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gml_GlobalScript_scr_depth_ch1

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function scr_depth_ch1
scr_depth_ch1

function scr_depth_ch1() { depth = 100000 - ((y * 10) + (sprite_height * 10)); }
()
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{
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    depth = 100000 - ((y * 10) + (sprite_height * 10));
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}