | sucked = 1; |
4 | direction = point_direction(x, y, obj_sneo_final_forme.x + 122, obj_sneo_final_forme.y + 146); |
5 | gravity_direction = point_direction(x, y, obj_sneo_final_forme.x + 122, obj_sneo_final_forme.y + 146); |
6 | hspeed = 0; |
7 | speed = 3.5; |
8 | friction = 0; |
9 | gravity = 0.3; |
10 | } |