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gml_Object_obj_town_event_Step_0

(view raw script w/o annotations or w/e)
1
if (room == room_town_mid)
2
{
3
    if (con == 20 && (!d_ex()))
4
    {
5
        alarm[4] = 5
6
        con = 21
7
    }
8
    if (con == 21)
9
        global.interact = 1
10
    if (con == 22)
11
    {
12
        global.interact = 1
13
        banim = scr_marker
scr_marker

function scr_marker(argument0, argument1, argument2) //gml_Script_scr_marker { thismarker = instance_create(argument0, argument1, obj_marker) with (thismarker) { sprite_index = argument2 image_speed = 0 } return thismarker; }
((bnpc.x - 1), (bnpc.y - 14), spr_npc_icemascot_takeoff)
14
        banim.depth = bnpc.depth
15
        with (bnpc)
16
            visible = 0
17
        with (banim)
18
            image_speed = 0.334
19
        con = 23
20
        alarm[4] = 36
21
    }
22
    if (con == 24)
23
    {
24
        with (bnpc)
25
            instance_destroy()
26
        bnpc = instance_create((banim.x + 9), (banim.y + 18), obj_npc_room)
27
        with (bnpc)
28
            sprite_index = spr_npc_burgerpants
29
        with (banim)
30
            instance_destroy()
31
        con = 25
32
        alarm[4] = 20
33
    }
34
    if (con == 26)
35
    {
36
        global.fc = 19
37
        global.typer = 5
38
        global.fe = 0
39
        global.msc = 340
40
        scr_text
scr_text

function scr_text(argument0) //gml_Script_scr_text { switch argument0 { case 0: break case 10: global.choicemsg[0] =
#Yes
stringsetloc("#Yes", "scr_text_slash_scr_text_gml_8_0")
global.choicemsg[1] =
#No
stringsetloc("#No", "scr_text_slash_scr_text_gml_9_0")
global.choicemsg[2] =
stringsetloc(" ", "scr_text_slash_scr_text_gml_12_0_b")
global.choicemsg[3] =
stringsetloc(" ", "scr_text_slash_scr_text_gml_13_0_b")
global.msg[0] =
* You really didn't want to throw it away.Wait for input
stringsetloc("* You really didn't want to throw it away./", "scr_text_slash_scr_text_gml_12_0")
global.msg[1] =
* Throw it away anyway?Wait for input
stringsetloc("* Throw it away anyway?/", "scr_text_slash_scr_text_gml_13_0")
global.msg[2] =
Choice type 2
stringsetloc("\\C2 ", "scr_text_slash_scr_text_gml_14_0")
if (global.chapter >= 2)
* You took it from your pocket.Delay 11
* You have a very,Delay 11 very,Delay 11 bad feeling about throwing it away.Wait for input
msgsetloc(0, "* You took it from your pocket^1.&* You have a \\cYvery^1, very^1, bad feeling\\c0 about throwing it away./", "scr_text_slash_scr_text_gml_19_0")
break case 11: if (global.choice == 0) { global.flag[466 junkball_dropped] = 1 snd_play(snd_bageldefeat) global.msg[0] =
* Hand shaking,Delay 11 you dropped the ball of junk on the ground.Wait for input
stringsetloc("* Hand shaking^1, you dropped the ball of junk on the ground./", "scr_text_slash_scr_text_gml_20_0")
global.msg[1] =
* It broke into pieces.Wait for input
stringsetloc("* It broke into pieces./", "scr_text_slash_scr_text_gml_21_0")
global.msg[2] =
* You felt bitter.Wait for inputClose Message
stringsetloc("* You felt bitter./%", "scr_text_slash_scr_text_gml_22_0")
script_execute(gml_Script_scr_litemshift, global.menucoord[1], 0) for (i = 0; i < 12; i += 1) global.item[i] = 0 for (i = 0; i < 48; i += 1) { global.armor[i] = 0 global.weapon[i] = 0 } } else global.msg[0] =
* You felt a feeling of relief.Wait for inputClose Message
stringsetloc("* You felt a feeling of relief./%", "scr_text_slash_scr_text_gml_34_0")
break case 100: global.msg[0] =
* Hey, Kris!Delay 11 What's up?Delay 11
* Didja lose your pencil again?Wait for input
stringsetloc("* Hey, Kris^1! What's up^1?&* Didja lose your pencil again?/", "scr_text_slash_scr_text_gml_39_0")
global.msg[1] =
Face 4* Here,Delay 11 you want the candy-cane one or the one with lights on it?Wait for input
stringsetloc("\\E4* Here^1, you want the candy-cane one or the one with lights on it?/", "scr_text_slash_scr_text_gml_40_0")
global.msg[2] =
Face 1* Huh?Delay 11
* You want to be partners?Wait for input
stringsetloc("\\E1* Huh^1?&* You want to be partners?/", "scr_text_slash_scr_text_gml_41_0")
global.msg[3] =
Face 4* Ummm...Delay 11 Sorry...Delay 11
* Berdly already asked me...Wait for input
stringsetloc("\\E4* Ummm..^1. Sorry..^1.&* Berdly already asked me.../", "scr_text_slash_scr_text_gml_42_0")
global.msg[4] =
Face 0* But I could ask Ms. Alphys if we could make a group of 3!Wait for input
stringsetloc("\\E0* But I could ask Ms. Alphys if we could make a group of 3!/", "scr_text_slash_scr_text_gml_43_0")
global.msg[5] =
Face 4* I'll ask if you're sure!

