1 |
if (room == room_town_mid) |
2 |
{ |
3 |
if (con == 20 && (!d_ex())) |
4 |
{ |
5 |
alarm[4] = 5 |
6 |
con = 21 |
7 |
} |
8 |
if (con == 21) |
9 |
global.interact = 1 |
10 |
if (con == 22) |
11 |
{ |
12 |
global.interact = 1 |
13 |
banim = scr_markerscr_markerfunction scr_marker(argument0, argument1, argument2) //gml_Script_scr_marker
{
thismarker = instance_create(argument0, argument1, obj_marker)
with (thismarker)
{
sprite_index = argument2
image_speed = 0
}
return thismarker;
} ((bnpc.x - 1), (bnpc.y - 14), spr_npc_icemascot_takeoff) |
14 |
banim.depth = bnpc.depth |
15 |
with (bnpc) |
16 |
visible = 0 |
17 |
with (banim) |
18 |
image_speed = 0.334 |
19 |
con = 23 |
20 |
alarm[4] = 36 |
21 |
} |
22 |
if (con == 24) |
23 |
{ |
24 |
with (bnpc) |
25 |
instance_destroy() |
26 |
bnpc = instance_create((banim.x + 9), (banim.y + 18), obj_npc_room) |
27 |
with (bnpc) |
28 |
sprite_index = spr_npc_burgerpants |
29 |
with (banim) |
30 |
instance_destroy() |
31 |
con = 25 |
32 |
alarm[4] = 20 |
33 |
} |
34 |
if (con == 26) |
35 |
{ |
36 |
global.fc = 19 |
37 |
global.typer = 5 |
38 |
global.fe = 0 |
39 |
global.msc = 340 |
40 |
scr_textscr_textfunction scr_text(argument0) //gml_Script_scr_text
{
switch argument0
{
case 0:
break
case 10:
global.choicemsg[0] = #Yesstringsetloc("#Yes", "scr_text_slash_scr_text_gml_8_0")
global.choicemsg[1] = #Nostringsetloc("#No", "scr_text_slash_scr_text_gml_9_0")
global.choicemsg[2] = stringsetloc(" ", "scr_text_slash_scr_text_gml_12_0_b")
global.choicemsg[3] = stringsetloc(" ", "scr_text_slash_scr_text_gml_13_0_b")
global.msg[0] = * You really didn't want to throw it away.Wait for inputstringsetloc("* You really didn't want to throw it away./", "scr_text_slash_scr_text_gml_12_0")
global.msg[1] = * Throw it away anyway?Wait for inputstringsetloc("* Throw it away anyway?/", "scr_text_slash_scr_text_gml_13_0")
global.msg[2] = Choice type 2 stringsetloc("\\C2 ", "scr_text_slash_scr_text_gml_14_0")
if (global.chapter >= 2)
* You took it from your pocket.Delay 11 * You have a very,Delay 11 very,Delay 11 bad feeling about throwing it away.Wait for inputmsgsetloc(0, "* You took it from your pocket^1.&* You have a \\cYvery^1, very^1, bad feeling\\c0 about throwing it away./", "scr_text_slash_scr_text_gml_19_0")
break
case 11:
if (global.choice == 0)
{
global.flag[466 junkball_dropped] = 1
snd_play(snd_bageldefeat)
global.msg[0] = * Hand shaking,Delay 11 you dropped the ball of junk on the ground.Wait for inputstringsetloc("* Hand shaking^1, you dropped the ball of junk on the ground./", "scr_text_slash_scr_text_gml_20_0")
global.msg[1] = * It broke into pieces.Wait for inputstringsetloc("* It broke into pieces./", "scr_text_slash_scr_text_gml_21_0")
global.msg[2] = * You felt bitter.Wait for inputClose Messagestringsetloc("* You felt bitter./%", "scr_text_slash_scr_text_gml_22_0")
script_execute(gml_Script_scr_litemshift, global.menucoord[1], 0)
for (i = 0; i < 12; i += 1)
global.item[i] = 0
for (i = 0; i < 48; i += 1)
{
global.armor[i] = 0
global.weapon[i] = 0
}
}
else
global.msg[0] = * You felt a feeling of relief.Wait for inputClose Messagestringsetloc("* You felt a feeling of relief./%", "scr_text_slash_scr_text_gml_34_0")
break
case 100:
global.msg[0] = * Hey, Kris!Delay 11 What's up?Delay 11 * Didja lose your pencil again?Wait for inputstringsetloc("* Hey, Kris^1! What's up^1?&* Didja lose your pencil again?/", "scr_text_slash_scr_text_gml_39_0")
global.msg[1] = Face 4* Here,Delay 11 you want the candy-cane one or the one with lights on it?Wait for inputstringsetloc("\\E4* Here^1, you want the candy-cane one or the one with lights on it?/", "scr_text_slash_scr_text_gml_40_0")
global.msg[2] = Face 1* Huh?Delay 11 * You want to be partners?Wait for inputstringsetloc("\\E1* Huh^1?&* You want to be partners?/", "scr_text_slash_scr_text_gml_41_0")
global.msg[3] = Face 4* Ummm...Delay 11 Sorry...Delay 11 * Berdly already asked me...Wait for inputstringsetloc("\\E4* Ummm..^1. Sorry..^1.&* Berdly already asked me.../", "scr_text_slash_scr_text_gml_42_0")
global.msg[4] = Face 0* But I could ask Ms. Alphys if we could make a group of 3!Wait for inputstringsetloc("\\E0* But I could ask Ms. Alphys if we could make a group of 3!/", "scr_text_slash_scr_text_gml_43_0")
global.msg[5] = Face 4* I'll ask if you're sure!
