|
1
|
if (room == room_town_mid)
|
|
2
|
{
|
|
3
|
if (con == 20 && !d_ex())
|
|
4
|
{
|
|
5
|
alarm[4] = 5; gml_Object_obj_town_event_Alarm_4.gml
con += 1;
|
|
6
|
con = 21;
|
|
7
|
}
|
|
8
|
if (con == 21)
|
|
9
|
global.interact = 1;
|
|
10
|
if (con == 22)
|
|
11
|
{
|
|
12
|
global.interact = 1;
|
|
13
|
banim = scr_markerscr_marker
function scr_marker(arg0, arg1, arg2)
{
thismarker = instance_create(arg0, arg1, obj_marker);
with (thismarker)
{
sprite_index = arg2;
image_speed = 0;
}
return thismarker;
} (bnpc.x - 1, bnpc.y - 14, spr_npc_icemascot_takeoff);
|
|
14
|
banim.depth = bnpc.depth;
|
|
15
|
with (bnpc)
|
|
16
|
visible = 0;
|
|
17
|
with (banim)
|
|
18
|
image_speed = 0.334;
|
|
19
|
con = 23;
|
|
20
|
alarm[4] = 36; gml_Object_obj_town_event_Alarm_4.gml
con += 1;
|
|
21
|
}
|
|
22
|
if (con == 24)
|
|
23
|
{
|
|
24
|
with (bnpc)
|
|
25
|
instance_destroy();
|
|
26
|
bnpc = instance_create(banim.x + 9, banim.y + 18, obj_npc_room);
|
|
27
|
with (bnpc)
|
|
28
|
sprite_index = spr_npc_burgerpants;
|
|
29
|
with (banim)
|
|
30
|
instance_destroy();
|
|
31
|
con = 25;
|
|
32
|
alarm[4] = 20; gml_Object_obj_town_event_Alarm_4.gml
con += 1;
|
|
33
|
}
|
|
34
|
if (con == 26)
|
|
35
|
{
|
|
36
|
global.fc = 19;
|
|
37
|
global.typer = 5;
|
|
38
|
global.fe = 0;
|
|
39
|
global.msc = 340;
|
|
40
|
scr_textscr_text
function scr_text(arg0)
{
switch (arg0)
{
case 0:
break;
case 10:
global.choicemsg[0] = stringsetloc(#Yes"#Yes", "scr_text_slash_scr_text_gml_8_0" );
global.choicemsg[1] = stringsetloc(#No"#No", "scr_text_slash_scr_text_gml_9_0" );
global.choicemsg[2] = stringsetloc( " ", "scr_text_slash_scr_text_gml_12_0_b" );
global.choicemsg[3] = stringsetloc( " ", "scr_text_slash_scr_text_gml_13_0_b" );
global.msg[0] = stringsetloc(* You really didn't want to throw it away.Wait for input"* You really didn't want to throw it away./", "scr_text_slash_scr_text_gml_12_0" );
global.msg[1] = stringsetloc(* Throw it away anyway?Wait for input"* Throw it away anyway?/", "scr_text_slash_scr_text_gml_13_0" );
global.msg[2] = stringsetloc(Choice type 2 "\\C2 ", "scr_text_slash_scr_text_gml_14_0" );
if (global.chapter >= 2)
msgsetloc(0, * You took it from your pocket.Delay 11 * You have a very,Delay 11 very,Delay 11 bad feeling about throwing it away.Wait for input"* You took it from your pocket^1.&* You have a \\cYvery^1, very^1, bad feeling\\c0 about throwing it away./", "scr_text_slash_scr_text_gml_19_0" );
break;
case 11:
if (global.choice == 0)
{
global.flag[466 junkball_dropped] = 1;
snd_play(snd_bageldefeat);
global.msg[0] = stringsetloc(* Hand shaking,Delay 11 you dropped the ball of junk on the ground.Wait for input"* Hand shaking^1, you dropped the ball of junk on the ground./", "scr_text_slash_scr_text_gml_20_0" );
global.msg[1] = stringsetloc(* It broke into pieces.Wait for input"* It broke into pieces./", "scr_text_slash_scr_text_gml_21_0" );
global.msg[2] = stringsetloc(* You felt bitter.Wait for inputClose Message"* You felt bitter./%", "scr_text_slash_scr_text_gml_22_0" );
