if (sucked == 0) { sucked = 1; direction = point_direction(x, y, obj_sneo_final_forme.x + 122, obj_sneo_final_forme.y + 146); gravity_direction = point_direction(x, y, obj_sneo_final_forme.x + 122, obj_sneo_final_forme.y + 146); hspeed = 0; speed = 3.5; friction = 0; gravity = 0.3; }