1 | d = instance_create(x, y - 17, obj_regularbullet); |
2 | d.damage = damage; |
3 | d.target = target; |
4 | d.sprite_index = spr_hitbox_10px; |
5 | d.direction = 180; |
6 | d.speed = 45; |
7 | d.image_xscale = 10; |
8 | d.image_yscale = 3.5; |
9 | d.visible = false; |
10 | d.damage = damage; |
11 | d.target = target; |