script_execute(scr_litemshift, global.menucoord[1], 0);
for (i = 0; i < 12; i += 1)
global.item[i] = 0;
for (i = 0; i < 48; i += 1)
{
global.armor[i] = 0;
global.weapon[i] = 0;
}
}
else
{
global.msg[0] = stringsetloc(* You felt a feeling of relief.Wait for inputClose Message"* You felt a feeling of relief./%", "scr_text_slash_scr_text_gml_34_0" );
}
break;
case 100:
global.msg[0] = stringsetloc(* Hey, Kris!Delay 11 What's up?Delay 11 * Didja lose your pencil again?Wait for input"* Hey, Kris^1! What's up^1?&* Didja lose your pencil again?/", "scr_text_slash_scr_text_gml_39_0" );
global.msg[1] = stringsetloc(Face 4* Here,Delay 11 you want the candy-cane one or the one with lights on it?Wait for input"\\E4* Here^1, you want the candy-cane one or the one with lights on it?/", "scr_text_slash_scr_text_gml_40_0" );
global.msg[2] = stringsetloc(Face 1* Huh?Delay 11 * You want to be partners?Wait for input"\\E1* Huh^1?&* You want to be partners?/", "scr_text_slash_scr_text_gml_41_0" );
global.msg[3] = stringsetloc(Face 4* Ummm...Delay 11 Sorry...Delay 11 * Berdly already asked me...Wait for input"\\E4* Ummm..^1. Sorry..^1.&* Berdly already asked me.../", "scr_text_slash_scr_text_gml_42_0" );
global.msg[4] = stringsetloc(Face 0* But I could ask Ms. Alphys if we could make a group of 3!Wait for input"\\E0* But I could ask Ms. Alphys if we could make a group of 3!/", "scr_text_slash_scr_text_gml_43_0" );
global.msg[5] = stringsetloc(Face 4* I'll ask if you're sure!
Not yet Yes. Ask.Choice type 1 "\\E4* I'll ask if you're sure!& &Not yet Yes. Ask.\\C1 ", "scr_text_slash_scr_text_gml_44_0" );
global.msg[6] = stringsetloc( " ", "scr_text_slash_scr_text_gml_47_0" );
break;
case 101:
if (global.choice == 1)
{
global.msg[0] = stringsetloc(Face 0* OK,Delay 11 I'll ask!Wait for input"\\E0* OK^1, I'll ask!/", "scr_text_slash_scr_text_gml_51_0" );
global.msg[1] = stringsetloc(* Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message"* Miss Alphys^1!&* Umm^1, is it OK if we have a group of 3?/%", "scr_text_slash_scr_text_gml_52_0" );
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = stringsetloc(Face 4* Yeah,Delay 11 I'm sure there's someone else you can ask!Wait for inputClose Message"\\E4* Yeah^1, I'm sure there's someone else you can ask!/%", "scr_text_slash_scr_text_gml_57_0" );
break;
case 102:
global.msg[0] = stringsetloc(Face 0* Do you wanna be partners? Not yet YesChoice type 1 "\\E0* Do you wanna be partners?&Not yet Yes\\C1 ", "scr_text_slash_scr_text_gml_62_0" );
global.msg[1] = stringsetloc( " ", "scr_text_slash_scr_text_gml_65_0" );
break;
case 103:
if (global.choice == 1)
{
global.msg[0] = stringsetloc(Face 0* OK,Delay 11 I'll ask!Wait for input"\\E0* OK^1, I'll ask!/", "scr_text_slash_scr_text_gml_69_0" );
global.msg[1] = stringsetloc(* Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message"* Miss Alphys^1!&* Umm^1, is it OK if we have a group of 3?/%", "scr_text_slash_scr_text_gml_70_0" );