Not yet Yes. Ask.Choice type 1 stringsetloc("\\E4* I'll ask if you're sure!& &Not yet Yes. Ask.\\C1 ", "scr_text_slash_scr_text_gml_44_0")
global.msg[6] = stringsetloc(" ", "scr_text_slash_scr_text_gml_47_0")
break
case 101:
if (global.choice == 1)
{
global.msg[0] = Face 0* OK,Delay 11 I'll ask!Wait for inputstringsetloc("\\E0* OK^1, I'll ask!/", "scr_text_slash_scr_text_gml_51_0")
global.msg[1] = * Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Messagestringsetloc("* Miss Alphys^1!&* Umm^1, is it OK if we have a group of 3?/%", "scr_text_slash_scr_text_gml_52_0")
with (obj_classscene)
con = 20
}
if (global.choice == 0)
global.msg[0] = Face 4* Yeah,Delay 11 I'm sure there's someone else you can ask!Wait for inputClose Messagestringsetloc("\\E4* Yeah^1, I'm sure there's someone else you can ask!/%", "scr_text_slash_scr_text_gml_57_0")
break
case 102:
global.msg[0] = Face 0* Do you wanna be partners? Not yet YesChoice type 1 stringsetloc("\\E0* Do you wanna be partners?&Not yet Yes\\C1 ", "scr_text_slash_scr_text_gml_62_0")
global.msg[1] = stringsetloc(" ", "scr_text_slash_scr_text_gml_65_0")
break
case 103:
if (global.choice == 1)
{
global.msg[0] = Face 0* OK,Delay 11 I'll ask!Wait for inputstringsetloc("\\E0* OK^1, I'll ask!/", "scr_text_slash_scr_text_gml_69_0")
global.msg[1] = * Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Messagestringsetloc("* Miss Alphys^1!&* Umm^1, is it OK if we have a group of 3?/%", "scr_text_slash_scr_text_gml_70_0")
with (obj_classscene)
con = 20
}
if (global.choice == 0)
global.msg[0] = Face 4* Umm,Delay 11 OK.Delay 11 * You just keep doing your thing,Delay 11 Kris.Wait for inputClose Messagestringsetloc("\\E4* Umm^1, OK^1.&* You just keep doing your thing^1, Kris./%", "scr_text_slash_scr_text_gml_75_0")
break
case 104:
global.msg[0] = Face 0* Alright.Delay 11 * Let's get this over with.Wait for inputstringsetloc("\\E0* Alright^1.&* Let's get this over with./", "scr_text_slash_scr_text_gml_80_0")
global.msg[1] = * We'll get more chalk.Delay 11 * Mosey back to class.Delay 11 * And then,Delay 11 Kris...Wait for inputstringsetloc("* We'll get more chalk^1.&* Mosey back to class^1.&* And then^1, Kris.../", "scr_text_slash_scr_text_gml_81_0")
global.msg[2] = Face 2* YOU'LL do our project.Wait for inputstringsetloc("\\E2* YOU'LL do our project./", "scr_text_slash_scr_text_gml_82_0")
global.msg[3] = * How's that sound?
