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gml_Object_obj_shrinktangle_Create_0

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1
left = obj_growtangle.x - (obj_growtangle.sprite_width / 2);
2
right = obj_growtangle.x + (obj_growtangle.sprite_width / 2);
3
top = obj_growtangle.y - (obj_growtangle.sprite_height / 2);
4
bottom = obj_growtangle.y + (obj_growtangle.sprite_height / 2);
5
maxleft = left;
6
maxright = right;
7
maxtop = top;
8
maxbottom = bottom;
9
init = 0;
10
sizeup = 0;
11
playercrush = 0;
12
target = 0;
13
damage = 30;
14
destroytimer = 0;