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = stringsetloc(Face 4* Umm,Delay 11 OK.Delay 11 * You just keep doing your thing,Delay 11 Kris.Wait for inputClose Message"\\E4* Umm^1, OK^1.&* You just keep doing your thing^1, Kris./%", "scr_text_slash_scr_text_gml_75_0" );
break;
case 104:
global.msg[0] = stringsetloc(Face 0* Alright.Delay 11 * Let's get this over with.Wait for input"\\E0* Alright^1.&* Let's get this over with./", "scr_text_slash_scr_text_gml_80_0" );
global.msg[1] = stringsetloc(* We'll get more chalk.Delay 11 * Mosey back to class.Delay 11 * And then,Delay 11 Kris...Wait for input"* We'll get more chalk^1.&* Mosey back to class^1.&* And then^1, Kris.../", "scr_text_slash_scr_text_gml_81_0" );
global.msg[2] = stringsetloc(Face 2* YOU'LL do our project.Wait for input"\\E2* YOU'LL do our project./", "scr_text_slash_scr_text_gml_82_0" );
global.msg[3] = stringsetloc(* How's that sound?
Good BadChoice type 1 "* How's that sound?& &Good Bad\\C1 ", "scr_text_slash_scr_text_gml_83_0" );
global.msg[4] = stringsetloc( " ", "scr_text_slash_scr_text_gml_86_0" );
break;
case 105:
global.msg[0] = stringsetloc( Close MessageClose Message" %%", "scr_text_slash_scr_text_gml_90_0" );
break;
case 110:
global.choicemsg[0] = stringsetloc(#Yes"#Yes", "scr_text_slash_scr_text_gml_92_0" );
global.choicemsg[1] = stringsetloc(#No"#No", "scr_text_slash_scr_text_gml_93_0" );
global.choicemsg[2] = stringsetloc( " ", "scr_text_slash_scr_text_gml_96_0" );
global.choicemsg[3] = stringsetloc( " ", "scr_text_slash_scr_text_gml_97_0" );
if (global.flag[100 got_glowshard] == 0)
{
global.msg[0] = stringsetloc(* (There's something glowing inside.)Wait for input"* (There's something glowing inside.)/", "scr_text_slash_scr_text_gml_98_0" );
global.msg[1] = stringsetloc(* (Take it?)Wait for input "* (Take it?)/ ", "scr_text_slash_scr_text_gml_99_0" );
global.msg[2] = stringsetloc( Choice type 2" \\C2", "scr_text_slash_scr_text_gml_100_0" );
}
else
{
global.msg[0] = stringsetloc(* (It's dark inside.)Wait for inputClose Message"* (It's dark inside.)/%", "scr_text_slash_scr_text_gml_104_0" );
}
break;
case 111:
... (global.msc);
|
|
41
|
con = 27;
|
|
42
|
instance_create(0, 0, obj_dialoguer);
|
|
43
|
}
|
|
44
|
if (con == 27 && !d_ex())
|
|
45
|
{
|
|
46
|
global.interact = 0;
|
|
47
|
con = 28;
|
|
48
|
if (global.flag[271 talk_pizzapants] == 0)
|
|
49
|
global.flag[271 talk_pizzapants] = 1;
|
|
50
|
}
|
|
51
|
if (con == 70 && global.flag[273 talked_to_sans] == 1)
|
|
52
|
{
|
|
53
|
if (global.interact == 0)
|
|
54
|
{
|
|
55
|
if (obj_mainchara.x <= 1060 || obj_mainchara.x >= 1200 || obj_mainchara.y >= 120)
|
|
56
|
{
|
|
57
|
global.interact = 1;
|
|
58
|
if (obj_mainchara.x <= 1060)
|
|
59
|
global.facing = 1;
|
|
60
|
if (obj_mainchara.x >= 1200)
|
|
61
|
global.facing = 3;
|
|
62
|
if (obj_mainchara.y >= 120)
|
|
63
|
global.facing = 2;
|
|
64
|
con = 71;
|
|
65
|
global.typer = 14;
|
|
66
|
global.fc = 6;
|
|
67
|
global.fe = 0;
|
|
68
|
global.msc = 380;
|
|
69
|
scr_textscr_text
function scr_text(arg0)
{
switch (arg0)
{
case 0:
break;
case 10:
global.choicemsg[0] = stringsetloc(#Yes"#Yes", "scr_text_slash_scr_text_gml_8_0" );
