1 | if (myinteract == 3) |
2 | { |
3 | if (i_ex(mydialoguer) == false) |
4 | { |
5 | global.interact = 0; |
6 | myinteract = 0; |
7 | with (obj_mainchara) |
8 | onebuffer = 5; |
9 | } |
10 | } |
11 | if (con == 1 && !d_ex()) |
12 | { |
13 | global.interact = 1; |
14 | fade = scr_fadeout |
15 | snd_play(snd_escaped); |
16 | timer = 0; |
17 | con++; |
18 | } |
19 | if (con == 2) |
20 | { |
21 | timer++; |
22 | if (timer >= 120) |
23 | { |
24 | with (obj_doorAny) |
25 | { |
26 | if (x > room_width) |
27 | event_user(9); |
28 | } |
29 | } |
30 | } |