1 | global.charinstance[0] = obj_mainchara_ch1; |
2 | image_speed = 0; |
3 | image_xscale = 2; |
4 | image_yscale = 2; |
5 | scr_depth_ch1(); |
6 | wobbled = 0; |
7 | if (room == room_dark_wobbles_ch1) |
8 | { |
9 | tilearray = tile_get_ids_at_depth_ch1(777777); |
10 | for (var i = 0; i < array_length_1d(tilearray); i++) |
11 | tile_set_alpha_ch1(tilearray[i], 0); |
12 | } |