image_speed = 0.5; alarm[5] = 10; image_xscale = 2; image_yscale = 2; if (room == room_dw_mansion_dining3 || room == room_dw_mansion_dininghall) { sprite_index = spr_dustcloud; image_xscale = choose(2, -2); image_yscale = choose(2, -2); scr_depth(); }