Good BadChoice type 1 stringsetloc("* How's that sound?& &Good Bad\\C1 ", "scr_text_slash_scr_text_gml_83_0")
global.msg[4] = stringsetloc(" ", "scr_text_slash_scr_text_gml_86_0")
break
case 105:
global.msg[0] = Close MessageClose Messagestringsetloc(" %%", "scr_text_slash_scr_text_gml_90_0")
break
case 110:
global.choicemsg[0] = #Yesstringsetloc("#Yes", "scr_text_slash_scr_text_gml_92_0")
global.choicemsg[1] = #Nostringsetloc("#No", "scr_text_slash_scr_text_gml_93_0")
global.choicemsg[2] = stringsetloc(" ", "scr_text_slash_scr_text_gml_96_0")
global.choicemsg[3] = stringsetloc(" ", "scr_text_slash_scr_text_gml_97_0")
if ( global.flag[100 got_glowshard] == 0)
{
global.msg[0] = * (There's something glowing inside.)Wait for inputstringsetloc("* (There's something glowing inside.)/", "scr_text_slash_scr_text_gml_98_0")
global.msg[1] = * (Take it?)Wait for input stringsetloc("* (Take it?)/ ", "scr_text_slash_scr_text_gml_99_0")
global.msg[2] = Choice type 2stringsetloc(" \\C2", "scr_text_slash_scr_text_gml_100_0")
}
else
global.msg[0] = * (It's dark inside.)Wait for inputClose Messagestringsetloc("* (It's dark inside.)/%", "scr_text_slash_scr_text_gml_104_0")
break
case 111:
if (global.choice == 0)
{
global.msg[0] = * (You got the Glowshard.)Wait for inputClose Messagestringsetloc("* (You got the Glowshard.)/%", "scr_text_slash_scr_text_gml_112_0")
global.flag[100 got_glowshard] = 1
... (global.msc) |
41 |
con = 27 |
42 |
instance_create(0, 0, obj_dialoguer) |
43 |
} |
44 |
if (con == 27 && (!d_ex())) |
45 |
{ |
46 |
global.interact = 0 |
47 |
con = 28 |
48 |
if (global.flag[271 talk_pizzapants] == 0) |
49 |
global.flag[271 talk_pizzapants] = 1 |
50 |
} |
51 |
if (con == 70 && global.flag[273 talked_to_sans] == 1) |
52 |
{ |
53 |
if (global.interact == 0) |
54 |
{ |
55 |
if (obj_mainchara.x <= 1060 || obj_mainchara.x >= 1200 || obj_mainchara.y >= 120) |
56 |
{ |
57 |
global.interact = 1 |
58 |
if (obj_mainchara.x <= 1060) |
59 |
global.facing = 1 |
60 |
if (obj_mainchara.x >= 1200) |
61 |
global.facing = 3 |
62 |
if (obj_mainchara.y >= 120) |
63 |
global.facing = 2 |
64 |
con = 71 |
65 |
global.typer = 14 |
66 |
global.fc = 6 |
67 |
global.fe = 0 |
68 |
global.msc = 380 |
69 |
scr_textscr_textfunction scr_text(argument0) //gml_Script_scr_text
{
switch argument0
{
case 0:
break
case 10:
global.choicemsg[0] = #Yesstringsetloc("#Yes", "scr_text_slash_scr_text_gml_8_0")
global.choicemsg[1] = #Nostringsetloc("#No", "scr_text_slash_scr_text_gml_9_0")
global.choicemsg[2] = stringsetloc(" ", "scr_text_slash_scr_text_gml_12_0_b")
global.choicemsg[3] = stringsetloc(" ", "scr_text_slash_scr_text_gml_13_0_b")
global.msg[0] = * You really didn't want to throw it away.Wait for inputstringsetloc("* You really didn't want to throw it away./", "scr_text_slash_scr_text_gml_12_0")
global.msg[1] = * Throw it away anyway?Wait for inputstringsetloc("* Throw it away anyway?/", "scr_text_slash_scr_text_gml_13_0")
global.msg[2] = Choice type 2 stringsetloc("\\C2 ", "scr_text_slash_scr_text_gml_14_0")
if (global.chapter >= 2)
* You took it from your pocket.Delay 11 * You have a very,Delay 11 very,Delay 11 bad feeling about throwing it away.Wait for inputmsgsetloc(0, "* You took it from your pocket^1.&* You have a \\cYvery^1, very^1, bad feeling\\c0 about throwing it away./", "scr_text_slash_scr_text_gml_19_0")