global.choicemsg[1] = stringsetloc(#No"#No", "scr_text_slash_scr_text_gml_9_0" );
global.choicemsg[2] = stringsetloc( " ", "scr_text_slash_scr_text_gml_12_0_b" );
global.choicemsg[3] = stringsetloc( " ", "scr_text_slash_scr_text_gml_13_0_b" );
global.msg[0] = stringsetloc(* You really didn't want to throw it away.Wait for input"* You really didn't want to throw it away./", "scr_text_slash_scr_text_gml_12_0" );
global.msg[1] = stringsetloc(* Throw it away anyway?Wait for input"* Throw it away anyway?/", "scr_text_slash_scr_text_gml_13_0" );
global.msg[2] = stringsetloc(Choice type 2 "\\C2 ", "scr_text_slash_scr_text_gml_14_0" );
if (global.chapter >= 2)
msgsetloc(0, * You took it from your pocket.Delay 11 * You have a very,Delay 11 very,Delay 11 bad feeling about throwing it away.Wait for input"* You took it from your pocket^1.&* You have a \\cYvery^1, very^1, bad feeling\\c0 about throwing it away./", "scr_text_slash_scr_text_gml_19_0" );
break;
case 11:
if (global.choice == 0)
{
global.flag[466 junkball_dropped] = 1;
snd_play(snd_bageldefeat);
global.msg[0] = stringsetloc(* Hand shaking,Delay 11 you dropped the ball of junk on the ground.Wait for input"* Hand shaking^1, you dropped the ball of junk on the ground./", "scr_text_slash_scr_text_gml_20_0" );
global.msg[1] = stringsetloc(* It broke into pieces.Wait for input"* It broke into pieces./", "scr_text_slash_scr_text_gml_21_0" );
global.msg[2] = stringsetloc(* You felt bitter.Wait for inputClose Message"* You felt bitter./%", "scr_text_slash_scr_text_gml_22_0" );
script_execute(scr_litemshift, global.menucoord[1], 0);
for (i = 0; i < 12; i += 1)
global.item[i] = 0;
for (i = 0; i < 48; i += 1)
{
global.armor[i] = 0;
global.weapon[i] = 0;
}
}
else
{
global.msg[0] = stringsetloc(* You felt a feeling of relief.Wait for inputClose Message"* You felt a feeling of relief./%", "scr_text_slash_scr_text_gml_34_0" );
}
break;
case 100:
global.msg[0] = stringsetloc(* Hey, Kris!Delay 11 What's up?Delay 11 * Didja lose your pencil again?Wait for input"* Hey, Kris^1! What's up^1?&* Didja lose your pencil again?/", "scr_text_slash_scr_text_gml_39_0" );
global.msg[1] = stringsetloc(Face 4* Here,Delay 11 you want the candy-cane one or the one with lights on it?Wait for input"\\E4* Here^1, you want the candy-cane one or the one with lights on it?/", "scr_text_slash_scr_text_gml_40_0" );
global.msg[2] = stringsetloc(Face 1* Huh?Delay 11 * You want to be partners?Wait for input"\\E1* Huh^1?&* You want to be partners?/", "scr_text_slash_scr_text_gml_41_0" );
global.msg[3] = stringsetloc(Face 4* Ummm...Delay 11 Sorry...Delay 11 * Berdly already asked me...Wait for input"\\E4* Ummm..^1. Sorry..^1.&* Berdly already asked me.../", "scr_text_slash_scr_text_gml_42_0" );
global.msg[4] = stringsetloc(Face 0* But I could ask Ms. Alphys if we could make a group of 3!Wait for input"\\E0* But I could ask Ms. Alphys if we could make a group of 3!/", "scr_text_slash_scr_text_gml_43_0" );
global.msg[5] = stringsetloc(Face 4* I'll ask if you're sure!