Not yet Yes. Ask.Choice type 1
stringsetloc("\\E4* I'll ask if you're sure!& &Not yet Yes. Ask.\\C1 ", "scr_text_slash_scr_text_gml_44_0")
global.msg[6] =
stringsetloc(" ", "scr_text_slash_scr_text_gml_47_0")
break case 101: if (global.choice == 1) { global.msg[0] =
Face 0* OK,Delay 11 I'll ask!Wait for input
stringsetloc("\\E0* OK^1, I'll ask!/", "scr_text_slash_scr_text_gml_51_0")
global.msg[1] =
* Miss Alphys!Delay 11
* Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message
stringsetloc("* Miss Alphys^1!&* Umm^1, is it OK if we have a group of 3?/%", "scr_text_slash_scr_text_gml_52_0")
with (obj_classscene) con = 20 } if (global.choice == 0) global.msg[0] =
Face 4* Yeah,Delay 11 I'm sure there's someone else you can ask!Wait for inputClose Message
stringsetloc("\\E4* Yeah^1, I'm sure there's someone else you can ask!/%", "scr_text_slash_scr_text_gml_57_0")
break case 102: global.msg[0] =
Face 0* Do you wanna be partners?
Not yet YesChoice type 1
stringsetloc("\\E0* Do you wanna be partners?&Not yet Yes\\C1 ", "scr_text_slash_scr_text_gml_62_0")
global.msg[1] =
stringsetloc(" ", "scr_text_slash_scr_text_gml_65_0")
break case 103: if (global.choice == 1) { global.msg[0] =
Face 0* OK,Delay 11 I'll ask!Wait for input
stringsetloc("\\E0* OK^1, I'll ask!/", "scr_text_slash_scr_text_gml_69_0")
global.msg[1] =
* Miss Alphys!Delay 11
* Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message
stringsetloc("* Miss Alphys^1!&* Umm^1, is it OK if we have a group of 3?/%", "scr_text_slash_scr_text_gml_70_0")
with (obj_classscene) con = 20 } if (global.choice == 0) global.msg[0] =
Face 4* Umm,Delay 11 OK.Delay 11
* You just keep doing your thing,Delay 11 Kris.Wait for inputClose Message
stringsetloc("\\E4* Umm^1, OK^1.&* You just keep doing your thing^1, Kris./%", "scr_text_slash_scr_text_gml_75_0")
break case 104: global.msg[0] =
Face 0* Alright.Delay 11
* Let's get this over with.Wait for input
stringsetloc("\\E0* Alright^1.&* Let's get this over with./", "scr_text_slash_scr_text_gml_80_0")
global.msg[1] =
* We'll get more chalk.Delay 11
* Mosey back to class.Delay 11
* And then,Delay 11 Kris...Wait for input
stringsetloc("* We'll get more chalk^1.&* Mosey back to class^1.&* And then^1, Kris.../", "scr_text_slash_scr_text_gml_81_0")
global.msg[2] =
Face 2* YOU'LL do our project.Wait for input
stringsetloc("\\E2* YOU'LL do our project./", "scr_text_slash_scr_text_gml_82_0")
global.msg[3] =
* How's that sound?