break
case 11:
if (global.choice == 0)
{
global.flag[466 junkball_dropped] = 1
snd_play(snd_bageldefeat)
global.msg[0] = * Hand shaking,Delay 11 you dropped the ball of junk on the ground.Wait for inputstringsetloc("* Hand shaking^1, you dropped the ball of junk on the ground./", "scr_text_slash_scr_text_gml_20_0")
global.msg[1] = * It broke into pieces.Wait for inputstringsetloc("* It broke into pieces./", "scr_text_slash_scr_text_gml_21_0")
global.msg[2] = * You felt bitter.Wait for inputClose Messagestringsetloc("* You felt bitter./%", "scr_text_slash_scr_text_gml_22_0")
script_execute(gml_Script_scr_litemshift, global.menucoord[1], 0)
for (i = 0; i < 12; i += 1)
global.item[i] = 0
for (i = 0; i < 48; i += 1)
{
global.armor[i] = 0
global.weapon[i] = 0
}
}
else
global.msg[0] = * You felt a feeling of relief.Wait for inputClose Messagestringsetloc("* You felt a feeling of relief./%", "scr_text_slash_scr_text_gml_34_0")
break
case 100:
global.msg[0] = * Hey, Kris!Delay 11 What's up?Delay 11 * Didja lose your pencil again?Wait for inputstringsetloc("* Hey, Kris^1! What's up^1?&* Didja lose your pencil again?/", "scr_text_slash_scr_text_gml_39_0")
global.msg[1] = Face 4* Here,Delay 11 you want the candy-cane one or the one with lights on it?Wait for inputstringsetloc("\\E4* Here^1, you want the candy-cane one or the one with lights on it?/", "scr_text_slash_scr_text_gml_40_0")
global.msg[2] = Face 1* Huh?Delay 11 * You want to be partners?Wait for inputstringsetloc("\\E1* Huh^1?&* You want to be partners?/", "scr_text_slash_scr_text_gml_41_0")
global.msg[3] = Face 4* Ummm...Delay 11 Sorry...Delay 11 * Berdly already asked me...Wait for inputstringsetloc("\\E4* Ummm..^1. Sorry..^1.&* Berdly already asked me.../", "scr_text_slash_scr_text_gml_42_0")
global.msg[4] = Face 0* But I could ask Ms. Alphys if we could make a group of 3!Wait for inputstringsetloc("\\E0* But I could ask Ms. Alphys if we could make a group of 3!/", "scr_text_slash_scr_text_gml_43_0")
global.msg[5] = Face 4* I'll ask if you're sure!
Not yet Yes. Ask.Choice type 1 stringsetloc("\\E4* I'll ask if you're sure!& &Not yet Yes. Ask.\\C1 ", "scr_text_slash_scr_text_gml_44_0")
global.msg[6] = stringsetloc(" ", "scr_text_slash_scr_text_gml_47_0")
break
case 101:
if (global.choice == 1)
{
global.msg[0] = Face 0* OK,Delay 11 I'll ask!Wait for inputstringsetloc("\\E0* OK^1, I'll ask!/", "scr_text_slash_scr_text_gml_51_0")
global.msg[1] = * Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Messagestringsetloc("* Miss Alphys^1!&* Umm^1, is it OK if we have a group of 3?/%", "scr_text_slash_scr_text_gml_52_0")
with (obj_classscene)
con = 20
}
if (global.choice == 0)
global.msg[0] = Face 4* Yeah,Delay 11 I'm sure there's someone else you can ask!Wait for inputClose Messagestringsetloc("\\E4* Yeah^1, I'm sure there's someone else you can ask!/%", "scr_text_slash_scr_text_gml_57_0")
break
case 102:
global.msg[0] = Face 0* Do you wanna be partners? Not yet YesChoice type 1 stringsetloc("\\E0* Do you wanna be partners?&Not yet Yes\\C1 ", "scr_text_slash_scr_text_gml_62_0")
global.msg[1] = stringsetloc(" ", "scr_text_slash_scr_text_gml_65_0")
break
case 103:
if (global.choice == 1)
{