Not yet Yes. Ask.Choice type 1 "\\E4* I'll ask if you're sure!& &Not yet Yes. Ask.\\C1 ", "scr_text_slash_scr_text_gml_44_0" );
global.msg[6] = stringsetloc( " ", "scr_text_slash_scr_text_gml_47_0" );
break;
case 101:
if (global.choice == 1)
{
global.msg[0] = stringsetloc(Face 0* OK,Delay 11 I'll ask!Wait for input"\\E0* OK^1, I'll ask!/", "scr_text_slash_scr_text_gml_51_0" );
global.msg[1] = stringsetloc(* Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message"* Miss Alphys^1!&* Umm^1, is it OK if we have a group of 3?/%", "scr_text_slash_scr_text_gml_52_0" );
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = stringsetloc(Face 4* Yeah,Delay 11 I'm sure there's someone else you can ask!Wait for inputClose Message"\\E4* Yeah^1, I'm sure there's someone else you can ask!/%", "scr_text_slash_scr_text_gml_57_0" );
break;
case 102:
global.msg[0] = stringsetloc(Face 0* Do you wanna be partners? Not yet YesChoice type 1 "\\E0* Do you wanna be partners?&Not yet Yes\\C1 ", "scr_text_slash_scr_text_gml_62_0" );
global.msg[1] = stringsetloc( " ", "scr_text_slash_scr_text_gml_65_0" );
break;
case 103:
if (global.choice == 1)
{
global.msg[0] = stringsetloc(Face 0* OK,Delay 11 I'll ask!Wait for input"\\E0* OK^1, I'll ask!/", "scr_text_slash_scr_text_gml_69_0" );
global.msg[1] = stringsetloc(* Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message"* Miss Alphys^1!&* Umm^1, is it OK if we have a group of 3?/%", "scr_text_slash_scr_text_gml_70_0" );
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = stringsetloc(Face 4* Umm,Delay 11 OK.Delay 11 * You just keep doing your thing,Delay 11 Kris.Wait for inputClose Message"\\E4* Umm^1, OK^1.&* You just keep doing your thing^1, Kris./%", "scr_text_slash_scr_text_gml_75_0" );
break;
case 104:
global.msg[0] = stringsetloc(Face 0* Alright.Delay 11 * Let's get this over with.Wait for input"\\E0* Alright^1.&* Let's get this over with./", "scr_text_slash_scr_text_gml_80_0" );
global.msg[1] = stringsetloc(* We'll get more chalk.Delay 11 * Mosey back to class.Delay 11 * And then,Delay 11 Kris...Wait for input"* We'll get more chalk^1.&* Mosey back to class^1.&* And then^1, Kris.../", "scr_text_slash_scr_text_gml_81_0" );
global.msg[2] = stringsetloc(Face 2* YOU'LL do our project.Wait for input"\\E2* YOU'LL do our project./", "scr_text_slash_scr_text_gml_82_0" );
global.msg[3] = stringsetloc(* How's that sound?