Good BadChoice type 1
stringsetloc("* How's that sound?& &Good Bad\\C1 ", "scr_text_slash_scr_text_gml_83_0")
global.msg[4] =
stringsetloc(" ", "scr_text_slash_scr_text_gml_86_0")
break case 105: global.msg[0] =
Close MessageClose Message
stringsetloc(" %%", "scr_text_slash_scr_text_gml_90_0")
break case 110: global.choicemsg[0] =
#Yes
stringsetloc("#Yes", "scr_text_slash_scr_text_gml_92_0")
global.choicemsg[1] =
#No
stringsetloc("#No", "scr_text_slash_scr_text_gml_93_0")
global.choicemsg[2] =
stringsetloc(" ", "scr_text_slash_scr_text_gml_96_0")
global.choicemsg[3] =
stringsetloc(" ", "scr_text_slash_scr_text_gml_97_0")
if (global.flag[100 got_glowshard] == 0) { global.msg[0] =
* (There's something glowing inside.)Wait for input
stringsetloc("* (There's something glowing inside.)/", "scr_text_slash_scr_text_gml_98_0")
global.msg[1] =
* (Take it?)Wait for input
stringsetloc("* (Take it?)/ ", "scr_text_slash_scr_text_gml_99_0")
global.msg[2] =
Choice type 2
stringsetloc(" \\C2", "scr_text_slash_scr_text_gml_100_0")
} else global.msg[0] =
* (It's dark inside.)Wait for inputClose Message
stringsetloc("* (It's dark inside.)/%", "scr_text_slash_scr_text_gml_104_0")
break case 111: if (global.choice == 0) { global.msg[0] =
* (You got the Glowshard.)Wait for inputClose Message
stringsetloc("* (You got the Glowshard.)/%", "scr_text_slash_scr_text_gml_112_0")
global.flag[100 got_glowshard] = 1 ...
(global.msc)
41
        con = 27
42
        instance_create(0, 0, obj_dialoguer)
43
    }
44
    if (con == 27 && (!d_ex()))
45
    {
46
        global.interact = 0
47
        con = 28
48
        if (global.flag[271 talk_pizzapants] == 0)
49
            global.flag[271 talk_pizzapants] = 1
50
    }
51
    if (con == 70 && global.flag[273 talked_to_sans] == 1)
52
    {
53
        if (global.interact == 0)
54
        {
55
            if (obj_mainchara.x <= 1060 || obj_mainchara.x >= 1200 || obj_mainchara.y >= 120)
56
            {
57
                global.interact = 1
58
                if (obj_mainchara.x <= 1060)
59
                    global.facing = 1
60
                if (obj_mainchara.x >= 1200)
61
                    global.facing = 3
62
                if (obj_mainchara.y >= 120)
63
                    global.facing = 2
64
                con = 71
65
                global.typer = 14
66
                global.fc = 6
67
                global.fe = 0
68
                global.msc = 380
69
                scr_text
scr_text

