1 | left = obj_growtangle.x - (obj_growtangle.sprite_width / 2); |
2 | right = obj_growtangle.x + (obj_growtangle.sprite_width / 2); |
3 | top = obj_growtangle.y - (obj_growtangle.sprite_height / 2); |
4 | bottom = obj_growtangle.y + (obj_growtangle.sprite_height / 2); |
5 | maxleft = left; |
6 | maxright = right; |
7 | maxtop = top; |
8 | maxbottom = bottom; |
9 | init = 0; |
10 | sizeup = 0; |
11 | playercrush = 0; |
12 | target = 0; |
13 | damage = 30; |
14 | destroytimer = 0; |