Good BadChoice type 1 "* How's that sound?& &Good Bad\\C1 ", "scr_text_slash_scr_text_gml_83_0" );
global.msg[4] = stringsetloc( " ", "scr_text_slash_scr_text_gml_86_0" );
break;
case 105:
global.msg[0] = stringsetloc( Close MessageClose Message" %%", "scr_text_slash_scr_text_gml_90_0" );
break;
case 110:
global.choicemsg[0] = stringsetloc(#Yes"#Yes", "scr_text_slash_scr_text_gml_92_0" );
global.choicemsg[1] = stringsetloc(#No"#No", "scr_text_slash_scr_text_gml_93_0" );
global.choicemsg[2] = stringsetloc( " ", "scr_text_slash_scr_text_gml_96_0" );
global.choicemsg[3] = stringsetloc( " ", "scr_text_slash_scr_text_gml_97_0" );
if (global.flag[100 got_glowshard] == 0)
{
global.msg[0] = stringsetloc(* (There's something glowing inside.)Wait for input"* (There's something glowing inside.)/", "scr_text_slash_scr_text_gml_98_0" );
global.msg[1] = stringsetloc(* (Take it?)Wait for input "* (Take it?)/ ", "scr_text_slash_scr_text_gml_99_0" );
global.msg[2] = stringsetloc( Choice type 2" \\C2", "scr_text_slash_scr_text_gml_100_0" );
}
else
{
global.msg[0] = stringsetloc(* (It's dark inside.)Wait for inputClose Message"* (It's dark inside.)/%", "scr_text_slash_scr_text_gml_104_0" );
}
break;
case 111:
... (global.msc);
|
|
70
|
instance_create(0, 0, obj_dialoguer);
|
|
71
|
}
|
|
72
|
}
|
|
73
|
}
|
|
74
|
if (con == 71 && !d_ex())
|
|
75
|
{
|
|
76
|
con = 72;
|
|
77
|
global.flag[273 talked_to_sans] = 2;
|
|
78
|
global.interact = 0;
|
|
79
|
global.facing = 0;
|
|
80
|
}
|
|
81
|
}
|
|
82
|
if (room == room_town_south)
|
|
83
|
{
|
|
84
|
if (con == 50 && !d_ex())
|
|
85
|
{
|
|
86
|
snd_play(snd_noise);
|
|
87
|
con = 51;
|
|
88
|
alarm[4] = 28; gml_Object_obj_town_event_Alarm_4.gml
con += 1;
|
|
89
|
}
|
|
90
|
if (con == 51)
|
|
91
|
{
|
|
92
|
global.interact = 1;
|
|
93
|
with (policewindow)
|
|
94
|
image_index += 0.1;
|
|
95
|
}
|
|
96
|
if (con == 52)
|
|
97
|
{
|
|
98
|
global.msg[0] = stringsetloc(* (They just closed the blinds...)Wait for inputClose Message"* (They just closed the blinds...)/%", "obj_town_event_slash_Step_0_gml_120_0" );
|
|
99
|
instance_create(0, 0, obj_dialoguer);
|
|
100
|
con = 53;
|
|
101
|
}
|
|
102
|
if (con == 53 && !d_ex())
|
|
103
|
{
|
|
104
|
global.interact = 0;
|
|
105
|
global.facing = 0;
|
|
106
|
con = 55;
|
|
107
|
}
|
|
108
|
}
|
|
109
|
if (room == room_torbathroom)
|
|
110
|
{
|
|
111
|
if (con == 60 && !d_ex())
|
|
112
|
{
|
|
113
|
snd_pause(global.currentsong[1]);
|
|
114
|
snd_play(snd_toilet);
|
|
115
|
con = 61;
|
|
116
|
alarm[4] = 30; gml_Object_obj_town_event_Alarm_4.gml
con += 1;
|
|
117
|
}
|
|
118
|
if (con == 61)
|
|
119
|
global.interact = 1;
|
|
120
|
if (con == 62)
|
|
121
|
{
|
|
122
|
specflush = 0;
|
|
123