function scr_text(argument0) //gml_Script_scr_text { switch argument0 { case 0: break case 10: global.choicemsg[0] =
#Yes
stringsetloc("#Yes", "scr_text_slash_scr_text_gml_8_0")
global.choicemsg[1] =
#No
stringsetloc("#No", "scr_text_slash_scr_text_gml_9_0")
global.choicemsg[2] =
stringsetloc(" ", "scr_text_slash_scr_text_gml_12_0_b")
global.choicemsg[3] =
stringsetloc(" ", "scr_text_slash_scr_text_gml_13_0_b")
global.msg[0] =
* You really didn't want to throw it away.Wait for input
stringsetloc("* You really didn't want to throw it away./", "scr_text_slash_scr_text_gml_12_0")
global.msg[1] =
* Throw it away anyway?Wait for input
stringsetloc("* Throw it away anyway?/", "scr_text_slash_scr_text_gml_13_0")
global.msg[2] =
Choice type 2
stringsetloc("\\C2 ", "scr_text_slash_scr_text_gml_14_0")
if (global.chapter >= 2)
* You took it from your pocket.Delay 11
* You have a very,Delay 11 very,Delay 11 bad feeling about throwing it away.Wait for input
msgsetloc(0, "* You took it from your pocket^1.&* You have a \\cYvery^1, very^1, bad feeling\\c0 about throwing it away./", "scr_text_slash_scr_text_gml_19_0")
break case 11: if (global.choice == 0) { global.flag[466 junkball_dropped] = 1 snd_play(snd_bageldefeat) global.msg[0] =
* Hand shaking,Delay 11 you dropped the ball of junk on the ground.Wait for input
stringsetloc("* Hand shaking^1, you dropped the ball of junk on the ground./", "scr_text_slash_scr_text_gml_20_0")
global.msg[1] =
* It broke into pieces.Wait for input
stringsetloc("* It broke into pieces./", "scr_text_slash_scr_text_gml_21_0")
global.msg[2] =
* You felt bitter.Wait for inputClose Message
stringsetloc("* You felt bitter./%", "scr_text_slash_scr_text_gml_22_0")
script_execute(gml_Script_scr_litemshift, global.menucoord[1], 0) for (i = 0; i < 12; i += 1) global.item[i] = 0 for (i = 0; i < 48; i += 1) { global.armor[i] = 0 global.weapon[i] = 0 } } else global.msg[0] =
* You felt a feeling of relief.Wait for inputClose Message
stringsetloc("* You felt a feeling of relief./%", "scr_text_slash_scr_text_gml_34_0")
break case 100: global.msg[0] =
* Hey, Kris!Delay 11 What's up?Delay 11
* Didja lose your pencil again?Wait for input
stringsetloc("* Hey, Kris^1! What's up^1?&* Didja lose your pencil again?/", "scr_text_slash_scr_text_gml_39_0")
global.msg[1] =
Face 4* Here,Delay 11 you want the candy-cane one or the one with lights on it?Wait for input
stringsetloc("\\E4* Here^1, you want the candy-cane one or the one with lights on it?/", "scr_text_slash_scr_text_gml_40_0")
global.msg[2] =
Face 1* Huh?Delay 11
* You want to be partners?Wait for input
stringsetloc("\\E1* Huh^1?&* You want to be partners?/", "scr_text_slash_scr_text_gml_41_0")
global.msg[3] =
Face 4* Ummm...Delay 11 Sorry...Delay 11
* Berdly already asked me...Wait for input
stringsetloc("\\E4* Ummm..^1. Sorry..^1.&* Berdly already asked me.../", "scr_text_slash_scr_text_gml_42_0")
global.msg[4] =
Face 0* But I could ask Ms. Alphys if we could make a group of 3!Wait for input
stringsetloc("\\E0* But I could ask Ms. Alphys if we could make a group of 3!/", "scr_text_slash_scr_text_gml_43_0")
global.msg[5] =
Face 4* I'll ask if you're sure!