global.msg[0] = Face 0* OK,Delay 11 I'll ask!Wait for inputstringsetloc("\\E0* OK^1, I'll ask!/", "scr_text_slash_scr_text_gml_69_0")
global.msg[1] = * Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Messagestringsetloc("* Miss Alphys^1!&* Umm^1, is it OK if we have a group of 3?/%", "scr_text_slash_scr_text_gml_70_0")
with (obj_classscene)
con = 20
}
if (global.choice == 0)
global.msg[0] = Face 4* Umm,Delay 11 OK.Delay 11 * You just keep doing your thing,Delay 11 Kris.Wait for inputClose Messagestringsetloc("\\E4* Umm^1, OK^1.&* You just keep doing your thing^1, Kris./%", "scr_text_slash_scr_text_gml_75_0")
break
case 104:
global.msg[0] = Face 0* Alright.Delay 11 * Let's get this over with.Wait for inputstringsetloc("\\E0* Alright^1.&* Let's get this over with./", "scr_text_slash_scr_text_gml_80_0")
global.msg[1] = * We'll get more chalk.Delay 11 * Mosey back to class.Delay 11 * And then,Delay 11 Kris...Wait for inputstringsetloc("* We'll get more chalk^1.&* Mosey back to class^1.&* And then^1, Kris.../", "scr_text_slash_scr_text_gml_81_0")
global.msg[2] = Face 2* YOU'LL do our project.Wait for inputstringsetloc("\\E2* YOU'LL do our project./", "scr_text_slash_scr_text_gml_82_0")
global.msg[3] = * How's that sound?
Good BadChoice type 1 stringsetloc("* How's that sound?& &Good Bad\\C1 ", "scr_text_slash_scr_text_gml_83_0")
global.msg[4] = stringsetloc(" ", "scr_text_slash_scr_text_gml_86_0")
break
case 105:
global.msg[0] = Close MessageClose Messagestringsetloc(" %%", "scr_text_slash_scr_text_gml_90_0")
break
case 110:
global.choicemsg[0] = #Yesstringsetloc("#Yes", "scr_text_slash_scr_text_gml_92_0")
global.choicemsg[1] = #Nostringsetloc("#No", "scr_text_slash_scr_text_gml_93_0")
global.choicemsg[2] = stringsetloc(" ", "scr_text_slash_scr_text_gml_96_0")
global.choicemsg[3] = stringsetloc(" ", "scr_text_slash_scr_text_gml_97_0")
if ( global.flag[100 got_glowshard] == 0)
{
global.msg[0] = * (There's something glowing inside.)Wait for inputstringsetloc("* (There's something glowing inside.)/", "scr_text_slash_scr_text_gml_98_0")
global.msg[1] = * (Take it?)Wait for input stringsetloc("* (Take it?)/ ", "scr_text_slash_scr_text_gml_99_0")
global.msg[2] = Choice type 2stringsetloc(" \\C2", "scr_text_slash_scr_text_gml_100_0")
}
else
global.msg[0] = * (It's dark inside.)Wait for inputClose Messagestringsetloc("* (It's dark inside.)/%", "scr_text_slash_scr_text_gml_104_0")
break
case 111:
if (global.choice == 0)
{
global.msg[0] = * (You got the Glowshard.)Wait for inputClose Messagestringsetloc("* (You got the Glowshard.)/%", "scr_text_slash_scr_text_gml_112_0")
global.flag[100 got_glowshard] = 1
... (global.msc) |
70 |
instance_create(0, 0, obj_dialoguer) |
71 |
} |
72 |
} |
73 |
} |
74 |
if (con == 71 && (!d_ex())) |
75 |
{ |
76 |
con = 72 |
77 |
global.flag[273 talked_to_sans] = 2 |
78 |
global.interact = 0 |
79 |
global.facing = 0 |
80 |
} |
81 |
} |
82 |
if (room == room_town_south) |
83 |
{ |
84 |
if (con == 50 && (!d_ex())) |
85 |
{ |
86 |
snd_play(snd_noise) |
87 |
con = 51 |
88 |
alarm[4] = 28 |
89 |
} |
90 |
if (con == 51) |
91 |
{ |
92 |
global.interact = 1 |
93 |
with (policewindow) |
94 |
image_index += 0.1 |
95 |
} |
96 |
if (con == 52) |
97 |
{ |
98 |
global.msg[0] = * (They just closed the blinds...)Wait for inputClose Messagestringsetloc("* (They just closed the blinds...)/%", "obj_town_event_slash_Step_0_gml_120_0") |
