if (myinteract == 3) { if (i_ex(mydialoguer) == false) { global.interact = 0; myinteract = 0; with (obj_mainchara) onebuffer = 5; } } if (con == 1 && !d_ex()) { global.interact = 1; fade = scr_fadeout(15); snd_play(snd_escaped); timer = 0; con++; } if (con == 2) { timer++; if (timer >= 120) { with (obj_doorAny) { if (x > room_width) event_user(9); } } }