|
snd_play(snd_won);
|
|
124
|
flush += 1;
|
|
125
|
global.msg[0] = stringsetloc(* (You flushed the toilet!)Wait for inputClose Message"* (You flushed the toilet!)/%", "obj_town_event_slash_Step_0_gml_157_0" );
|
|
126
|
if (flush == 3)
|
|
127
|
specflush = 1;
|
|
128
|
if (flush == 6)
|
|
129
|
specflush = 2;
|
|
130
|
if (flush == 9)
|
|
131
|
specflush = 3;
|
|
132
|
instance_create(0, 0, obj_dialoguer);
|
|
133
|
con = 63;
|
|
134
|
if (specflush > 0 && global.plot >= 210)
|
|
135
|
con = 67;
|
|
136
|
}
|
|
137
|
if (con == 63 && !d_ex())
|
|
138
|
{
|
|
139
|
snd_resume(global.currentsong[1]);
|
|
140
|
con = 64;
|
|
141
|
global.interact = 0;
|
|
142
|
global.facing = 0;
|
|
143
|
}
|
|
144
|
if (con == 67 && !d_ex())
|
|
145
|
{
|
|
146
|
snd_play(snd_knock);
|
|
147
|
con = 68;
|
|
148
|
alarm[4] = 30; gml_Object_obj_town_event_Alarm_4.gml
con += 1;
|
|
149
|
}
|
|
150
|
if (con == 69)
|
|
151
|
{
|
|
152
|
if (specflush == 1)
|
|
153
|
{
|
|
154
|
scr_torfacescr_torface
function scr_torface(arg0, arg1)
{
global.msg[arg0] = stringsetsubloc("\\TX \\F0 \\E~1 \\FT \\TT %", string(arg1), "scr_torface_slash_scr_torface_gml_1_0");
} (0, 1);
|
|
155
|
global.msg[1] = stringsetloc(* Kris...?Delay 11 * Is everything...Delay 11 alright in there?Wait for inputClose Message"* Kris...^1?&* Is everything..^1. alright in there?/%", "obj_town_event_slash_Step_0_gml_186_0" );
|
|
156
|
}
|
|
157
|
if (specflush == 2)
|
|
158
|
{
|
|
159
|
scr_torfacescr_torface
function scr_torface(arg0, arg1)
{
global.msg[arg0] = stringsetsubloc("\\TX \\F0 \\E~1 \\FT \\TT %", string(arg1), "scr_torface_slash_scr_torface_gml_1_0");
} (0, 3);
|
|
160
|
global.msg[1] = stringsetloc(* Kris,Delay 11 WHAT are you doing?Wait for input"* Kris^1, WHAT are you doing?/", "obj_town_event_slash_Step_0_gml_191_0" );
|
|
161
|
global.msg[2] = stringsetloc(* You did not put a bath bomb in the toilet again,Delay 11 did you?Wait for inputClose Message"* You did not put a bath bomb in the toilet again^1, did you?/%", "obj_town_event_slash_Step_0_gml_192_0" );
|
|
162
|
}
|
|
163
|
if (specflush == 3)
|
|
164
|
{
|
|
165
|
scr_torfacescr_torface
function scr_torface(arg0, arg1)
{
global.msg[arg0] = stringsetsubloc("\\TX \\F0 \\E~1 \\FT \\TT %", string(arg1), "scr_torface_slash_scr_torface_gml_1_0");
} (0, 5);
|
|
166
|
global.msg[1] = stringsetloc(* Kris,Delay 11 if anything bad happens,Delay 11 you are paying for the plumbing bill.Wait for inputClose Message"* Kris^1, if anything bad happens^1, you are paying for the plumbing bill./%", "obj_town_event_slash_Step_0_gml_197_0" );
|
|
167
|
}
|
|
168
|
instance_create(0, 0, obj_dialoguer);
|
|
169
|
con = 63;
|
|
170
|
specflush = 0;
|
|
171
|
}
|
|
172
|
}
|