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gml_Object_obj_testoverworldenemy_Create_0

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1
scr_depth
scr_depth

function scr_depth() { depth = 100000 - ((y * 10) + (sprite_height * 10)); }
();
2
washit = 0;
3
vspeed = 12;
4
con = 0;
5
image_speed = 0;
6
image_xscale = 2;
7
image_yscale = 2;
8
frozen = 0;
9
hadfrozen = 0;
10
fliptimer = 15;
11
touchsprite = spr_diamondm_hurt;
12
slidesprite = spr_diamondm_idle;
13
eraser = 0;
14
encountered = 0;
15
whichmonster = 0;