d = instance_create(x, y - 17, obj_regularbullet); d.damage = damage; d.target = target; d.sprite_index = spr_hitbox_10px; d.direction = 180; d.speed = 45; d.image_xscale = 10; d.image_yscale = 3.5; d.visible = false; d.damage = damage; d.target = target;