Not yet Yes. Ask.Choice type 1
stringsetloc("\\E4* I'll ask if you're sure!& &Not yet Yes. Ask.\\C1 ", "scr_text_slash_scr_text_gml_44_0")
global.msg[6] =
stringsetloc(" ", "scr_text_slash_scr_text_gml_47_0")
break case 101: if (global.choice == 1) { global.msg[0] =
Face 0* OK,Delay 11 I'll ask!Wait for input
stringsetloc("\\E0* OK^1, I'll ask!/", "scr_text_slash_scr_text_gml_51_0")
global.msg[1] =
* Miss Alphys!Delay 11
* Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message
stringsetloc("* Miss Alphys^1!&* Umm^1, is it OK if we have a group of 3?/%", "scr_text_slash_scr_text_gml_52_0")
with (obj_classscene) con = 20 } if (global.choice == 0) global.msg[0] =
Face 4* Yeah,Delay 11 I'm sure there's someone else you can ask!Wait for inputClose Message
stringsetloc("\\E4* Yeah^1, I'm sure there's someone else you can ask!/%", "scr_text_slash_scr_text_gml_57_0")
break case 102: global.msg[0] =
Face 0* Do you wanna be partners?
Not yet YesChoice type 1
stringsetloc("\\E0* Do you wanna be partners?&Not yet Yes\\C1 ", "scr_text_slash_scr_text_gml_62_0")
global.msg[1] =
stringsetloc(" ", "scr_text_slash_scr_text_gml_65_0")
break case 103: if (global.choice == 1) { global.msg[0] =
Face 0* OK,Delay 11 I'll ask!Wait for input
stringsetloc("\\E0* OK^1, I'll ask!/", "scr_text_slash_scr_text_gml_69_0")
global.msg[1] =
* Miss Alphys!Delay 11
* Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message
stringsetloc("* Miss Alphys^1!&* Umm^1, is it OK if we have a group of 3?/%", "scr_text_slash_scr_text_gml_70_0")
with (obj_classscene) con = 20 } if (global.choice == 0) global.msg[0] =
Face 4* Umm,Delay 11 OK.Delay 11
* You just keep doing your thing,Delay 11 Kris.Wait for inputClose Message
stringsetloc("\\E4* Umm^1, OK^1.&* You just keep doing your thing^1, Kris./%", "scr_text_slash_scr_text_gml_75_0")
break case 104: global.msg[0] =
Face 0* Alright.Delay 11
* Let's get this over with.Wait for input
stringsetloc("\\E0* Alright^1.&* Let's get this over with./", "scr_text_slash_scr_text_gml_80_0")
global.msg[1] =
* We'll get more chalk.Delay 11
* Mosey back to class.Delay 11
* And then,Delay 11 Kris...Wait for input
stringsetloc("* We'll get more chalk^1.&* Mosey back to class^1.&* And then^1, Kris.../", "scr_text_slash_scr_text_gml_81_0")
global.msg[2] =
Face 2* YOU'LL do our project.Wait for input
stringsetloc("\\E2* YOU'LL do our project./", "scr_text_slash_scr_text_gml_82_0")
global.msg[3] =
* How's that sound?

Good BadChoice type 1
stringsetloc("* How's that sound?& &Good Bad\\C1 ", "scr_text_slash_scr_text_gml_83_0")
global.msg[4] =
stringsetloc(" ", "scr_text_slash_scr_text_gml_86_0")
break case 105: global.msg[0] =
Close MessageClose Message
stringsetloc(" %%", "scr_text_slash_scr_text_gml_90_0")
break case 110: global.choicemsg[0] =
#Yes
stringsetloc("#Yes", "scr_text_slash_scr_text_gml_92_0")
global.choicemsg[1] =
#No
stringsetloc("#No", "scr_text_slash_scr_text_gml_93_0")
global.choicemsg[2] =
stringsetloc(" ", "scr_text_slash_scr_text_gml_96_0")
global.choicemsg[3] =
stringsetloc(" ", "scr_text_slash_scr_text_gml_97_0")
if (global.flag[100 got_glowshard] == 0) { global.msg[0] =
* (There's something glowing inside.)Wait for input
stringsetloc("* (There's something glowing inside.)/", "scr_text_slash_scr_text_gml_98_0")
global.msg[1] =
* (Take it?)Wait for input
stringsetloc("* (Take it?)/ ", "scr_text_slash_scr_text_gml_99_0")
global.msg[2] =
Choice type 2
stringsetloc(" \\C2", "scr_text_slash_scr_text_gml_100_0")
} else global.msg[0] =
* (It's dark inside.)Wait for inputClose Message
stringsetloc("* (It's dark inside.)/%", "scr_text_slash_scr_text_gml_104_0")
break case 111: if (global.choice == 0) { global.msg[0] =
* (You got the Glowshard.)Wait for inputClose Message
stringsetloc("* (You got the Glowshard.)/%", "scr_text_slash_scr_text_gml_112_0")
global.flag[100 got_glowshard] = 1 ...
(global.msc)
70
                instance_create(0, 0, obj_dialoguer)
71
            }
72
        }
73
    }
74
    if (con == 71 && (!d_ex()))
75
    {
76
        con = 72
77
        global.flag[273 talked_to_sans] = 2
78
        global.interact = 0
79
        global.facing = 0
80
    }
81
}
82
if (room == room_town_south)
83
{
84
    if (con == 50 && (!d_ex()))
85
    {
86
        snd_play(snd_noise)
87
        con = 51
88
        alarm[4] = 28
89
    }
90
    if (con == 51)
91
    {
92
        global.interact = 1
93
        with (policewindow)
94
            image_index += 0.1
95
    }
96
    if (con == 52)
97
    {
98
        global.msg[0] = 
* (They just closed the blinds...)Wait for inputClose Message
stringsetloc("* (They just closed the blinds...)/%", "obj_town_event_slash_Step_0_gml_120_0")
99
        instance_create(0, 0, obj_dialoguer)
100
        con = 53
101
    }
102
    if (con == 53 && (!d_ex()))
103
    {
104
        global.interact = 0
105
        global.facing = 0
106
        con = 55
107
    }
108
}
109
if (room == room_torbathroom)
110
{
111
    if (con == 60 && (!d_ex()))
112
    {
113
        snd_pause(global.currentsong[1])
114
        snd_play(snd_toilet)
115
        con = 61
116
        alarm[4] = 30
117
    }
118
    if (con == 61)
119
        global.interact = 1
120
    if (con == 62)
121
    {
122
        specflush = 0
123
        snd_play(snd_won)
124
        flush += 1
125
        global.msg[0] = 
* (You flushed the toilet!)Wait for inputClose Message
stringsetloc("* (You flushed the toilet!)/%", "obj_town_event_slash_Step_0_gml_157_0")
126
        if (flush == 3)
127
            specflush = 1
128
        if (flush == 6)
129
            specflush = 2
130
        if (flush == 9)
131
            specflush = 3
132
        instance_create(0, 0, obj_dialoguer)
133
        con = 63
134
        if (specflush > 0 && global.plot >= 210)
135
            con = 67
136
    }
137
    if (con == 63 && (!d_ex()))
138
    {
139
        snd_resume(global.currentsong[1])
140
        con = 64
141
        global.interact = 0
142
        global.facing = 0
143
    }
144
    if (con == 67 && (!d_ex()))
145
    {
146
        snd_play(snd_knock)
147
        con = 68
148
        alarm[4] = 30
149
    }
150
    if (con == 69)
151
    {
152
        if (specflush == 1)
153
        {
154
            scr_torface
scr_torface