99 |
instance_create(0, 0, obj_dialoguer) |
100 |
con = 53 |
101 |
} |
102 |
if (con == 53 && (!d_ex())) |
103 |
{ |
104 |
global.interact = 0 |
105 |
global.facing = 0 |
106 |
con = 55 |
107 |
} |
108 |
} |
109 |
if (room == room_torbathroom) |
110 |
{ |
111 |
if (con == 60 && (!d_ex())) |
112 |
{ |
113 |
snd_pause(global.currentsong[1]) |
114 |
snd_play(snd_toilet) |
115 |
con = 61 |
116 |
alarm[4] = 30 |
117 |
} |
118 |
if (con == 61) |
119 |
global.interact = 1 |
120 |
if (con == 62) |
121 |
{ |
122 |
specflush = 0 |
123 |
snd_play(snd_won) |
124 |
flush += 1 |
125 |
global.msg[0] = * (You flushed the toilet!)Wait for inputClose Messagestringsetloc("* (You flushed the toilet!)/%", "obj_town_event_slash_Step_0_gml_157_0") |
126 |
if (flush == 3) |
127 |
specflush = 1 |
128 |
if (flush == 6) |
129 |
specflush = 2 |
130 |
if (flush == 9) |
131 |
specflush = 3 |
132 |
instance_create(0, 0, obj_dialoguer) |
133 |
con = 63 |
134 |
if (specflush > 0 && global.plot >= 210) |
135 |
con = 67 |
136 |
} |
137 |
if (con == 63 && (!d_ex())) |
138 |
{ |
139 |
snd_resume(global.currentsong[1]) |
140 |
con = 64 |
141 |
global.interact = 0 |
142 |
global.facing = 0 |
143 |
} |
144 |
if (con == 67 && (!d_ex())) |
145 |
{ |
146 |
snd_play(snd_knock) |
147 |
con = 68 |
148 |
alarm[4] = 30 |
149 |
} |
150 |
if (con == 69) |
151 |
{ |
152 |
if (specflush == 1) |
153 |
{ |
154 |
scr_torfacescr_torfacefunction scr_torface(argument0, argument1) //gml_Script_scr_torface
{
global.msg[argument0] = stringsetsubloc("\\TX \\F0 \\E~1 \\FT \\TT %", string(argument1), "scr_torface_slash_scr_torface_gml_1_0")
} (0, 1) |
155 |
global.msg[1] = * Kris...?Delay 11 * Is everything...Delay 11 alright in there?Wait for inputClose Messagestringsetloc("* Kris...^1?&* Is everything..^1. alright in there?/%", "obj_town_event_slash_Step_0_gml_186_0") |
156 |
} |
157 |
if (specflush == 2) |
158 |
{ |
159 |
scr_torfacescr_torfacefunction scr_torface(argument0, argument1) //gml_Script_scr_torface
{
global.msg[argument0] = stringsetsubloc("\\TX \\F0 \\E~1 \\FT \\TT %", string(argument1), "scr_torface_slash_scr_torface_gml_1_0")
} (0, 3) |
160 |
global.msg[1] = * Kris,Delay 11 WHAT are you doing?Wait for inputstringsetloc("* Kris^1, WHAT are you doing?/", "obj_town_event_slash_Step_0_gml_191_0") |
161 |
global.msg[2] = * You did not put a bath bomb in the toilet again,Delay 11 did you?Wait for inputClose Messagestringsetloc("* You did not put a bath bomb in the toilet again^1, did you?/%", "obj_town_event_slash_Step_0_gml_192_0") |
162 |
} |
163 |
if (specflush == 3) |
164 |
{ |
165 |
scr_torfacescr_torfacefunction scr_torface(argument0, argument1) //gml_Script_scr_torface
{
global.msg[argument0] = stringsetsubloc("\\TX \\F0 \\E~1 \\FT \\TT %", string(argument1), "scr_torface_slash_scr_torface_gml_1_0")
} (0, 5) |
166 |
global.msg[1] = * Kris,Delay 11 if anything bad happens,Delay 11 you are paying for the plumbing bill.Wait for inputClose Messagestringsetloc("* Kris^1, if anything bad happens^1, you are paying for the plumbing bill./%", "obj_town_event_slash_Step_0_gml_197_0") |
167 |
} |
168 |
instance_create(0, 0, obj_dialoguer) |
169 |
con = 63 |
170 |
specflush = 0 |
171 |
} |
172 |
} |