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gml_Object_obj_slidedust_Create_0

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image_speed = 0.5;
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alarm[5] = 10;
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image_xscale = 2;
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image_yscale = 2;
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if (room == room_dw_mansion_dining3 || room == room_dw_mansion_dininghall)
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{
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    sprite_index = spr_dustcloud;
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    image_xscale = choose(2, -2);
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    image_yscale = choose(2, -2);
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    scr_depth
scr_depth

function scr_depth() { depth = 100000 - ((y * 10) + (sprite_height * 10)); }
();
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}