function scr_torface(argument0, argument1) //gml_Script_scr_torface { global.msg[argument0] = stringsetsubloc("\\TX \\F0 \\E~1 \\FT \\TT %", string(argument1), "scr_torface_slash_scr_torface_gml_1_0") }
(0, 1)
155
            global.msg[1] = 
* Kris...?Delay 11
* Is everything...Delay 11 alright in there?Wait for inputClose Message
stringsetloc("* Kris...^1?&* Is everything..^1. alright in there?/%", "obj_town_event_slash_Step_0_gml_186_0")
156
        }
157
        if (specflush == 2)
158
        {
159
            scr_torface
scr_torface

function scr_torface(argument0, argument1) //gml_Script_scr_torface { global.msg[argument0] = stringsetsubloc("\\TX \\F0 \\E~1 \\FT \\TT %", string(argument1), "scr_torface_slash_scr_torface_gml_1_0") }
(0, 3)
160
            global.msg[1] = 
* Kris,Delay 11 WHAT are you doing?Wait for input
stringsetloc("* Kris^1, WHAT are you doing?/", "obj_town_event_slash_Step_0_gml_191_0")
161
            global.msg[2] = 
* You did not put a bath bomb in the toilet again,Delay 11 did you?Wait for inputClose Message
stringsetloc("* You did not put a bath bomb in the toilet again^1, did you?/%", "obj_town_event_slash_Step_0_gml_192_0")
162
        }
163
        if (specflush == 3)
164
        {
165
            scr_torface
scr_torface

function scr_torface(argument0, argument1) //gml_Script_scr_torface { global.msg[argument0] = stringsetsubloc("\\TX \\F0 \\E~1 \\FT \\TT %", string(argument1), "scr_torface_slash_scr_torface_gml_1_0") }
(0, 5)
166
            global.msg[1] = 
* Kris,Delay 11 if anything bad happens,Delay 11 you are paying for the plumbing bill.Wait for inputClose Message
stringsetloc("* Kris^1, if anything bad happens^1, you are paying for the plumbing bill./%", "obj_town_event_slash_Step_0_gml_197_0")
167
        }
168
        instance_create(0, 0, obj_dialoguer)
169
        con = 63
170
        specflush = 0
171
    }
172
}